
The Last of Us Multiplayer Game Development Slows as Focus Turns to 'New Single-Player Experience' - Report
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Despite being teased last year, The Last of Us standalone multiplayer project has reportedly slowed down and scaled back, as developer Naughty Dog turns its hand to “a brand new single-player experience”.
Bloomberg has the skinny (via GameSpot), and reports that while The Last of Us multiplayer hasn't been cancelled, with Destiny studio Bungie (which Sony snaffled up for a cool $3.6bn last January) raising questions regarding the project, and its capacity to keep players engaged for long enough.
As such, The Last of Us multiplayer has been reassessed, and some staff from Naughty Dog have been moved across to other departments. “We're incredibly proud of the job our studio has done thus far, but as development has continued, we've realized what is best for the game is to give it more time,” the studio confirmed on Twitter.
"Our team will continue to work on the project, as well as our other games in development, including a brand new single-player experience; we look forward to sharing more soon."
What that “brand new single-player experience” might be is currently anyone's guess, but it seems it'll be a long while before we hear more about that, or, indeed, The Last of Us multiplayer, which was originally supposed to be a part of The Last of Us Part II, before it grew into its own thing.