The Last of Us Multiplayer Game Development Slows as Focus Turns to 'New Single-Player Experience' - Report

The Last of Us Multiplayer Game Development Slows as Focus Turns to 'New Single-Player Experience' - Report

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Richard Walker

Despite being teased last year, The Last of Us standalone multiplayer project has reportedly slowed down and scaled back, as developer Naughty Dog turns its hand to “a brand new single-player experience”.

Bloomberg has the skinny (via GameSpot), and reports that while The Last of Us multiplayer hasn't been cancelled, with Destiny studio Bungie (which Sony snaffled up for a cool $3.6bn last January) raising questions regarding the project, and its capacity to keep players engaged for long enough.

As such, The Last of Us multiplayer has been reassessed, and some staff from Naughty Dog have been moved across to other departments. “We're incredibly proud of the job our studio has done thus far, but as development has continued, we've realized what is best for the game is to give it more time,” the studio confirmed on Twitter.

"Our team will continue to work on the project, as well as our other games in development, including a brand new single-player experience; we look forward to sharing more soon."

What that “brand new single-player experience” might be is currently anyone's guess, but it seems it'll be a long while before we hear more about that, or, indeed, The Last of Us multiplayer, which was originally supposed to be a part of The Last of Us Part II, before it grew into its own thing.

Comments
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  • Good, I'd rather them focus on what they are good at.
  • Good I never liked the multiplayer part of the original game anyway much rather they focus on a single player story
  • I actually think this will be good for NaughtyDog to have this cancelled outright. They were going in the complete wrong direction for their companies strengths. If the Last of Us 2 factions mode wasn’t ready for the release, then it should have been added as DLC the way it was originally intended and not worked on for all this time to no avail. 4 years to basically be told that it’s not good enough is a huge waste of resources. Going forward, I hope ND focus on their strengths and make awesome single player experiences.
  • 3 years after TLOU2 they still think anyone is interested in multiplayer? Lol. They might as well burn all that development money.
  • Works for me. Focus on TLOU Part 3 instead please.
  • I agree with everybody else that resources should be directed elsewhere via a standalone MP experience.

    Even so, I have to say that Factions was special, in its own way.

    It really took just as much cunning, quick wits, and good decision-making as it did twitch reflexes to succeed in it. That is pretty rare for a MP shooter. The learning curve was pretty steep, and it definitely was not for everybody.

    The only thing I did not like about it was the proliferation of the DLC weapons (frontier rifle and military shotgun). They were really overpowered and in lobbies where everybody was using them, playing without them was about as much fun as poking oneself in the eye repeatedly. The core weapons were well balanced though.

    I grudgingly did the MP to get the platinum, but by the end of the experience, I was having a good time. That said, once I got the plat, I moved on and never played again.
  • Urgh, not every game or multiplayer project needs to keep people engaged for years. The multiplayer for Part I was a fun addition while it lasted, it doesn't need to be so huge. I secretly still hope it's gonna be a co op game.
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