Ken Levine Talks Creating the BioShock Atmosphere in Columbia, Post-Development Blues and 10 Years With the Franchise
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Friday, February 15, 2013 @ 05:27 PM
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Sunday, February 17, 2013 @ 05:40 PM
Friday, February 15, 2013
In the first part of our frank and open discussion with Irrational Games and BioShock Infinite’s Ken Levine, the Creative Director talked about the industry, BioShock Infinite’s delay and much more.
In the second part, we touch upon creating the original BioShock’s atmosphere in Infinite, Levine’s post-development blues following the launch of the original BioShock, how they avoided creating a “Poochie” and many more fascinating topics. That’s how we roll.
You’ve still got just over a month before Infinite launches so soak up this interview in the meantime (and of course, part one is just a click away if you missed it too), oh, and read our in-depth hands-on too, with no spoilers, of course.