
E3 2012: Sleeping Dogs Interview - Open-Worlds, Kung-Fu and Crime With Dan Sochan
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Thursday, June 21, 2012 @ 12:08 PM
Thursday, June 21, 2012 @ 04:16 PM
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Thursday, June 21, 2012 @ 07:09 PM
Thursday, June 21, 2012 @ 09:13 PM
Friday, June 22, 2012 @ 12:05 AM
Friday, June 22, 2012 @ 12:13 AM
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Friday, June 22, 2012 @ 11:25 AM
Friday, June 22, 2012 @ 02:18 PM
Thursday, June 21, 2012
Having been through a fair bit of drama with the game that was once True Crime: Hong Kong, United Front Games is now rather upbeat about Sleeping Dogs' prospects as it heads towards completion and hopes to fully immerse players in a dramatic police story starring kung-fu fighting undercover cop Wei Shen.
Drawing upon a variety of Hong Kong movie influences and other Asian cinema staples, Sleeping Dogs is certainly shaping up rather well too, with a strong combat system and a few gameplay elements that should ensure rising through the Triad ranks to bring down the criminal organisation from within, will be a blast.
We caught up with Sleeping Dogs' Producer, Dan Sochan behind-closed-doors at this year's E3, and having played Sleeping Dogs several times in the last few months (check out our latest hands-on preview here), we had plenty of questions to ask about the open-world title that was saved from oblivion by Square Enix. Find out more about the Asian movie nods, gory combat finishers, costumes, vehicles and other stuff that'll await when Sleeping Dogs releases this August.