Final Fantasy XVI Won't Feature an Open World Design, Although it Will Take Inspiration From Other AAA Open-World RPGs

Final Fantasy XVI Won't Feature an Open World Design, Although it Will Take Inspiration From Other AAA Open-World RPGs

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Richard Walker

While Final Fantasy XV had its own open world of Eos, it seems that Final Fantasy XVI will have no such thing, with producer Naoki Yoshida confirming that the upcoming PS5-exclusive entry in the storied RPG series will be doing away with large-scale open-world design.

“To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale," Yoshida told IGN. As such, inspiration will be taken from the AAA open world RPG genre at large.

“We've found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series,” he added. “To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in [Final Fantasy 16] you’ll find inspiration from recent triple-A open world RPGs.”

Final Fantasy XVI features protagonist Clive Rosfield, who will be caught in a conflict between powerful summons known as Eikons. Across six realms, each home to a chosen ‘Dominant’ who wields the power of the Eikons, summons will play a key role in FF16, especially in combat, where they can be called to aid Clive in battle.

“Eikons appear in many different situations and iterations,” Yoshida explained. “There is no one design concept that covers all of them. Some will face Clive as fierce enemies, some will be friends and come to Clive’s aid.” Furthermore, Yoshida noted that you'll even be able to take direct control of an Eikon, which sounds like a fun.

Final Fantasy XVI is due to release for PS5 in summer 2023.

Comments
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  • F off with this crap. It's not FF. It's literally just DMC. It doesn't have open world, because the game will be closed hallways and small maps like DMC5 was. Just call this a spinoff, like SoP was. This in no way resembles a numbered FF game.
  • Hate jumping on the whole negative type stuff but I'm pretty sick of open world stuff now.

    Most of em are just massive empty spaces with copy paste events and such. Smaller more confined worlds I think make things more interesting in how its more purposefully made and detailed over the whole "just dump a lotta trees and rocks over here and call it a day" type stuff.
  • I understand the want to innovate and make the series better, but at this point for me, the new mechanics starting with the remake of 7, ruined the FF series for all games going forth. I don't wish to play and FF game that is simply a action hack/slash, it needs to really feel like a RPG for me.

    I don't have high hopes.
  • ^ *** I meant to add on I'm glad they aren't doing open world for those reasons lol
  • “We've found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series,”

    so dont design the game for them!!
  • I still crease up every time i'm reminded that the protagonist is named Clive
  • I hated the FF7 Remake, it was so boring with the hack and slash elements. After Persona 5 and Dragon Quest 11 broke sales records, even Yakuza 7 did really well, why would Square think RPG's are no profitable? Look at how poorly Strangers of Paradise did, this is the same as that but with fewer weapons.

    To those crying over Open Worlds being empty. Play Final Fantasy 15 again, that was loaded with enemies, dungeons, secrets, and the cities felt lived in and populated. FF15 was amazing in terms of how to do open worlds in an RPG.

    Thanks to you babies, we are going back to FF13 closed hallways and empty levels.
  • So it's FF13?
  • Probably can't keep up with the open world performance-wise even with next-gen consoles. Smh!
  • @JuSt BLaZe

    Replay FF15, the open world was amazing. Cities felt lived in, the outside world had tons of places to explore to find new weapons and quests. Enemies were varied and they did a great job.

    They are just being lazy with 16, and trying to cater to people who only play hack and slash games, which is why Strangers of Paradise failed, this game will sell just as poorly.

    The developers response to those who don't like DMC games is to put the difficulty on Story mode.
  • As one who completed FF7 (original), 8, 9, 10, 10-2, 12, 13 (trilogy), 15, Comrades, and Type 0, here is my opinion.

    Open-world and linear progression both have their own strengths and weaknesses, but ultimately, whether the game has open-world or not should depend on the storyline and gameplay of the game, not the other way round. If 16 deems that open-world is not mandatory, then so be it and I won't complain.
  • Been since Final Fantasy since the first game. This one also looks cool and fun. Y'all need to learn to lighten up, it's just video games lol
  • If they’re implying that FF16 will be hub-based, akin to Outer Worlds and other games (weird comparison, I know), then that actually gives me some interest in this game, and I’m not fond of most medieval fantasy things. Even when open-worlds are dense and have little empty space in them, it feels like either a chore or a daunting task to me. The fewer games use the fully open-world game model, the better it will be to play the games that are open-world imo
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