
Final Fantasy XVI Won't Feature an Open World Design, Although it Will Take Inspiration From Other AAA Open-World RPGs
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While Final Fantasy XV had its own open world of Eos, it seems that Final Fantasy XVI will have no such thing, with producer Naoki Yoshida confirming that the upcoming PS5-exclusive entry in the storied RPG series will be doing away with large-scale open-world design.
“To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale," Yoshida told IGN. As such, inspiration will be taken from the AAA open world RPG genre at large.
“We've found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series,” he added. “To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in [Final Fantasy 16] you’ll find inspiration from recent triple-A open world RPGs.”
Final Fantasy XVI features protagonist Clive Rosfield, who will be caught in a conflict between powerful summons known as Eikons. Across six realms, each home to a chosen ‘Dominant’ who wields the power of the Eikons, summons will play a key role in FF16, especially in combat, where they can be called to aid Clive in battle.
“Eikons appear in many different situations and iterations,” Yoshida explained. “There is no one design concept that covers all of them. Some will face Clive as fierce enemies, some will be friends and come to Clive’s aid.” Furthermore, Yoshida noted that you'll even be able to take direct control of an Eikon, which sounds like a fun.
Final Fantasy XVI is due to release for PS5 in summer 2023.