Battlefield 2042 Reception Prompting EA to Rethink Development Process 'From the Ground-Up'

Battlefield 2042 Reception Prompting EA to Rethink Development Process 'From the Ground-Up'

Richard Walker

With EA making it abundantly clear that Battlefield 2042 didn't meet its expectations, and developer DICE reportedly stating that it has learned “valuable lessons” from the game, Electronic Arts CEO Andrew Wilson has talked more about where the game fell flat, and how the company plans to address its design choices and other issues.

According to Wilson, Battlefield 2042 “did not resonate with everyone in our community,” but EA is taking a “long view” to the series going forward. “This is one of the great franchises in our industry, built by one of the great teams in our industry, and our expectation is that it will continue to grow and be a really important part of our portfolio for many many years to come,” he remarked during a Q4 investor's call (via PC Gamer).

But, with the departure of DICE studio GM Oskar Gabrielson back in early December, and the appointment of Respawn and Infinity Ward co-founder Vince Zampella as Battlefield franchise boss, alongside former Ubisoft Annecy studio manager Rebecka Coutaz on board as Gabrielson's replacement, Wilson is optimistic about the future of the series.

"We've got incredible leadership over at that team now, they're rethinking the development process from the ground up, and really using kind of the Vince Zampella-slash-Respawn model of ‘get to the fun as quickly as possible’," Wilson added. “They've been doing thousands of updates for the community, working on quality of life, and really getting the core game right.”

Wilson admitted that there's still a lot of work to be done, but states that “the team is committed to doing that work for the community, and beyond that, once we get to a place where we feel like we're in the right place with the core experience, and with the core game, then you should expect us to invest and grow beyond where the game is at today.”

Battlefield 2042 launched for PlayStation, Xbox, and PC back in November 2021, and has had a plethora of patches since then, the most recent of which was update 4.0, which implemented more than 400 fixes and improvements, including VoiP support, end of round scoreboards, and a weapon attachment overhaul.

As for what's next for Battlefield, we have three words: Bad. Company. Three. You know it makes sense, DICE.

  • EA's thinking process; $$$$$$$$$, Microtransactions, NFTs and kindergarden eggs (gambling)
  • Rethink your whole company from the ground up. When's the last time any of their games meet expectations? Not counting their sports games Jedi knight Fallen order and that game is almost 3 bloody years old. Before that Dead Space 1. Maybe Mass Effect. Everything else is probably a failure in their eyes. Just fuck you EA. Thanks for shitting on your games since the PS3 era.
  • I still love that people bought this trash at $120 for "early access". They're not to be trusted and haven't been for a while now.
  • It Takes Two exceeded expectations
  • Could be continuing backlash from the fiasco that was Battlefield V.
  • With Vince Zampella in charge of BF, I’m sure future games will be loaded with terrible micro transactions, just like he did with Apex Legends
  • There is a huge gap in the market for a solid online fps. COD is only fun for 5min, BF hasn't delivered and everything else just seems to be boring as fuck battle royale games.

    EA can just fuck off and be bought by Microsoft
  • @JuggernautClone, Apex Legends is F2P, what'd you expect?

    OT: Fully agree with Rich, Bad Company 3 would make up alot. Or just in general bring back the single player and I'll be back.
  • I'm on board with the Bad Company Three sentiment. Same thing with a fully fleshed out Single Player campaign.

    If it ain't broke, don't go screwing it up...
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