Dying Light 2 Will Require "At Least 500 Hours" to Fully Complete

Dying Light 2 Will Require "At Least 500 Hours" to Fully Complete

Matt Lorrigan

Dying Light 2: Stay Human will take at least 500 hours to 100% complete, developer Techland has revealed.

The Polish video game company made the announcement on Twitter, saying that “to fully complete Dying Light 2 Stay Human, you'll need at least 500 hours—almost as long as it would take to walk from Warsaw to Madrid!”

Perhaps unsurprisingly, the news was met with a mixed reception. While some fans were enthusiastic about the amount of content available in the game, many others were put off by the enormity of the task. In response, Techland reassured players that the 500 hours was only related to “100% completion rate” and that “most of the players who are in for story and side quests will be able to complete the game quicker”.

“500 hours is related to maxing out the game - finishing all the quests, endings, and exploring every part of the world, but a regular player should finish the story and side quests and do quite a lot of exploring in less than 100 hours, so don't worry!” Techland confirmed, telling one user that story and side quests should take “around 70-80 hours” if a player isn't in a rush.

What isn't clear yet, however, is how this relates to trophies. With plenty of trophy lists requiring players to max out most of a game's content, could Dying Light 2 end up being a 500 hour Platinum Trophy? 

I guess we'll find out when Dying Light 2: Stay Human launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC on 4th February 2022. You can check out our preview of Dying Light 2 here.

  • So Assassins Creed Valhalla is a small indie title now :D
  • People will bitch and complain here about the 500 hours 100% completion.
  • 500? What happened to the "100 hours worth of content" games that could be completed in 20 hours? We sure have an inflation on bullshit numbers.
    And what the hell are those 420 hours of non-quest content supposed to be? Some bullshit challenges like "Kill 5 million zombies with each weapon"?
    Content is only worth to put it if it'S meaningful and not to pad out the game time. All this achieves is people getting fed up with your game sooner than later and the memories of mindless grind will slowly replace those of the awesome story moments.
  • C1ned1ne spot on fella
  • No thanks. As an older gamer my time is so limited that I don't want to play one single game for that many hours. I'd rather play many different games over that many hours.
  • I wonder if some of the content is time-locked, like you literally have to do X amount of missions on a Tuesday, thus prolonging playtime.
  • Why did my comment get deleted? Haha. All i said was not a chance.
  • 500 hours of repetitive missions... thats a skip for me. What is wrong with game developers... just make a game thats about 45 to 60 hours long.
  • This has actually PUT ME OFF buying the title, which I’m sure wasn’t the developers intention.
  • Weird flex but not okay
  • I walked from Warsaw to Madrid their numbers are spot on
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