Cyberpunk 2077 'Will Be Perceived as a Very Good Game' in the Long Run, Claims CD Projekt RED President

Cyberpunk 2077 'Will Be Perceived as a Very Good Game' in the Long Run, Claims CD Projekt RED President

Richard Walker

Cyberpunk 2077 will be “perceived as a very good game” and “will sell for years”, CD Projekt RED president Adam Kiciński has stated in an interview, as the developer continues to work on the game's various issues, following a difficult launch last year.

Talking to Polish newspaper Rzeczpospolita (via VGC), Kiciński acknowledged the “many challenges and risks” that came with making Cyberpunk 2077, a game he dubbed “the biggest, most ambitious and definitely the most complicated project in our 27-year history”. Kiciński added that he's proud of the game, despite “not everything” going the way the developer had planned.

“We’re proud of many aspects of the game, but as we know, not everything went our way," he said. “Nevertheless, the brand awareness of Cyberpunk that we’ve managed to build is huge, and the game universe, its characters and details have fans all over the world.”

He continued: “We believe that in the long run Cyberpunk 2077 will be perceived as a very good game, and like our other titles, it will sell for years – especially as the hardware gets more powerful over time and we improve the game.

“We’re working on updates all the time, and we’re also working on a version for the latest generation of consoles. Of course, the original release taught us a lot. It gave us a kick and motivated us to make changes that will make us better in the future.”

Last month, CD Projekt RED announced delays to the PlayStation 5 and Xbox Series X|S versions of Cyberpunk 2077, as well as planned free DLC and further updates to the game being pushed into next year. There will be no further updates to Cyberpunk 2077 this year, with the new-gen versions of the game and any subsequent patches or DLC set to arrive in 2022.

"The decision to postpone the next-gen version of Cyberpunk was a difficult one, but we are confident that it was the right one, especially since it was clearly recommended by our development team,” Kiciński explained. “We need the extra time to fine-tune the visuals and performance of the game to be as high quality as possible throughout the game.”

Cyberpunk 2077 is available for PlayStation 4, Xbox One, and PC, with the PlayStation 5 and Xbox Series X|S versions scheduled for Q1 2022. You can read our review here.

  • I played this on my PS5, never touched it on the PS4, so I can't say much about issues, bugs, glitches and what not. But I can say, that no matter how long it is out, it will just be an alright game, nothing more. Honestly found it boring and loaded with pointless filler, but than again, most games with huge ass maps always are.

    But it CD should learn anything from this release, as well as every other game developer, TEST YOUR DAMN GAMES BEFORE RELEASES!
  • You've only built "brand awareness" because the game was absolutely fucked at launch.
  • Ha ha. No.
  • I don't know what this prat is smoking but I don't want any of it. This game will NEVER be perceived as anything other than a stinker, a bitter disappointment and a buggy, overhyped mess.
  • Their biggest mistake was making it for PS4/Xbox One. That limited a lot of what they needed to do. It should have been made for PS5/PC/Series X and baked for an extra year in the development oven.
  • Hahahahahahahahahaha nah mate. It will always be remembered as a bag of shit.
  • Well, I bought it in a sale for 20,- last week and to be honest i think its a pretty good game. Sure it helps that im playing on ps5, but i like the feel of the game so far. Nothing wrong with big Maps and fiiler missions, essentially all sandbox games are like this
  • "Alright" probably fits it the best. Nothing too remarkable besides the botched up launch and the development time.
  • They say that they listened to the devs saying the PS5/Series release of the game should be delayed, but what did they do when those same devs probably said that the initial release of the game needed to be delayed past Dec 2020? The leadership and publishing side of CD Project gave the devs 2 middle fingers and said “No, fuck you, give me money”
  • Seem CDPR doesn't understand 1st impressions, cause that is what people remember
  • Hahaha, fuck off. No, like others said, if they're lucky it will be perceived as alright. But their legacy is launching a mess of a game and getting away with it. Whenever you talk about Cyberpunk, people will never think: 'Good game'
  • All comment here seem to forgot how no man's sky was a deception and now it is ranked has a gaming jewel.
    It took years to wash their dissatrous release but eventually they managed to create a good game.

    Judge the product as it is right now. Then judge it again in 2-3 years when the expansion are out.
  • @narvalia: they also spent years releasing several huge expansions for the game entirely for free, a staggering amount of content added consistently for no charge. CDPR said the small cosmetic DLCs will be free, but the actual two content DLCs planned will be paid. Different situation, I think.
  • People keep forgetting that it's more than bugs and performance that ruined this game. It's also a complete lack of promised features. So it doesn't matter how well it played on PC or next-gen or whatever. It still wasn't what they told us it'd be.
  • I mean No Man's Sky turned it around but that game just lacked content at first, content that was slowly added over the years at no extra cost
  • Yeah, the game was average even without all the bugs.
  • To those mentioning No Man’s Sky as a counterpoint, that game had a unique situation, and ultimately it set a terrible precedent that devs and (especially) publishers have tried to replicate since. NMS set up the expectation to game makers that they can release a broken, buggy product, yet that product will become beloved after they’ve fixed it and made it a competent game *post-launch*. I hope this trend dies out soon so that we can see more games than not be released in at least a competent and mostly-smooth state.

    Like really, just because DICE turned around Battlefront 2 after it’s shitshow launch, do any of you believe that means that if they did a Battlefront 3, that game wouldn’t release broken and/or messed up?
  • NMS is a good game now. For people who know about it. But it will also still be remembered for broken promises and marketing hype, not for what it's now.
  • @JuggernautClone:
    "NMS set up the expectation to game makers that they can release a broken, buggy product, yet that product will become beloved after they’ve fixed it and made it a competent game *post-launch*."

    Not really. Lot's of games doing it before. Just like lots of games were completely overhyped and overpromised and released as an utter disappointment. "Release now, fix it later" is a common mindset in software in general and the relative succes of business models like Early Access or perpetual betas (which was a thing back in the haydays of facebook games already, btw) doesn't do anything to thwart it.
  • Yeah, I dont know about all that.
  • @c1ned1ne You’re right, NMS wasn’t the first game to do that, so let me clarify: It’s the game that has the biggest turnaround from launch to about a couple years post-launch of the most recent gen (8th). So it has impacted the recent and current industry in a negative way.
  • My friends still shit on No Man's Sky out of ignorance for its current state and I NEVER get to stop correcting them. First impressions are the only thing that matter longterm, most people still playing No Man's Sky stuck with it while those that left it, never came back and wont come back.

    It will be the same for this game.
  • Fuck nms and fuck this game too. And fuck all you fuckers who are taking up for nms.
  • Do you need the suicide prevention line railroberto? That could help you.
  • NMS and Hello Games should be used as the template for how to recover from a bad launch and rebuild a sustainable playerbase. Whilst NMS will likely never again see anywhere close to the 200,000+ players it had at launch, the playerbase will continue to grow and get stronger as the game improves.

    @railroberto: That level of vitriol isn't healthy in the slightest and will ultimately destroy you so needs removing ASAP.
  • Bought this day 1 on PS5 and didn't have a stable experience, crashes every half hour to an hour. Surprised that Playstation was offering refunds regardless of reason And yet there are other games on playstation like black desert online that run like crap, especially for base PS4. Yes CDPR are to blame but.. also the certification process on playstation's end and other console platforms should be much more stringent for stability like with first party games. I wouldn't be surprised if the criteria of the playstation certification process for third party games is: does the game startup.
    Now I don’t buy day 1 games because It feels like I’m just buying an early access build of the game, can’t believe it took years to realise that.
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