Assassin's Creed Infinity to Adhere to Series' 'Legacy of Rich Narrative Experiences,' Says Ubisoft

Assassin's Creed Infinity to Adhere to Series' 'Legacy of Rich Narrative Experiences,' Says Ubisoft

Richard Walker

Confirmed by Ubisoft a couple of weeks ago, Assassin's Creed Infinity will see the storied franchise adopting a new live service framework when it potentially launches in 2024 or sometime after that, but apparently, that won't impact the series' ability to spin a good story.

Assassin's Creed Infinity will encompass multiple historical time periods rather than a single time and place like previous entries, and as a live service game, it'll be designed to evolve and grow. It may also be used as a hub from which you'll be able to play other Assassin's Creed games.

According to Ubisoft CFO Frédérick Duguet, speaking during an earnings call (via VGC), Assassin's Creed Infinity is “an exciting and ambitious project for the franchise,” in which the company will remain “committed to staying true to the DNA of AC, meaning that we come with high quality narrative experiences.”

Duguet went on to say that Ubisoft has “exciting plans for the future” that will be implemented in Assassin's Creed Infinity, “that have the potential to significantly expand both the brand’s reach and the recurring profile while holding true to Assassin’s Creeds’ legacy of rich narrative experiences.”

He added that Assassin's Creed Infinity, a collaborative effort between Assassin's Creed Valhalla studio Ubisoft Montreal and Assassin's Creed Odyssey developer Ubisoft Quebec, “is in the early stages of development and we will share more details in due time.” Watch this space.

  • Lol. Sure it will.
  • Yeah, because you really need online live service for a rich narrative
  • @ Unger - While yes, yes you do! But that "rich narrative" is not the game, but the higher ups pulling in duckets!
  • @Unger: live service and online aren't bad per se. Guild Wars 2 did great with their Living World. Or WoW at some points when the world around actually changed and there was simply no going back, like the release of Cataclysm.
    Knowing that a discission or result IS final and you can't just reload a game or restart is a good way to give your story impact.

    If it's needed is a whole other subject. I for one welcome the possibility to tell mutliple smaller stories that are all interconnected and weave a tight plot over over-endulging in one character and draging out a story that has long lost it's plot.


    I am very interested to see how it will turn out in comparison to XDefiance or however the "Tom Clancy" one is called. Ubisoft has tendency to make everything feel the same as it is. Hope it's not just the difference between using guns or blades.
  • Pass
  • Press X to doubt.
  • @c1ned1ne now now stop the bucky bucky with ubi ubi
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