Hunted: The Demon Forge's David Clayman Talks the Crucible, Variety & Hunted's Enemies

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Dan Webb

Despite having a longer name than most of the Bethesda games put together, Hunted: The Demon's Forge was out in force in Utah last week, bringing with it Minotaurs and of course, its newly unveiled Crucible dungeon creation tools.

We caught up with David Clayman, Hunted's Associate Brand Manager, to talk about the Crucible and other Hunted related shenanigans, including gameplay variety, enemies and whether they worried about releasing so close to LA Noire and Brink.

Check back later for our impressions on the Crucible mode itself, in the meantime though, watch the interview with David Clayman. Go on, you deserve it.

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