PST Review: Ghosts 'n Goblins Resurrection

PST Review: Ghosts 'n Goblins Resurrection

Richard Walker

In 1985, Back to the Future was in the cinemas and Ghosts 'n Goblins was in the arcades - what a time it was to be alive. Except, I don't remember any of that, because I was only three years old. Surely, then, Ghosts 'n Goblins Resurrection, as a shiny reimagining of an arcade classic, is ideally suited to an extremely young person like myself, with all of its modern trappings and that.

Boasting a new art style to replace the pixels of old and redesigned levels, as well as new difficulty levels to embrace more casual players, could this be an ideal opportunity to revisit Ghosts 'n Goblins, if all those years ago it gobbled up your cash? What if you're a newcomer to Capcom's coin-op classic? Dare you brave protagonist Arthur's macabre, unforgiving platforming adventure in its new form?

Read our definitive Ghosts 'n Goblins Resurrection review to find out.

Comments
0
Comments have been disabled for this article

Game navigation