Deathloop Gameplay Preview - Dishonored and Hitman Collide in Arkanes Brutal Murder Puzzle

Deathloop Gameplay Preview - Dishonored and Hitman Collide in Arkane's Brutal 'Murder Puzzle'

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Richard Walker

Earlier today, we published our in-depth preview of Deathloop, Arkane Lyon's “violent murder puzzle” that's part Dishonored, part Hitman, with a sprinkling of Groundhog Day. Trapping protagonist Colt on the island of Black Reef, the remit is simple: during the course of a single looping day, you need to figure out a way to dispatch eight targets, and ultimately break the cycle.

Over the course of each loop, you'll need to explore Black Reef's four districts, gathering intel and clues as to the whereabouts of each of the eight ‘Visionaries’, before figuring out the best and most efficient way to take them down. Colt will be able to keep the weapons and supernatural abilities he's accrued between loops, making each run a chance to grow increasingly formidable.

The fly in the ointment is Julianna, the most powerful of The Visionaries, hellbent on ruining Colt's day - and, if you're feeling especially sadistic, you can assume control of the rival assassin to invade another player's game, and ruin their day. You can find out loads more about Deathloop in our gameplay video below, as well as our written preview here.

Deathloop launches for PlayStation 5 and PC on 14th September 2021.

Comments
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  • Still not sold on the timeloop structure, but reading that there is no actual time passing in, well, realtime and you do get to keep certain things makes it sound better.

    Actually, would be cool if you got a way to keep a time copy of yourself doing exactly what you did on a particular run of your choice. Would make for some neat puzzles and complexity.

    Simple idea: a target you need to take out silently keeps staring at the entry and raises the alarm each time you try to enter. Have your copy distract him with a noise, so he looks away and you can sneak in.
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