Does Cyberpunk 2077s 1.2 Patch Fix the Game on PS4

Does Cyberpunk 2077’s 1.2 Patch Fix the Game on PS4?

9
Dan Webb

Yesterday CD Projekt RED dropped Cyberpunk 2077’s much anticipated Patch 1.2, the fabled update that was set to right all the wrongs of the shambolic launch – well, that’s the way it was billed, anyway.

As well as fixing a ton of mission bugs across the board, Cyberpunk 2077’s 1.2 patch is the Hail Mary to save the last-generation versions on PS4, Xbox One, and Xbox One S, which if you’ve been following the saga, ran like absolute ass. And that’s an understatement.

At the top of the list of issues that patch 1.2 fixes in Cyberpunk was the game’s god-awful frame rate, and as we always do, we thought we’d put the game through the paces and hook it up to our software to see whether the new update is really the saving grace that fans and CD Projekt itself needs it to be.

The main question is: does 1.2 actually make Cyberpunk 2077 playable on last-gen, base consoles? Does Cyberpunk 2077’s 1.2 patch fix the frame rate issues? Well, watch the video below to find out.

Comments
9
  • This game will never be playable on PS4. It was designed to run more powerful hardware.
  • I really want to know if it fixes the constant PS5 crashes. That's what got it deleted and shelved for me.
  • How much space is this taking up now? I heard it was about 45GB initial download, another 40 for day 1 patches, and now this is another 40+ GB patch?

    Definitely not happening for me...
  • @SGTguig

    I could be wrong because Ive never bothered to keep an eye on it, but I don't think that's how patches work. Ive been told that while patches may be add some data, they're basically replacing code as opposed to adding it.

    So a 45GB install plus 2 big 40GB patches doesn't mean its going to take 125GBs of space.

    But like I said, that's just my understanding of it based on how Ive had it explained to me.
  • @SGTguig

    It occurred to me after posting that when you install a game for the first time, you dont even download every patch that came before the most recent, you only install the most recent. So if I put CyberPunk in my PS5, it'll install the disk data and only download and still patch 1.2.

    How much data the patch actually ends up adding on top of the initial installation data, I cant be sure of though.
  • I'll repost what I had in a previous thread regarding the large file size once installed:

    The size is a pain for downloading on slow internet, but you don't have to worry about the large size taking up room once installed.
    My game size was 101.9 GB before patch, and only 102.0 GB after it installed. (On PS5)

    Most patch data is usually overwriting and replacing old game data, unless adding brand new content.
  • I'll copy this because gamers need to educate themselves on game design.....
    "Most patch data is usually overwriting and replacing old game data, unless adding brand new content."

    You're not adding an additional 40GB. Depending on the content/coding added, it may increase slightly.
  • Now (Don't fear) the reaper is unplayable.
  • Works great on my end now. Played quite for some time on version 1.0 and now on 1.2 and the difference is definitely day and night when it comes to performance and stability. Still needs lots of fixes though. So they better keep up with the maintenance.
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