Aliens: Fireteam Gets 25 Minutes of Xenomorph-Filled Gameplay

Aliens: Fireteam Gets 25 Minutes of Xenomorph-Filled Gameplay

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Matt Lorrigan

Developer Cold Iron Studios revealed the new co-op shooter Aliens: Fireteam earlier this week, and now we've got 25 minutes of new footage to check out courtesy of IGN.

The video shows a three-player fireteam, consisting of two developers from Cold Iron and one IGN editor, working their way through a mission on the lost orbital refinery Katanga. It gives us a good look at the environmental design, which does well to evoke the industrial space-age feel of the Alien films. We also get a look at some of the new Xenomorph enemies created specifically for the game, such as the Burster, which explodes in a rain of deadly acid upon death.

The trio make use of some of the deployable defences, such as sentry guns and plasma coils. All together, it's very reminiscent of other co-op survival shooters like Left 4 Dead or World War Z, but if the developer manages to nail that with the Aliens aesthetic and atmosphere, then we're in for a treat. You can check out the full 25 minutes down below.

Aliens: Fireteam is coming to Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC in Summer 2021.

Comments
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  • Looks good! Just wonder how repetitive missions will be for this sort of game. Definitely getting but hoping its not around the £70 mark
  • I've got mixed feelings about this.

    On the positive side, I love the visuals and environments and character models for both the marines and xenomorphs. It looks just like the movies.

    On the negative side, it just looks like a "bug hunt" that doesn't have any of the tension of the films. I feel zero threat from the xenos other than time management, essentially.

    I agree with @ XenoFan. It looks repetitive, thin, and lacking in substance.
  • @dreadnaught_ I feel like the entire mission could do with being a lot darker? Like, you can see every alien coming from a mile off. You've got to think it would be far more tense in barely-lit corridors, catching sight of a xeno just at the edge of your weapon's flashlight. Too early to say that we won't get a few missions like that, I guess, which I think I'd be more into.
  • @ MattLorrigan ...Well put ... I agree lighting is a big part of this and could resolve the issue, and dealing with a mob in the dark would be a different story, with the illumination dependent on weaponlights and the strobe of muzzle flash.

    I guess I am just super-spoiled by Alien Isolation. That was as close to a perfect Alien game as there's ever been.
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