Jean-Francois Dugas Talks Deus Ex: Human Revolution's Choices, Accessibility & Replayability

Dan Webb

In yesterday's interview with Eidos Montreal's Lead Game Director on Deus Ex: Human Revolution, Jean-Francois Dugas, we focused on a lot of the theory behind the game - you know, inspirations and what not.

Today, however, we do a full 180 and concentrate on the game itself, with Dugas discussing Deus Ex: Human Revolution's accessibility, how difficult it can be, the impact of the in-game choices, its multiple endings and whether it could possibly water down the story, the in-game hub and a hell of a lot more. Heck, we even get Dugas to tell us his favourite augmentation and how he plays the game. There's a hell of a lot of Deus Ex going on, that's for sure!

If you haven't already, don't forget to check out our recent in-depth previews of the first 30 mins and the first 2 hours of the upcoming Deus Ex: Human Revolution.

  • Hope I have the honor to make the stickied version for the trophy guide of this. I'm sure the Plat will be hard for some people due to the inevitable trophy for beating the game on Deus Ex difficulty. Otherwise should be easy enough. I can't wait for it.
  • have to lol when you see the game being played on ps3 but reported for xbox360. It probably won't be the same experience on both systems...
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