Sunday, April 03, 2011
In yesterday's interview with Eidos Montreal's Lead Game Director on Deus Ex: Human Revolution, Jean-Francois Dugas, we focused on a lot of the theory behind the game - you know, inspirations and what not.
Today, however, we do a full 180 and concentrate on the game itself, with Dugas discussing Deus Ex: Human Revolution's accessibility, how difficult it can be, the impact of the in-game choices, its multiple endings and whether it could possibly water down the story, the in-game hub and a hell of a lot more. Heck, we even get Dugas to tell us his favourite augmentation and how he plays the game. There's a hell of a lot of Deus Ex going on, that's for sure!
If you haven't already, don't forget to check out our recent in-depth previews of the first 30 mins and the first 2 hours of the upcoming Deus Ex: Human Revolution.
Sunday, April 03, 2011 @ 10:15 PM
Monday, April 04, 2011 @ 01:00 PM