
Jean-Francois Dugas Talks Deus Ex: Human Revolution's Inspirations, Invisible War & Release Dates
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Saturday, April 02, 2011 @ 03:52 PM
Saturday, April 02, 2011 @ 05:12 PM
Sunday, April 03, 2011 @ 05:31 AM
Sunday, April 03, 2011 @ 12:14 PM
Sunday, April 03, 2011 @ 02:09 PM
Monday, April 04, 2011 @ 07:49 AM
Saturday, April 02, 2011
We've thrown a lot of Deus Ex content at you in the last few months. I mean, it wasn't enough that we did one monster preview on the bad boy at the beginning of Feb, but at the end of Feb, we threw an even meatier one at you to feast your eyes upon... It's okay, you can thank me later for that...
Today though, our attention turns from our opinions on the game to Jean-Francois Dugas, the Lead Game Designer, and his opinions on our questions... it's an interview, see... that's how it works.
In the first part of this two part interview, we turn our attention to the more theoretical side of the game, touching upon inspirations for Deus Ex: Human Revolution, Dugas' opinions on Invisible War and what they took from it, whether they considered HD remakes of the originals, the fact that it's now got a release date and so much more. It's a corker!
Don't forget to check back tomorrow for the concluding part where we focus on the game itself, touching upon choice, multiple endings, accessibility and... you guessed it... so much more!