7 Tips To Make You a Pro at Darksiders III - Video

7 Tips To Make You a Pro at Darksiders III - Video

5
Richard Walker

It’s true, folks, Darksiders III has opted to take the more Dark Soulsy route than previous iterations in the franchise, which means the game can be a touch harder – especially on Apocalypse mode. So you know what we did, right? We took our experience of the last 20+ hours and boiled it down into seven handy tips to ensure you’ll be kicking ass on whatever difficulty you choose, in no time whatsoever.

You’re welcome, folks! Here are seven tips to make you a pro at Darksiders III.

Strength Is Your Friend - There’s a tendency when playing games with progression systems such as Darksiders III’s to try and create a character with evenly distributed attributes, ploughing skill points into all three categories and creating a nicely balanced character. Well, don’t do that. Just focus on strength until you at least get that to level 30, putting the odd point into health along the way. The truth is that putting a lot of points into Arcane is a bit of a waste, when it only really accounts for your counters and Fury's Havoc mode, which you won't necessarily use all the time. Smashing foes with that whip and using your other weapons is where you’ll be doing most of your damage, so focus on that. If you’re playing on Apocalyptic you might want to put the odd point into health now and then, but focussing on strength is the key… as is using the Salvation weapon when you get it in the story to aggro single enemies and lure them out of the pack to fight them one-on-one.

Mix and Match your Hollows - As you progress through Darksiders III you’ll get rewarded with 'Hollows', which are essentially Fury’s different elemental forms. It’s only natural to find one you'll gravitate towards, sticking with it throughout the whole game, but trust me when I say this: there’s a time and a place for all of the weapons. The Barbs of Scorn should be your main damage dealer and crowd controller; the Chains of Scorn allows you to side-step big guys and do turns of damage quickly – they are probably the strongest weapons in the game – while the Lance is great for covering long distances quickly while doing damage on the way.

The Mallet is good against shield carriers and smashing enemies off ledges, and the Edge can be good at crowd control with a long press of the Y or Triangle button, or at dealing damage with a standard combo. It’s a tad slower than the Chains and the Lance, so be wary of that. The other thing to consider is the Wrath move, once the meter is full. We highly recommend the Chains as your main Hollow weapon for the most part – switching it out in the aforementioned situations – but Immolation, the Chains’ Wrath signature move, is a bit weak. Personally we’d opt for either standard Fury’s Wrath AOE damage dealer or the Lance’s relentless storm Wrath move – bearing in mind that it can make things difficult to see, so maybe only use it in large open-spaces where there's enough room to manoeuvre.

Enhance This! - Throughout your time in Darksiders III you’ll come across more than a handful of enhancements for your weapons, and even though it’s tempting to just whack ones into your main weapons and be done with it, it’s worth bearing in mind that each of the enhancements for your weapons have active weapon perks and also passive perks – meaning even if you aren’t using that weapon, you’re still getting bonuses. We’d highly recommend the following four enhancements as essentials: Marauder, which improves drop rates and increases the chance to drop health when you kill with it (whack it on your Chains and you’re golden) – this can be found by the Blistering Bridge Serpent Hole once you have the Stasis Hollow. Leviathan, which when fully upgraded can give you 75 health back a second, which is actually a lifesaver on Apocalyptic.

Chaos is decent too, as it can can give you damage dealt back as health, which can be found in the small area where you'll complete the three sword statue puzzle. And finally Fortifier, found super early on when you fight the big beastie by the camp. Put this one on your Barbs of Scorn whip as when upgraded fully it not only gives you 15% damage output with that weapon, but also gives you an extra 18% health, which scales as you put points into your vitality. Obviously put some of the others on the other weapons too, just for the passive perks, even if you don’t use them. Focus on acquiring and levelling the aforementioned four though.

Don’t Waste Your Souls - This one is a simple one, but one that only comes from experience. And that’s to not waste any Souls on consumables. One, consumables are ten a penny in the environment and two, the prices just keep on going up and you’ll effectively just be throwing Souls away. If you need health, sometimes it’s better to just die – so long as you’ve checked in at Vulgrim recently – rather than use consumables. They should only be used in vital moments, i.e. if you’re super close to beating a boss you’ve been struggling with. For instance, there’s absolutely no point using an Undead Shard, which resurrects you, the first time you go into a boss fight. It’s a waste, especially if you’re playing the game blind and on Apocalyptic. You’re best off focusing on the aforementioned Enhancements and searching out the upgrades for your Nephilim’s Respite – both capacity and the amount it heals, and spending Souls on actually levelling up.

Havoc Crack At This - Havoc form is ace. Well, it looks ace, and because you’ve not put many points into Arcane, that’s about all it is – the damage dealt out in Havoc mode is directly linked to your Arcane damage output. Not that it matters anyway, as Havoc takes bloody ages to build up. Anyway, we’ve justified ignoring Arcane enough in this video, but the beauty of Havoc is that it’s essentially a free heal whenever you decide to use it. So, either save it for when you have low health and are out of Respites in a boss fight, or when you’re about to die and want to save a Respite. Your call. Our advice though: don’t just waste it, use it tactically.

Fury-A The Explorer - See that little skull symbol on your compass? Well, before following that, go the opposite way first. Seriously. The best way to become OP in Darksiders III and perhaps the least stressful way to deal with Apocalyptic difficulty is to explore bloody everywhere. Not only will you find a ton of humans dotted around the map which in turn means you’ll get the Rider’s Mercy Relic from the Makers, which they’ll upgrade at every human collection milestone, but you’ll always find something worth having, whether it’s enemies to farm, Angelic and Demonic Artifacts, or even Souls crystals. If you’re lucky you’ll find enhancements or even on the odd occasion, Luminous Visages, which are free level ups, basically. All of those will mean the difference between failure and success, especially on the harder difficulties. There are holes to crawl through hidden every-bloody-where, so keep an eye out for them. Oh, and if you see a waterfall, try and walk through it. Gunfire love hiding secrets behind waterfalls. They loves it!

Boss The Beaten Track - Like every good Soulsborne game, there are a few choice optional bosses dotted throughout their world and Darksiders III is no different. Not only are they good boss battles, ones that should only be tackled if you’re relatively strong – or bloody amazing at dodging – but they have good rewards too, namely the Essence of a Chosen, which can be used to fully upgrade enhancements, which you’re going to want to do for as many of them as possible. If you’re running short and want more – who doesn’t want more, eh? – then seek out Vulgrim in the latter parts of the game and he might have one he can sell to you. You’re also going to want to seek out Adamantine Chunks as well, of which there are not many discovered at the moment, the easiest of which can be found beneath the drill in Scar near The Grock optional boss fight. Double win, right there!

And there you have it, folks. Seven bloody wonderful tips so you can get the best out of Darksiders III and hopefully conquer it on Apocalyptic difficulty too.

Comments
5
  • Helpful. Thank you. I followed other advice and went arcane and it’s awful. They made dodge a joke to use in my opinion. I actually put this down after a couple days but might give it a whirl focusing strength and life.
  • First fair tip should be like this: 0. Don't buy it if you are not a Souls games fan, this is no longer a Darksiders game.
  • @2 Just because the gameplay has changed dramatically, doesn't equal to DS3 not being a true Darksiders game. What's far more important is the quality of the story and characters, voice acting included.
  • @3 but he can have an opinion all he's saying is they have tweaked the formula to be simuer to a different game. When the Darksiders series has its own with the first 2 yes 2nd changed a lot but to take it from a huge franchise like Souls is what people have complained about. This is not a souls game but a Darksiders game I have yet to play this but I hope the lore continues on from the previous 2
  • @2 That is just like saying RE4 and RE7 is not RE because they are not like 1,2 and 3.
  • You need to register before being able to post comments

Game navigation