Boss Key Productions Admits LawBreakers Failed to Find an Audience

Boss Key Productions Admits LawBreakers Failed to Find an Audience

Dean Abdou

Boss Key Productions has tossed in the towel and admitted that LawBreakers failed to find an audience and that the devs will only continue to support the game in its current state.

The studio released a statement on Thursday saying, "The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated.  And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it."

It's quite well known that LawBreakers didn't do very well ever since its release and the devs have been fully aware of that. For now, it looks as though the game will be kind of on life support whilst the studio works on other projects,

"However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we can’t wait to share more about it! It’s a passion project that we’re in complete control of."

There's been no more news as to when exactly we'll hear about the studio's new upcoming project. With the trend of Battle Royale type games continuously growing, it would come as no surprise if the devs decided to take on that genre next. Only time will tell.

You can read the full statement from Boss Key Productions here about LawBreakers.

  • Meh... they tried cashing in when overwatch was topping everything and it didn't work. A battle royale would go just as bad for them.
  • This was inevitable as the game received mixed to negative reviews all round and the playerbase collapsed within a month of it coming out. If they had come up with a decent USP then they would had a chance but instead we got generic team shooter no512, with nothing to keep people interested beyond a few days.
  • This game looked really good to me, it's just a shame no one's playing it. Haven't they considered releasing it as a ps plus title?
  • "FEMINISM IS AWESOME!" - Pandering pile of garbage, I'm glad it didn't sell shit all.
  • @4 what a stupid comment If this wasn't a MP focused game, they'd at least have a chance of still selling copies for a long time. I honestly wouldn't have the balls to attempt a game that requires a few hundred thousand people to constantly want to play it in order for it to be successful. That's too big a risk for me.
  • like I said a few days ago in another thread, these "BATTLE ROYALE" games will start to flood the market, people will get bored of them really quickly there will be no stand out originals or reasons for people to start any new ips which will be ground breaking and keep people interested in gaming.. again, like I said a while back "same formulas for games (battle royale), and one or two major publishers dominating the market (EA currently one of them), smaller companies getting overtaken by bigger companies.." Im not predicting anything, but these developers feel the need to make their games work and the pressure from the big company owners and stock and share holders dictate what to do. We peon gamers, have no significant say into anything, especially when greed and capitalism is involved.. (facepalm)
  • I honestly didn't even know this had been released. I remember the trailer when they were still taking pre-orders but then it fell off the radar. It was poorly advertised.
  • Lawbreakers is dead in the water and they know it. Even if they somehow find someone who's willing to pour more money into this critical and commercial dud, going F2P won't work as the playerbase is practically non-existent on all platforms and would need substantial improvements to bring people back into the fold. "We will continue to support the game in its current state but we also need to focus on other projects with fresh creative leaders". I'm calling BS on this statement as I've heard it from multiple developers over the years and I can count on 1 hand, the number who have actually followed through and continued to make occasional improvements until their next game was released. Face it guys, you screwed up big time and released an over hyped stinker that few people like and even fewer still play.
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