The Lord of the Rings: Gollum Developer Apologises For "Underwhelming" Release

The Lord of the Rings: Gollum Developer Apologises For "Underwhelming" Release

Matt Lorrigan

Daedalic Entertainment has apologised for the state of The Lord of the Rings: Gollum upon release, and has promised fixes.

Releasing last week, The Lord of the Rings: Gollum has the unfortunate honour of being the worst-reviewed game of 2023 on OpenCritic so far, and fans who have purchased the game have also voiced their displeasure at the state of the game at release, including plenty of technical issues.

In a statement, Daedalic Entertainment said that it wanted to “sincerely apologise for the underwhelming experience” that players had with the game at release, and that they “acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community”.

Daedalic says that The Lord of the Rings: Gollum was the “biggest challenge” the studio has taken on so far, and that the developer understands “that a game's success relies on the enjoyment and satisfaction of its players”.

“We genuinely value your feedback and have been actively listening to your voices, reading your comments, and analysing the constructive criticism and suggestions you have provided,” says the statement.

“Our development team has been working diligently to address bugs and technical issues many of you have experienced. We are committed to providing you with patches that will allow you to enjoy the game to its fullest potential.”

You can check out the full statement in on the game's official Twitter page. The poor critical reception doesn't appear to have severly hampered the game's sales, however, with The Lord of the Rings: Gollum charting at number two in the most recent UK retail charts.

  • No they don't. This game has looked like absolute garbage that nobody wanted from day one and they still released it. They're only upset that nobody bought it.
  • I find apologies like this more insulting than releasing a shit game.
  • Apologies yet they'll still keep our money. Pathetic.
  • Give us it on ps plus
  • That this game is so crab was inevitable. But it´s bad for Deadalic, because they are good developers for adventure games like Deponia, etc.
  • Didn't they also say they had another LotR game in the works?
  • How can you expect a competent game when they don't even get the name right in their apology?
    "The Lord of Ring: Gollum"
    Was the apology written by an ai?
  • @Sacrophagus:
    I feel the same. Their adventure games are great. I even liked the Blackguards series.
    It's always a risk to branch out and get something done that is out of your league. While I can appreciate that they have tried and delivered something ... sometimes you also just have to accept that what you did is simply not up to snuff.
    I assume if they hadn't tried to drum up some hype (well, did they actually?) and accpeted it's more of a budget title than a full price release things would have went a bit more smoothly.

    Give it a few months. ;)
  • Generally I feel like apologees like this are misguided.
    The issue is not that the game was plagued with difficulties for various reasons, but that they released it that way. And that they were nowhere clear about the state the game is in. Basically misleading their fans and prospect customers.
    THAT's the issue. Creating false expectations and *knowingly* underdeliver. Not releasing a sub-par bug ridden mess per se. That shit can always be fixed.
  • Game itself je not Bad from indie devs.
    Technical side and graphic is horrible imo
  • Really, what did people expect based on the marketing? Anyone who bought this day one should be apologizing for keeping releasing shit games in shit states a profitable strategy.
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