Interviews Archive - Page 8 of 12
Head of EA Sports, Andrew Wilson, Talks New Business Models, Preventing Developer Fatigue & Server Closures
Check out part one of this exclusive interview with EA Sports' new head honcho.
Medal of Honor: Warfighter's Richard Farrelly Talks Differentiating Itself From the Competition, Frostbite 2.0 & More
We chat all things Medal of Honor with the game's Creative Director.
Spec Ops: The Line Multiplayer Interview – Talking Online Warfare (and Sand) with 2K Games
Executive Producer, Francois Coulon and MP Producer, Chris Thomas chat about sand, shooting and story.
Game of Thrones Interview – Going Behind Influences, Story and the Iron Throne With Cyanide Studios
Talking all things the game of Game of Thrones-related.
Akira Yamaoka Interview - Jumping Around With the Grasshopper Manufacture Composer
We chat music with the Sine Mora, Shadows of the Damned, Black Knight Sword and Silent Hill composer.
Vigil's Jay Fitzloff Talks Darksiders II & Not Resting on Your Laurels
See what the game's Producer had to say to us RE the upcoming June release.
Codemasters Talks DiRT Showdown, the Splintering of the Franchise & DiRT 4
All that and much, much more, of course.
Firaxis’ Jake Solomon Talks All Things XCOM: Enemy Unknown
We caught up with the Lead Designer to see how the game’s shaping up.
We Shoot Real-Life WWII Sniper Rifles & Talk to Rebellion About Sniper Elite V2
Yes, we’re shooting real guns for the purposes of entertainment.
Spec Ops: The Line Interview – Lead Writer, Walt Williams Shoots From the Hip
Getting up close and personal with the Spec Ops scribe.
Ghost Recon: Future Soldier Interview - Going Back in Time
We talk delays and creative direction with Ubisoft Paris.
Street Fighter X Tekken Interview – We Say 'Hadouken' to SF Producer, Yoshinori Ono
The Street Fighter maestro talks controversial gems, characters and DLC.
UFC Undisputed 3 Interview – Kicking It with Sr. Designer, Wes Bunn
We trade verbal punches with the UFC developer.
The Darkness II Interview – We Wrap Digital Extremes in our Demon Arms
Talking story and the FPS genre, with The Darkness' developers.
Codemasters Studio Tour: Behind The Scenes Of The Home Of British Racing
Take a look what goes on at THE number 1 racing studio.
The Elder Scrolls V: Skyrim Interview – Ins, Outs and Dragon Shouts With Matt Carofano
Burning Skyrim questions answered by its Lead Artist.
Street Fighter X Tekken Interview – We Exchange Fighting Words With Capcom's Seth Killian
The Community Manager talks Street Fighter, Marvel and beyond.
BioWare Edmonton’s Studio Head, Aaryn Flynn, Talks Mass Effect 3 and Its Co-Op
We talk everything Mass Effect 3 co-op in this latest interview with BioWare.
Video Feature: Assassin’s Creed: Revelations’ Constantinople vs. Current Day Istanbul
Lead Writer, Darby McDevitt, talks us through ACR’s setting, in-game and in real life.
DICE’s Matros & Enekull Talk Battlefield 3, the Beta, Servers & Karaoke
We caught up with the DICE pair at TGS to talk all things Battlefield.
Worms Ultimate Mayhem Interview - Team 17 Tell Us Why the Worm Never Turns For Worms
We talk Worms with Head of Design, John Dennis and Marketing Manager, Alan Perrie.
Dead Rising 2: Off the Record Interview - Capcom Vancouver's Jason Leigh Goes On the Record
Off the Record's Creative Director talks Frank-ly about West's return to Dead Rising.
Gamescom 2011: Gearbox’s Scott Kester Talks Borderlands 2’s Improvements, Guns, Oh, & Guns
Gearbox are back and they’re bringing guns. Didn’t you hear?
Gamescom 2011: Infinity Ward’s Robert Bowling Talks Modern Warfare 3’s Campaign, Specs Ops & The Battlefield Rivalry
We catch up with IW's chief spokesman to talk SP, co-op and more.