Interviews Archive - Page 3 of 12
Rainbow Six: Siege is All About Rockin' Guns and Having Fun - Video Interview
And tactics too, obviously.
Why Dying Light: The Following is an Expansion and Not a Full Sequel - Video Interview
Talking Dying Light's huge DLC with Techland.
"We Lost a Huge Amount of Money on Broken Sword 3 While The Publisher Made Millions," Says Charles Cecil - Video Interview
Revolution's Founder and CEO talks all things Broken Sword.
Hitman is Bringing to Life the Largest Sandbox IO Has Ever Built - Video Interview
And it's always about the hit.
"The Team Scared the Crap out of Me" with Call of Duty: Black Ops III - Mark Lamia Interview
Treyarch's Studio head talks taking risks with the new CoD.
Destiny: The Taken King's Raid is the Biggest Bungie Has Ever Made - Video Interview
The full skinny on the beginning for Destiny year two.
Deus Ex: Mankind Divided Will Make You Feel All-Powerful - Video Interview
How Eidos Montreal is balancing the gameplay pillars.
Assassin's Creed Syndicate - Ubisoft Wants "Players to Have a Smile on Their Face" - Video Interview
But will the latest Assassin's Creed game make you happy?
For Honor is a 'Shooter with Swords' - Video Interview
Jason VandenBerghe gives us the lowdown on his dream project.
Mirror's Edge Catalyst is a Reboot with No Guns, An Open World and Gadgets - Video Interview
DICE tells us all about Faith's new origin story.
In Star Wars Battlefront You Can (Presumably) Stomp Ewoks in an AT-AT on Endor - Video Interview
Talking AT-AT warfare with DICE.
E3 2015: Ghost Recon: Wildlands Interview – Building Ubisoft's Biggest Ever Open World Action Game: Video
Ubi talks expanding its squad-based shooter into the drug-state of Bolivia.
If Battleborn Isn’t a MOBA, What the Hell Is it? - E3 2015 Video Interview
Gearbox VP Steve Gibson explains.
Destiny House of Wolves Interview - Asking the Burning Questions
We quiz Senior Designer Derek Carroll and Creative Director Chris Barrett.
From Left 4 Dead to Metamorphosis: The Story of Turtle Rock's Evolve - Video Interview
Monster talk with Creative Director Phil Robb.
Evolve Interview - Turtle Rock Co-Founder Chris Ashton Talks 4th Monster, The Behemoth
The genesis of Evolve's gigantic rock monster revealed.
Why Isn’t Assassin’s Creed Unity a Fully Co-Op Game & What’s Happening With Multiplayer in the Franchise? – Video Interview
Unity’s Creative Director sits down for an in-depth chat with us.
Wolfenstein: The New Order Retrospective with Jens Matthies - "We Would Love To Do a Sequel"
Machine Games' Creative Director talks bringing Wolfenstein back to life.
WWE 2K15 - Big Show on WWE Games, The Joys of Playing a Heel and the Future of Wrestling – Video Interview
One of the WWE's biggest legends talks us through his career and beyond.
PES 2015 - Glory Days, Addressing Negatives and Throwing the Gauntlet Down to FIFA - Video Interview
Discussing Pro Evo's return to its glory days.
Far Cry 4 - Changing the Tone, Weaponised Elephants and the Best Far Cry Open World Yet - Video Interview
Trouble in paradise with Creative Director, Alex Hutchinson.
Assassin's Creed: Unity's Multiple Mission Approaches, Solo Play and Custom Gear - Video Interview
Senior Producer, Vincent Pontbriand answers our burning AC questions.
Dead Island 2's Californian Paradise, Awesome Improvised Weapons and Character Cars - Video Interview
Talking death in paradise with Deep Silver's Carston Lindner.