Interviews Archive - Page 1 of 12
We Happy Few Interview: How Compulsion Pulled Back on Survival Gameplay and Put Narrative (and Puke) Up-Front
Jul 21, 2018
by Richard Walker1
Talking characters, decisions and changes with Narrative Designer, Alex Epstein.
Middle-Earth: Shadow of War's New Nemesis System "Expands the Palette of Stories You Can Have" - Interview
May 05, 2017
by Richard Walker3
Monolith's Creative VP fills us in on the Shadow of Mordor sequel.