Friday, September 15, 2023
Last July, indie studio Interior/Night released its first game, As Dusk Falls, an assured choice-driven narrative adventure that drew upon the developer's experience with Quantic Dream, on projects like Heavy Rain and Beyond: Two Souls.
With the London-based outfit concocting its next project, we went along to check out the studio, talking with Studio Director Charu Desodt and CEO/Creative Director Caroline Marchal, about how Interior/Night has journeyed from ‘triple-A’ to ‘triple-I’.
Check out our studio profile and chat with both Desodt and Marchal (who served as Game Designer on both Heavy Rain and Beyond: Two Souls) in the video below.
Saturday, September 16, 2023 @ 04:42 PM