From Heavy Rain to As Dusk Falls - Interior Night's Journey From Triple-A to Triple-I

From Heavy Rain to As Dusk Falls - Interior Night's Journey From Triple-A to Triple-I

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Richard Walker

Last July, indie studio Interior/Night released its first game, As Dusk Falls, an assured choice-driven narrative adventure that drew upon the developer's experience with Quantic Dream, on projects like Heavy Rain and Beyond: Two Souls.

With the London-based outfit concocting its next project, we went along to check out the studio, talking with Studio Director Charu Desodt and CEO/Creative Director Caroline Marchal, about how Interior/Night has journeyed from ‘triple-A’ to ‘triple-I’.

Check out our studio profile and chat with both Desodt and Marchal (who served as Game Designer on both Heavy Rain and Beyond: Two Souls) in the video below. 

Comments
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  • Great to know how they went from developing great Playstation Exclusives to a new full Xbox Exclusive... Is there next game coming to Playstation even?
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