Overview:
- Estimated trophy difficulty: 3/10 (poll)
-
Offline trophies: 32 (15
, 11
, 5
, 1
)
- Online trophies: None
- Approximate amount of time to platinum: 10 hours (poll)
- Minimum number of playthroughs: 1
- Number of missable trophies: None
- Glitched trophies: None
- Does difficulty affect trophies?: N/A, no difficulty settings
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: N/A, no cheat codes
- Additional peripherals required?: None
Introduction:
Yoku's Island Express presents an unusual combination of genres - Pinball and 'Metroidvania' - while not exactly a typical pairing, the game pulls this off to superb effect. While not without its flaws - at times it's quite easy to feel a little lost, without a clear idea of where to go next, and a few of the pinball scenarios require high levels of precision - overall its such a joy to play that these detract little from the experience, one that I'd recommend to anyone.
In terms of trophies, nothing is missable - trophies come primarily from story progression, completion of sidequests and collection of a number of collectibles. A bit of pinball skill is required to pull this off, but ultimately nothing that's especially difficult.
Walkthrough:
Step 1: Complete the game once
The first step towards the platinum is simply to complete the main story. Alongside a number of story-related trophies, this will bring with it the majority of the important ability upgrades that will make obtaining the rest of the trophies as smooth as possible.
As you progress, keep an eye out for any collectibles that you might come across, but otherwise these can be collected post-completion.
Trophies earned in this step:
-
Lets get this party started!
-
Makin’ Friends
-
Tastes like Chicken
-
Honey, I'm home!
-
Under pressure
-
Gone Fishin'
-
How it all began
-
Coup de grace
-
Makin' more Friends
-
Cleaning out the Cobwebs
-
Kickback and Relax
Step 2: Clean up - collectibles and side quests
Once you've beaten the game once, now's the time to gather up any remaining collectibles and complete any remaining optional quests.
Collectibles comprise the following:
- Post boxes: Fill these as you pass them for a reward of fruit (the game's currency).
- Scarabs: Found in many of the pinball 'tables', typically towards the outside. You'll need to complete some form of skill challenge a number of times to activate the scarab, with a reward of bonus fruit.
- Wickerlings: Small creatures hidden throughout the world, often requiring the use of your horn when nearby to reveal them.
- Treasure chests
- Wallet upgrades: Increasing the number of fruit that you can carry at once.
- Ball customisations ("sprinkles"): Changing the colour and pattern of your ball into a range of different styles, a number of which have a use beyond just the cosmetic.
- 'Beeline' tracks: Acting as a form of fast travel.
- Various ability unlocks, some of which are optional
Trophies earned in this step:
-
The mail always gets through
-
Perfectionist
-
WickerKing
-
How Wonderful
-
Spreading Spores
-
Treasure hunter
-
Moneybags
-
A ball for every occasion
-
That's a big backpack!
-
That’s Deep
-
Belly of the beast
-
Weeeee!
-
Busy Bee
-
Party Time!
-
All night long!
-
That's enough
-
Fancy Beetle
-
Life finds a way
-
The End
-
Jailor
-
Yoku's Island Express
[PST would like to thank Illusionary for this Roadmap]