Overview:
Estimated trophy difficulty: 7/10 (In my opinion) Platinum Difficulty Thread
Trophy breakdown: 1,
2,
10,
38
Offline trophies: 50
Online trophies: 1
Approximate time to 100%: 80+ Hours.
Glitched Trophies: None
Minimum Number of Playthroughs Needed: 5
Does difficulty affect trophies: Yes
Do cheat codes disable trophies: Yes, Hero Chars
Online pass needed: No
Missable trophies: None
XCOM: Enemy Unknown is a turn based strategy game. I would say it is an updated version of the original X-COM: Enemy Unknown for current gen systems. It may not be as revolutionary as the original, but it's still a blast to play. You will be in control of a squad of 4-6 members doing battle against 5-30+ aliens per map. Along the way to the final battle you will develop new tech, build it, kill many aliens with it and ultimately save humanity.
Walkthrough
The game requires you to beat it from each of the 5 starting base regions. I have listed the recommended order in which you should play through XCOM and the trophies you should obtain in each step. Before starting with Step 1, make sure you turn off tutorial mode, because it is impossible to beat the starting mission without losing soldiers due to a scripted event. Leaving it on will result in you missing out on the Ain't No Cavalry Comin' trophy and having to do it at a much later time.
STEP 1 - Easy Difficulty Playthrough starting with the South America base:
This is where you will earn the bulk of your trophies. It important that you try and get all of these trophies during this playthrough, because trying for some of them on a higher difficulty later on will be much more difficult. If you do end up missing a trophy here, you will have another chance to get it during your fourth playthrough clean-up run (providing you are following this Road Map.)
Trophies earned in this Step:
Xavier
Humanity's Savior
Bada Boom
Welcoming Committee
Ain't No Cavalry Comin'
As A Scalpel
Edison
Angel of Death
All Employees Must Wash Hands...
Beyond the Veil
Prisoner of War
The Gatekeeper
X Marks the Spot
See All, Know All
On the Shoulders of Giants
Ride the Lightning
Eye in the Sky
All Together Now
Hunter/Killer
Man No More
Poison Control
We Happy Few
The Hardest Road
Worth Every Penny
Oppenheimer
Skunkworks
You Have 5 Seconds to Comply
Theory...
...and Practice
What Wonders Await
Up and Running
Combat Ready
Drums in the Deep
Happy to Oblige
And Hell's Coming With Me
Off My Planet
Tables Turned
The Volunteer
Flight of the Valkyries
Meet New People. Then Kill Them.
*Note that Meet New People trophy can be earned at any time and has nothing to do with single player.
STEP 2 - Classic Difficulty Playthrough starting with the Asia base:
The difficulty ramps up on this playthrough. You should be more familiar with the game mechanics now and use the "leap frog movement" technique combined with the "reload/heal on enemy non movement turn" technique. You will most likely earn the Pale Horse trophy for killing a total of 500 aliens on this playthrough because on average, I killed 350 aliens per run. This will also be the first playthrough in which you can earn the classic-specific trophies.
Trophies earned in this Step:
Earth First
Lone Wolf
Pale Horse
One Gun at a Time
Wet Work
STEP 3 - Impossible Difficulty Playthrough starting with the Europe base:
While not as difficult as Ironman, this will be your second most challenging run. You can speed through the game to make this easier since you should have a firm grasp of things by now. Once you have upgraded your weapons and armor to a suitable level, go ahead and trigger the final events. Whilst it is possible to earn the Shooting Stars trophy on your first run by using the reload/shoot down UFO trick, you will most likely get it naturally during this playthrough. Remember that only the beginning of each of these playthroughs are challenging - once you start to get better weapons, the game becomes much easier.
Trophies earned in this Step:
Our Finest Hour
Shooting Stars
STEP 4 - Easy Difficulty Playthrough starting with the North America base:
This Step purely serves as your "oops" playthrough and to earn the And So It Begins... trophy for completing the Turorial. If you missed any of the trophies on STEP 1, this is your chance to get them. You do not want to trophy hunt during your Ironman run.
Trophies earned in this Step:
And So It Begins...
STEP 5 - Classic Difficulty Playthrough in Ironman mode starting with the Africa base:
This will be your last playthrough if you have followed my guide thus far. Ironman mode at the start can be difficult and you may need to restart the game a few times. While I do not think that the technique of pressing the PS button to escape to the XMB if you have a bad turn is good for your PS3, it may save you time in the long run. If you are not aware, the game on Ironman mode auto saves after each enemy turn, so if one of your soldiers dies you can quickly press the PS button and quit the game so that you can move your soldiers into better positions next time. Everyone decides how they want to play, so if you want to use that technique more power to you. The final trophies will all unlock after you beat the game, in which case, congratulations on joining the few people to platinum XCOM!
Trophies earned in this Step:
No Looking Back
A Continental Fellow
You Win
[PS3T Would Like to Thank Xtree for this Road Map]
Slingshot DLC
- Estimated Trophy Difficulty: 6/10 (personal opinion)
-
Trophy Breakdown: 2
, 2
, 1
- Offline: 5
- Online: 0
- Approximate time to 100%: 15 - 20 hours (the slingshot missions only take a couple of hours, but because you have to play the majority of the game again to get to the point of unlocking Rising Dragon, it makes the DLC essentially another complete playthrough for 100%)
- Glitched Trophies: 0
-
Missable Trophies: 2 (Rising Dragon
and All Aboard
)
Introduction
The Slingshot DLC pack is the first expansion planned for XCOM: Enemy Unknown. It features 5 new trophies, a new character (who starts at the rank of Lieutenant), 3 new council missions, and even more customization options for your characters. To get 100%, you are going to have to play the majority of the game another time (thanks to wiseguy20 for pointing this out).
Step 1:
Complete all 3 of the council request missions, and make sure to beat the mission Bait the Hook with more than 3 turns left.
Just like in the regular game council request missions are given out randomly, but the earliest you can start completing these missions are after you’ve shot down your first UFO. For reference I was able to complete all three council request missions by April 19, whereas you start the game on March 1. You can save either right before or even in the mission Bait the Hook but you want to make sure you beat it with more than 3 turns remaining; otherwise you will either have to reload a save or restart the DLC. By the end of this step you will have earned:
New Friend
Bait the Hook
The Bigger They Are
All Aboard
Step 2:
Keep playing the game until you've reached the final mission of the main campaign.
Now comes the hardest part of this DLC, actually getting to the end of the game and making sure that your new character remains alive until then. If you need help with anything in regards to the main campaign, please see the main game's roadmap and trophy guide: CLICKY
Step 3:
Bring your new character with you to the final mission.
You don't actually have to replay the final mission, you just need to bring your new character as 1 of the possible 6 squad members to the final mission. Once you've brought him with you, you will earn:
Rising Dragon
[PS3T Would Like to Thank XniresistX for this Road Map]