- Estimated trophy difficulty: 5/10 (Personal Rating) (Platinum Difficulty Thread)
- Offline trophies: 31 (17
, 7
, 6
, 1
)
- Online trophies: 0 (7 trophies require local co-op and/or a second controller)
- Approximate amount of time to Platinum: 26-35 hours (Personal Rating) (Estimated Time to Platinum)
- Minimum number of playthroughs: 2+ cleanup
- Number of missable trophies: 0 - there are trophies that can be missed in two missions, but any mission can be replayed/restarted at any time so nothing is truly missable
- Glitched trophies: None (to my knowledge)
- Does difficulty affect trophies?: Yes, you must get a gold trophy on all missions, which is impossible while playing on easy
- Do trophies stack?: N/A
- Do cheat codes disable trophies?: No known cheat codes
X-Morph: Defense is a mix between a top-down shooter/shoot em up, and tower defense. You are part of an alien invasion tasked with planting and protecting your alien core in a selected Earth city. You will have infinite time between waves of enemies to build towers to defeat the incoming hordes. You can also destroy the environment and use it to your advantage, for example, by toppling a building onto a pathway in order to alter the route of an enemy wave. While a wave is in progress, you will be able to shoot enemies with your ship, and build, move, and upgrade your towers. The platinum trophy and game are enjoyable and only moderately difficult & time consuming at worst. There is no trophy that requires an extreme amount of grinding, however the trophy for getting a gold trophy in all missions may test your patience and skill.
WALKTHROUGHStep 1 - Complete all main missions in co-op campaign on easy with a 2nd controller (or friend)
Co-op increases the health of enemy hordes, but you will also have more resources to build with since you have a second player. Focus on destroying as many environmental objects as you can in between waves. In between waves, use the resources that you have gathered with both controllers in order to build the best combination of towers. While waves are in progress, put your second player in ghost mode (triangle), and leave it near the core. While the optional missions are not necessary, you can complete them to earn additional upgrades if you are stuck on a main mission. They will also help you progress towards the various accumulation-based trophies.
By the end of the step you will receive:
- Alien invaders
- I hate spiders
- Your armor is too thin
- Air superiority
- The bigger the are, the harder they fall
You may or may not receive the following:
- Bunker buster
- Extra money
- This airspace belongs to us now
- Flies are annoying
- This world is too small for us
- Hunting season
- BOOM!
- Can’t touch this
Step 2 - Complete all missions (main and optional) in solo campaign on easy
Unfortunately, none of your upgrades from your co-op campaign will carry over to your solo campaign. I recommend doing a quick playthrough on easy first, because achieving a gold trophy without any upgrades will prove quite challenging. Destroying environmental objects is less of a concern in this step if you are playing on easy for your first playthrough, as you will be playing all missions a second time to get the gold trophy.
By the end of this step you will receive:
- This planet is yours now
- Something unnecessary
- Easily distracted
You may or may not receive the following:
- Destruction Begins
- Kill, crush and destroy
- One shot, one kill
- Fireworks
- They won’t need it anymore
- I’m looking for treasure
Step 3 - Complete all missions (main and optional) on hard, focusing on zero core damage and speed
At this point you will have all tower, core and ship upgrades. Gold trophies cannot be achieved on easy difficulty, and while I have heard it is possible on medium, I personally have not gotten any gold trophies on medium even with 0 core damage. I got all gold trophies on hard. Your number one priority should be preventing core damage. Your second priority should be time. Debris collected and zero regenerations (deaths) are nice additional bonuses, but they should not take priority over the other two categories.
By the end of this step you will receive:
- Ready for battle
- Good enough
- Simply the best
You will also likely earn Everything under control, since minimizing core damage will be the highest priority during this step.
Step 4 - Clean up
In this step you will focus on the last few trophies, if you have not earned them in previous steps.
- Bunker buster
- Extra money
- Tower defense
- We might have underestimated them
- Everything under control
- Can’t touch this
- You shall not pass!
- I’m looking for treasure
General tips
-When going for gold trophies, if your core drops down to 75% or less health, restart from checkpoint. Move towers around accordingly to make up for the shortfalls you experienced in your failed attempt.
-Wait until you have all upgrades before attempting to get gold trophies
-Use your ship’s laser firing mode for large, slow, durable enemies. The laser deals damage that increases over time. The singularity weapon is most effective against small, fast, weak enemies, and is very useful when you have enemies approaching your core from multiple directions. Use the singularity to handle one of the groups, and focus your ship’s fire on the other group. Use missiles for flying enemies. The EMP blast is useful for when you are surrounded by multiple flying enemies. Use bombs for small, but fast enemies, including ground forces. The dark matter bomb is very useful against groups of strong enemies, including bosses. Some bosses are easily defeated using the laser, if you can maintain your fire on the attack point. If you are constantly moving around and cannot attack a fixed point for a long period of time, bombs are more appropriate. I personally almost never used the plasma firing modes once I had these three firing modes unlocked.
-In waves that contain artillery enemies, place your own artillery towers near the start of enemy paths. Enemy artillery units will destroy your towers if you do not have a means to destroy them quickly.
-Destroy enemy anti-aircraft units (medics) as soon as possible, as they will continue to repair enemies until they are destroyed.
[PST would like to thank Poindexter2291 for this roadmap]