Weird Park: The Final Show


Overview:

  • Estimated trophy difficulty: 2/10 with guide; 3/10 without (personal estimate) (Estimated Trophy Difficulty)
  • Offline trophies: 12 (7, 4, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 3-5 hours (Estimated Time to 100%)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 6 (Collector, Eagle Eye, Detective, Genius, Wise Man, Shopaholic)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No. Play on whatever difficulty you wish; there's virtually no difference other than recharging your hint meter (which you shouldn't be using anyways) and the presence of a tutorial.
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A


Introduction

Weird Park: The Final Show is a hidden object adventure game by Alawar Entertainment (Paranormal Pursuit, The Treasures of Montezuma). Young Patrick has disappeared, held hostage by a small jester. It is up to you and a quite frankly scary clown (but mostly just you) to save the day. The game is third in a trilogy of Weird Park games, but the first (and only) on PSN. Knowledge of the previous installments is not necessary.

Weird Park has a second game that unlocks upon completion of The Final Show, but there are no trophies tied to playing that game, so it's entirely personal preference.

If you'd like to follow a video walkthrough to help with puzzle solutions, Brain Games has put one together HERE. However, it's not a flawless run, and he doesn't show the locations of all the candy canes.


Roadmap

Step 1: Complete Story Mode (while collecting all candy canes)

Weird Park is a very linear game, and you will need to solve every puzzle in the game while playing it - none of them are optional. Pick up any candy canes you come across - there are 33 and you will need them all to buy all the upgrades. Do not press Triangle or R1 at any point or you will have to replay the entire game (those buttons either use the hint system or skip puzzles, depending on what screen you're on).

The game only allows you one save slot, and relies entirely on autosave, so I highly suggest backing up your save first whenever going for timed or flawless run trophies like Wise Man or Eagle Eye, as well as the cumulative “no hint/skipping” trophies, just in case you need to try again, as there's no chapter select. See those individual trophy descriptions to learn when to make your save backups.


Step 2: Replay the game (optional)

As stated above, Weird Park doesn't have a chapter/checkpoint select, so you are unfortunately out of luck if you missed something during your first playthrough. Furthermore, once you progress to a new chapter in the game, you are unable to return to areas of the previous chapter. Thankfully, things like collectibles are usually quite obvious when on screen, so as long as you pay attention you'll find this a quick 100%, so enjoy it!         

[PST Would Like To Thank themindisacity For This Roadmap]

Weird Park: The Final Show Trophy Guide

Printable Guide
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12 trophies ( 4  )

  • You collected more than half of the candy canes.

    If you're diligent about collecting candy canes when you see them, this trophy will unlock near the end of the clown chapter. See Shopaholic for more information.

  • You collected every item in a hidden object scene without clicking on an item not on the list!

    There are several types of hidden object scenes in Weird Park. Some require you to find silhouetted items in the scene, some will require you to find parts to build into a whole, and others rely on a word-bank. These “traditional” word-bank hidden object scenes are the ONLY ones that count for this trophy – as such, you will not be able to earn this trophy until about halfway through the game.

    Whenever you are in a hidden object scene, make sure that you use Circle to back out of any close-up windows instead of clicking directly out of it or you risk negating the trophy.

  • You completed the game without using a single hint

    While a little more difficult than most hidden object adventure games you'll find on PSN, Weird Park still isn't particularly challenging. The most difficult thing in the game is making sure that you don't hit Triangle or R1 at any point, as these both activate the hint meter. Unlike other PSN hidden object games, playing on Expert difficulty does not lock the hint meter, so be careful.

  • You completed the game without skipping a single mini-game

    Like Detective, your goal here is to avoid the Triangle and R1 buttons at all costs. Whenever you're in a minigame – whether a hidden object scene, a puzzle, etc – either of these buttons will allow you to skip the puzzle altogether.  

  • You solved a mini-game in less than 20 seconds!

    Even knowing the answer in advance, most of the minigames will take more than 20 seconds to complete. There are a few exceptions, however:

    1) Mid-way through the game you'll come across a chest covered in roots, and you'll have to play a matching game to open it. If you're quick, you can finish it in about 15 seconds; match it up like so (thanks Pierce):

    A B C B
    D E D F
    G F H A
    H C E G

    2) Further on in the game you'll have to place four flowers in indentations in a flower pot. Quite simple.

    There are probably others, but these two are exceptionally easy to achieve in under 20 seconds if you know the solution beforehand.

  • You completed the game and rescued Patrick

    Story related and cannot be missed. 

    Unlocked after doing the final puzzle rush at the end of the game.

  • You made the magic elixir!

    Story related and cannot be missed.  

    Unlocked after finding the ingredients for the elixir and brewing them successfully in the forest hut.

  • You stopped the magic roundabout and rescued Patrick

    Story related and cannot be missed.  

    Unlocked after you find Patrick and solve the puzzle needed to stop the roundabout.

 

Secret trophies

  • You have purchased every upgrade in the Shop

    While exploring Weird Park, you will come across candy canes. Some are in plain sight while others are a bit hidden. There are 33 in all, and you will need all of them to purchase all of the upgrades (all of which are simply useless cosmetic changes to the hub). Bucket has made a list that he has allowed me to repost here:

    Beginning: Inside the mailbox, on top of a newspaper
    Beginning: Under a cabinet inside the house where you can play Mahjong
    Beginning: In the basket of a bike in the area with the painting canvas

    Another World: In the building that has the bat figurine
    Another World: In the mouth of the destroyed mechanical snake toy
    Another World: Behind a fallen column in the area with the Golem

    The Clown: On the floor in the close-up of the bag in the starting area
    The Clown: Hidden behind the teddy bear in the close-up of the bag in the starting area
    The Clown: Below the table in the library area
    The Clown: Inside the opening you used a hammer to break through in the library area
    The Clown: inside the opening you used a grappling hook to access

    The Clown Part II: On the table with the top hat
    The Clown Part II: Hidden next to the ice cream cone sign on the ice cream cart
    The Clown Part II: Behind the shutters you open up with the crowbar
    The Clown Part II: Hidden behind the tiger sign on the tiger cage
    The Clown Part II: To the right of the chair in the chair close-up in the area with the tiger cage
    The Clown Part II: Hanging on a garland inside the trailer
    The Clown Part II: On the inner side of the door of the fridge after opening it up
    The Clown Part II: On the close-up of the box in the upper parts of the circus tent

    Magic Roundabout: On the floor after clicking on the cupboard on the right in the starting area
    Magic Roundabout: Hidden in the bushes next to the stairs with a flower growing out of a crack
    Magic Roundabout: On the apron of the scarecrow
    Magic Roundabout: Hidden behind a vase on the ground inside the tomb with the mechanical spider
    Magic Roundabout: Behind the star/fish/anchor puzzle in the swamp
    Magic Roundabout: In the close-up of the gnome house
    Magic Roundabout: On the floor inside the building that you used a scythe to access to
    Magic Roundabout: Behind the tree puzzle inside the tomb in the cemetery
    Magic Roundabout: Behind the tree puzzle inside the tomb in the cemetery
    Magic Roundabout: Behind the tree puzzle inside the tomb in the cemetery
    Magic Roundabout: Behind the mural in the tomb with the mechanical spider

    Magic Roundabout Part II: Hanging on the right inside the cable car
    Magic Roundabout Part II: On the ground in the new area after using the cable car
    Magic Roundabout Part II: To the left of the boy inside the roundabout building

  • You rescued the clown!

    Story related and cannot be missed.  

    Unlocked after you find and use the three keys needed to free the (honestly kind of freaky) clown from his electric prison.

  • You escaped Mr. Dudley's trap

    Story related and cannot be missed.  

    Will unlock when you escape the basement.

  • You defeated the mechanical spider!

    Story related and cannot be missed.  

    Unlocked after using the dynamite-loaded doll to blow up the mechanical spider.

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  • themindisacity

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