Overview
  • Estimated trophy difficulty: ??? (3/10 - Personal)
  • Offline trophies: 19 (18, 1)
  • Online trophies: N/A
  • Approximate amount of time to 100%: ??? (15-20 Hours - Personal)
  • Minimum number of playthroughs: As many as needed. Highly dependent on skill of player.
  • Number of missable trophies: None.
  • Glitched trophies: Upgrades Researcher and Fully Loaded. See trophy descriptions for details.
  • Does difficulty affect trophies?: No difficulty setting.
  • Do trophies stack?: No stackable trophies.
  • Do cheat codes disable trophies?: No cheat codes are used.

 

Introduction



Vitamin Z is a free-to-play game on the Playstation Store about a researcher named Dr. Rosa and the terrific effects of her research. While she was working on an experiment to end world hunger, she mistakenly ends up creating undead giant fruits and veggies that attack her and her lab. After destroying a veggie, she discovered that the innards of the giant healthy foods, given the name “Z”, can give her weaponry bigger improvements so she goes deep into her lab to vanquish these monsters and collect more Z.

Gameplay Tips and Guide Notes



Completing Challenges: To make your life easier, don’t worry about completing the challenges. The game starts you off with three optional challenges to complete for extra Z. These challenges will cycle out every time you complete one of them. As tempting as it sounds to finish them, some of them will come to you naturally and others are nearly impossible to complete without being highly upgraded. It’s best to just play the game and let them complete themselves.

Enemy Glitches: Every once in a while, an enemy might get stuck under the floor. This usually occurs on the final wave of a floor and prevent you from moving on to the next. You’ll know when this happens because you’ll see the circular shadow of an enemy on the floor. To combat this, it always handy to keep a Super Stomp saved when you collect one. Just use it to remove the enemy and you’ll progress on with the game.

If you don’t have a Super Stomp available, you’ll have to wait for a while until the level decides to proceed forward, keeping using your Regular Stomp until you kill the enem(y/ies) or you’ll just have to exit the match unfortunately.

Upgrading at Start: This game doesn’t give you a lot of firepower right off the bat, so you won’t be making it very far starting out. This also means you won’t be getting a lot of Z to use for upgrading until you get better things. Focus on upgrading your Firepower, Health and Heat Permaboosts, buying a Shield and Spread Special Powerup, buying the Z Bonus, Health and Power Powerup Boosts and buying a Special Weapon upgrade from the start. Once you’ve gotten enough, start branching out to other upgrades to fit your style.

Use of the Right Stick/Touchscreen: The right stick extends your range of fire, but you don’t need to because you’re already shooting as far as you can. However, it can be a bit useful while using special weapons like the Lightning Ring and the Plasma Saw. As for the touchscreen, I would advise that you don’t use it. The targeting reticule can be controlled using the touchscreen but it will cause more harm than good.

Larger Version of Enemies: Later down the road, you will start to face off against larger versions of previous enemies. Do not be alarmed. They function and take the same amount of damage as their smaller counterparts. The only real difference is they take up more surface area, which makes grabbing powerups a pain if they’re standing near them.

Power Down/Red Room: Power Down is when you lose an in-game powerup level. During gameplay, you will collect powerups like the Shield, Spread and Firepower. These powerups last as long as you don’t take a good amount of damage in short amounts of time, meaning if you don’t hit the entire time or get hit rarely every once in a while, you keep these powerups on the entire time so use that to your advantage.

The Red Room is when the stage turns the color red. The reason for this occurrence is unknown but when it happens, it disables your Stomp ability for a while. There’s no known way to combat it so just keep the enemies at a distance as much as you can.

Purchasing Z: There is the option of purchasing Z. It can be worthwhile to throw down some bucks for Z since it can beneficial to make getting the 100% much quicker, but it is not required to do so. Buy at your own discretion.

Exiting the App and Saved Progress: If you do decide to play, be prepared to play this until completion. I’m not sure how the saving system works in this game but I thought backing out to the main menu or completing a game saved your data but it doesn’t seem like it. Because of this, when I exited the app and came back to it, I lost 55,000 Z worth of upgrades and 13,000 Z that I saved up. Please be cautious of this! Use Cloud Save when you can!

Spelling Errors in Trophies/Descriptions: Those spelling errors see in trophy names or their descriptions are not my doing. That’s the way they are spelled according to the XMB trophy list.

Walkthrough



Step One: Descending Deeper Into the Lab

For this step, you’ll want to focus on upgrading your station so that you can reach Wave 26 and beyond. This will require multiple plays so that you can gain more Z. You most likely earn a 50 kill combo, reach over 1,000,000 and pop some kill count trophies as well. During this step, you should unlock:

Mondo Marinara
That's a Lot of Radishes
Banafafanafofana
Orange you Glad?
High Scorer
First Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Open a Salad Bar

Step Two: Going for the Big Kills

For this step, you’ll be focusing on going for the hardest enemy to reach in this game, the coconut. While going for the coconut, you gain thousands of Z on the journey, so upgrading things will come a lot. Continue pumping Z into the upgrades, and you’ll most likely be close (if not finished) to maxing out all the upgrades before killing 1000 coconuts. During this step, you should unlock:

Do you Carrot All?
That's the last Straw(berry)!
I am Melon Lord!
Grip it By the Husk
Grapes of Wrath
No One Likes Broccoli
Upgrades Researcher
Fully Loaded

[PST would like to thank JayPBM for this roadmap]

Vitamin Z Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

19 trophies ( 18  )

  • Kill 1000 tomatoes.

    Tomatoes are small, round red enemies that use their arms to move around the area. You will encounter these enemies, starting at Wave 2. There is no way to track your kill progress, so you just have to continue killing them until the trophy pops. These are the second most common enemy in the game so getting this trophy won’t take too long to get.

  • Kill 1000 radishes.

    Radishes are the small, pinkish enemies with the stems on the top of their heads and the tails. You encounter these enemies beginning at Wave 1. There is no way to track your kill progress so you just have to continue killing them until the trophy pops. However, these are the most common enemy and there are lots of ‘em so this should take very long.

  • Kill 1000 carrots.

    Carrots are skinny, orange enemies that walk very slowly. They will be seen around Wave 16. There is no way to track your kill progress so you just have to continue killing them until the trophy pops. After Wave 16, they appear a lot so if you’re making this far every run, then this won’t be a problem.

    If you don’t feel like playing until Wave 16, you could buy the “Skip Ahead” Quick Boost to the 4th floor to reach them faster but this isn’t recommended unless you already have all upgrades maxed out.

  • Kill 1000 strawberries.

    Strawberries are the small, red enemies that hop around the stage, out of your weapon’s reach. You will encounter them around Wave 8. There is no way to track your kill progress so you just have to continue killing them until the trophy pops. Strawberries come and go and there are decent amounts of them when they do come so this one might take a bit more time.

  • Kill 1000 watermelons.

    Watermelons are the wide, green, ellipse-shaped enemies that orbit around your platform and slowly close in on you. You will start encounter these enemies at Wave 21. There is no way to track your kill progress so you just have to continue killing them until the trophy pops.

    If you don’t feel like playing until Wave 21, you could buy the “Skip Ahead” Quick Boost to the 5th floor to reach them faster, but this isn’t recommended unless you already have all upgrades maxed out.

  • Kill 1000 coconuts.

    Coconuts are the big, round, brown enemies with the three black spots on them. You will start encountering coconuts at Wave 41. There is no way to track your kill progress so you just have to continue killing them until the trophy pops.

    You cannot use the “Skip Ahead” Quick Boost to get directly to Wave 41 because it’s on the 9th floor and boost only works up to the 6th floor. If you do use the “Skip Ahead” boost, you’ll have to do something fighting before reaching the coconuts.

  • Kill 1000 grapes.

    Grapes are the weird, bluish creatures that move slowly in a cluster. These enemies won’t be seen until Wave 26. There is no way to track your kill progress so you just have to continue killing them until the trophy pops. Grape enemies do break up into smaller enemies and those smaller parts count as grape kills so this isn’t a bad grind once they start popping up.

    If you don’t feel like playing until Wave 26, you could buy the “Skip Ahead” Quick Boost to the 6th floor to reach them faster, but this isn’t recommended unless you already have all upgrades maxed out.

  • Kill 1000 bananas.

    Bananas are yellow, lanky enemies with the goofy run that wander around the stage. You will encounter these enemies around Wave 4. There is no way to track your kill progress, so you just have to continue killing them until the trophy pops. There is a decent amount of bananas are will appear in each wave, so this doesn’t require much effort.

  • Kill 1000 oranges.

    Oranges are the round, orange enemies that roll around. You will encounter these enemies, starting at Wave 3. There is no way to track your kill progress, so you just have to continue killing them until the trophy pops. There will be a lot of them from Wave 3 and forward so this will come in due time.

  • Kill 1000 broccoli.

    Broccoli are the green enemies with the really big heads. You will start fighting these enemies at Wave 31. There is no way to track your kill progress so you just have to continue killing them until the trophy pops.

    You cannot use the “Skip Ahead” Quick Boost to get directly to Wave 31 because it’s on the 7th floor and boost only works up to the 6th floor. If you do use the “Skip Ahead” boost, you’ll have to do something fighting before reaching the broccoli.

  • Earn 1,000,000 points.

    You won’t even come close to this score without having a large amount of upgrades first. When you’re upgraded enough to make it to Wave 20 and beyond, attempt this. There is a 2x and a 3x score multiplier pickup in-game. When you grab either one, each pickup after that will increment the score multiplier by 1x, up to 4x. If you can obtain a 4x multiplier during the first floor and keep it (by taking little to no damage), you can reach the score of 1,000,000 within Waves 20 - 26.

    There is another way but it requires a bit of luck and skill. The game will spawn score multiplier pickups until you reach a 4x multiplier and then it will stop (for a extremely long time) until you drop below that again. If you get a 3x multiplier and wait for the game to spawn 2 (or more, your preference) score multipliers, you can pick those up and increase your multiplier count past 4x. The part that requires luck and skill is surviving and avoiding shooting the last multiplier long enough for another to spawn so you can pick them both up. If you can achieve that within the first floor, you can earn this trophy much, much earlier. The trophy will pop as soon as you reach 1,000,000.

  • Clear the first floor.

    In order to clear the first floor, you must beat Waves 1 - 5. Using the “Skip Ahead” boost from the Upgrade Menu DOES NOT get you the trophy so it must be done legitimately. The trophy unlocks once the platform starts going down after Wave 5.

    See Fifth Floor for more details.

  • Clear the second floor.

    In order to clear the second floor, you must beat Waves 6 - 10. Using the “Skip Ahead” boost from the Upgrade Menu DOES NOT get you the trophy so it must be done legitimately. The trophy unlocks once the platform starts going down after Wave 10.

    See Fifth Floor for more details.

  • Clear the third floor.

    In order to clear the third floor, you must beat Waves 11 - 15. Using the “Skip Ahead” boost from the Upgrade Menu DOES NOT get you the trophy so it must be done legitimately. The trophy unlocks once the platform starts going down after Wave 15.

    See Fifth Floor for more details.

  • Clear the fourth floor.

    In order to clear the fourth floor, you must beat Waves 16 - 20. Using the “Skip Ahead” boost from the Upgrade Menu DOES NOT get you the trophy so it must be done legitimately. The trophy unlocks once the platform starts going down after Wave 20.

    See Fifth Floor for more details.

  • Clear the fifh floor.

    In order to clear the fifth floor, you must beat Waves 21 - 25. Using the “Skip Ahead” boost from the Upgrade Menu DOES NOT get you the trophy so it must be done legitimately. The trophy unlocks once the platform starts going down after Wave 25.

    Reaching Wave 25 is a mildly difficult feat and will require quite a bit of upgrading and skill to do. If you’ve upgraded the recommended stated in the roadmap, under the “Gameplay Tips and Guide Notes” section, you should already have a good start towards achieving this.

  • Own one of each upgrate.

     

    See Fully Loaded for more details.

  • Fully max out all upgrades.

    Buying all of the upgrades require you to accumulate 215,750 Z. The upgrades that you need to max out and their upgrade level costs are:

    Special Weapons
    Plasma Saw --> Lv1: 250 Z --> Lv2: 500 Z --> Lv3: 1,000 Z --> Lv.4: 3,000 Z --> Lv.5: 6,000 Z
    Frost Ring --> Lv1: 250 Z --> Lv2: 500 Z --> Lv.3: 1,000 Z --> Lv.4: 3,000 Z --> Lv.5: 6,000 Z
    Lightning Ring --> Lv1: 250 Z --> Lv2: 500 Z --> Lv.3: 1,000 Z --> Lv.4: 3,000 Z --> Lv.5: 6,000 Z
    Total = 32,250 Z

    Special Powerups
    Shield --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,000 Z --> Lv4: 3,500 Z --> Lv5: 7,000 Z
    Spread --> Lv1: 1,000 Z --> Lv2: 2,500 Z
    Total = 17,500 Z

    Permaboosts
    Charges --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z
    Health --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Firepower --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Charge Shot --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Stomp --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Heat --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Total = 91,500 Z

    Powerup Boosts
    Health Powerup --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 8,000 Z
    Stomp Powerup --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 6,500 Z
    Area of Effect --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 8,000 Z
    Power --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 8,000 Z
    Slow --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z
    Z Bonus --> Lv1: 500 Z --> Lv2: 1,000 Z --> Lv3: 2,500 Z --> Lv4: 5,000 Z --> Lv5: 7,500 Z
    Total = 92,000 Z

    Once every node is lit up at the same time on the upgrade screen, the trophy will unlock.

    NOTE: It is possible for this trophy and Fully Loaded to not pop after buying one of each or all upgrades, although it is a rare case. If this happens, the only way to get both trophies is to simply start over.

  • Reach a fifty kill combo

    You will mostly get this one without trying. The combo meter increases every kill you get. Getting hit does not break your combo, but going a short period without killing anything ends the combo. There is no indicator that tells when your combo is going to end and if it ends, you won’t know until you kill another enemy. If the counter resets the next kill, then you had too long of a wait between kills. You just have to make sure you are constantly killing enemies until the meter reaches 50. The trophy will unlock then.

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Author

  • JayPBM

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