Overview:

  • Estimated trophy difficulty: 7.5/10 (Trophy Difficulty Rating)
  • Offline trophies: 12 (7, 4, 1)
  • Online trophies: None
  • Approximate amount of time to 100%: 10-30 hours
  • Minimum number of playthroughs: 1 (However, each individual track will likely be replayed)
  • Number of missable trophies: None (Track Select)
  • Glitched trophies: None
  • Does difficulty affect trophies?: No (No difficulty settings available)
  • Do cheat codes disable trophies?: No cheats available


Introduction
Urban Trial Freestyle’s trophies are fairly straightforward. There are only two truly tedious trophies – Streets paved with gold and It’s a lifestyle - and you will be spending most of your time working towards them. You may want to experiment switching up your bike parts to see what works best for you. Money is best spent on bike upgrades, not rider customization options. My recommendation is to purchase and use the 100 engine, the Trial Chassis, and possibly the Standard Tires as soon as possible. This combination allows for the best equilibrium between maximum speed, acceleration, and handling, and you should be able to get most of the trophies using this combination. You will be playing the majority of the tracks multiple times.

Note: This guide was made based solely on the PS3 version of the game. There may be slight differences in gameplay and/or controls if you are playing the PS Vita version of the game. Also, throughout this guide, I reference different bike setups. It was brought to my attention by user ROFLWAFFLES that the bike parts on the Vita version do not have names, and I have compiled a list that matches the Vita parts to the PS3 parts, as seen below. You may want to use this list for reference if you are playing on Vita.

Tires:
1st in list (Starter - default)
2nd in list (Standard)
3rd in list (Light)
4th in list (Superlight - most expensive)

Chassis:
1st in list (Dirtbike - blue - default)
2nd in list (Motocross - yellow)
3rd in list (Enduro - red)
4th in list (Trial - green - most expensive)

Engine:
1st in list (50 engine - default)
2nd in list (70 engine)
3rd in list (100 engine)
4th in list (150 engine - most expensive)


Walkthrough
Step 1: Play all the tracks in order

Simply enjoy the game. Play each track as you unlock them. Do not worry about achieving 5 stars or getting all the cash bags yet. You should, however, collect any cash bags you find on your own because you need them to upgrade your bike.

In this step, you will earn:

Ripping up the Suburbs
Free Spirit
Warehouse Wasteland
Conquering the depths
The Great Getaway
Piece of Cake
Mayhem


Step 2: Complete the Challenges

After completing all the tracks in each area, you will have unlocked all the Challenge tracks (there are 5 in total). Simply set a score in each challenge to complete them.

In this step, you will earn:

Rise to the Challenge


Step 3: Get all the cash bags in each track

There are 42 total tracks, but since each one is repeated twice (one for Stunt Mode and one for Time Attack Mode, with the exception of the two training tracks), there are technically only 23 tracks on which you have to collect cash bags. Return to any track for which you are missing cash bags, and use my provided video and text guide here to find them.

In this step, you will earn:

Streets paved with gold


Step 4: Acquire 5 stars on each track

Return to any track for which you do not have 5 stars and use this step to get them.

In this step, you will earn:

It’s a lifestyle


Step 5: Clean Up

If there are still some miscellaneous trophies that you haven’t earned, do so now.

In this step, you will earn:

Rough n’ Tough
Twist again

[PST Would Like to Thank solstice for this Roadmap]

Urban Trial Freestyle Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

12 trophies ( 7  )

  • Set a 5 star rank in every level

    There are two types of tracks in Urban Trial Freestyle – Stunt Mode and Time Attack Mode. The requirements for earning 5 stars on Stunt Mode tracks are different from Time Attack Mode tracks. You should be able to 5 star the majority of the tracks using the bike setup described in the roadmap (100 Engine, Trial Chassis, Standard Tires). For the rest, you will have to mess around with different combinations to see what works best for the track.

    Stunt Mode:
    Stunt Mode tracks are marked with an orange circle with a line going through it (seen underneath the track’s picture). The amount of stars you receive in a Stunt Mode track is dependent on your score. You earn points by performing stunts in the designated stunt zones, which will be marked with white text as one of the following:

    Highest Jump
    The higher the altitude you reach, the more points you will earn.

    Longest Jump
    The further you land from the initial jump point, the more points you will earn.

    Precise Aim
    The closer you are to the center of the target, the more points you will earn. You will likely need to adjust your speed and balance in order to get close to the center of the target.

    Speed Check
    The actual point at which your speed is recorded will be demonstrated by a red dotted line going across the track. The speed at which you pass this line is the speed you will be given points for. The faster you are going when you cross the line, the more points you will earn.

    Flip Meter
    The points you earn are dependent on how many degrees you rotate the bike before landing. You can perform either a backflip or frontflip, but backflips are much easier and safer. The handling aspect of the bike is what dictates your ability to flip. The more degrees you rotate, the more points you will earn.

    During each track, all the types of stunts in that track will be displayed across the top of the screen with their respective icons. The height/distance of your jump, precision of your landing, speed of travel, and degrees of rotation will all be shown in the bottom right corner of the screen during each stunt.

    In Stunt Mode tracks, you will also be given extra points based on how much time is left on the clock upon finishing the track. If you crash on a Stunt Mode track, you will lose 50 points. However, if you press to restart from the last checkpoint, you don’t lose any points. If you wish, you can use to restart from the last checkpoint if you know you are about to crash, thus sparing you the 50 point penalty.

    Stunt Mode Tips:

    • When going for the “Highest Jump” stunts, you may want to try pulling off a backflip at the peak of your jump. If done right, this will give you a little height boost and ultimately reward you with some extra points.
    • For the “Speed Check” stunts, check to see if there's some sort of downward ramp or slope leading up to it. You should aim to land on the decline of this slope and wheelie down it so you can build up your speed and go through the red line as fast as possible.
    • Don't be afraid to restart from checkpoints. Even though you will lose time, it's much better to sacrifice this small amount of points as opposed to sacrificing the bigger points that will come from your stunts.
    • Above all, practice and repetition are key. You will be playing most of the tracks more than once anyway, so you should use this time to learn the setup of the track and the locations of the stunts, ramps, and shortcuts, as well as the different bike configurations.

    Time Attack Mode:
    Time Attack Mode tracks are marked with a blue clock symbol (seen underneath the track’s picture). The amount of stars you earn in Time Attack Mode is based solely on the amount of time it takes you to finish the track. Any stunts you perform in the Time Attack Mode tracks will not reward you with any points. Ultimately, you should try to complete each Time Attack Mode track without restarting at all, whether it be from the start or last checkpoint. This is especially true for the later tracks. If you restart with in a Time Attack Mode track, the timer keeps going, and you are therefore losing time.

    Time Attack Mode Tips:

    • If you have tried a certain track over and over and cannot seem to get that last star, you may want to upgrade your bike to the maximum speed and acceleration by using the 150 engine and the Dirtbike Chassis.
    • Try to avoid hitting jumps at fast speeds, unless it is for a “Longest Jump” ramp. When you hit a jump at fast speeds, you will be travelling a greater distance vertically than horizontally. Therefore, it is better to slow down a bit when you approach the edge of the jump, so that you avoid being in the air for long periods. This can help you shave off a few seconds from your time.
    • Above all, practice and repetition are key. You will be playing most of the tracks more than once anyway, so you should use this time to learn the setup of the track and the locations of the stunts, ramps, and shortcuts, as well as the different bike configurations.

    Please see below for some additional videos and text descriptions, which should help you to tackle some of the more difficult levels that I have seen many folks struggle with.

    All of the below videos are provided by myself. The tips were also written by me, unless stated otherwise.

    Important note: It has been brought to my attention by ROFLWAFFLES that the score required to 5 star certain tracks differs between the PS3 and PS Vita version. Please keep in mind that all of the following videos were recorded on the PS3 version.

    Oil Nightmare (Stunt Mode)

     

    Setup: Light Tires, Trial Chassis, and 150 engine.
    Important notes: To get a good score on the Longest Jump stunt, you need to take the route that I do in the video (dropping down from the ceiling). At the Flip Meter, you will need to perform 3 flips - one going up off the ramp, one on the way down, and one off the small incline that leads into the room with two large pipes.

    Mad Mole (Stunt Mode)

     

    Setup: Standard Tires, Trial Chassis, and 150 engine.
    Important notes: I pulled off two backflips during the Flip Meter stunt. I did one while in the air, and by hitting the pipe on the wall with my front tire, I was able to perform another one. If you are having trouble with the Longest Jump stunt later in the track you should do this as well. Otherwise, you only need to perform one full frontflip (about 490 degrees). At the Longest Jump stunt, wheelie down the green ramp just before it, and land on the launcher with your rear tire only. I got lucky here and managed to get nearly 2500 points. 2000 should suffice though. The Highest Jump stunt is really luck-based. The reason I got away with such a low score on it (1300 points) is because I had a ridiculous score leading up to it due to the previous two stunts. For the Speed Check, try to wheelie down the steep ramp leading up to it to maximize your speed. Again, I got away with a low score there because of my performance on the first two stunts.

    The Getaway (Stunt Mode)

     

    Setup: Standard Tires, Trial Chassis, 150 engine
    Important notes: User mattmatt has created a thread using images and text descriptions to help achieve 5 stars on this track. You can view that thread here. He created this guide on PS Vita, but it works just as well on the PS3 version, which you can see in my video above.

    Freedom Denied (Stunt Mode)

     

    Setup: Standard Tires, Trial Chassis, 150 engine
    Important notes: User PKopetzky posted a tip in this thread, saying:

    Finally got the last star on Freedom Denied.

    IMO it's essential to get to 3500 points before the speed check, get around 1500 at the speed check and complete the track normally (i.e. around 1700 points at high jump and do 3 backflips). If you can pull that off in under 70 secs, you're probably gonna get more than 10000 points.

    Industrial Hell

     

    Setup: Starter (default) tires, Trial Chassis, 150 engine
    Important notes: In order to get a good score on the Speed Check, you need to do what I do in the video and get pushed downward by the platform on the ceiling.

    Toxic Memories

     

    Setup: Light Tires, Trial Chassis, 150 engine

    Hard Transfer

     

    Setup: Light Tires, Trial Chassis, 150 engine
    Important notes: You will probably need to perform two backflips at the Flip Meter stunt - one from the ramp onto the wooden board, and one from the wooden board to the ground. This is difficult to do, but it will help your score a lot.

    Rail Sinner

     

    Setup: Light Tires, Trial Chassis, 150 engine
    Important notes: For the Longest Jump stunt, you need to drop onto the ramps from up above. For the Flip Meter stunt, you also need to come from above by pulling a loop de loop on the green ramps. For the Highest Jump stunt, climb the spinning platform by using and . Your goal here is to ride up the entire platform and over the top if possible.

    Throttle Maniac

     

    Setup: Light Tires, Trial Chassis, 150 engine
    Important notes: To get close to the center of the Precise Aim target, you need to absorb as much speed as possible from the green ledge, by slowly dropping into it and then hitting the gas. The Flip Meter stunt is tricky (no pun intended). As you approach the drop-off point, slam the brakes and lean forward. If done correctly, you should be able to pull off one full frontflip and get roughly 1500-1600 points. For the Longest Jump stunt, you should shoot for at least a 40 yard distance.

  • Finish any track using only acceleration and brake

    For this trophy, you can only use and (or and ) to complete a track. Again, I recommend going for this trophy on the “Time Attack Training” track for the same reasons mentioned in the Piece of Cake description. Note that you don’t have to use both the acceleration and brake for this trophy, as the description states. If you simply complete the track only using the acceleration, but not the brake, you will still earn the trophy.

  • Make 500 flips total

    There is a good chance you will get this trophy naturally when trying to 5-star all the tracks. Note that both backflips and frontflips count toward this trophy. However, if you don’t get this trophy naturally or just want to get it out of the way, you can simply load up any track with a Flip Meter stunt and keep performing flips repeatedly until it pops. If you restart from a checkpoint after completing a flip, it still saves and recognizes that you completed the flip. User Boxster17 has provided a tip to easily help with getting 500 flips:

    "A good place to rack up flips for "Twist Again" is in the Underground on Oil Nightmare. Right at the start there are two jumps, and with a handling heavy setup you can pretty much just keep doing back flips off either jump. If you're not going to fast you should be able to do them in place over and over."
  • Complete all Challenges

    There are 5 challenges in total. To unlock them all, you will have to finish each track from the main game. There is no set way to actually “complete” the challenges. Just set a score in each one by either crossing the finish line or letting the time run out, and the challenge will count as being completed.

  • Find all the cash lying on the tracks

    There are 42 total tracks, but since each one is repeated twice (one for Stunt Mode and one for Time Attack Mode, with the exception of the two training tracks), there are technically only 23 tracks on which you have to collect cash bags. Some of them are in plain sight, while others are hidden very cleverly.

    After you collect a cash bag, if you crash, restart, or end the track, you will still have that cash bag. Please note however, that the game only saves this progress after you cross the finish line of a track. After you collect a cash bag, you should try to finish a track – it doesn’t have to be the track you are currently on. As long as you finish any track, you will trigger the autosave, at which point your current cash bag progression is safely saved. If you are missing one cash bag in a track, collect it, end the track, then quit the game, you will have to recollect that bag afterwards because you did not trigger an autosave.

    Also note that there is no option in the menu that tells you how many bags you have, or which bags you are missing. The only indication of cash you have collected is displayed on the track’s icon before you play it. The game will tell you how much money is in the track and how much of it you currently have (for example, $1500/$5000). This is the most information the game gives you about your cash bag progression.

    I have created a video and text guide detailing the locations of each bag and how to get them. You can view that guide here, along with other important information concerning the trophy.

  • Complete a track without crashing

    This is possibly the easiest trophy in the game, and it can be done on any track, including the training tracks in the Outskirts. I recommend getting this trophy on the “Time Attack Training” track. It is a very straightforward track and requires almost no effort to complete, other than touching the gas. This is the best track to get this trophy on because there is only one checkpoint, at the very start. This means you can still crash and get the trophy, because every time you crash you will be sent back to the start – the only checkpoint – and can try again and still be awarded the trophy. If you attempt this on a different track and end up crashing, you can restart the track (), try again, and you will still be awarded the trophy when you complete that track without crashing.

  • Complete all tracks in Downtown Area

    Downtown is the second section of the game, and it consists of 4 tracks, with a Time Attack and Stunt version of each. They are listed below.

    1. Urban Terror
    2. Concrete Kiss
    3. Lost Avenue
    4. Stormrider

  • Complete all tracks in Outskirts Area

    Outskirts is the very first section of the game, and it consists of 10 tracks, with a Time Attack and Stunt version of each (with the exception of the two training tracks). They are listed below.

    1. Time Attack Training
    2. Stunt Training
    3. Speed Frontier
    4. Cheap Extremes
    5. Butchering Suspension
    6. Merry-go-Ride

  • Complete all tracks in Underground Area

    Underground is the fourth section of the game, and it consists of 4 tracks, with a Time Attack and Stunt version of each. They are listed below.

    1. Industrial Hell
    2. Oil Nightmare
    3. Toxic Memories
    4. Freedom Denied

  • Complete all tracks in Industrial Area

    Industrial is the third section of the game, and it consists of 4 tracks, with a Time Attack and Stunt version of each. They are listed below.

    1. Mad Mole
    2. Losing Control
    3. Deep Crisis
    4. Under Pressure

  • Complete all tracks in Train Depot Area

    Train Depot is the fifth and final section of the game, and it consists of 4 tracks, with a Time Attack and Stunt version of each. They are listed below.

    1. Hard Transfer
    2. Rail Sinner
    3. Throttle Maniac
    4. The Getaway

  • Crash 100 times

    This trophy will come naturally as you play through the game. Once you crash for the hundredth time, the trophy will pop.

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Author

  • solstice

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