There are two types of tracks in Urban Trial Freestyle – Stunt Mode and Time Attack Mode. The requirements for earning 5 stars on Stunt Mode tracks are different from Time Attack Mode tracks. You should be able to 5 star the majority of the tracks using the bike setup described in the roadmap (100 Engine, Trial Chassis, Standard Tires). For the rest, you will have to mess around with different combinations to see what works best for the track.
Stunt Mode:
Stunt Mode tracks are marked with an orange circle with a line going through it (seen underneath the track’s picture). The amount of stars you receive in a Stunt Mode track is dependent on your score. You earn points by performing stunts in the designated stunt zones, which will be marked with white text as one of the following:
Highest Jump
The higher the altitude you reach, the more points you will earn.
Longest Jump
The further you land from the initial jump point, the more points you will earn.
Precise Aim
The closer you are to the center of the target, the more points you will earn. You will likely need to adjust your speed and balance in order to get close to the center of the target.
Speed Check
The actual point at which your speed is recorded will be demonstrated by a red dotted line going across the track. The speed at which you pass this line is the speed you will be given points for. The faster you are going when you cross the line, the more points you will earn.
Flip Meter
The points you earn are dependent on how many degrees you rotate the bike before landing. You can perform either a backflip or frontflip, but backflips are much easier and safer. The handling aspect of the bike is what dictates your ability to flip. The more degrees you rotate, the more points you will earn.
During each track, all the types of stunts in that track will be displayed across the top of the screen with their respective icons. The height/distance of your jump, precision of your landing, speed of travel, and degrees of rotation will all be shown in the bottom right corner of the screen during each stunt.
In Stunt Mode tracks, you will also be given extra points based on how much time is left on the clock upon finishing the track. If you crash on a Stunt Mode track, you will lose 50 points. However, if you press
to restart from the last checkpoint, you don’t lose any points. If you wish, you can use
to restart from the last checkpoint if you know you are about to crash, thus sparing you the 50 point penalty.
Stunt Mode Tips:
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When going for the “Highest Jump” stunts, you may want to try pulling off a backflip at the peak of your jump. If done right, this will give you a little height boost and ultimately reward you with some extra points.
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For the “Speed Check” stunts, check to see if there's some sort of downward ramp or slope leading up to it. You should aim to land on the decline of this slope and wheelie down it so you can build up your speed and go through the red line as fast as possible.
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Don't be afraid to restart from checkpoints. Even though you will lose time, it's much better to sacrifice this small amount of points as opposed to sacrificing the bigger points that will come from your stunts.
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Above all, practice and repetition are key. You will be playing most of the tracks more than once anyway, so you should use this time to learn the setup of the track and the locations of the stunts, ramps, and shortcuts, as well as the different bike configurations.
Time Attack Mode:
Time Attack Mode tracks are marked with a blue clock symbol (seen underneath the track’s picture). The amount of stars you earn in Time Attack Mode is based solely on the amount of time it takes you to finish the track. Any stunts you perform in the Time Attack Mode tracks will not reward you with any points. Ultimately, you should try to complete each Time Attack Mode track without restarting at all, whether it be from the start or last checkpoint. This is especially true for the later tracks. If you restart with
in a Time Attack Mode track, the timer keeps going, and you are therefore losing time.
Time Attack Mode Tips:
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If you have tried a certain track over and over and cannot seem to get that last star, you may want to upgrade your bike to the maximum speed and acceleration by using the 150 engine and the Dirtbike Chassis.
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Try to avoid hitting jumps at fast speeds, unless it is for a “Longest Jump” ramp. When you hit a jump at fast speeds, you will be travelling a greater distance vertically than horizontally. Therefore, it is better to slow down a bit when you approach the edge of the jump, so that you avoid being in the air for long periods. This can help you shave off a few seconds from your time.
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Above all, practice and repetition are key. You will be playing most of the tracks more than once anyway, so you should use this time to learn the setup of the track and the locations of the stunts, ramps, and shortcuts, as well as the different bike configurations.
Please see below for some additional videos and text descriptions, which should help you to tackle some of the more difficult levels that I have seen many folks struggle with.
All of the below videos are provided by myself. The tips were also written by me, unless stated otherwise.
Important note: It has been brought to my attention by ROFLWAFFLES that the score required to 5 star certain tracks differs between the PS3 and PS Vita version. Please keep in mind that all of the following videos were recorded on the PS3 version.
Oil Nightmare (Stunt Mode)
Setup: Light Tires, Trial Chassis, and 150 engine.
Important notes: To get a good score on the Longest Jump stunt, you need to take the route that I do in the video (dropping down from the ceiling). At the Flip Meter, you will need to perform 3 flips - one going up off the ramp, one on the way down, and one off the small incline that leads into the room with two large pipes.
Mad Mole (Stunt Mode)
Setup: Standard Tires, Trial Chassis, and 150 engine.
Important notes: I pulled off two backflips during the Flip Meter stunt. I did one while in the air, and by hitting the pipe on the wall with my front tire, I was able to perform another one. If you are having trouble with the Longest Jump stunt later in the track you should do this as well. Otherwise, you only need to perform one full frontflip (about 490 degrees). At the Longest Jump stunt, wheelie down the green ramp just before it, and land on the launcher with your rear tire only. I got lucky here and managed to get nearly 2500 points. 2000 should suffice though. The Highest Jump stunt is really luck-based. The reason I got away with such a low score on it (1300 points) is because I had a ridiculous score leading up to it due to the previous two stunts. For the Speed Check, try to wheelie down the steep ramp leading up to it to maximize your speed. Again, I got away with a low score there because of my performance on the first two stunts.
The Getaway (Stunt Mode)
Setup: Standard Tires, Trial Chassis, 150 engine
Important notes: User mattmatt has created a thread using images and text descriptions to help achieve 5 stars on this track. You can view that thread here. He created this guide on PS Vita, but it works just as well on the PS3 version, which you can see in my video above.
Freedom Denied (Stunt Mode)
Setup: Standard Tires, Trial Chassis, 150 engine
Important notes: User PKopetzky posted a tip in this thread, saying:
Finally got the last star on Freedom Denied.
IMO it's essential to get to 3500 points before the speed check, get around 1500 at the speed check and complete the track normally (i.e. around 1700 points at high jump and do 3 backflips). If you can pull that off in under 70 secs, you're probably gonna get more than 10000 points.
Industrial Hell
Setup: Starter (default) tires, Trial Chassis, 150 engine
Important notes: In order to get a good score on the Speed Check, you need to do what I do in the video and get pushed downward by the platform on the ceiling.
Toxic Memories
Setup: Light Tires, Trial Chassis, 150 engine
Hard Transfer
Setup: Light Tires, Trial Chassis, 150 engine
Important notes: You will probably need to perform two backflips at the Flip Meter stunt - one from the ramp onto the wooden board, and one from the wooden board to the ground. This is difficult to do, but it will help your score a lot.
Rail Sinner
Setup: Light Tires, Trial Chassis, 150 engine
Important notes: For the Longest Jump stunt, you need to drop onto the ramps from up above. For the Flip Meter stunt, you also need to come from above by pulling a loop de loop on the green ramps. For the Highest Jump stunt, climb the spinning platform by using
and
. Your goal here is to ride up the entire platform and over the top if possible.
Throttle Maniac
Setup: Light Tires, Trial Chassis, 150 engine
Important notes: To get close to the center of the Precise Aim target, you need to absorb as much speed as possible from the green ledge, by slowly dropping into it and then hitting the gas. The Flip Meter stunt is tricky (no pun intended). As you approach the drop-off point, slam the brakes and lean forward. If done correctly, you should be able to pull off one full frontflip and get roughly 1500-1600 points. For the Longest Jump stunt, you should shoot for at least a 40 yard distance.