• Estimated Platinum Difficulty: 6/10 (Platinum Difficulty Rating)
  • Total Trophies: 51
  • Offline Trophies: 47 [2 | 8 | 37 ]
  • Online Trophies: 4 [1 | 3 ]
  • Approximate amount of time to : 10-25 Hours Depending on FPS Skills, Pilot Maneuvering Skills & How many Hours it took you to get the ...Becomes the Master trophy (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None, due to Mission Select
  • Glitched Trophies: None.
  • Does difficulty affect trophies?: Yes, you need to complete the Campaign on Master Difficulty.
  • Do trophies stack?: The difficulty trophies stack for playing the highest difficulty setting, Master.
  • Do cheat codes disable trophies?: No cheats.

 



Titanfall 2 ~ Pilot Helmet Locations (Text/Picture/Video)
The Official [PST] PlayStationTrophies.org Multiplayer Network

 

Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It is the sequel to Titanfall (2014), which was released exclusively for Xbox One and Xbox 360 on the console side, along with a release for PC version. The only reason that this happened was due to an agreement deal made with Microsoft. This contract prevented the first game from coming to the PlayStation platforms; however, Respawn Entertainment has stated that the deal was only for the first Titanfall game.

Titanfall 2 comes with both a Single Player Campaign and Multiplayer Mode. In Single Player, you'll play as an aspiring Pilot and a veteran Titan who need to work together to stay alive and defeat a powerful enemy against all odds. In Multiplayer, you can play as a Pilot with brand new Titans and a much deeper customization with fast-paced gameplay in a variety of Games Modes.

Trophy-wise, the entire trophy list is very easy and consists of the following things: Story Related, Pilot, Titan, Miscellaneous, Collectibles and Multiplayer Trophies. Nothing in the game is missable due to the Mission Select and Multiplayer only takes 15-30 minutes to complete depending on how long it takes you to get just 1 multiplayer match victory win. Collectibles are easy to find if you're using a Collectible Guide or Video Guide. Master Difficulty is also very easy and in fact, you can turn invisible and run past most of the enemies in this game. Playing on Master Difficulty will allow you to Platinum the game with only 1 playthrough and you can use Easy Difficulty to clean up any missed trophies via Mission Select.

What makes the trophy list hard? There is only one trophy that most players are concerned about and that is the ...Becomes the Master trophy. This is a trophy that you might have seen numerous threads and videos about. You'll need to place in the top 3 on the Gauntlet scoreboard and I'm not going to lie, it's hard. The ...Becomes the Master trophy is something that you're going to have to practice if you hope to obtain this Platinum Trophy.

 

Step 1: Complete the Campaign on Master Difficulty while Collecting all Pilot Helmets

I recommend playing on Master Difficulty right away so you only have to play through the game once. In Master Difficulty, death comes swiftly and without mercy. You cannot change difficulty settings at the Main Menu, so start a "New Game" and press during the first cutscene of the game to bring up the Paused Menu. On the Paused Menu, scroll down to "SETTINGS", "Change Difficulty", and select "Master". This will allow you to play Master Difficulty from start to finish without changing the difficulty setting. It should also be noted, that after completing Mission 1: The Pilot's Gauntlet, the game will automatically suggest a difficulty setting for you. You can refuse the setting it offers as you're not forced to accept it. Additionally, the first Mission doesn't have any difficulty settings attached to it and is not needed for the Legendary Pilot trophy's unlocking. Completing the Campaign on Master Difficulty will also unlock the trophies for completing the game on Regular and Hard Difficulties due to them stacking.

While you're playing on Master Difficulty, try to collect all 46 Pilot Helmets. It is okay if you miss some of the Pilot Helmets while you're playing because anything you do miss can be clean up via Mission Select Easy Difficulty. Additionally, try your best to obtain as many Mission specific trophies as you can during your Master Playthrough. There are some trophies that can only be done on specific Missions and there are a few Pilot Trophies and Titan Trophies that must be done while playing as either a Pilot or Titan only.

Most of the trophies will come naturally for you without really even trying for them. When you get new Titan Loadouts, be sure to use your Titan Core for that new Titan Loadout so you get the trophies for killing an enemy Titan with it. Use your Pilot Cloak Ability [] to skip past most of the game and enemies. If you need any strategies or methods on how to defeat the any of the five bosses, please refer to the Trophy Guide Section for more information.

Additionally, there is an easier way to complete Master Difficulty and that is by doing the changing difficulty method, which hasn't been patched. You do this by starting the Mission on Master and when you die and the screen turns gray; press and change the difficulty to easy. You then need to wait for the game to reload even if it says press to respawn on the screen. When the game finishes loading, you will be on Easy Difficulty for the remainder of the current Mission, but the game thinks you're still playing on Master Difficulty and will get credit for completing the Mission on Master instead of Easy. After completing the Mission, return back to the main menu and select Mission Select. You will see that you've completed that Mission on Master Difficulty because you'll have this icon right next to it: . It should be noted that some Missions are split into three different parts. So you might have to replay those Missions over again if you're using this changing difficulty method.

Furthermore, you can start the next Mission on Master Difficulty and repeat the process again to play the Mission on Easy Difficulty; however, it should be noted that if you died while playing on Easy doing this method. You need to press when the screen turns gray and change the difficulty to Master. Wait for the game to reload even if it says press to respawn on the screen. When the game finishes loading, you will be on Master Difficulty for the remainder of the current Mission. This basically prevents the game from recognizing that you're playing on Easy Difficulty and if you fail to do this when you finished the Mission you would only get the credit for completing the Mission/Chapter on Easy Difficulty instead of Master. If you died again on Master, simply repeat the previous steps again of going into to change it back into Easy.

Completing this step will earn you the following trophies:

The Graduate
BT Prime
Hot Mess
Close Shave
Some Shortcut!
Incepted
I'm Not Locked in Here With You
Dust to Dust
Following the Footsteps
Secret Plans
Unlicensed Nuclear Accelerator
Calling CQ
4 Bars
See You at the Party
Pied Piper
Precious Cargo
Defanged
The Ark
Titanfall!
The Real Pilot's Gauntlet
No Salvage
Certified Pilot
Renowned Pilot
Legendary Pilot
Jack of All Trades
Off the Beaten Path
Collector
Every Nook and Cranny

 

Step 2: Cleanup all Campaign Trophies on Easy Difficulty

This is your cleanup step and if you're missing any trophies such as Mission specific, Pilot or Titan only related trophies, or any missed Pilot Helmets, then now is the time to go back and obtain them all via Mission Select. Cleaning up trophies doesn't take long and once you finished everything in that Mission, press , scroll down to "SETTINGS", select "Quit", and "Yes: Return to Main Menu." so you can do a different trophy.

As for the ...Becomes the Master trophy, I personally recommend saving that trophy for last. You might not obtain that trophy during this cleanup step and there is no shame in that. Some people will get it right away with many hours spent practicing for it. Other players usually come back for it after finishing the rest of the trophy list.

Trophies that can be earned from this step:

It Was Coming Right For Us
Excessive Force
Angel of Death
Fire Everything!
I have the Power!
Face Melter
Aim Bot
Flame On!
Coup de Grace
Hat Trick
Annihilation
You can be my Wingman anytime
I know Kung Fu
Power Slide
Cowboy Up
Apex Predator
Robot Army


Step 3: Obtain all Multiplayer Trophies

This is the easiest and shortest step that you have to do, simply "Launch" Multiplayer at the Main Menu of the game. There are only 3 Multiplayer trophies and as mentioned in the Introduction; they only take 15-30 minutes of your time to obtain them. The first thing you want to do is join a Multiplayer Network or make your own Network. Our website actually has its own Multiplayer Network:

The Official [PST] PlayStationTrophies.org Multiplayer Network

Joining our Network will unlock the Free Association trophy for you. Afterward, change your loadout for the first time for either Pilot or Titan, and then find any Game Mode so you can get your first win in a Multiplayer Match. Do all three of these things and you're done with Multiplayer.

Completing Multiplayer will unlock the following trophies:

Free Association
Lock and Load
So It Begins...


Step 4: Place in the top 3 on the Gauntlet scoreboard

This step is optional, and if you haven't obtained the ...Becomes the Master trophy. Now is to time to do so, start practicing the Gauntlet, search for videos of people who have obtained the trophy. You might learn something from watching other people and read through threads where others shared their own experiences such as this one:

"...Becomes the Master" - In-Depth Guide (Easiest Method)

Last of all, keep practicing. Spend about 1-6 hours a day practicing if you have to. You won't get this trophy without at least putting some time and effort into it. It sucks and it's not easy, but do not give up! Keep at it and it will eventually happen for you. For any tips or suggestions, please refer to the Trophy Guide Section.

This step will ultimately unlock the following trophies:

The Student...
...Becomes the Master
Welcome to the 6-4

[PST Would Like To Thank Blaze Naruto Shippuden for this Roadmap]

Titanfall 2 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

51 trophies ( 40  21  )

  • Earned all trophies

    Collect all other trophies to unlock this trophy. Congratulations!

  • Beat Pilot Anderson's Gauntlet ghost recorder time

    Please see ...Becomes the Master for more information.

  • Place in the top 3 on the Gauntlet scoreboard

    Mission Select: The Pilot's Gauntlet - Gauntlet Practice Only

    This trophy is without a doubt the hardest trophy in the entire game. It's so hard and skills dependent that most players will save this trophy for last. You're required to place in the top 3 on the Gauntlet scoreboard. The Gauntlet is Captain Lastimosa's training simulation where you can practice running the Pilot Gauntlet to improve your skills in the following two categories:

    1. Mobility Skills
      • Average Speed
      • Max Speed
      • High Speed Time
    2. Combat Skills
      • High Speed Kills


    Speed in this game is measured by kph (kilometers per hour) and it's the key to keeping your mobility speed up. You're going to have to take everything that you've learned as you better bring your 'A' game to achieve a Gauntlet scoreboard less than 33.65 seconds. Achieving this top score will also unlock the The Student... trophy; however, The Student trophy is child's play and shouldn't really be your main concern. Just focus on topping the top 3 Pilots on the scoreboard.

    First of all, you're going to need to learn how to complete the Gauntlet by wallrunning nearly the entire time. Sliding only when necessary and jumping from wall to wall to gain more speed. Memorize the Gauntlet's course so you know where and when to jump as timing your jumps is very crucial. With that in mind, you have to eliminate 15 enemies while you're running through the Gauntlet. This means you will need to memorize exactly where the enemies are positioned at. This is easy to do because they do not move and are always in the same exact locations. The downside to eliminating these 15 enemies is the fact that you cannot miss any one of them! Missing enemies will result in a time penalty of +0:02.00 seconds. Having 2 seconds added on to your time is something that you do not want to happen and it would suck very badly if you managed the top 3 scoreboard with a time of about 33.60 seconds, only to have the time penalty screw you over by making your score 35.60+ seconds.

    Last of all, is Weapon Loadouts. I'm just going to keep this as simple as possible, and remember there is no right or correct way to obtain this trophy as it requires a lot of practice:

    Basic Loadout - Nearly everybody uses this!

    • EVA-8 Auto - Fully automatic shotgun
    • Arc Grenades - Lethal "Flashbang"/"Stun" Grenade that can actually damage enemies
    • (The 3rd weapon can be anything, you won't be using it but most people keep the default pistol.)


    The Basic Loadout is what you use if you're planning on using the Arc Grenades to get 9 kills while you using only the shotgun for the remaining 6 targets. Things to note about this loadout is that the first Arc Grenade must be used on the first 3 enemies, then the 1 enemy on the left of the slide, the 2 enemies to the right of the wall that you need jump and wallrun on and finally the final 3 enemies that are grouped together at the start of the hallway. Your shotgun comes with 8 rounds in a clip and you only need to shoot 6 enemies without reloading. You don't want to spray and pray, but you do have two extra shots if you do happen to miss a shot. Keep practicing this loadout and you should be getting better the more you practice with it.

    Moderate Loadout - This loadout is for those who want explosive splash damage.

    • EPG - Single fire, direct energy propelled launcher
    • EVA-8 Auto - Fully automatic shotgun
    • Arc Grenades - Lethal "Flashbang"/"Stun" Grenade that can actually damage enemies


    This loadout is more for high-powered explosive damage. Read the Basic Loadout for the 9 enemies that you need to Arc Grenade. You're going to be using the EPG mainly for the enemies that are in the hallway. The EPG has 5 rounds that act like an RPG. Shot near the enemies' feet or wall near them and they will get eliminated instantly! When you make it out of the hallway, press to switch to the EVA-8 Auto fully automatic shotgun. Use the shotgun to kill the final two enemies. This loadout might take you more time to master than the basic loadout.

    Advanced Loadout - This is for highly skilled players with great speed and accuracy!

    • R-201 - Full-auto and high accuracy.
    • EVA-8 Auto - Fully automatic shotgun
    • Arc Grenades - Lethal "Flashbang"/"Stun" Grenade that can actually damage enemies


    This loadout is very skilled dependent due to the precise accuracy that you're going to need. It's possible to complete the complete the Gauntlet with only the use of the R-201. In order to do that, you're going to have to learn to burst fire while your wallrunning, jumping, and sliding without ever missing a single shot. That is a very difficult task to master and one that I don't even bother you trying. The shotgun is only there if you missed your burst shots. You still need to Arc Grenade targets but if you're skilled, then you should only need to Arc Grenade 6 targets instead of 9. Everything else you need to shoot while maintaining your speed.

    Below are a couple of tips and suggestions:

    1. Increase your speed by chaining together wallruns, double jumps, slides, and other mobility moves.
    2. Stay on the wall panels as they can keep your speed up.
    3. You need wallrun effectively on curved surfaces.
    4. You cannot wallrun for long, so jump to another wall to keep your speed going.
    5. Time your wallruns and double jumps carefully for maximum speed.
    6. Try sliding off the edges of platforms to gain more speed.
    7. At the start of the Gauntlet, wallrun on the left wall in order to gain speed momentum before actually entering the Gauntlet Practice course.
    8. Try to maintain 30-40+ khp as much as you can. The maximum kph is 50 which is the top speed you can achieve.
    9. Carefully throw your grenades to eliminate multiple targets.
    10. "Cook" Arc Grenades before throwing them can cause them to detonate at just the right time, but if they detonate in mid-air. They will not eliminate your targets.
    11. Eliminate your targets without stopping or causing yourself to get hurt by your own thrown Arc Grenade.
    12. Sometimes switching to another weapon is faster than reloading.
    13. Try different loadouts to optimize your run and scoreboard times, by switching between weapons that are effective at different ranges.
    14. Memorize the entire course from when to wallrun, double jump, slide, Arc Grenade and shoot.
    15. Try watching different videos of other players who have gotten the trophy. You could learn something from them or adjust your methods.
    16. Look at the areas you're wasting a lot of time in. Usually, it's the first part of the Gauntlet, the hallway, or entering the final room.
    17. If your slide underneath the slide-door beyond 10+ seconds, you might want to restart and past the slide-door under 10.00 seconds.
    18. Try to keep up with the Ghost as this Ghost is one of the top 3 Pilots that you are trying to beat. If the Ghost is way ahead of you, it's best to restart.
    19. Double jump or slide into the finishing goal when you're in range to finish as this can save time.
    20. Last of all, keep practicing. Spend about 1-6 hours a day practicing if you have to. You won't get this trophy without at least putting some time and effort into it. It sucks and it's not easy, but do not give up! Keep at it and it will eventually happen for you.


    For a in-depth breakdown with commentary, please read this thread: "...Becomes the Master" - In-Depth Guide (Easiest Method)

  • Kill a Caged Prowler in the Wildlife Research Labs

    Mission Select: Cause and Effect - Chapter 2

    This trophy can only be done during Mission 5: Cause and Effect - Chapter 2. You'll need to kill a Caged Prowler in the Wildlife Research Labs. A Prowler is a hostile dinosaur-like creature that you can encounter in the game. In the Wildlife Research Labs they are all dead, but at the start of Chapter 2 of Mission 5: Cause and Effect. You gain a new ability called Time Travel [], which you gain from taking Anderson's wrist-mounted device at the very start of Chapter 2.

    Use the Time Travel abilities to bypass the fire and in the next room, you'll be inside the Wildlife Research Labs. With your Time Travel abilities, you'll see the Prowlers alive in a cage. Press to return back to the Present Time and their cage is destroyed and the Prowler's corpse can be seen. Enter the destroyed cage and Time Travel back to the past [] and you're now inside the cage with the alive Prowler. Kill the Prowler while you're inside the cage with it and the trophy will unlock.

    If you missed this trophy, Mission Select Cause and Effect - Chapter 2 and you'll be at the very start of the mission where you can attempt this trophy instead of having to replay the entire mission.

  • Destroy a Titan with your Burst Core in the Campaign

    Titan Loadout: Expedition

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Burst Core Ability, which can only be done with the Expedition Loadout. Expedition Loadout is the default loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Expedition. Save it for an enemy Titan who has low health and then press the button to activate Burst Core which will cause you to automatically fire a stream of amped bullets.

  • Destroy a Titan with your Flight Core in the Campaign

    Titan Loadout: Brute or Northstar

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Fight Core Ability, which can only be done with the Brute or Northstar Loadout. Brute Loadout is the fourth loadout while Northstar is the seventh loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Brute or Northstar. Save it for an enemy Titan who has low health and then press the button to activate Flight Core which will allow you to hover, unleashing rockets at targets below.

  • Destroy a Titan with your Salvo Core in the Campaign

    Titan Loadout: Tone

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Salvo Core Ability, which can only be done with the Tone Loadout. Tone Loadout is the second loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Tone. Save it for an enemy Titan who has low health and then press the button to activate Salvo Core which will fire a barrage of guided missiles that follow wherever you aimed with your Tone.

  • Destroy a Titan with your Sword Core in the Campaign

    Titan Loadout: Ronin

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Sword Core Ability, which can only be done with the Ronin Loadout. Ronin Loadout is the sixth loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Ronin. Save it for an enemy Titan who has low health and then press the button to activate Sword Core which will electrifies his melee and broadsword abilities, and gives access to new sword attacks and improved sword block.

  • Destroy a Titan with your Laser Core in the Campaign

    Titan Loadout: Ion

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Laser Core Ability, which can only be done with the Ion Loadout. Ion Loadout is the fifth loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Ion. Save it for an enemy Titan who has low health and then press the button to activate Laser Core which will fire an oversize laser chest cannon.

  • Destroy a Titan with your Smart Core in the Campaign

    Titan Loadout: Legion

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Smart Core Ability, which can only be done with the Legion Loadout. Legion Loadout is the eighth and final loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Legion. Save it for an enemy Titan who has low health and then press the button to activate Smart Core which will automatically smart lock-on to all targets with infinite ammo.

  • Destroy a Titan with your Flame Core in the Campaign

    Titan Loadout: Scorch

    This trophy requires you to destroy a Titan (standard Titans or Boss Titans) with your Flame Core Ability, which can only be done with the Scorch Loadout. Scorch Loadout is the third loadout for BT-7274. You can change Titan Loadouts by pressing the button while inside your Titan. See Jack of All Trades for more information about Titan Loadouts.

    In order to unlock the trophy, reach 100% Titan Core while using the Scorch. Save it for an enemy Titan who has low health and then press the button to activate Flame Core which will create a giant thermite shockwave o fire that engulfs targets along its path.

  • Destroy a Mercenary Titan with a melee execution in the Campaign

    Mission Select: Into The Abyss - Chapter 3

    This trophy can only be done as a Titan where you need to destroy a Mercenary Titan with a melee execution. Mercenary Titans are the Boss Fight Titans, so the standard Titans that you encounter in the Campaign mode don't count towards this trophy. A melee execution is when you press against a Mercenary Titan when they're at their lowest Health. You will perform a short animation as you do the melee execution. The first opportunity to perform a melee execution is during the Ash Boss Fight in Mission 4: Into The Abyss - Chapter 3. Once Ash's Health is critically low (about 3 Health Bars), get close to her and press to melee and you'll automatically perform a melee execution.

    You can perform melee executions only against these Mercenary Titans:

    1. Ash - Mission 4: Into The Abyss - Chapter 3
    2. Richter - Mission 6: The Beacon - Chapter 3
    3. Slone - Mission 9: The Fold Weapon


    These are the Mercenary Titans that you cannot perform a melee execution against:

    1. Kane - Mission 2: Blood and Rust (He explodes once defeated)
    2. Viper - Mission 8: The Ark (He is flying the entire time)

  • Destroy 3 enemy Titans with 1 Core ability in the Campaign

    Mission Select: Into The Abyss - Chapter 1

    This trophy can only be done as a Titan where you need to destroy 3 enemy Titans with 1 Core Ability. Make sure to save your Titan Core Ability when you're attempting this trophy. There are really about two recommended places you can attempt this trophy on. The first is Mission 4: Into The Abyss - Chapter 1. The second is Mission 9: The Fold Weapon. Out of the 8 Titan Loadouts, I only recommend that you use either of these two:

    1. Expedition - Burst Core
    2. Legion - Smart Core


    Mission 4: Into The Abyss - Chapter 1: Expedition Titan Loadout (Burst Core)

    After finding and collecting the Scorch Titan Loadout, you will fight IMC Grunts and Titans. Near the end of this section, there will be a large gate that opens up with 3 Titans coming out at once (2 Brutes Titans and 1 Tone Titan). Switch to the Expedition Titan Loadout if you're not using it already and then damage all three Titans with your gunfire []. You want their Health Bars very low and as they get lower, make sure to burst fire at them with steady taps of the button. Once you're confident that they're all low enough and you have their positions in your field of view, press the button and quickly kill all 3 enemy Titans with the Burst Core Ability, which should automatically damage them if you're aiming at the enemy Titans. If done correctly, the trophy will unlock shortly after the 3rd Titan was destroyed.

    Here are some tips:

    • Do this Easy Difficulty to have no issues and take less damage from enemies.
    • Save your Titan Core when it's at 100%. Titan Core only charges whenever you damage enemy Titans.
    • Use either Expedition or Legion Titan Loadouts as they have the best recommended Titan Core for this trophy's requirement.
    • Damage and weaken all 3 Titans before using your Titan Core to ensure that you have higher success with destroying all 3 Titans with the Core Ability.
    • Remember that the Titan Core Abilities don’t stay active for long; be quick with killing the 3 Titans once activated.
    • If you failed to destroy all 3 Titans with one Core, press and select "Load Last Checkpoint".
    • Mission 9: The Fold Weapon as a lot of enemy Titans for to fight. If you wish, you can attempt the trophy during that mission using the Legion Titan Loadout.

  • Kill 25 infantry in 2 seconds as a Titan in the Campaign

    Mission Select: The Fold Weapon

    This trophy can only be done as a Titan where you need to kill 25 enemies in 2 seconds. There are only two Titan Loadouts that can do this trophy very easily. They are the Scorch (Flame Core) and Legion (Smart Core) Titan Loadouts and you want to save the Titan Core Ability. During Mission 9: The Fold Weapon, you will get a new Titan Loadout with your new BT. The main mission Objective will be "Storm the Fold Weapon's injection facility" Fight your way to this facility by killing any enemy Titans and IMC Grunts in your way.

    When you enter the facility, there will be a tunnel that you need to enter. Inside this small tunnel will be about 32 enemies running away and shooting at you. Do not kill them! Instead, wait for them to group up near the doorway and press to use either the Flame Core or Smart Core Abilities. The Flame Core will engulf nearly all the enemies in its path in a shockwave of fire and the Smart Core will automatically smart lock-on to all targets with infinite ammo. If you've done it correctly and got the 25 enemy kills in 2 seconds, the trophy will unlock. If you failed, press and select "Load Last Checkpoint" to retry the trophy again.

  • Destroy an enemy Titan as a Pilot in the Campaign

    Mission Select: Blood and Rust

    This trophy can only be done as a Pilot and you'll need to destroy an enemy Titan. This can be done virtually anywhere as long as there is enemy Titans for you to destroy. The first opportunity to obtain this trophy is during Mission 3: Blood and Rust, where you need to keep Lt. Shaver and Lt. Freeborn alive. This is at the very start of the mission and you will, of course, encounter enemy Titans.

    Before engaging the enemy Titan in battle, disembark from BT by holding , and simply jump on top of the enemy Titan with . You will do an animation where you remove the enemy Titan's Battery. This is what you call rodeoing an enemy Titan, which will unlock the Cowboy Up trophy for doing so. Do this rodeo about 1-2 more times and eventually the final animations will be of you throwing a live grenade into the enemy Titan's Battery slot. Destroying the enemy Titan and unlock the trophy for doing so.

  • Shoot and kill 3 enemies in a row while wallrunning as a Pilot in the Campaign

    Mission Select: The Fold Weapon

    This trophy can only be done as a Pilot where you need to shoot and kill 3 enemies in a row while you're either sliding or wallrunning. The best place to do both of these trophies is at the very start of Mission 9: The Fold Weapon. When BT is destroyed, he will give you his SERE Kit. Inside the kit is a Smart Pistol that locks onto nearby targets for guaranteed hits. This means that it has Auto-Aim Functionality and Infinite Ammo. The Smart Pistol is also capable of killing IMC Grunts with one hit kills and it never misses due to the 100% guaranteed accuracy.

    During Mission 9: The Fold Weapon, open the closed door by hacking the nearby console. In the next area, there will be a group of IMC Grunts running away. This is your 1st opportunity to obtain either the sliding or wallrunning trophies.

    • Sliding:
      • To slide, you must sprint using the or have Auto-Sprint enabled. When you gained enough momentum, press to perform a slide and use to shoot at the IMC Grunts with your Smart Pistol. If you've auto killed 3 enemies in a row while sliding, then the Power Slide trophy will unlock.
    • Wallrunning:
      • To wallrun, you must sprint using the or have Auto-Sprint enabled and press to jump onto any wall. You will be wallrunning in the direction that you're currently facing. While you're still wallrunning and without falling off the wall, press to shoot at the IMC Grunts with your Smart Pistol. If you've auto killed 3 enemies in a row while wallrunning, then the I know Kung Fu trophy will unlock.


    Here are some tips:

    1. If you're struggling to obtain this trophy on higher difficulties, switch the difficulty to Easy.
    2. If you're going to fail or die while you're attempting the trophy, press and select "Load Last Checkpoint".

  • Shoot and kill 3 enemies in a row while sliding as a Pilot in the Campaign

    Mission Select: The Fold Weapon

    See I know Kung Fu for more information.

  • Rodeo an enemy Titan in the Campaign

    See You can be my Wingman anytime for more information.

  • Perform a melee takedown while cloaked in the Campaign

    Mission Select: BT-7274

    This trophy can only be done as a Pilot where you need to perform a melee takedown while cloaked. The cloak is a Pilot Tactical Ability that allows you to become invisible for a short period of time. It's first made available to you during Mission 2: BT-7274. A takedown is really an execution by performing a melee attack when behind an enemy. These executions will always play a short animation. It should be noted that that normal melee attacks will not count as an execution due to them being standard melee attacks.

    To perform an execution press to use the cloaked tactical ability, stealth up behind an enemy with his back facing you and then [Hold] to execute the enemy. You'll know when you're close enough to perform the execution when an on-screen message prompts you to do so.

    This trophy can be done virtually anywhere that allows you to sneak up behind a few enemies or who are alone. The best place and first opportunity are during Mission 2: BT-7274 when you need to find the first battery. The first group of enemies that you'll encounter near a cliff will eventually turn their backs on you, as they aren't aware of your presence.

  • Acquire 6 or more friendly Stalkers at the same time in the Campaign

    Mission Select: The Beacon - Chapter 3

    For this trophy, you need to acquire 6 or more friendly Stalkers at the same time, which can only be done near the end of Mission 6: The Beacon. Once you have the Objective for "Get a working module from the dish." You will get a message from BT telling you to check your HUD. Then you will automatically intercept an enemy transmission with Richter saying he has other plans for the Titan. When you get this message, you'll be in an area with a lot of robots working in a circular area. Jump down and search for Stalker Stations with a green panel on the walls above their station pods. Press to equipped your Arc Tool and use the Arc Tool with to activate these Stalker Stations. You will get 2 Stalkers for each green panel that you shoot with the Arc Tool. They will be friendly and kill any enemies that are hostile towards you. Do this to 2 more Stalker Stations with green panels and the trophy will unlock.

  • Complete the Campaign on Regular

    (Difficulty)

    See Legendary Pilot for more information.

  • Complete the Campaign on Hard

    (Difficulty)

    See Legendary Pilot for more information.

  • Complete the Campaign on Master

    (Difficulty)

    This trophy is for completing the Campaign on Master Difficulty. Completing the Campaign on Master Difficulty will also unlock the trophies for completing the game on Regular and Hard Difficulties due to them stacking. In Master Difficulty, death comes swiftly and without mercy. Master Difficulty is available at the start of the Campaign, but you must press during the first cutscene of the game to bring up the Paused Menu. On the Paused Menu, scroll down to "SETTINGS", "Change Difficulty", and select "Master". This will allow you to play Master Difficulty from start to finish without changing the difficulty setting. It should also be noted, that after completing Mission 1: The Pilot's Gauntlet, the game will automatically suggest a difficulty setting for you. You can refuse the setting it offers as you're not forced to accept it. Additionally, the first Mission doesn't have any difficulty settings attached to it and is not needed for this trophy's unlocking.

    On the Mission Select Screen, you will see an icon near the bottom right corner of the screen: . This is the "Master Completed Difficulty Icon" and you want to see this icon on all missions. Your screen will end up looking like this once you completed the Campaign on Master Difficulty:

    While playing Master as a Pilot:

    Try to not kill every single enemy that you encounter. Most of the game can actually be skipped if you use your Cloak Ability [] to turn invisible and parkour your way past enemies. Doing this and reaching checkpoints will make you beat Master Difficulty with the greatest of ease. There will be a few hard sections and sometimes you do have to sit back and kill all the enemies. For the weapons, try using only Assault Rifles, Light Machine Guns, 3 round burst weapons. Those weapons are mainly the ones most people would use. You could use the shotgun as well, but you don't want to get too close to enemies as one melee hit will automatically kill you instantly. If you're under too much gunfire and need to recover some Health, hide behind cover while crouched [] and Cloaked. Enemies usually always lose sight of you when you do this trick, except for Stalker Robots.

    Quick Pilot Master Difficulty Tips:

    1. Use (Cloak Ability) to disappear when you’re in trouble, escape dangerous situations.
    2. Firing a weapon ends Cloak immediately, revealing your position to hostiles.
    3. Wallrunning boosts Pilot speed, making you harder to get hit.
    4. Shooting a Stalker in the back makes it overload and explode.
    5. Slide helps you get to cover quickly.
    6. Reaching checkpoints while being Cloaked is much faster than killing all enemies.
    7. Hiding while Cloaked makes enemy pilots lose track of your location and position.
    8. Aim for enemies' heads to quickly kill them as body shots will stun them temporarily before they die.
    9. Don't rely on melee combat as it will result in instant death 90% of the time unless you melee one enemy. Don't try to melee Stalkers, though.


    While playing Master as a Titan:

    Try to use mainly the Tone Titan Loadout as your main Titan, until you gained access to the Legion Titan Loadout. While using the Tone Titan, press to use the Practical Wall which will put up a force field that will block all incoming damage in front of you. Enemies cannot shoot through this force field, but you can which makes it the best choice to use. The Tone Titan also has Tracking Rockets [] which can fully lock onto enemy targets. When your shield is gone and needs to cooldown, simply hide behind some pillars, walls, or buildings until your Practical Wall is recharged. Rinse and repeat this process throughout most of the Campaign while using your Titan. As for Batteries, this is your Titan’s Health. You want to try and pick them up only when needed. Titan Health doesn't regenerate over time like a Pilot's Health Bar does and Titan Batteries are limited. They can drop from defeated enemy Titans, but once you walked over the Battery. It will be gone forever until you found a new Battery. If you need help with boss fights, please read the trophy descriptions for more details on how to defeat the bosses. All 5 boss fight trophies are all written with Master Difficulty methods.

    Quick Titan Master Difficulty Tips:

    1. Use the Tone Titan Loadout for the Practical Wall method.
    2. When fighting enemy Titans, aim for the cockpit of the Pilot as it's the weak spot of Titans.
    3. Save Titan Batteries and only pick them up when you're in desperate need of Health.
    4. Save your two Dashes and only use them to avoid taking damage, to get to cover much faster or dashing towards Battery Health.
    5. Titans have the ability to Crouch [] just like Pilots, use this while hiding behind cover to avoid taking damage from the upper body.
    6. Stay behind cover and wait for your Titan Abilities to cooldown.
    7. Save your Titan Core for enemy Titans that need to quickly be destroyed or against bosses who's shields have been taken down.
    8. If possible, perform a melee execution against some of the Titan Bosses that you face (Ash, Richter, and Slone).
    9. You can change Titan Loadouts by pressing the button while inside your Titan.


    Changing Difficulty Method to trick the game into thinking that you're playing on Master Difficulty:

    Additionally, there is an easier way to complete Master Difficulty and that is by doing the changing difficulty method, which hasn't been patched. You do this by starting the Mission on Master and when you die and the screen turns gray; press and change the difficulty to easy. You then need to wait for the game to reload even if it says press to respawn on the screen. When the game finishes loading, you will be on Easy Difficulty for the remainder of the current Mission, but the game thinks you're still playing on Master Difficulty and will get credit for completing the Mission on Master instead of Easy. After completing the Mission, return back to the main menu and select Mission Select. You will see that you've completed that Mission on Master Difficulty because you'll have this icon right next to it: . It should be noted that some Missions are split into three different parts. So you might have to replay those Missions over again if you're using this changing difficulty method.

    Furthermore, you can start the next Mission on Master Difficulty and repeat the process again to play the Mission on Easy Difficulty; however, it should be noted that if you died while playing on Easy doing this method. You need to press when the screen turns gray and change the difficulty to Master. Wait for the game to reload even if it says press to respawn on the screen. When the game finishes loading, you will be on Master Difficulty for the remainder of the current Mission. This basically prevents the game from recognizing that you're playing on Easy Difficulty and if you fail to do this when you finished the Mission you would only get the credit for completing the Mission/Chapter on Easy Difficulty instead of Master. If you died again on Master, simply repeat the previous steps again of going into to change it back into Easy.

  • Collect all of BT's loadouts in the Campaign

    This trophy is for collecting all of BT-7274's Titan Loadouts that can only be found in the Campaign. This trophy is somewhat like a story-progression collectible, but it's not really a collectible trophy neither is it story related. You can still miss collecting these while you're playing through the campaign. There is a total of 8 Titan Loadouts for BT, and they can be found by playing through the campaign's main mission in sequential order. When you find new Titan Loadouts, they will literally be out in plain sight right in front of the main story related path that you would normally take to continue with the campaign's storyline.

    You must be embarked with BT in order to pick up new Titan Loadouts. You cannot pick up new Titan Loadouts while you're disembarked playing as a Pilot. The new Titan Loadouts looks like a new Titan Gun, they will also be highlighted in a royal blue colored outline with an arrow and words saying, "New Titan Loadout". When you see this message, simply walk over the New Titan Loadout while inside BT's cockpit and you'll automatically pick it up. You can change Titan Loadouts by pressing the button while inside your Titan.

    Below is a listing of all 8 Titan Loadouts that can be found in the Campaign:

    1. Expedition:
      • This is your starting Titan Loadout by default and you'll have it automatically when you restored BT's power back to 100% during Mission 2: BT-7274.
    2. Tone:
      • This Titan Loadout can be found at the very start of Mission 3: Blood and Rust. After the first area of enemies where you needed to kept both Lt. Shaver and Lt. Freeborn alive. Enter the IMC facility and the Ton Titan Loadout will be lying on the ground in the sewers. Be sure to walk over it so you can pick it up.
    3. Scorch:
      • This Titan Loadout is at the very start of Mission 4: Into the Abyss - Chapter 1. BT suggests taking a shortcut, along the way pick up the Scorch Titan Loadout, which is in front of the cave containing a large IMC facility.
    4. Brute:
      • This Titan Loadout is also near the start of Mission 4: Into the Abyss - Chapter 1. Shortly after picking up the Scorch Titan Loadout, make your way through the IMC facility and kill all Grunts and Titans in your way. You will come across the Brute Titan Loadout inside the cargo area.
    5. Ion:
      • This Titan Loadout is near the end of Mission 5: Effect and Cause - Chapter 3, where you need to fight two Legion Titans before you can extend the bridge to the Fold Weapon Prototype. After killing all enemies, enter the building where the Object waypoint is leading, but be sure to pick up the Ion Titan Loadout that is on the walls hanging on a rack. Some people might miss this one as it's not in plain sight unlike the other Titan Loadouts, but you will usually see it on your way back from hacking the bridge console. Additionally, it should be noted that you must press to Time Travel back to the past or you will not be able to see this New Titan Loadout!
    6. Ronin:
      • This Titan Loadout is at the very start of Mission 6: The Beacon - Chapter 1. Make your way to the Beacon and you will soon encounter a deadly poisonous fog, embark with BT so you're safe inside the cockpit. Then walk over to the new Ronin Titan Loadout that you see next to the destroy Titan in the poisonous fog.
    7. Northstar:
      • This Titan Loadout is found during Mission 7: Trial by Fire. After going up the elevator with Commander Sarah Briggs, you'll see the Northstar Titan Loadout right in front of you.
    8. Legion:
      • This is your final Titan Loadout by default and you'll have it automatically when you called in a new BT during Mission 9: The Fold Weapon.


    What if you missed some Titan Loadouts?

    If you happen to miss any Titan Loadouts while playing through the story. There is a way to go back and collect the Titan Loadout that you've missed. Simply replay the Mission(s) that has the Titan Loadout you're currently missing, then select the last mission that you're currently playing or unlocked such as Mission 9: The Fold Weapon. Make it to the part where you call in your new BT Titan for the Legion Titan Loadout, you should now have all 8 Titan Loadouts and the trophy will unlock.

  • Find 10 Collectibles

    (Collectible)

    Please see Every Nook and Cranny for more information.

  • Find 25 Collectibles

    (Collectible)

    Please see Every Nook and Cranny for more information.

  • Find All Collectibles

    This is a collectible trophy for collecting all 46 Pilot Helmets that can be found in the Campaign. Pilot Helmets are the floating helmets that have a blue colored aura around them and you can collect these Pilot Helmets only while you're playing as a Pilot. This means that Pilot Helmets cannot be collecting while you're playing as a Titan.

    In order to collect these Pilot Helmets, you will need to walk, double jump, crouch, or even wallrun over them. Simply making contact with the Pilot Helmet at least once will cause you to collect it. Once a Pilot Helmet has been collected, it is saved immediately and you will never have to collect that Pilot Helmet again even if you're replaying the mission or died while collecting the collectible. This also means if you happen to miss any Pilot Helmets and want to go back for cleanup purposes, you can do so and once you collected the Pilot Helmet that you missed, press , scroll down to "SETTINGS", select "Quit", and "Yes: Return to Main Menu."

    On the Mission Select Screen, you will see an icon near the bottom right corner of the screen: . This is the "Collectibles Found Icon" and you want to see this icon completed on all missions. Your screen will end up looking like this once you found and collected all Pilot Helmets in the Campaign:

    Additionally, it should be noted that some Missions have Chapters which are the following:

    • Mission 4: Into the Abyss
    • Mission 5: Effect and Cause
    • Mission 6: The Beacon


    If you select any of the above Missions, they will show you a category of Chapters and which ones have Pilot Helmets such as this example:

    • If you would like to follow a Text and Picture Collectible Guide, please use this thread: Titanfall 2 ~ Pilot Helmet Locations
    • If you want to follow a video guide instead and with commentary on how to collectible each Pilot Helmet, please use this Collectible Video Guide:

  • Win a multiplayer match

    (Online)

    For this trophy, you need to win a Multiplayer match. This can be done in any Game Mode as long as you win the game. You're not required to play the entire match either as a late join can still unlock the trophy for you if your team manages to win. I highly recommend that you play Team Based Game Modes rather than Free For All.

    To Find a Game Mode, select "Find Game" under "PLAY" in the main Multiplayer menu:

    1. Amped Hardpoint:
      • Capture and hold Hardpoints to earn points over time. Amped Hardpoints earn double points.
      • Players: 6v6
      • Time Limit: 10 minutes
    2. Bounty Hunt:
      • Earn more points than the enemy team by killing enemies for Money and cashing in any earned Money by 'Banking' your bonus at designated locations.
      • Players: 5v5
      • Time Limit: 10 minutes
    3. Capture The Flag:
      • Steal the Enemy Flag and return it to your base.
      • Players: 5v5
      • Time Limit: 12 minutes
    4. Last Titan Standing:
      • Destroy all enemy Titans. This is an elimination mode, played over multiple rounds. All players start in Titans and there are no respawns. The winner is the first to 3 rounds won.
      • Players: 5v5
      • Time Limit: 3 minutes per round
    5. Pilots Vs. Pilots:
      • Kill enemy pilots. Titanfalls not permitted (No Titans).
      • Players: 8v8
      • Time Limit: 10 minutes
    6. Attrition:
      • Kill all enemy grunts, Pilots, and Titans to earn points. Grunts earn you the least amount of points while taking down an enemy Titan rewards the most. First Team to reach the limit wins.
      • Players: 6v6
      • Time Limit: 10 minutes
    7. Free For All:
      • Every player for themselves, fight other Pilots and reach the kill limit before anyone else.
      • Players: 1v11
      • Time Limit: 10 minutes
    8. Coliseum:
      • One on one combat with enhanced mobility inside a cage, kill your opponent to win the round. Best 3 out of 5 rounds win an Advocate Gift reward. No Titans and no respawns; however, this Game Mode requires a Coliseum ticket or paid entry fee.
      • Players: 1v1
      • Time Limit: 2.5 minutes
    9. Angel City 24/7:
      • All Angel City, all the time. Includes the following Game Modes:
        1. Bounty Hunt
        2. Attrition
        3. Amped Hardpoint
    10. Mixtape:
      • Varying player counts and including a variety of maps on these Game Modes:
        1. Bounty Hunt
        2. Attrition
        3. Last Titan Standing
        4. Amped Hardpoint
        5. Pilots vs. Pilots
        6. Capture the Flag

    If you have trouble doing this legit, then start a private game of Capture the Flag and the trophy will pop at the end of the match. You can either play with a friend or by yourself but the trophy will pop regardless.

  • Customize a multiplayer loadout

    (Online)

    This trophy is for customizing a Multiplayer Loadout which can be done by selecting "CUSTOMIZE" in the main Multiplayer menu. You can customize either the following and the trophy will unlock as soon as you make a change to one of the default loadouts:

    • Pilot
    • Titan


    For Pilot, you can edit any of the following categories:

    1. Tactical
    2. Ordnance
    3. Primary
    4. Secondary
    5. Kit 1
    6. Kit 2


    For Titan, you can edit any of the following categories:

    1. Titan Kit
    2. [Titan Name] Kit
    3. Titanfall Kit


    It should be noted that Visual Customization will not unlock this trophy. This includes the following:

    • Pilot Body Camo
    • Pilot Weapon Camo
    • Pilot Gender
    • Titan Camo
    • Titan Nose Art
    • Titan Weapon Camo
  • Join a multiplayer network

    (Online)

    For this trophy, you need to join a Multiplayer Network. A Network is your own base when you go into Multiplayer, and between matches. You can also use this to chat with other members of the Network, join matches with them, and keep up to date on what's happening. You can be a member in many Networks at once. Networks can effectively support any number of players as there are no membership limits.

    In order to find and join other Networks, you must browse for the new Networks to join by selecting the "Browse" option under "NETWORKS" in the main Multiplayer menu. You can optionally filter results by Network Name, Clan Tag, membership count, and other criteria. Feel free to join our own site's Multiplayer Network: The Official [PST] PlayStationTrophies.org Multiplayer Network. Joining our Network will unlock the trophy for you.

    To join [PST] PlayStationTrophies.org Multiplayer Network enter the following:

    • In the "Network Name", type in "PlayStationTrophies"
    • In the "Clan Tag", type in "PST"
    • Select "Browse Networks"
    • Highlight "[PST] PlayStationTrophies.org"
    • Press and select "Yes" to join "PlayStationTrophies.org"


    Additionally, if you wish to create your own Network to unlock the trophy, then you can do so, by selecting the "Create" option under the "My Networks" section of the "NETWORKS" screen. You must then choose a Network Name, a Clan Tag, fill out some options, and the Network is yours.

    Joined a Network and the trophy didn't unlock?

    If you joined a Network and your trophy still hasn't unlocked for doing so. You need to select "My Networks", "Set Active", choose which Network you want to become active, and then select "Yes" to active it as the active network. Your trophy will unlock when you do so.

 

Secret trophies

  • Completed training

    Story related, cannot be missed.

    Cooper's Logbook:

    The 9th Militia Fleet is en route to attack an IMC-controlled planet called Typhon. Zero civilian presence - I only know that it houses an "IMC military research facility". Aboard the James MacAllan, my Pilot training continues with Captain Lastimosa, a master level Pilot. I'm not sure why he chose me to be my mentor, but this is an opportunity I'd be crazy to pass up.

    Pilot Helmets 1

    Objectives:

    1. Continue your Pilot training in Captain Lastimosa's simulation.
      This is basic training such as maneuver training for jumping, sprinting, wallrunning, crouching, sliding and double jumping. When you arrive at the firing range, choose any weapons to use. He will then instruct you to reload your weapon, aim down the sight of your weapon, and then damage all targets in the firing range to continue. You have the option to stay and continue practicing or move on.
    2. Run the Pilot's Gauntlet Achieve a time of 02:00 minutes or less to move on.
      At the Pilot's Gauntlet course, you will need to combine everything that you've learned to pass the Gauntlet. You're required to complete this course in less than 2 minutes. There are enemy targets that you must destroy as not destroying them will result in a time penalty where time is added onto your recorder time.
    3. Practice running the Pilot's Gauntlet, then regroup with Captain Lastimosa.
      You have the option to stay and continue practicing the course for a faster time (...Becomes the Master trophy) or move on.
    4. Call in your first Titan.
      To call in a Titan, look in any direction, then press . The Titan that you will call results in crashing the simulation before it even has a chance to hit the ground. As you prepare for battle against the Frontier Militia, the trophy ill unlock.
  • Fully Powered BT-7274

    Story related, cannot be missed.

    Cooper's Logbook:

    I always wanted to be a Pilot, but not like this. Captain Lastimosa is KIA. The James MacAllan has been shot down. What's left of the 9th Fleet is scattered in lifeboats crash landing all over Typhon. Maybe some of the capital ships escaped - I have no way of knowing for sure. This is enemy occupied territory, and the IMC will be looking for all of us.

    Pilot Helmets 2

    Objectives:

    1. Escape the crash site.
      After crash landing on the planet Typhon, you'll need to escape the crash site by traveling to the next destination zone which is 150m away. As you get closer to the destination an amazing cutscene will take place.
    2. Assist Captain Lastimosa.
      After the cutscene, run up towards the wounded Captain Lastimosa and hold to assist him. He will give you his Titan BT-7274 before he dies.
    3. Acquire a charged Titan battery.
      The Power Level for the Titan is critical and low, you must acquire a new charged Titan battery by traversing through the forest and canyon.
    4. Return to Captain Lastimosa's Titan with the battery.
      After finding the Titan battery, return back to your Titan BT-7274.
    5. Install the battery.
      Kill the enemies by your Titan and install the battery.
    6. Acquire an additional Titan battery for BT.
      The Titan is now at Two-thirds Power Level. You need to find the second battery to accelerate the rebooting process.
    7. Return to BT with the battery.
      After finding the second Titan battery, return back to your Titan BT-7274.
    8. Secure the area around BT.
      As you return with the battery, you'll need to kill enemies in the area.
    9. Install the battery.
      Install the final battery to restore Titan BT's power to full capacity (trophy unlocks here).
    10. Embark BT-7274.
      Establish the neural link (Link to Pilot) with your Titan in order to proceed.
    11. Rendezvous with Major Anderson.
      You'll learn how to operate your Titan and then battle the Titan Brute.
  • Defeated Kane

    Story related, cannot be missed.

    Cooper's Logbook:

    This Titan, BT-7274, says I'm his Acting Pilot. Whether I'm ready or not, I have to make this work -- or I'm dead. My only chance of survival is to uphold Lastimosa's original mission. That means rendezvousing with his commanding officer; Major Anderson of the Militia's Special Recon Squadron (SRS). Another 60 klicks to go.

    Pilot Helmets 6

    Objectives:

    1. Make your way to Major Anderson's rendezvous point.
      Follow the objective waypoint and you will find two friendly Titans, Lt. Shaver and Lt. Freeborn. Fight alongside these two and if you keep them both alive you'll earn the Close Shave trophy for doing so.
    2. Disembark BT and get to the control room to open the Flow Regulation Gate
      After killing to enemy titans, you'll need to disembark from BT in order to find a way into the control room where the Flow Regulation Gate is operated at. Make your way around the area and open the gate.
    3. Find a way to rejoin BT.
      Once the gate is opened, you need to find another way to get to BT as you have no choice but to split up.
    4. Assist the surviving Militia in defeating the Stalkers.
      Eventually you'll find your allies and will need to help them kill Stalker robots and Militia forces.
    5. Shut down the toxic sludge flow to rejoin Bt.
      Near the end of the mission, you need to find the control room to shut down the toxic sludge.
    6. Survive until the sludge shutdown is complete.
      Once you hit the switch, simply survive the incoming wave of enemies and bombs. You will need to last until it reaches 100%. After the battle, reunite with BT.
    7. Make your way to Major Anderson's rendezvous point.
      You're now resuming the operation; make your way to Major Anderson's rendezvous point by following the waypoint.
    8. Defeat Kane and his minion.
      Kane is the first boss fight in Titanfall 2. Defeating him will end Mission 3: Blood and Lust (trophy unlocks here).
    9. Disembark and remove Kane's helmet radio from his corpse.
      After defeating Kane, disembark from your BT and take Kane's helmet radio to intercept and hear enemy communications.

    Defeating Kane:

    To defeat Kane who pilots the Scorch Titan Loadout, it's highly recommended that you use the Tone Titan Loadout. Kane is not fighting alone as he has one minion (a Brute Titan) with him. The minion is just a standard Titan and can be defeated very easily, so killing Kane's minion first should be your top priority at the start of the battle. Once the minion is defeated, focus your attention on Kane himself and you'll notice that he has a shield. This shield must be destroyed first before Kane's Titan can take any damage. His shield will regenerate after certain about of time have passed. Whenever the shields are down, you need to keep assaulting him as much as possible such as pressing to use your Tracking Rockets. Save your Titan Core Ability (Salvo Core) whenever the shield goes down to do the maximum amount of damage with it. Always keep your distance while you're taking down his shields. If you're sustaining too much damage, try using the pillars in the room to avoid the gunfire or pressing to use the Particle Wall as a force field to block any incoming bullets.

  • Kept Lt. Shaver and Lt. Freeborn Alive

    Mission Select: Blood and Rust

    This trophy is for keeping Lt. Shaver and Lt. Freeborn alive which can only be done at the start of Mission 3: Blood and Rust. As you make your way to Major Anderson's rendezvous point, you'll encounter two friendly Titans which are Lt. Shaver and Lt. Freeborn. They'll both be fighting IMC Titans and troops as you approach an IMC facility. Fight alongside them and keep them both alive by killing all the enemies in the area. When you reach the facility and they're about still alive, the trophy will unlock.

    Here are some tips:

    • Do this Easy Difficulty to have no issues keeping them both alive.
    • Kill all enemies as fast as possible and Dash forward with to move quicker.
    • Get up close and personal against the IMC Titans; they will focus their gunfire and missiles at you rather than your allies.
    • Don't press to use the Vertex Shield unless you're playing on higher Difficulties.
    • Use the [Hold] Multi-Target Missile System as often as you can. It will automatically lock on to many targets at once. It can also locate and kill IMC troopers quickly if you use it to scan the area before firing.
    • If an IMC Titan puts up a shield, try dashing around the sides of it as their sides aren't shielded.
    • Use the Burst Core against any IMC Titan to quickly kill them with an automatic fire stream of amped bullets.
    • If either Lt. Shaver or Lt. Freeborn dies, press and select "Load Last Checkpoint" or "Restart".

  • Entered the World Foundry

    See Dust to Dust for more information.

  • Climbed the Sideways Town

    See Dust to Dust for more information.

  • Defeated the Reapers in Ash's Simulation Dome

    See Dust to Dust for more information.

  • Defeated Ash

    Story related, cannot be missed.

    Cooper's Logbook:

    My neural link with BT is improving - I managed to kill Kane, a mercenary working for the IMC. Now we're back on track towards the rendezvous point, in search of Major Anderson. We're still being hunted. But now that we've got Kane's helmet radio, we can at least eavesdrop on enemy communications.

    Pilot Helmets 4

    Objectives:

    1. Take BT's shortcut to the rendezvous point.
      BT suggests taking a shortcut, along the way pick up the third Titan Loadout, Scorch and then enter the cave containing a large IMC facility. Kill all Grunts and Titans in your way. You will also come across the fourth Titan Loadout, Brute inside the cargo area.
    2. Raise the cargo lift.
      Shortly after finding the Brute Titan Loadout, you'll need to raise the cargo life. Disembark from BT, search for and activate the cargo lift.
    3. Return to BT.
      Simply return to BT after activating the cargo lift.
    4. Activate the cargo lift.
      BT will be taken by a crane. Activate the cargo lift to end Chapter 1 of this mission as you prepare to save BT.


    Pilot Helmets 3

    Objectives:

    1. Recover BT.
      This is Chapter 2 of the mission and you'll need to make your way towards BT while you traverse through the facility. When you get to the section that looks like a factory of machines, the Some Shortcut! trophy will unlock.
    2. Search for BT along the flow of the assembly line.
      Navigate through the assembly line factory being careful not to fall off the platforms.
    3. Climb to the top of the urban assembly.
      Near the end of Chapter 2, you'll need to climb out of the urban assembly that you're trapped in and make your escape. As soon as you made it out of the urban assembly, the Incepted trophy will unlock.
    4. Hitch a ride into the dome above.
      Jump onto a moving platform and watch as the dome forms a scenario battlefield.
    5. Survive the IMC test scenario.
      Defeat all enemies in the IMC test scenario.
    6. Defeat the Reapers.
      Titan Reapers will enter the test scenario. You have no Titan, so you have no choice but to defeat them as a Pilot. Once you defeated both Reapers, the I'm Not Locked in Here With You trophy will unlock. It should be noted that this trophy isn’t story related, kill the two Titans before moving on!
    7. Escape the simulation dome.
      Once the Reapers are defeated, more enemies will spawn into the dome simulation. You will need to escape and BT has provided an escape route for you to take.


    Pilot Helmets 2

    Objectives:

    1. Locate BT.
      Make your way through the cave and activate the Prowler towers.
    2. Regroup with BT.
      After climbing the pods with Prowlers inside them, BT will contact you saying that he's free. Make your way towards his location so you two can regroup. Once you've found him embark with BT.
    3. Escape the test facility with BT.
      The area is very hostile, so make your escape by following the waypoint.
    4. Defeat Ash.
      Ash is the second boss fight of the game. I advise that you obtain the Coup de Grace trophy against her by killing Ash with a melee execution. Defeating her will end Mission 4: Into The Abyss (trophy unlocks here).
    5. Escape the test facility with BT.
      After defeating Ash, escape the test facility with BT by following the waypoint.

    Defeating Ash:

    To defeat Ash, as soon as the battle begins, switch to the Expedition Titan Loadout because you're going to want Titan with a high firing rate weapon. Plus, Expedition has a Vortex Shield [] which will be very helpful for you. Ash pilots the Ronin Titan Loadout and has shields similar to Kane's, but she's much more mobile. You don't want to engage Ash in melee combat range because the Ronin Loadout has Sword abilities that can deal heavy damage. Keep your distance away from Ash at all times while using your Dash [] to avoid Ash's attacks such as her Arc Wave. Use your Vortex Shield as much as possible when you're not in cover and hide behind buildings to recharge if your shield is depleted.

    While you’re fighting, you'll notice Ash disappearing. This is the Phase Dash Ability that Ronin Loadouts have and every time she uses this ability she will usually appear behind you or close by your location. Be sure to use the Dash to escape from her when she does so. Once you have your Titan Core at 100%, take down her shield, change to Brute Titan Loadout and use the Flight Core Ability as this will do extreme damage against Ash. Once you took Ash's Health Bar very low, get close to her and perform a melee attack with . If done correctly, you will destroy Ash's Ronin Titan with a melee execution, which will unlock the Coup de Grace trophy if you don't have it.

  • Viewed Anderson's first Holographic Log

    See Secret Plans for more information.

  • Completed Special Operation 217

    Story related, cannot be missed.

    Cooper's Logbook:

    Our journey through the IMC Dynamic Testing Facility was supposed to be a shortcut through some difficult, but it wasn't a very good one. No more shortcuts. We've arrived at the rendezvous coordinates for Major Anderson. All we have to do is find him and get some answers. What happens after that is anybody's guess.

    Pilot Helmets 0 - The 2 listed are the ones from Chapter 3 of this mission, but you can get them during Chapter 1 if you like.

    Objectives:

    1. Find Major Anderson.
      Find Major Anderson and rifts through time will happen as you proceed to search for him.
    2. Search the lobby for Major Anderson.
      You will find BT who analyzes the corpses and verifies that none of them are Major Anderson. Search the lobby for Major Anderson as BT cannot search that area.
    3. Retrieve Anderson's helmet.
      Inside the lobby, you'll find Major Anderson dead. Kill the Prowler in your way and retrieve the helmet for analyzing.
    4. Return to BT with Major Anderson's helmet.
      Simply return back to BT with the helmet so he can analyze it.
    5. Use the zipline near BT to access the complex.
      Your logbook will update and BT will make a zipline for you to ride. Take it to reach the complex.
    6. Search the complex and gather Intel.
      Inside the complex, run past the robots and kill the two IMC Grunts as rifts in times occur.


    Pilot Helmets 6

    Objectives:

    1. Take Anderson's wrist-mounted device.
      At the start of Chapter 3, you'll see Anderson's waist up ahead. Take the device of his wrist. The device allows you to Time Travel with .
    2. Search the complex and gather Intel.
      Return back to searching the complex to gather any Intel that you find. You will end up finding a Holographic Log of Anderson which will unlock the Following the Footsteps trophy. Keep continuing with your Intel search and finding more of Anderson's Holographic Logs.
    3. Return to BT.
      After getting all the Intel you have about the Ark. Make your way back to BT by leaving the laboratory.


    Pilot Helmets 2

    Objectives:

    1. Return to BT.
      Make your way back to BT and embark with him.
    2. Extend the bridge to the Fold Weapon Prototype.
      Use your Time Travel Abilities to lower the doors and two Legion Titans will come out. Destroy them both and proceed with the mission. You'll need to disembark from BT in order to hack the console to extend the bridge.
    3. Scan the Ark at the center of the Fold Weapon Prototype.
      Head outside and fight your way towards the Ark at the center of the Fold Weapon Prototype. You will eventually be sent to a different time rift where everything is frozen in time except you. Traverse the area and scan the Ark and the trophy will unlock.
  • Found the Arc Tool

    See See You at the Party for more information.

  • Powered the Beacon

    See See You at the Party for more information.

  • Retrieved a working Uplink Module

    See See You at the Party for more information.

  • Defeated Richter

    Story related, cannot be missed.

    Cooper's Logbook:

    Found Anderson, KIA. We're now responsible for finishing his mission. The IMC recently conducted a weapons test against a moon of Typhon, shattering it. It's called a Fold Weapon. The one we saw was just a "small" prototype. They're going to use a large-scale version to target Militia controlled planets, forcing us to surrender the Frontier. The planet Harmony is first on that. We have to get this Intel to Militia Command. BT says an IMC interstellar Beacon could do the trick.

    Pilot Helmets 0

    Objectives:

    1. Re-establish contact with the Militia fleet.
      Make your way to the Beacon and you will soon encounter a deadly poisonous fog, embark with BT so you're safe inside the cockpit.
    2. Eliminate all threats attacking the control room.
      Rush to your comrades' aid and eliminate all Stalkers attacking the control room of the Beacon.
    3. Enter the control room.
      After saving your comrades, they will open the blast doors. Enter the control room to continue on with your mission. You will need to disembark to speak with Captain Cole.
    4. Enter the substation and find an Arc Tool.
      You need to find an Arc Tool, so enter the substation alone as BT cannot follow you.


    Pilot Helmets 2

    Objectives:

    1. Locate an Arc Tool.
      Continue to search for an Arc Tool; you need it to get the Beacon's power back online.
    2. Disable the Turbine.
      As you get closer to the Arc Tool, shut down the turbine.
    3. Locate an Arc Tool.
      With the turbine disabled, jump down into the pit.
    4. Retrieve the Arc Tool from Marvin.
      The Arc Tool is 30 meters away and in the hands of a robot named Marvin. Take the Arc Tool from Marvin and the Unlicensed Nuclear Accelerator trophy will unlock.
    5. Return to the beacon control room with the Arc Tool.
      Use the Arc Tool to traverse through the substation and return back to the control room.


    Pilot Helmets 9

    Objectives:

    1. Return to the beacon control room with the Arc Tool.
      Speak with Captain Cole and BT.
    2. Activate all the power relays with the Arc Tool.
      The area has high radiation levels, you need to move quickly and use the Arc Tool to power all the relays to 100%. Once they're all 100% powered back on and working, exit the room immediately and return back to Captain Cole. This will unlock the Calling CQ trophy.
    3. Locate a working Uplink Targeting Module.
      Embark BT and head towards the other beacon station in the center. Use your Arc Tool on the door and BT will have to throw you across the gap to the other side.
    4. Climb into BT's hand.
      Jump into BT's hand and BT will throw you on the other side. You will need to wallrun to survive the throw.
    5. Get a working module from the dish.
      Make your way towards the dish and use the crane to move it all the way to the right. Climb the dish and remove the Uplink Module from it, thus unlocking the 4 Bars trophy.
    6. Bring the module back to the first beacon.
      Make your way back to the first beacon by using the Arc Tool to make a safe path.
    7. Secure the beacon.
      Enemy IMC troops are attacking BT, return back to him and eliminate them all.
    8. Climb into BT's hand.
      BT will throw you once again.
    9. Replace the module at the top of the dish.
      Make your way at the very top of the dish and replace the Uplink Module.
    10. Return to the beacon control room.
      Now that the IMC Interstellar Beacon is working once again, return back to the beacon control room.
    11. Eliminate all IMC threats.
      IMC Reapers and Titans will attack the beacon control room. Eliminate them all! Eventually, Richter himself will join the battle and he's the third boss fight of the game. Defeating him will end Mission 6: The Beacon (trophy unlocks here).
    12. Return to the beacon control room.
      After killing Richter, enter the control room and disembark from BT to speak with Militia Commander, Sarah Briggs.

    Defeating Richter:

    Richter pilots the Tone Titan Loadout and he's very good at long range combat. Richter has shields similar to both Kane and Ash's shield regeneration abilities. The Ronin Titan Loadout is recommended for getting close and personal against Richter, but if you do get close you need to be careful of his Tracker Cannon and Tracking Rockets. If you need to take cover, try using the rocks around the area to do so or use Phase Dash [] to get away from the incoming rockets. Using Ronin’s Sword Block [] will reduce any incoming damage. Ronin can dish out heavy damage with melee.

    Whenever you take down Richter's shield, press to use your Sword Core Ability to deal heavy damage towards him as quickly as possible before it ends. You need to actively swing the broadsword with or else you've wasted the Sword Core Ability. If you need to get Health, use the Dash [] to get to the green Health scattered around the battlefield. Dashing is also good for dodging most of Richter's attacks. If you need to, you can also perform a melee execution on Richter once his Health Bar is very low by getting close to him and pressing . Melee is one of the best-recommended methods to defeat Richter as quickly as possible. Some people might consider Richter the second hardest boss fight in the game, especially if you try to fight him with long range methods.

  • Used the Arc Tool to activate a Stalker rack

    See Robot Army trophy for more information.

  • Located the Ark

    Story related, cannot be missed.

    Cooper's Logbook:

    We've rejoined what's left of the 9th Militia Fleet. Commander Sarah Briggs is leading a mission to capture the Fold Weapon's power source, known as the Ark. The Ark scan data I got from the frozen explosion finally paid off - it allowed us to track the Ark's present-day location. It's right here on Typhon, at an IMC airbase awaiting transport. We're about to hit that airbase with every Titan we can muster.

    Pilot Helmets 3

    Objectives:

    1. Take cover and prepare to advance.
      At the start of the battle, wait in the back until Commander Sarah Briggs gives the orders to destroy the enemy walls.
    2. Retrieve the Ark from the IMS Draconis before it lifts off.
      Advance through the enemy Titans along with Commander Sarah Briggs, eliminating all threats in your way and get to the enemy ship before it lifts off with the Ark.
  • Defeated Viper

    Story related, cannot be missed.

    Cooper's Logbook:

    The Draconis is making a beeline for the full scale Fold Weapon, with the Ark on board. We're going after it using some commandeered IMC transports. These Widows are fast, but so is the Draconis. Sarah says it's not over yet - this fight's about to go airborne.

    Pilot Helmets 3

    Objectives:

    1. Board the Draconis and secure the Ark.
      Watch the airborne battle take place. Eventually, you will get blown off your airship.
    2. Take control of the Malta.
      Your mission will change to take control of the Malta airship.
    3. Fastball over to Blackbird 6-4.
      Climb onto BT's hand and he will throw you over to Blackbird 6-4 to continue with your mission.
    4. Board the Malta.
      The Blackbird 6-4 will take you as close to the Malta as it can, jump when you're close enough.
    5. Clear all the broadside gun platforms.
      Eliminate all threats on the broadside gun platforms and kill all the IMC grunts on the gun platforms.
    6. Rendezvous with The 6-4
      After eliminating all enemies on the broadside gun platforms; rendezvous with The 6-4.
    7. Take control of the Malta's bridge.
      With Sarah's help, use her ship to wallrun to the other side of the Malta's airship to take control of the bridge.
    8. Hack into the Malta's bridge controls.
      Now that you have control of the Malta's bridge, hack into the Malta's bridge console to disable the ship's guns.
    9. Sheer the ship directly behind the Draconis.
      You have control of the Malta now, use your knife to steer ship directly behind the Draconis.
    10. Board the Draconis and secure the Ark.
      You're reunited with BT, embark with him and head towards the Draconis.
    11. Defeat Viper and his guards.
      You'll need to defeat Viper who is the fourth boss of the game and his guards in order to board the Draconis.
    12. Disembark to Fastball.
      After the boss fight, disembark BT so he can fastball you again.
    13. Fastball over to the Draconis.
      As BT is preparing to throw you, Viper reappears once again for one final assault.
    14. Kill Viper.
      Kill Viper once and for all before he destroys BT, to do this you need to aim for Viper's cockpit and take the shot while BT is restraining him. Killing Viper will end Mission 8: The Ark (trophy unlocks here).
    15. Board the Draconis and secure the Ark.
      With Viper defeated, continue on with your mission and BT open a hatch for you to drop below.
    16. Secure the Ark.
      Follow BT through the ship and secure the Ark and the The Ark trophy will unlock.

    Defeating Viper:

    Viper pilots the Northstar Titan Loadout and he's considered the hardest boss fight in the game. Viper is capable of aerial maneuvering as he is always airborne throughout the entire fight. This makes it very difficult to target him or track where he's going sometimes. There are numerous ways to go about defeating Viper's Northstar Titan, but I personally recommend using the Expedition Titan Loadout. Do not use the Vortex Shield [] as it makes you an open target, instead I suggest you hide in the very back of the ship behind one of the gun platforms (I used the right side gun platform). You can use these for cover while you aim at Viper with your Machine Gun. Use the Multi-Target Missile System [] to take down Viper's shields and harm his Health Bar whenever possible!

    It should be noted that Viper isn't alone as he comes with Scorch Titan guards. Take these Scorch Titans out immediately before they get too close to your location. I personally recommend using your own Scorch Titan Loadout to deal with the two Scorch Titans [use Firewall]. Once they have been dealt with, return your attention back onto Viper as you now have a checkpoint. Whenever you have Viper's shields depleted and you have a Titan Core. Try using the Burst Core or Laser Core (Ion Titan Loadout) to inflict extreme damage (you'll be vulnerable if you do this). If you need Titan Batteries, search the top of the ship's deck for Batteries to restore your Health Bar. Last of all, if Viper is going to use his Flight Core Ability; it's best to switch to the Ronin Titan Loadout and press for the Phase Dash. This will make you immune to the incoming Flight Core Ability. If you cannot use this ability, you'll have to shift to the left or right continuously using the Dash [] until the Flight Core Ability ends.

  • Secured the Ark

    See Defanged for more information.

  • Called in a new BT

    See No Salvage for more information.

  • Completed the rising world run

    See No Salvage for more information.

  • Defeated Slone

    Story related, cannot be missed.

    Cooper's Logbook:

    No new entries recorded.

    Pilot Helmets 3

    Objectives:

    1. Survive.
      With BT destroyed, take the SERE Kit from BT as it's your only chance for survival.
    2. Survive. Evade. Resist. Escape.
      The SERE Kit contains a Smart Pistol that locks onto nearby targets for guaranteed hits. Use it to escape.
    3. Call in your Titan at the drop zone.
      Commander Sarah Briggs will order you to call in your new Titan at the drop zone. Press to call in the Titanfall and the Titanfall! trophy will unlock.
    4. Initialize the Titan.
      Install the datacore of BT into the FS-1041. BT is back and it's time to complete your mission. Embark with BT to proceed and you'll notice that the Titan Loadout is the Legion loadout. If you've been collecting all of BT's Titan Loadouts in the Campaign, then the Jack of All Trades trophy will unlock here.
    5. Storm the Fold Weapon's injection facility.
      Wreak havoc on the facility by using the Legion Titan Loadout and storm the Fold Weapon's facility.
    6. Pull the Ark from the Injection system.
      You will engage in the fifth and final boss fight of the game against Slone and her minions. After defeating Slone and her minions, rush towards the Ark and open the Ark Injector (trophy unlocks here).
    7. Get BT into the injection system.
      You must get BT into the injection system. BT cannot do it alone.
    8. Get to the evac point!
      After BT's sacrifice, get to the evacuation point as Commander Sarah Briggs instructed you and the The Real Pilot's Gauntlet trophy will unlock. Congratulations for completing the game!

    Defeating Slone:

    Slone pilots the Ion Titan Loadout and she's capable of dealing heavy damage at long and mid-range. Slone is also very quick with explosives and lasers attacks such as the Laser Shot and Tripwire. These can take your Health Bar down very quickly if you're not fast enough to get out of the way! Before beginning the battle, I, of course, recommend that you use the Legion Titan Loadout. It's arguably the best Titan Loadout in the game and you want any Titan Loadout that has a shield if you hope to defeat Slone.

    To dodge most of Slone's attacks, try to stay behind objects/walls to avoid nearly everything she throws at you. Like other bosses, Slone has a shield that you need to take down before dealing any damage towards her. She is not alone in this fight as she will send Brute Titans to take you down. Use Legion's Gun Shield [] to protect yourself while you're destroying the enemy Brute Titans as quickly as possible. Once the guards are destroyed, retreat behind some cover to let the Gun Shield cooldown for reuse. Once your shield ability is useable again, focus your attention on Slone while the Gun Shield is protecting you before you need to retreat back to cover again.

    Whenever you depleted Slone's shields and you have your Smart Core Ability ready for use, use the Smart Core on Slone to deal extreme damage towards her. She will eventually retreat by teleporting to safety and calling in more guards. The guards that appear are a Tone and Scorch Titan. These two Titans should not pose any issues towards you, but I recommend destroying the Scorch Titan first because his Flame Core and Firewall can be troublesome if he's in close range. The Tone Titan is long range, but your Legion Titan is the superior long range Titan. Just keep your distance and focus on quickly destroying them both while you're building up a 2nd Smart Core to use against Slone.

    When Slone returns to the battle, you'll notice that she'll start using her Laser Core Ability. This is something you want to avoid getting hit by at all cost! When you see her charging to fire it at you, double Dash [] into cover and wait for it to end. It should be noted that your Gun Shield cannot withstand the Laser Core, so don't bother wasting your shield against Slone's Laser Core Ability. When the Laser Core ends, return gunfire back with the Gun Shield up and if you have your Smart Core, use it. She will retreat for the final time and this time three Reapers and some bomb enemies will come out as her guards. Eliminate these enemies as you normally would, but be quick about it! Slone will reappear even if these enemies are still alive, which will make the battle even more difficult for you. Slone has her shields fully regenerated, but her Health Bar is very low to the point that she's in critical condition. Take her shield down for the last and final time, and then rush towards her to perform a melee execution on her by getting close and pressing .

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