- Estimated trophy difficulty: 6 (Platinum Difficulty)
- Offline trophies: 37 (17, 16, 3, 1)
- Online trophies: 0
- Approximate amount of time to platinum: 50 hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 1
- Number of missable trophies: 16
- Glitched trophies: N/A
- Does difficulty affect trophies?: Yes, Badass Hundred Knight
- Do trophies stack?: No
- Do cheat codes disable trophies?: N/A
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Step 1: Play the game until Chapter 11, Part 1 on Normal and achieve each respective ending to the game leading up to the Bad Ending.
During this step, you will be playing through The Witch and the Hundred Knight: Revival Edition until Chapter 11, Part 1 to achieve the Normal, True, and finally the Bad ending of the game.
Fair warning before proceeding to chapter 12: You may need to backtrack through any maps you have completed 100% and check for any unopened purple chests for the Gluttony trophy if you are missing any Stomach stones, as Chapter 11, Part 2 is the last point in the game when you can obtain all 64 stones. If you are past Chapter 11 and you do not have the trophy by then, you will need to play through the game again for the trophy. Lastly, be sure and run through any maps that do not have a 100% discovery rate on, if any, for the I RUN THIS SHIT! trophy. Once you reach the beginning of Chapter 13, you will need to discover and unlock the Martial Snowfield map for 333 anima which is located on Metallia’s Bucket List before beating the final boss.
Continue playing until you reach a pillar named "U.G Pillar 4-X" in Chapter 11, Part 1 which is located in the Green Sea area of the Green Corridor map. This pillar cannot be missed as it is located right before fighting the boss in the Green Sea area. After locating the pillar, head back to Metallia's Hut and save your game. Make one extra save file then proceed to fight the boss the Green Sea area. You will be making another save later on for the other ending trophy (i.e) the Bad Ending . However, for now we will only focus on two of the three endings: The Normal Ending and the True Ending considering they do not lead you to chapters 12 and 13.
Once you beat the boss in the Green Sea area you will then be taken back and prompted to make a decision. This will be your first ending out of three possible endings in the game. Below will list the requirements for all three endings (i.e the Normal, True, and Bad) for The Witch and the Hundred Knight: Revival Edition, and how to obtain them.
Normal Ending: As I already listed above, once you have defeated the boss in the Green Sea area, you will be taken back to your base. When prompted with what you want to do, simply deny three times and the game will end, thus unlocking the Normal Ending trophy at the end of the credits. Now, reload your latest save, beat the boss on Chapter 11, Part 1 and proceed to the True Ending description.
True Ending: When you are prompted with what you want to do, agree to help and proceed to the second part of Chapter 11. Once you have reached a pillar called the "Fourth Floor Pillar" during Chapter 11, Part 2, make a save then proceed to fight the boss as normal. After beating the Chapter 11, Part 2 boss, you will be taken into another fight which, even if you win, you will still lose. After the credits roll, the trophy for unlocking the True Ending will unlock.
Bad Ending: Remember that save you made during Chapter 11, Part 2 before fighting the boss? Well, you are in luck because you will now reload that save. Instead of fighting the boss at the end of Chapter 11, Part 2, you will now retrace your steps and fight the Dark Witches which you have encountered at least once while playing through the story.
Here are the locations of each Dark Witch and their map location:
- Cicite: Reverse - Witch Aramashira
- Old City Ruins - Witch Faarenhait
- Ominous Cavity - Witch Kilkenbyuut
Each Dark Witch is very powerful and is not to be taken lightly by any means. However, if you have been preparing and leveling yourself properly, they should not pose a huge threat and can be taken out with ease. All three Dark Witches are level 51. I would also like to add that from here on out the game will get exceptionally harder, so be prepared. By killing all three Witches you are now in-line to achieve the Bad Ending. Simply finish Chapter 11, Part 2 as normal and you will be taken to Chapter 12 and so on. Once you enter Chapter 12, you will notice a huge spike in the game’s difficulty. The best place to farm for EXP and weapons at this point is either at Wudes Way or Cinque Road. After spending a little time in either of these locations, you should amass some Chapter 12 weapons and armor. An alternative solution to this, however, is to find an omega type weapon while exploring Chapter 12, then sacrifice it in the Tower of Illusion. Once done, you will notice more and more omega type weapons and armor appearing from fallen enemies.
Once you are close to the end of and complete chapter 13 and have obtained Badass Hundred Knight along with the Bad Ending trophy, you will be asked if you want to save your game. Choose “yes” and once the menu pops up to save on a new save file. You will use this save later on to fight Metallia and obtain the Challenge Accepted trophy during new game plus. Lastly, you will want to grind any Facet to level 99 to obtain the 99 Problems but a Facet ain't One trophy. My recommendation is to max out the “Wonder Knight” facet first, considering it is the most balanced, stats wise, of all the facets in the game. By this time, you should be in the high 80’s (or higher), so it should not take you very long to get to 99. If not, however, that is fine as you will reach 99 without any issues while playing through the Tower of Illusion in the next step. Once you have reached and defeated the final boss at the end of chapter 13, watch the credits and the Bad Ending and the Badass Hundred Knight trophies will unlock at the end of the credits.
How to go from Chapter 12 to Chapter 13 without interruptions
As you progress through the main game of The Witch and the Hundred Knight, you will gain something called “Karma”. Karma is obtained by harming a resident (NPC) in a village or by Witch Domination. Early on, it serves no purpose, but once you are ready to pass Chapter 12 and work your way towards Chapter 13, you will need a certain amount of Karma to progress through Chapter 12. You will need to find tears, better known as Distortions, on select maps to advance to Chapter 13. For more information regarding the Distortions and how to obtain them, refer to the Bad Ending trophy.
Ways to gain Karma:
- Witch Domination
- Attacking residents in a village
When you reach chapter 12, you will have to obtain a certain amount of Karma to progress through the Bad Ending of the game. Raid any houses on different areas of the world map, without having the Marginal Gaze facet as a main or sub facet to gain Karma.
Trophies earned by completing this step:
Badass Hundred Knight
The Chosen One
The Notorious Killah
Like a Boss
Rare Pinata Murderer
I RUN THIS SHIT!
You're a Wizard!
Supreme Leader Lia
Weakest Hundred Knight
99 Problems but a Facet ain't One
Step 2: Conquering the Tower of Illusion and your platinum
During this step, you will want to tackle and finish the Tower of Illusion. Unlike the previous installment, the Tower of Illusion is one of the many new additions to the Revival Edition of the The Witch and the Hundred Knight and features a grand total of 100 floors and a story of its own. In addition to this, you will need to get to basement level 100 on the highest difficulty while attempting the Tower of Illusion. Max Difficulty pertains to the Tower Level and not the actual gameplay difficulty. Finally, load up your clear save file (or beat the game again), fight Metallia and earn your . Congratulations!
Trophies earned by completing this step:
Legendary Hundred Knight!!
Invincible Hundred Knight!!
Ultimate Weapon!? [PST would like to thank x410xDragon for this roadmap]