There are a total of 10 perks that will need to be upgraded three times each to get this trophy. Each level on each perk has a task that has to be completed, except for the Mechanic perks because most of them are pretty easy to obtain. There are ten categories:Brawling
For the Mechanic perks, I highly recommend that you use the silver and gold upgrades from the black market store for the silver and gold levels of the Mechanic perk as it will save you time and frustration while searching vehicles.There are a total of 10 perks that will need to be upgraded three times each to get this trophy. Each level on each perk has a task that has to be completed, except for the Mechanic perks because most of them are pretty easy to obtain. There are ten categories:
For the Mechanic perks, I highly recommend that you use the silver and gold upgrades from the black market store for the silver and gold levels of the Mechanic perk as it will save you time and frustration while searching vehicles.
------|||------ BRAWLING Bronze Perk:
Knockout 2 Nazis:Reward:
The Haymaker Attack.
You can get this early in the game during the bar fight in Saarbrucken, all you have to do is keep punching the Nazi drivers until they stay down. You only need two so no biggie.
Silver Perk: Sucker Punch
Criteria: Kill 10 Nazi with Stealth Kills.
Reward: Sucker Punch Attack.
Just like in Silent Death, you will more than likely get this trophy or through normal play. You should be stealth killing all lone enemies you come across. To perform a stealth kill, hold
to enter sneak mode, come up behind the enemy and press
but be careful that nobody is watching you. Unlocking a few of the perk gives you the 'Touch of Death' ability, which gives you a quicker and less conspicuous kill action.
Gold Perk: Grim Reaper
Criteria: Stealth Kill 5 Nazi Generals.
Reward: Touch of Death.
There are maybe a couple dozen generals spread across the map. You should try to take out every General you come across with a stealth kill until you get the Grim Reaper perk. Just make sure you get the Bronze and Silver brawling perks before you start wasting General killing opportunities.
You can tell a General on the map as their white dots are surrounded by a yellow suspicion zone circle. They will always have two soldiers acting as bodyguards. They need to be taken care of first. Shoot one of them with a silenced pistol or rifle. Make sure you do it unseen. Suspicion will go up when you kill him. Just get out of sight and wait fro it to return to normal. (This is a good time to smoke a few cigarettes). Once it does, repeat on goon number two. When the General relaxes once he is on his own, sneak up on him from behind and take him out.
Bronze Perk: Gun Slinger
Criteria: Kill 5 Nazis using Bullets.
Reward: Reduced Recoil.
Shoot any five Nazis, any gun will do the trick.
Silver Perk: War on Terror
Criteria: Kill 5 Terror Squad Nazis.
Reward: Unlocks .44 Pistol.
These only appear when the alarm level reaches four or above, they will not arrive on their own so you will have to pick them out of the crowd of accompanying regular SS. The Terror Squads wear a gas mask and heavy black uniforms. They also carry heavier firepower than usual grunts: Heavy Machine Guns, Flame Throwers or Panzershreks and go down harder but they do go down so have at 'em!
Gold Perk: Paint the Town Red
Criteria: Destroy a Zeppelin and a Wulf Tank during the same alarm
Reward: Unlocks Panzershrek.
This one can be difficult for some. Wulf Tanks don't appear on the streets until alarm level 5 and Zeppelins can prove elusive. You can try going mental on the SS and seeing how far you get but there is an easier way:
Go and retrieve the Wulf located southeast of the city. Go to the location shown in the map above. Bring it back to the Palais Royal without raising the alarm and park it just outside the southwest corner, position shown in the map below. Rig it with RDX. Now head up to the AA Gun located on the roof of the same corner. Raise a ruckus! As soon as the alarm starts, set off the RDX. That’s the Wulf taken care of. Now use the AA Gun to hunt for a Zeppelin. Sooner or later, one will float by, Easy pickings.
Alternative Method: You go get the tank shown in the map and drive to the Eiffel Tower. Make sure you have a rocket launcher. Open fire to raise the alarm, then get out and stick RDX on the tank to blow it up. Now climb the tower. You'll be safe from enemy fire, and there should be a Zeppelin above. Blow it up with the rocket launcher, and you're done. Credit: Mendel.
------|||------ SNIPING Bronze Perk:
Kill 5 Nazis with scoped weapons.Reward:
Reduced Scope Drift.
To get a Sniper Rifle early, take out any soldier in a Sniper Nest tower. Use it to kill 5 Nazis.
Silver Perk: Eagle Eye.
Criteria: Score 15 Headshots with a scoped weapon.
Reward: Reduced Scoped Recoil.
As before, to get a Sniper Rifle early, take out any soldier in a Sniper Nest tower only this time you are looking for headshots so aim high.
Gold Perk: Longshot.
Criteria: Score 10 "double Kills" using a sniper scope.
Reward: Unlock Terror Scoped Rifle.
All you have to do is line up 2 or more Nazis and put a bullet through both of them. This is easier than it sounds. They often patrol in pairs one in front of the other. Simply come up behind them, take your time to line up and away you go. Repeat ten times and you’re done. Alternate Method:
Just east of the club you start at, you will find two guards standing side by side outside a building. You should be easily able to make the double kill. Then just run back to the club and when you come back out, they'll be there again. Credit: Mendel.
Bronze Perk: Cheap Thrill.
Criteria: Kill 10 Nazis with Grenades.
Reward: Additional Grenade Ammo Space.
Simple enough really, just kill 10 Nazis with grenades. Snipers in Sniper Nests are sitting ducks by the way, just lob in a Grenade at their feet and they have nowhere to go.
Silver Perk: More Bang For Your Buck.
Criteria: Kill 5 Nazis with one Explosion.
Reward: Half Price Explosives.
Raise alarm to level 2 or 3 and hide atop a building and wait for the Nazis to clutter down the street and lop a grenade and hope it kills them. I recommend buying the blast upgrade from the weapon dealer.
Gold Perk: A Real Hellion. Option A:
Criteria: Kill 10 Nazis within 10 seconds with Dynamite or RDX.
Reward: No Knockdown From Explosions.
In Act 2, Santos gives you a mission called ‘A Whisper or a Roar’ in which you have to blow up 3 liqueur filled army trucks so you can get your travel papers. If you set a trap in a car (obviously you have to have unlocked that particular ability), you can create yourself a rolling bomb. Aim for the centre truck and bail out before you hit. KABLOW! Option B:
Head to the AA Gun shown in the map below. Carpet the junction directly below with a grid of RDX, spaced 10 feet from each other. Head up to the gun turret. Keep firing till you get to Alarm level 4 or so. By then you should have a large crowd of SS milling around in your death grid. Push the button and watch the fireworks. Alternate Method:
Rig a car bomb while playing the mission where the Nazis are burning books at the Arc de Triomphe. It can take a few tries, but if you run the car into the crowd of Nazis just right, it is doable. Credit: Mendel.
DEMOLITIONS Bronze Perk:
A Nasty SurpriseCriteria:
Blow up 3 Nazi Vehicles with Dynamite.Reward:
Unlock Trap Function.
A large percentage of the ambient freeplay events are vehicles. Each of the Fuel Stations will have a Nazi vehicle as well so there are no shortages of targets out there.
Silver Perk: Mad Bomber.
Criteria: Destroy 5 Nazi Vehicles within 300 Seconds with Dynamite.
Reward: Unlock RDX.
The easiest way to get this is to spawn a collected German army vehicle from one of your garages, blow it up and repeat. Takes about five minutes tops. Go nick a Sturmwagen!
Gold Perk: Blockbuster.
Criteria: Destroy 3 Wulf Tanks with Dynamite or RDX.
Reward: Unlock Super RDX Upgrade.
There are several Wulf Tanks dotted around the map. The long method involves working through these until you get three. Alternatively, you can retrieve the Wulf Tank shown in the map below, collect it, and use the same method as shown above for ‘Mad Bomber’.
------|||------ SABOTAGE Bronze Perk:
Destroy 2 Nazi Installations.Reward:
Faster Planting Speed.
An easy one to start off; search out the nearest Ambient Events, set a charge and enjoy.
Silver Perk: I Fell Towers.
Criteria: Destroy 10 Nazi Occupation Towers.
Reward: Additional Explosive Slots.
Occupation Towers are larger versions bedecked in Nazi finery. You know the drill, look for them, add a little dynamite, sit back and watch them fall.
Gold Perk: Urban Renewal.
Criteria: Destroy 4 Train Bridges.
Reward: Disguised Planting = No Suspicion.
You can do this once you receive bridge killer charges. There are several rail bridges to blow, (all north of the city if I remember correctly). They each have a rectangular area surrounding them. Once you enter it, you are given the option to use your bridge charges.
Just follow the railroads to find each bridge. They lose their rectangular marker boxes once you have blown them up so you know which ones to seek out.
Bronze Perk: Throwing a Party.
Criteria: Throw 5 Nazis to their Death.
Reward: Unlock Crowd Clearer Throw.
There are plenty of soldiers high up in towers and on rooftop gun emplacements so grab them and throw them out into the beyond, they don't bounce.
Silver Perk: Road Rage.
Criteria: Overrun 20 Nazis with Cars.
Reward: Unlocks Aurora Nitrous Upgrade.
Go all GTA on the Nazi hoard. Smashy, smashy!
Gold Perk: The Right of Way.
Criteria: Destroy 20 Nazi Vehicles with 1 Vehicle.
Reward: Unlocks Aurora Machine Guns.
This can be done in a decent tank, say Wulf or Panther III but using an AA Gun is far easier. Go to the location shown on the map below, it has a position which overlooks four or five different roads and you can easily get up to twenty vehicles.
------|||------ RACING Bronze Perk:
Win the Time Trial.Reward:
Unlocks Silver Claw.
This race becomes available at some stage during Act 2.
Silver Perk: Speed Demon.
Criteria: Win Country Race 1.
Reward: Unlock Skylar’s Drake Custom.
The Icon appears for this race right after finishing the time trial, and in the same area. If you are having trouble with it, boot the other racers out of their cars. A one horse race is as easy as it comes.
Gold Perk: Godspeed.
Criteria: Win Country Race 2.
Reward: Unlocks Silver Claw Mark II.
This will be become available during Act 3. If you are having trouble with it, boot the other racers out of their cars. A one horse race is as easy as it comes.
Bronze Perk: Joy Rider.
Criteria: Collect 5 different civilian cars.
Reward: Unlocks Altair.
The first five cars should be easy. Find 5 different random cars, you should be easily be able to find them around any garage.
Silver Perk: Hijacker.
Criteria: Collect every Nazi Vehicle.
Reward: Free Car Repairs.
This is where the one time only Silver Perk buy-out from the weapons dealer comes in handy. Use it to bypass this perk altogether. Otherwise, prepare to grind it out, moving from car to car, always coming and going to the nearest garage.
Gold Perk: Wheelman.
Criteria: Collect all civilian, race and military vehicles.
Reward: Ability to Collect APC’s and Tanks.
This is where you use the other freebie where the one time only Gold Perk buy-out comes in handy. As before, use it to bypass the perk. Much quicker, much easier.
Bronze Perk: Fugitive.
Criteria: Evade alarm level 2 5 times.
Reward: Unlocks Getaway Strike.
Trust me, you won’t have any trouble with this. You won’t even have to try.
Silver Perk: Escape Artist.
Criteria: Evade alarm level 3.
Reward: Select Getaway Car Ability.
At level 3, there will be regular patrols and the hiding spots on ground level will not work. Head for a hiding spot on a rooftop.
Gold Perk: Europe’s Most Wanted.
Criteria: Evade alarm level 5.
Reward: Use Hiding Places at Level 4 and 5.
To do this the easy way get to the Eifel Tower, fight until you are in alarm level 5 and take the elevators up to the restaurant. Once you take that drink at the bar, your there.
Also, there is a well on a farm in the northern countryside. If you get your alarm up to the highest level, you could make a run for it. Harder than the Eiffel Tower solution perhaps, but it is do-able.