• Estimated trophy difficulty: 1/10 (Platinum Difficulty Rating)
  • Offline trophies: 35 (20, 9, 5, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 11-15 hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 15 - See the Guide for details.
  • Glitched trophies: 2 - Crime Scene Investigator (partially) and Completionist.
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, solving all puzzles in each Chapter.
  • Do cheat codes disable trophies?: No cheats available.




Welcome to my Trophy Guide for The Raven: Legacy of a Master Thief, a crime visual novel from Nordic Games. The plot centres around you, Constable Zellner of the Swiss Police and the crimes of The Raven, a revered and renowned thief. You are merely to serve as an escort for a valuable gem but quickly get sucked into a web of murder, treachery and robbery as you chase the elusive master criminal.

Gameplay wise, there is very little more than speaking to people, going places and interacting with object, sometimes combining them to form more useful items in order to track down The Raven. There is no difficulty setting but there is a Tutorial at the beginning of the game to get you familiar with the controls. The entire story is broken down into 3 chapters, each of which has it's own set of puzzles for which you will be scored depending on whether or not you needed a hint to solve it, which will negate performance related trophies so just to make this clear from the off:

**Do not, at ANY time, press as it will give you a hint on how to proceed but at the cost of your credit score and thus you will not be awarded a Master Detective rating or the corresponding gold trophy for that chapter**

One other thing to mention is you can save the game at any point but not to a designated file, there is only one save file and you overwrite it whenever you choose to save or the autosave feature does it for you so be very careful about proceeding too soon.

As far as trophies go, the majority are missable and depend on how much detail you go into during the game. Any that are not story related will need some kind of additional action to be unlocked and it's not always obvious what that is. Due to this, I have put each description in a spoiler and also written a complete walkthrough from start to finish to supplement this guide which encompasses every single trophy that the game has to offer. For that, please visit the Master Detective - Complete Walkthrough.

NOTE: the PS4 remaster of the game has removed the Forensic silver trophy.  Otherwise, the gameplay is identical to the PS3 version.

Upon completion of a Chapter, the credits will roll and after a score menu, you'll go back to the main menu. If you choose to reload, it will put you back the last checkpoint of the Chapter you completed and you will enter an endless cycle of constantly completing the last part of the Chapter. To continue, you must choose 'New Game' and then the next Chapter. It will warn you with a prompt that you will overwrite any unsaved progress, just hit 'Yes'. I know it's not very coherent but rest assured that 'New Game' does not forget all of your progress in the Chapters you've already done and hence, will keep you on track for Completionist.

Once more thing. I have used spoilers deliberately in the forum Guide for the majority of trophies, simply reveal them to find a walkthrough of interactions/dialogue to follow which will unlock the trophies. All of these are excerpts from the Master Detective - Complete Walkthrough and outline exactly what to do. Occasionally you will notice an instruction to 'Equip' an item, marked with an asterix (*). This means you must press and equip that item from your inventory, as opposed to interacting with an object in the scenery which will be the default action for any other instruction.


**Glitch Alert**

There's 2 trophies in the game that can glitch, Completionist and Crime Scene Investigator. For the CSI trophy, you just have to do things in a very set order. There are about a dozen objects in one room to inspect and you must leave two things until last, because inspecting them before the others will 'end' the investigation yet you won't notice this and the game carries on. To avoid it, do the exact steps as outlined in the Guide.

The second trophy though is much more problematic. The cause is progressing too far into the game without recording each puzzle as 100% done, because you can 'solve' a puzzle just enough to get by or crack it wide open. If you merely just solve a puzzle, then you will still get any trophy tied to it but you won't get the all important puzzle solution score and if you then progress to the end of the Chapter and start another one, you will overwrite the last save it was recorded on and somehow it will always be remembered. The result is you will never be able to unlock Completionist and the Platinum, no amount of deleting save/game data, even game deletion and reinstallation will not fix it. The only viable workaround is to actually play on a different console, which is a very extreme measure. To avoid this pitfall, I strongly urge you to use the Master Detective - Complete Walkthrough which ensures you will completely and thoroughly solve all puzzles. If you go it alone and end up glitching yourself out of this trophy, then I'm afraid you will need another console. No kidding.




Step 1 - Story Mode

Depending on what resources you choose to use for this playthrough, you may not need to do anything else. The supplemental guide will ensure you get everything you need in one full playthrough but if you prefer to get immersed in the gameplay, then just complete the game without necessarily using this Guide in terms of when and where each trophy is unlocked. If you do so and miss out on any missable trophies, then go on to Step 2.

Step 2 - Chapter Select - Sweep Up

So if you sacrificed a full trophy haul for a spoiler free playthrough, now is the time to go back and unlock any trophies you missed the first time around. View any of the trophy descriptions or hit up the Master Detective - Complete Walkthrough to take it from the top and blaze through the game following each instruction to ensure you pop the ones you need.

It's a fairly short game but a very enjoyable one if you don't spoil much of it for yourself so enjoy the game and good luck with the Platinum.

 

[PST would like to thank smartbomb for this Roadmap]

The Raven Remastered Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

35 trophies ( 20  )

  • Accomplish all Trophies and complete the game

    Obtain every other trophy in the game to unlock the Platinum.

  • You have found the baroness' purse.

    Story related and can not be missed.

    In Chapter 1, you will discover that the Baroness lost her purse in Zurich before departing and hasn't seen it since. In order to talk to her and also score some detective points, you need to find it. The steps below are taken from the Master Detective - Complete Walkthrough.

    Interaction:
    Examine the compartment door
    Knock on the baroness' compartment door

    James the Butler Dialogue Options:
    Lost purse
    Other passengers

    Interaction:
    Examine the glass of toothpicks
    Take a toothpick

    Interaction:
    Examine the bowl
    Take some sweets

    Now head outside of the carriage by choosing the 'Go outside' interaction whilst stood next to Dr. Gebhardt and facing the door. Once outside:

    Interaction:
    Examine the box
    Open the box

    You will once more be the subject of a stick up by young Matt but this time, will take away his Wooden Pistol and reprimand him.

    After the conversation ends, head back through to the Saloon Car. Ms. Miller will stop your progress and discuss Matt and his waywardness, upon which you will hand her back his wooden pistol. Head South when the conversation ends and into the next car and walk right by Prof. Lucien and the violinist to find Matt sulking in the chair nearer the screen. Approach him.

    Interaction:
    Take the book
    Talk to the violinist

    The Violinist Dialogue:
    The baroness' purse

    Interaction:
    Talk to Matt
    Give Matt a Butterscotch

    Matt Dialogue:
    Lady Westmacott
    Where does he live?
    His father
    The boy's plans
    Missing purse
    Steward

    After that valuable and fruitful dialogue, it's time to find out what is in the violinist's case. Approach him.

    Interaction:
    Examine the violin case
    Examine the violin case (again)

    Dialogue:
    The baroness' purse

    The violinist will get super defensive about your requests to see his violin and insist you get a warrant if he is to open his violin case. Walk away fro him back to where Matt is and face the window with the Toothpick in hand from your inventory.

    Interaction:
    Put a toothpick in the runner

    When the violinist gets up to close the window, head to examine his violin case.

    Interaction:
    Search the violin case
    Examine the violin
    Search the pistol
    Search the purse

    **Trophy Alert - Humble Helper**

  • You have analyzed the fingerprints on the window.

    **Missable**

    Early on in Chapter 1 you can retrieve a pencil from behind the bar of the Saloon Car when attempting to take the notepad. Equip the pen and interact with the scissors to make yourself some graphite powder. Later on in the story when you have gained access to the compartment of Professor Lucien, equip the graphite powder and blow it against the window to turn up some fingerprints. The trophy will unlock soon afterwards.

  • You have switched on the radio in the saloon car.

    **Missable**

    If you unlock each trophy in order, then this will be your first one. Very early in Chapter 1 whilst you are onboard the Orient Express, you can access the Saloon Car and approach the bar at the end of the carriage. By choosing the option to 'Look behind the bar' you are able to examine the radio which will then give you the option to turn it on, do so to unlock this trophy. Note that you can turn it off again if you wish.

  • You have survived the explosion in the freight car.

    Story related and can not be missed.

    Upon getting the Professor back into his compartment and reuniting the Baroness with her purse in Chapter 1, you can access the freight train once more and speak to the Inspector. This will trigger a cutscene that will unlock this trophy.

  • You have built a functioning torch!

    Story related and can not be missed.

    In Chapter 1 after the explosion, you need to uncouple the freight car but in the dark it's not going to be possible so you need to make an old fashioned torch. The steps below are taken from the Master Detective - Full Game Walkthrough.

    After the conversation you will have some matches which you must use 5 times for a trophy but you can't extinguish them yourself, though certain actions will blow them out and If that happens then you can strike another one.

    Interaction:
    Light a match
    Take the curtain
    Light a match
    Look out
    Light a match
    Look out the window
    Light a match
    Look at the chair
    Look at the extinguisher
    Use the extinguisher
    Break a leg off the chair with the fire extinguisher
    Light a match

    **Trophy Alert - Firebug**

    Take the chair leg
    Equip the curtain from your inventory*

    Interaction:
    Wrap the curtain around the chair leg
    Use the high proof rum with...
    Pour alcohol on the torch
    Light a match
    Light the torch
    Equip the curtain
    Use the high proof rum.
    Go outside
    Climb off the train
    Uncouple the freight car
    Equip the curtain soaked in alcohol*
    Clean the oil and grease from the mechanism
    Back to the top
    Enter Saloon Car
    Equip the Oily Curtain
    Wrap the curtain around the chair leg
    Light a match
    Set the rum on fire
    Torch daubed with oil
    Light the torch

    **Trophy Alert - Prometheus**

  • You have lit more than 4 matches.

    **Missable**

    When the explosion wrecks the train you can scope out the carriage after the cutscene. When you try to leave you will run into a gentleman who will chat to you and before leaving, will give you some matches. The supply is luckily endless. To strike a match, equip them in your inventory and you will light it. It will stay burning forever until you interact with something though so you will need to do this 4 times at least. If you happen to have any trouble at all then the steps below are taken from the Master Detective - Complete Walkthrough.

    After the conversation you will have some matches which you must use 5 times for a trophy though you can not extinguish them yourself but certain actions will blow them out, in which case you can strike up another one.

    Interaction:
    Light a match
    Take the curtain
    Light a match
    Look out
    Light a match
    Look out the window
    Light a match
    Look at the chair
    Look at the extinguisher
    Use the extinguisher
    Break a leg off the chair with the fire extinguisher
    Light a match

    **Trophy Alert - Firebug**

  • You have caught the runaway train!

    Story related and can not be missed.

    After you uncouple the freight car from the rest of the train after the explosion, you'll barely have time to catch your breath before you have to chase down the carriage after having realised that poor Matt is still onboard. The trophy will unlock after the cinematic plays out.

  • You have saved Matt. You're a hero!

    Story related and can not be missed.

    After you board the train again, you must locate Matt who is under the table where Lady W and Miss Miller sat. You must then devise a way to open the door to the tender and uncouple the locomotive engine from the train, do so and the trophy will pop. The steps below are taken from the Master Detective - Full Game Walkthrough.

    As the action resumes and you regain control of Zellner -

    Interaction:
    Look under the counter
    Look out the window
    Examine the handbag
    Search the handbag
    Look under the table

    Credit Score - 10,500

    Matt Dialogue Options:
    What man?
    What's he doing on the train?

    You will learn that Matt took refuge whilst trying to recover his wooden pistol and what with all the commotion going on, he felt he needed the protection. leave him under the table to try and find a way to stop the train.

    Interaction:
    Pull the emergency brake
    Examine the emergency brake
    Go to next carriage
    Enter the archaeologists compartment
    Explore the corner cupboard
    Examine the towel
    Take the towel
    Look into the mirror
    Turn on the tap
    Equip the towel
    Hold the towel under the running water
    Examine the suitcase
    Search the suitcase
    Go outside (and head down into the next car)
    Take the axe (Head to the rear of the carriage where the doors are)
    Equip the wet towel*
    Use the door handle with the towel
    Equip the axe*
    Break the door
    Equip the wet towel*
    Use the door handle with the towel

    You will now be outside in the loosest sense, with the coupling just in front of you.

    Interaction:
    Examine the coupling
    Turn the lever
    Use the axe
    Release the lever with the help of the axe
    Use the axe
    Strike the coupling with the axe

    Credit Score - 12,500

    Indeed, hero of the hour. Head back into the Saloon Car and you will automatically engage Matt in a chat about what a saint you are and spill his guts about the 'Man' he saw when trying to retrieve his wooden pistol.

    **Trophy Alert - Hero of the Hour**

  • You have freed yourself from the bonds.

    Story related and can not be missed.

    A little later in Chapter 1 just after you board the S.S. Lydia bound for Cairo, you will find yourself tied to a wooden chair from which you must escape using the things around you. It's really quite simple but the steps below are taken from the Master Detective - Complete Walkthrough.

    For your troubles, you are clubbed across the back of the head and tied to a chair and gagged. Some way to treat a hero!

    Dialogue:
    Hello?

    Interaction:
    Take the knife
    Pull the cloth
    Use the flat iron with...
    Open the crate with the flat iron
    Cut through the fetters with the saw
    Use the crane controls

    You will escape your bonds and assure yourself that it may be best if nobody else was to know about your unfortunate mishap.

    **Trophy Alert - Houdini**

  • You have examined all objects in the baroness' cabin.

    **Missable and Glitched**

    Not only is this trophy missable but it is partially glitched in that there are roughly a dozen things to interact with in the room in various ways and orders but if you interact with either 'Under the bed' or the 'Vase' at any point before you've checked out the rest of the room, the trophy will not unlock. It won't even alert you to the fact if you accidentally do so but for some reason, interacting with either of these two will effectively conclude your investigation of the room though on the surface it will appear normal in every aspect until your trophy fails to pop.

    The steps below are taken from the Master Detective - Complete Walkthrough, however, note that you can search the other items in the room in any order you wish just as long as you leave Under the Bed and the Vase for absolute last.

    **SPECIAL NOTE**

    You are about to complete an examination of the cabin where the murder took place and in the process, unlock a glitchy trophy. The trophy you will unlock upon completion is Crime Scene Investigator and it can be said that the internet is swarming with a bunch of theories and mini guides which often conflict with each other so below I give you a researched, tried and fully tested method to unlock this trophy and earn the bonus credits for the Master Detective one as well.

    Interaction:
    Crack the seal
    Examine the mannequin
    Examine the porthole
    Examine the porthole again
    Examine the luggage
    Examine the luggage again
    Read the diary
    Search the handbag
    Examine the diary
    Examine the notepad (hold down and move around to sketch a copy)
    Examine the painting
    Search the cupboard
    Examine the tape recorder
    Examine the tape recorder again
    Examine the audiotape reel
    Take the audiotape reel
    Examine the cover
    Examine the cover again
    Examine the lock and the chain
    Examine the lock and chain again
    Examine the alarm
    Examine the portable cupboard
    Open the portable cupboard
    Examine the portable cupboard
    Examine the portable cupboard again
    Examine the bed
    Search the bed
    Examine the blood spot
    Examine the blood spot again
    Take a look under the bed
    Examine the vase
    Examine the vase again
    Examine the vase again
    ...and again
    Equip the pliers*
    Use the pliers with the vase

    Now finally, pick up the feathers on the floor that fell out of the vase.

    **Trophy Alert - Crime Scene Investigator**

    You can now leave the cabin.

  • You've finished episode 1.

    Story related and can not be missed.

    Awarded for finishing Chapter 1, regardless of you Credit Score.

    See Master Detective (Episode 1) for more info.

  • You've finished episode 1 and done well!

    Unlocked for finishing Chapter 1 with a credit score of anything below 19,500.

    See Master Detective (Episode 1) for more info.

  • You've finished episode 1 and did an outstanding job!

    Unlocked for finishing Chapter 1 with a total credit score of 19,500, which is the maximum amount of points you can finish Chapter 1 with.

    There are 16 separate points you will be awarded points in this chapter. For a breakdown of these together with a complete walkthrough of this Chapter, refer to the Master Detective - Complete Walkthrough.

  • You have correctly reconstructed the murder's course of events .

    Story Related and can not be missed.

    At the beginning of Chapter 2, you will find yourself strapped to a wheelchair in desperate trouble and you can survive this predicament by talking and interacting with the objects in front of you. Afterwards you will have to correctly explain events to Inspector Legrand and your assembled audience. The steps below are taken from the Master Detective - Complete Walkthrough.

    In the nick of time, Amil will come and pull Dr. Gebhardt away from you. You will awaken in friendlier hospitality this time, though everyone is waiting for an explanation. Eventually you will learn that the Dr. has since vanished and a search is on for him, then get some dialogue options will appear.

    Crowd Dialogue:
    The shot came from the tape
    Audiotape in the medical facility
    The doctor in the cabin
    I can only speculate...

    **Trophy Alert - Brilliant Mind**

  • You have examined all the exhibits in the museum.

    **Missable**

    When you reach Cairo in Chapter 2 you will disembark the ship and enter the Museum after an introduction with Director Mokhtar. You can proceed inside and head down to the Main Corridor with a bunch of artefacts and display cabinets. Inspect them all for the trophy to pop. The steps below are taken from the Master Detective - Complete Walkthrough.

    After bumping into James the Butler on your way into the museum and a quick exchange, you will be inside the museum giving you the chance to look around.

    Interaction:
    Go into the main hall
    Examine the showcase (Desert Glass, to the left)
    Examine the daggers
    Examine the daggers again
    Examine the showcase (Pyramids, top right)
    Examine the showcase again
    Examine the statue (To the left past Lady Westmacott)
    Examine the statue again
    Examine the figure (same place as the statue)
    Examine the figure again

    **Trophy Alert - History Fan**

  • You have correctly guessed that the butler is the villain.

    **Missable**

    About midway through Chapter 2, you will open a secret chamber in the basement of the museum by solving a puzzle on the door. You will then ascend the stairs to find an attic where you are confronted by none other than ... The Raven!

    Before you turn around to face them you get a dialogue choice of almost everyone you've met, to guess who you think it is. See below for the identity of the person you need.

    Mr. Alfred Inch!

  • You have disguised as a conductor.

    Story related and can not be missed.

    As soon as you take control of Adil in Chapter 2 you will have to board the train to Venice but you can not just embark, you must sneak on without being noticed. There is only one way to do this which involves you adopting the disguise of the Conductor. The steps in below are taken from the Master Detective - Complete Walkthrough.

    The first thing you should do is open up your inventory () and Look at the message, then Examine the envelope. Now you are done with your belongings, it's time to find a way to board the train without being noticed.

    Interaction:
    Examine the crate
    Examine the crate again
    Look at the newspaper
    Look at the kiosk
    Examine the waste bin
    Examine the doctor's bag
    And again
    Examine the freight car
    And again
    Examine the door
    And again
    Equip the knife*
    Remove the bottom of the crate
    Use the bottomless crate with...
    Hide the doctor's bag under the wooden crate

    Looks like you got away with that one. The conductor is left on the platform scratching his head trying to figure out what happened to Dr. Gebhardt's bag.

    Interaction:
    Look at the conductor
    Give the conductor a tip

    Shades of Agent 47 as you sneak up on the conductor and knock him out, changing into his conductors uniform. You take up the action in the compartment of Professor Lucien, remember when his door was locked? This is why!

    **Trophy Alert - Master of Disguise**

  • You have served coffee to the doctor.

    **Missable**

    During Chapter 2 you will obtain a disguise capable of giving you pretty good access to the Orient Express. As soon as you enter the Saloon Car however, Dr. Gebhardt will demand some refreshments such is the effectiveness of your disguise. It's pretty easy to work out how to pour him a coffee from behind the bar in the carriage but still, the steps below are taken from the Master Detective - Complete Walkthrough.

    No sooner do you step inside the saloon car, than Dr. Gebhardt asks you about his missing bag and makes a couple of snide remarks about the service before demanding a coffee.

    Interaction:
    Examine the candy dish
    Take a candy
    Examine the coffee cup
    Examine it again
    Examine the spirits
    And again
    Go behind the bar
    Examine the radio
    Take the radio
    Open the drawer
    Equip the keychain*
    Use the drawer with the keychain
    Search the drawer
    Examine the coffee pot
    Use the coffee pot with...
    Pour some coffee

    You'll serve the coffee to the good Doctor who is about to launch into a tirade until you cut him short with some dry remarks back at him.

    **Trophy Alert - Good Boy**

  • You have found a way to board the ship.

    After the cinematic of the explosion on the train plays in Chapter 2 and you pick things up again as Adil in Venice, you will have a meeting with Mr. Inch and he will disappear onto the ship. You'll regain control in the cargo hold but you have been wedged on a shelf and must improvise to get out of your bind. The steps below are taken from the Master Detective - Full Game Walkthrough.

    You will smuggle yourself aboard the Lydia into the cargo hold, then make some comment about having Inch exactly where you want him.

    Interaction:
    Touch the clothes
    Open the cover
    Examine the sidewall
    Feel around in the dark
    Touch the lock
    Equip Swiss army knife*
    Unscrew the lock
    Open the cover
    Examine the metal pipe
    And again
    Examine the box
    And again
    ...And again
    Equip Swiss army knife*
    Cut the strap
    Equip Strap*
    Throw one end of the strap to the box
    Examine the box
    Examine the pipe
    Take the pipe
    Equip Swiss army knife*
    Stick the knife through the strap*
    Equip strap with knife*

    Fish the pipe out
    Equip the pipe*
    Tie the pipe and the strap together*
    Equip strap with pipe*

    Throw the strap with the pipe at the pipes

    Credit score - 12,000

    **Trophy Alert - Traveller**

  • You've finished episode 2.

    Story related and can not be missed.

    Awarded for finishing Chapter 2, regardless of you Credit Score.

    See Master Detective (Episode 2) for more info.

  • You've finished episode 2 and done well!

    Unlocked for finishing Chapter 2 with a credit score of anything below 12,000.

    See Master Detective (Episode 2) for more info.

  • You've finished episode 2 and did an outstanding job!

    Unlocked for finishing Chapter 2 with a total credit score of 12,000, which is the maximum amount of points you can finish Chapter 2 with.

    There are 6 separate points you will be awarded points in this chapter. For a breakdown of these together with a complete walkthrough of this Chapter, refer to the Master Detective - Full Game Walkthrough.

  • You have found the baroness' secret compartment.

    Story related and can not be missed

    In Chapter 3 you will need to slip into the cabin of the Baroness and retrieve the Eye of the Sphinx. Gaining access to the cabin is its own challenge but once you're in, you can inspect the portable cupboard and its contents. The steps below are taken from the Master Detective - Complete Walkthrough.

    You will watch on as the Baroness exclaims her delight in finding a 'Jakob Aust' when studying photographs on the floor. She announces it's time to celebrate and heads to the saloon for a tipple, not knowing it will be her last! Time to find the secret compartment now as you shimmy down into the room.

    Interaction:
    Examine the mannequin
    And again
    Look at the photos
    And again
    Examine the notepad
    Search the cupboard
    Search the handbag
    Examine the luggage
    Examine the painting
    Examine the door
    Open the portable cupboard
    Examine the glasses
    Search the shelf
    Search the drawer
    Search the drawer (the other one)
    Examine the bottles
    And again
    Examine the leather strap

    **Trophy Alert - Explorer**

  • You have found out all four animal symbols.

    **Missable**

    Not only is this trophy missable but there is also a missable step that is not connected to this trophy but if overlooked, will cost you a Master rating on completion of the chapter and cost you a different trophy. To ensure you don't suffer from this, ensure you speak to Adil before you go into the Baroness' cabin to solve the combination lock puzzle. The steps below are taken from the Master Detective - Complete Walkthrough.

    A small cutscene plays out and you dive for cover under the bed. Once the intruder has left you will emerge again to survey what just went on.

    Interaction:
    Examine the bed
    Examine the cupboard
    Slide the chair under the opening
    Leave the cabin

    Now we need to identify the symbols. As you emerge from the ventilation shaft, head down into the ships interior to find Dr. Gebhardt standing tapping his toe impatiently. Speak to him

    Dr. Gebhardt Dialogue:
    Nefertiti
    Guernica
    AD
    Buonarroti

    Not a great deal of information exactly but one can understand when he's about to commit murder! Leave him be and 'Go downstairs'

    Interaction:
    Look at the magazines

    And with that, you find that the symbol for Nefatiti is a Bear, turns out the info from Dr. Gebhardt wasn't as useless as it first came across. One clue down, three to go. Head back upstairs and into the saloon, Look at and then Talk to, Captain DiConti

    Captain DiConti Dialogue:
    Lady Westmacott
    Family
    Novels
    Journey
    Captain DiConti
    Illnesses
    Ship (Talk to him again once he has finished)
    Guernica
    Albrecht Durer
    Buonarrouti's Adam

    There's one more off the list, Buonarrouti is a Lion. Half way stage for this code cracking shenanigan. Have a Look at Baroness von Trebitz and another, before turning around and having another chat with Lady W.

    Lady W. Dialogue:
    Guernica
    Albrecht Durer

    Fat lot of good that was, typical Lady Westmacott patter. Leave the saloon and have a quick chat with Dr. Gebhardt, the only dialogue option is 'Captain' so ask him about the Captain feeling a little sick before you can go again. Once the conflab is over, return to your quarters to speak to Adil.

    Adil Dialogue:
    Man in the cabin
    Secret compartment
    Combination
    Guernica
    Alberto Durero

    The ever fruitful Adil turns up with the third animal, AD is a Bear, the same as Nefertiti. You have 3 clues now and tell Adil you can guess the last one but don't do this, instead leave the cabin and head back into the saloon and speak to Lady W. again

    Lady W. Dialogue:
    Picasso
    New York

    Still as approachable as ever but this time she turns up a little info on the heraldic animal of New York, an Eagle she hazards a guess. Leave the saloon and pass by Dr. Gebhardt but Examine the poster behind him on the wall just once more to see a Beaver on the coat of arms. You have found out all four symbols for the combination, way to go!

    **Trophy Alert - Know-It-All**

    **Remember though, after the trophy has popped, head straight to your cabin and tell Adil you solved the riddle before you do anything else.**

  • You have witnessed Dr. Gebhardt's end.

    Story related and can not be missed.

    In Chapter 3 you will regain control of Adil and intervene in his attempts to execute Zellner. A chase will ensue until you find Dr. Gebhardt with his legs over the side of the ship. The steps below are taken from the Master Detective - Complete Walkthrough.

    Your ingenuity has afforded you your freedom and you spring your rescue, just in time for Zellner to survive Dr. Gebhardt's dreaded needle. You have no time to lose and set foot in pursuit of the Doctor. Choose to Go to the side deck. From here, it doesn't matter what you choose because the Doc will jump you and throw you overboard. You survive and chase him down again before confronting him.

    Dr. Gebhardt Dialogue:
    Old stories
    The baroness
    Climb down from the box
    Murder of family
    Murder of baroness
    Apologize
    No dead people
    Let him live
    He still needs me

    **Trophy Alert - Witness**

  • You have played with the dog three times.

    **Missable**

    In Chapter 3 you will need to find your own way into the Museum undetected and quietly. This requires you to go to the entrance of the museum where you will find a happy little sausage dog on the top step. Take your tennis ball from your inventory (from the van round the corner) and chuck it away for the dog to play fetch. repeat this 3 times for the trophy to pop.

  • You have found the entrance to the secret basement!

    Story related and can not be missed.

    In Chapter 3 you will eventually disembark the MS Lydia and get to Cairo for the grand exhibition. After a lot of careful and clever interaction and dialogue you will find your way into the attic of the Museum where Chapter 1 concluded. To gain entry you must solve a puzzle on the wall on the roof. The steps below are taken from the Master Detective - Complete Walkthrough.

    Interaction:
    Examine the chimney

    You are presented with a brick wall with a triangle at the top and four bricks running left to right with numbers 6, 5, 2, 3 written out as 5 bar gates. Press the bricks in the following order:- 2, 6, 3.

    Open Sesame!

    Credit Score - 6,500

    Interaction:
    Enter the attic
    Examine the lamp
    And again
    And yet again
    Examine the equipment
    And again
    Examine the coil
    Examine the tar paper
    Examine the hatch
    Go downstairs

    **Trophy Alert - Discoverer**

  • You have abseiled to the treasure chamber!

    Story related and can not be missed.

    In Chapter 3 you will have to break into the treasure chamber on the orders of Mr. Inch. Once you have worked out how to open the skylight window without tripping the alarm, you can use the rope to abseil down into the treasure chamber. The steps below are taken from the Master Detective - Complete Walkthrough.

    Oh dear oh dear oh dear. Foiled! And what was that he said in Venice about Inch being right where he wanted him? Well, it's time to heist the Eye of the Sphinx not for personal gain but now to save your own skins but something tells me there are more twists in this tale before all is said and done:

    Interaction:
    Examine the secret door
    Search the bag
    Examine the climbing equipment
    Put on the climbing equipment
    Examine the rope
    Examine the window
    And again
    Examine the crank
    Chew gum*
    Equip Swiss army knife
    Use the knife with the window
    Equip chewing gum wrapper*
    Override the electrical contacts with the chewing gum wrapper
    Examine the window (then come down to the roof by the ladder)
    Examine the tarp
    Examine the window washers tools (Now head up to the water tower)
    Examine the water tap
    Open the water tap
    Equip the rag*
    Wet the rag
    Use the wet rag with...
    Use the rag with the window
    Use the crank with...
    Open the window with the crank
    Abseil down into the treasure chamber

    You're in. You lower yourself and swing to an alcove and take cover as you eavesdrop on the Director and Zellner discussing the security measures.

    Interaction:
    Examine the camera
    And again
    Equip cloth bag*
    Cover the lens
    Climb down into the treasure chamber

    **Trophy Alert - Climber**

  • You have survived the explosion in the treasure chamber!

    Story related and can not be missed.

    Towards the end of Chapter 3 you will gain entry to the treasure chamber. All you have to do now is break into the display in the middle of the room using the components in your inventory. It's quite simple to work out and will trigger an explosion and earn you the trophy. The steps below are taken from the Master Detective - Complete Walkthrough.

    Interaction:
    Examine the exit
    Examine the display case with the Eye of the Sphinx
    And again
    Equip the diamond*
    Cut a hole in the bullet proof glass
    Equip chewing gum*
    Stick the chewing gum on the glass
    Examine the glass pane with the chewing gum
    Equip the diamond*
    Press the diamond into the chewing gum
    Examine the diamond with the chewing gum
    Examine the cordon
    Use the metal stand with...
    Hit the diamond

    Credit Score - 8,500

    The explosion goes off in the treasure chamber just like in Chapter 2. Zellner has already made his way into the basement and Constable Oliver is peering into the hole left in the floor.

    Interaction:
    Open the cover

    **Trophy Alert - Walking Dead**

  • You've finished episode 3.

    Story related and can not be missed.

    Awarded for finishing Chapter 3, regardless of you Credit Score.

    See Master Detective (Episode 3) for more info.

  • You've finished episode 3 and done well!

    Unlocked for finishing Chapter 3 with a credit score of anything below 12,000.

    See Master Detective (Episode 3) for more info.

  • You've finished episode 3 and did an outstanding job!

    Unlocked for finishing Chapter 3 with a total credit score of 12,000, which is the maximum amount of points you can finish Chapter 3 with. There are 6 separate points where you will be awarded points in this chapter and for a breakdown of these together with a complete walkthrough of this Chapter, please refer to the Master Detective - Complete Walkthrough.

  • You have unlocked all bonus material!

    **Missable and Glitched**

    Bonus material consists of 4 things:

    Concept Art
    Artwork
    3D Models
    Soundtrack


    These items are earned by solving puzzles and are thus tied to your Credit Score. Each Chapter can be completed without completing all puzzles fully but you can replay each one so it isn't completely missable. If you want to try and tackle each puzzle yourself, then here are each of them in order. My advice would be inspect everything around you and try to use items in your inventory, even combining them to see what you can do. I strongly recommend that you follow the Master Detective - Complete Walkthrough so you can avoid the glitch mentioned in the Road Map that will stop you getting this trophy and the .

  • You successfully finished "The Raven"!

    Story Related and can not be missed.

    This will unlock once you have completed the game. Ratings, credits and everything else doesn't matter as you need to simply make it to the end of the game. To do so as efficiently as possible as well as collecting every other trophy in one sitting, please refer to the Master Detective - Complete Walkthrough.

 

Secret trophies

    You might also like

    Guide navigation

    Author

    • smartbomb

    Game navigation