• Estimated trophy difficulty: 1.5/10 (personal estimate) (Platinum Difficulty Rating)
  • Offline trophies: 24 (8, 8, 7, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 2-4 hours (personal estimate) (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: Most of them
  • Glitched trophies: None but see the note in the Introduction.
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the NA and EU versions have separate lists.
  • Do cheat codes disable trophies?: No cheats available but using hints will locks you out of the Mr Wise-Guy trophy.


The Inner World is a point and click adventure game by German developer Studio Fizbin, originally released in 2013 and ported to PS4 in 2017. You play as Robert, the most innocent of innocents, as he works to foil a sinister plot against Asposia's wind temples being enacted by his former master, Conroy. Assisting him is the cynical and streetwise Laura, who is searching for her missing father, a brilliant scientist who is somehow tangled up in Conroy's scheme.

If you are familiar with point and click games at all, The Inner World poses no challenge. There is good humor and the puzzles are fairly simple but the PS4 interface is awkward to control and takes a while to get used to. If you need it, I've written a full walkthrough for this game: LINK.

NOTE: The Inner World makes use of a lot of cinematic cutscenes. These cutscenes can be skipped, and dialogue can be rushed through. However, if you rush through dialogue too quickly – especially dialogue that leads to cutscenes – the game has a tendency to lock up, forcing you to close out and relaunch the game. As such, do not rush through dialogue too quickly. The game autosaves enough that if (and when) this does happen, you will never lose too much progress but it's still something to try to avoid.

Also, there's a glitch that causes the game to not want to load but this can be fixed/avoided by disabling the Subtitles (credit to senseiPL for this info).


Although I'm breaking this up into chapters, note that there is no chapter select in the game, so keep a close eye the trophy list in each step to avoid replaying the game. Also, don't ever press or you will lock yourself out of one of the game-spanning trophies but pressing when you need to play the nose flute is okay.

Step 1: Chapter 1

Chapter 1 involves searching for Laura and recovering the lost fosfos pendant. Remember to speak to every character and avoid pressing .

By the end of this step, you will have earned:

Fresh Breath
King of Sins
Trial and Error
Chapter 1 – The quest for the Silver Fosfos

Step 2: Chapter 2

Chapter 2 involves Laura and Robert escaping the Root Forest. You will spend the majority of time playing as Laura. Remember to speak to every character and avoid pressing .

By the end of this step, you will have earned:

Master of Stirring
Chapter 2 – The Secret Place in the Root Forest

Step 3: Chapter 3

Chapter 3 involves Robert and Laura exploring the ruins of the Asposian Royal Dynasty. Remember to speak to every character and avoid pressing .

By the end of this step, you will have earned:

Casanova Casonostri
The Royal Toilet
Chapter 3 – The Abandoned Dynasty

Step 4: Chapter 4

Chapter 4 involves Robert exploring the secret laboratory in search of Laura's missing father. Remember to speak to every character and avoid pressing .

By the end of this step, you will have earned:

Chief of BBQ
Chapter 4- The Secret of the Basylians

Step 5: Chapter 5

Chapter 5 is the final chapter of the game and has Robert squaring off with the evil Conroy to try and save the Asposians. Remember to speak to every character and avoid pressing .

By the end of this step, you will have earned:

Just a scratch
Chapter 5 – Asposia's Last Hope

...and hopefully:

Mr. Wise-Guy

Step 6: Casual-Gamer and Cleanup

Start a new game to clean up any trophies you may have missed the first time around. You need to start a new game and play for long enough to unlock Casual-Gamer (you should be able to get it on the first screen of the game); see that trophy for more information.

By the end of this step, you will have earned:


...and finally:

Contributor to the Encyclopaedia Asposia ! Congratulations!

[PST Would Like To Thank themindisacity for this Roadmap]

The Inner World Trophy Guide

Show completed trophies
Show secret trophies

24 trophies ( 10  )

  • Unlock all trophies to officially earn the prestigious title "". With this title you'll be able to contribute to the next edition of said encyclopedia as you proofed your deep knowledge of the asposian world and its inhabitants.

    Well done, Flute-Nose!

  • Complete the first chapter!

    Story related and cannot be missed.

    This will unlock after the cutscene where Laura and Robert escape in Laura's rocket.

  • Story-related and cannot be missed.

    This will unlock after Laura cuts Robert down and they leave the Root Forest together.

  • Complete the third chapter!

    Story-related and cannot be missed.

    This will unlock after Robert plays the full song in the Wind Temple.

  • Complete the fourth chapter!

    Story-related and cannot be missed.

    Will unlock after freeing Reminepo and listening to his story.

  • Complete the fifth chapter!

    Story-related and cannot be missed.

    This will unlock during the ending credits.

  • Talk to every possible character in Asposia.

    Thankfully, there aren't actually that many characters to talk to in the game but this is still a trophy you'll need to pay a bit of attention to. Most of the characters you will need to talk to to progress through the story but there are some you are able to talk to (you won't be able to actually converse with them so it doesn't take much time). Below is a breakdown by chapter:

    Chapter 1 – Garbage Dealer, Asposian mother, Wind Fountain Square guard, Sin-O-Mat, guest in Staggering Fosfos, sleeping guest in Staggering Fosfos, Wind Monk Maleus, Wooloof, Ottilie, Detze, imprisoned tailor, Loge Guest at Mechatre Hall.

    Chapter 2 – Gorf (as Robert), Robert, Gorf (as Laura), Aerologists

    Chapter 3 – Laura, Gorfina, Steve, Steve/Pete, fire beetles

    Chapter 4 – Hangar guard, parakeet, lab entrance guard, Reminepo, Fonk, weird guy

    Chapter 5 – Steve, Steve/Pete, Conroy

    The trophy will not unlock until the credits roll.

  • Complete the game without taking hints from the help system. In other words: don’t press L2.

    Self-explanatory. Never press . Pressing once brings up the option to unlock hints, while pressing afterwards actually unlocks the hint. I'm not certain if just bringing up the option will negate the trophy so it's best to just avoid the button entirely.

    Whenever you're playing the nose flute, you have the option to press to play a note but that's fine and should be the only time you use the button.

  • Find some alcohol in the garbage and try to palm it off on the garbage dealer.

    In Chapter 1, you will find a bottle of alcohol. You need to use it to subdue the worm but prior to doing that, give it to the nearby Garbage Dealer to unlock this trophy.

  • Eat a mint!

    In Chapter 1 you need to confess a sin to the Sin-O-Mat but whenever you do, it will give you a breath mint. When the mint is in your inventory, use it, and Robert will eat it, unlocking the trophy. Make sure to get another one before moving on, as you will need the mint for story progression.

    Note that you can still unlock this trophy after destroying the Sin-O-Mat machine, as you will still be able to access the mints despite the machine no longer working.

  • Stir the swamp!

    In Chapter 2, Laura will need to recover a pair of glasses from the swamp. Pick up a reed from next to the swamp and use it with the spot she was told to search and you will unlock the trophy. This must be done before actually retrieving the glasses.

  • Scratch the Gorf’s head!

    In Chapter 2, while talking to Gorf, you will learn that he has a dry-spot on the top of his head. Use the hook (obtained from Robert) to scratch Gorf's head but this must be done before transferring the flies to Gorf's head.

  • Hand over brown guest passes to Steve!

    In Chapter 3, Robert will come into possession of guest passes for the destroyed palace. Ultimately, you want to make these passes gold by combining pins, a tassel, a gold carpet, a jump rope and using colored moths to dye the tickets. Neglect to use the gold carpet (so the moths are brown) and you will end up with brown tickets to give to Steve but this must be done before presenting Steve with the golden passes.

  • Gift flowers to Gorfelina!

    In Chapter 3, the inner courtyard of the ruined palace has a flowerbed. These flowers are needed for story progression but before using them in the cookie mold, go back to the front gate of the area and try to give them to Gorfina.


Secret trophies

  • Until now, you’ve been using the help system quite often. You’re a casual-gamer for sure! But hey, the main point is, you’re having fun! And you get one point for being casual. Congrats!

    Do this in a brand new game. Press and to unlock hints. Keep pressing until you have run out of hints, then do a single action needed to progress so the game autosaves. Check the hints again and more should be available to you. You should be able to unlock this on the first screen before you even capture the pigeon.

  • You put the pigeon through your special windsock-pigeon-tunnel. Although you couldn’t catch it this way… nice try!

    In Chapter 1, Robert will need to catch a pigeon. Near the pigeon is a windsock. Once you've gotten the pigeon to land on the ground, use the windsock with the pigeon to unlock this trophy. This must be done before you tie the windsock to make a net.

  • You thoroughly talked to Ottilie about sins. Your pure soul is a just a tiny bit more corrupted now.

    In Chapter 1, you will need to talk to Ottilie the barmaid about sins. For story progression, you only need to talk to her about her worst sin. For this trophy, you will also need to ask about her newest sin and Robert's sin (i.e. finish the rest of the conversation options).

  • You solved the Mechatre-Puzzle just by trying out things randomly… or by ingenious intuition!

    Near the end of Chapter 1, you will need to solve a puzzle to open a trapdoor below the stage. There are stage plans near the control panel you can look at to figure out the solution but don't look at them or you will lock yourself out of the trophy.

    Solution: 4-Family (green) / 4-Backdrop (blue) / 3-Basylian (orange) / 3-Conroy (purple). Move the dial first, then set the number.

  • You smashed a fruit from the tree with your funnel helmet!

    In Chapter 2, Robert will find a helmet among the ruins of Laura's rocketship. Nearby is a tree that drops fruit when you click on it. Put on the helmet and use the tree to unlock this trophy. This must be done before using the tumble mouse to pad the helmet.

  • A fruit from the tree fell down on the ground. Great work.

    In Chapter 2, once you have the fruit in your inventory, walk to the right and use the fruit with the traps to unlock this trophy but it must be done before punching holes in the fruit.

  • It’s not the best idea to return an old, trigger-happy wind monk’s glasses, who, even though he’s blind, is able to aim surprisingly good at you.

    In Chapter 2, Laura will need to fish a pair of glasses out of the swamp. Once they're in her inventory, return to the tree house and try to give them back to Pandur the blind Wind Monk but this must be done before using the glasses to find the scream ant.

  • You tried to put Fonk to sleep using K.O.-drops. That’s understandable, for he’s the nightmare of your youth.

    In Chapter 4, Robert will find himself back in Conroy's throne room. In a nearby medical cabinet he will find knock-out drops. Use the knock-out drops on the Conroy puppet already in his inventory and feed it to Fonk but this must be done before covering the Conroy puppet in "powdered sugar".

  • Congratulations! You made sure Dr. Reminepo was getting so many electric shocks that his brain’s probably toast now.

    In Chapter 4, Robert will find the missing Dr. Reminepo. Every time you speak to him, a weird guy will electrocute him. Speak to Reminepo two or three times to unlock this trophy but it must be done before knocking out the weird guy.

  • You just shot a healing-laser in the back of Asposia’s greatest despot. A really disputable achievement. Nevertheless: 20 points, just for you!

    In Chapter 5, Robert will face off with Conroy. Ultimately, you will need to use the Basylian's gaze to petrify him. However, the Basylian that can hit him only has a de-petrifying gaze. Simply neglect to switch the Basylian's eyes before confronting Conroy to unlock this trophy.