There are some legitimately great tracks in The House of the Dead: Remake, the sound effects are good, and the new voice acting nails the 'so bad it’s good' vibe of the original.
The House of the Dead: Remake manages to stay true to the visual style of the original arcade game, while offering a nice graphical update to shoot your way through. The menus are weirdly ugly and the game is slightly held back due to its Nintendo Switch origins, but it’s mostly a success.
Everything about The House of the Dead: Remake is a wonderful representation of the original arcade game, with the exception of the controls. Analogue sticks and gyro aiming can’t replace a proper lightgun experience, and the game is significantly worse for it. Frequent play sessions can also leave your hands feeling cramped and achey.
The House of the Dead: Remake is an incredibly short experience, with a single playthrough able to be completed during your lunch break at work. There’s added content to incentivise you to play again, but too many of these additional experiences ask for a level of skill that feels impossible using the current control schemes.
The trophy list actually becomes the saving grace of The House of the Dead’s short runtime, rewarding you for diving back in and finding all of the content that the game has to offer. If the controls weren’t so haphazard, this would be a fun list to come back to again and again.