- Estimated trophy difficulty: 2.5/10 (Personal estimate) (Estimated Difficulty)
-
Offline trophies: 33 (14
, 13
, 5
, 1
)
- Online trophies: 0
- Approximate amount of time to Platinum: 4-8 hours (Personal estimate) (Estimated Time)
- Minimum number of playthroughs: 1.5 with save manipulation + around 5 minutes of a new game
- Number of missable trophies: Most of them
- Glitched trophies: 0 but see the glitch notes section in the Introduction
- Does difficulty affect trophies?: No
- Do trophies stack?: The NA and EU versions have separate PS4 lists. Vita has its own list as well, but all regions share that one (e.g. the game can be stacked 3 separate times)
- Do cheat codes disable trophies?: No cheats available.
- Additional peripherals required?: No
Ten year old Hans is tired of being poor. As such, he has decided to venture out into the world searching for riches to support both him and his mother. One evening, he is accosted by a crow and a mysterious creature known as the kobold. He is taken to the castle of Count Lucanor, with the promise of fortune and glory if he can pass the Count's trials and guess the kobold's name. What follows is a fun but flawed pixellated horror adventure game.
Glitch Notes
The game can be a bit unstable, especially on the Vita (see notes below). After some experimentation, I've come across the three worst offenders, so you can avoid them:
- Playing online. There is zero reason for this game to be played while connected to the internet, and I'm pretty sure doing so actually slows the game down.
- Entering/exiting an area too quickly. Whenever you reach a door/exit, wait for a second or two before entering/exiting. This includes crawlspaces.
- Endings – during any of the endings where you leave the castle, don't go too far from Spittle the dog, especially when you're exiting to a new screen. Walk a bit, then let him catch up. Exiting an area without Spittle near you is almost a guaranteed crash.
That being said, always backup your saves! The PS4 version, when it crashes, will often corrupt your save files (oddly, that never happened to me with the Vita version, as borked as it is).
Important Vita Notes
The current Vita version of the game (1.00) is thoroughly borked, but the is still obtainable if you are willing to work around it. Both versions of the game can and will crash from time to time but for the Vita version, this can lock you out of the game completely, forcing a reinstall. After a lot of experimentation, I have figured out that the reason is because the Vita version cannot handle double-digit save files. This means you can only save your game six times (the game will automatically add some autosaves at certain points in the game, which counts towards the total of nine saves the Vita can handle). I have personally spoken with the porting company about this issue and my findings but haven't received a response about any sort of upcoming patch.
You will want to break your saves down to four in the main castle (i.e. the bulk of the game) and two in the depths (once when you get there, and to make endings cleanup a bit quicker). Alternately, since the depths is fairly short (the puzzle room is kind of a pain but quite doable if you've been hanging on to your healing items), you can delegate five saves to the main castle and just one for the depths (a few of the endings will provide you with an autosave to start from so this isn't so bad).
As such, here's my breakdown recommendation:
- Play through until reaching the castle garden for the first time (will add two saves)
- Make a save in the garden when you reach it (1 save made – 3 saves total)
- Clear the floor trap, crate, maze, and prison rooms
- Save in the garden (2 saves made – 4 saves total)
- Clear the fire, pillar, library, cage and chest rooms. The chest and cage rooms are easy, as is the fire room once you get the timing down. The library is easy if you enter via the grating outside of the library instead of head-on through the door. You're likely to have the most trouble with the pillar room. If you can, try to clear everything without saving. Otherwise, clear the easy rooms and either save or clear one of the tricky rooms and save after that. (3/4 saves made – 4/5 saves total) – NOTE: Grotesque party requires you to make another save to unlock all three trophies, if you don't want to go through all the lead-up to the request again. I recommend backing up your save files after making Save 3/4, unlocking the three trophies tied to Grotesque party, then downloading your saves back to your Vita.
- Open the treasure chest in the garden (Lucrezia's toy), show the contents to Giulia and talk to her about them, then go guess the kobold's name. Continue playing (you're in no danger of dying) until you reach the depths (NOTE: Sometimes the cutscene that plays during you going to the depths doesn't play; instead, there will be a black screen with nothing happening. Just stick with it, because the game thinks it's playing the cutscene when it's not but you will still emerge in the depths just fine after 2-3 minutes). Make your way to the upper right corner of the depths, talk to the man and make a save (4/5 saves made – 7/8 saves total).
- Make a save after talking to the man after watering the plant (though only if you didn't make an extra save in the castle, as about half of the endings will add another save to the total automatically).
- Endings Order: Go for Ending: The kobold's trick and Ending: The pact with the kobold first before the others. This is because the other endings require you going outside, which will make an autosave. You don't want to risk a game-locking crash when you're this close to the end!
I've also made a basic map to help you navigate:
Step 1: Play through the game until you make your first game save
Start a new game and play through. Try to get the beginning miscellaneous trophies out of the way while doing so. There are a few specific actions you will want to take on the way in order to allow you to unlock some trophies later in the game. In order, they are:
- Give the old woman your cane.
- Feed an apple to the donkey. Keep the other apple in your inventory; do not eat it.
- Give the merchant your coins.
- Give your cheese to the goatherd.
You should be entering the garden (save room) with one gold coin. Use it to save your game, then close the game and back up your save.
By the end of this step, you will have unlocked:
The explorer
Bread is the staff of life
Who is that person?
Animal friend
Outdoor picnic
Bloody home
Save soul
Step 2: A Weird Name + miscellaneous trophies, until you reach the depths
After exploring your first green key room (I recommend making it the one from Another way, as it will give you some extra coins provided you opened the treasure chest there), you'll see a cutscene with the kobold, and from that point on, enemies will start appearing in corridors. You can hide under tables or behind curtains to avoid them (also in grates, providing you got the crowbar from the goatherd [which he will give you when you talk to him in the garden, provided you gave him your cheese at the beginning of the game]).
This is where you'll want to play through the rest of the game, until you reach the depths of the castle (i.e. after the cutscenes after you guess the kobold's name).
By the end of this step, you will have unlocked:
Another way
Golden donkeycorn
A red light
Ham day
Let her be dead
Grotesque party
Animal trap
Burning Man
An interesting clue
Lucrezia's toy
A weird name
Again, I recommend backing up your saves once you save in the depths.
Step 3: The depths + endings + miscellaneous endgame trophies
After solving the kobold's name, you will soon find yourself in the depths of the castle. There is only one puzzle room you need to deal with here, so this section is very short. That being said, the last time you will be able to save your game is after watering the plant so be aware of that for endings cleanup (the game will make an autosave if leave the castle, which will shorten the playtime needed to unlock Poor but happy, but otherwise it's useless).
The endings can be broken into "needs the butterfly" and "doesn't need the butterfly". Plan your ending cleanup accordingly (for ones that don't, just go straight to the vine and interact with it twice to move the story along).
By the end of this step, you will have earned:
Needs the Butterfly
Delicious
Crown jewel
I don't believe a thing
Could it have all been just a dream?
Now you are rich
From apprentice to master
Ending: A prosperous future
Ending: Wealth without answers
Doesn't Need the Butterfly
Shit happens
Ending: Poor but happy
Ending: The pact with the kobold
Ending: The kobold's trick
Step 4: Hide and Seek
Load up the first save you made in the garden and follow the steps listed under Hide and Seek. If the game crashes and deletes your save file and you decide to just start a new game for this, then feel free to skip the steps you took in Step 1 – they're not necessary for this trophy.
By the end of this step, you will have earned:
Hide and Seek
Step 5: New Game
Start a new game. Your one job here is to make a beeline for the cemetery. Just ignore everyone on the way (you will still be forced to get Spittle's bone for him). Interact with the gravestone at the top of the graveyard to unlock this trophy and your .
By the end of this step, you will have earned:
A known tomb
...and finally: The Count Lucanor ! Congratulations!
PST Would Like To Thank themindisacity for this Roadmap]