Overview:
- Estimated trophy difficulty: Dependent on puzzle skill; 3-4/10 with guide (personal estimate) (Trophy Difficulty Rating)
-
Offline trophies: 20 (19
, 1
)
- Online trophies: 0
- Approximate amount of time to 100%: 5-10 hours (Estimated Time to 100%)
- Minimum number of playthroughs: 1 (+ Chapter Select if needed)
- Number of missable trophies: 0 (Chapter Select)
- Glitched trophies: 0, but sometimes there's a few second delay in popping.
- Does difficulty affect trophies?: N/A
- Do trophies stack?: PS3, PS4 and Vita share a trophy list
-
Do cheat codes disable trophies?: No cheat codes (kinda...
)
Introduction:
The Bridge is a puzzle game originally released on Steam and Xbox Live Arcade in 2013, and has now been ported to PSN. Heavily inspired by the works of M.C. Escher, the game requires players to manipulate gravity in each stage as well as play with perspective in order to navigate obstacles and move through the stages. Think somewhere in the ballpark of SHIFT Extended on PSN, except you can't jump.
The first half of the game is actually pretty fun. The back half is an exercise in frustration and over-reliance on pixel-perfect precision timing, and by all rights that silver trophy should be a gold one, and at least one of the bronzes should be silver.
I don't recommend playing this one on the Vita; a lot of the stages zoom out too much for you to really be able to tell what you're doing. I personally played the first four chapters on the Vita, then switched over to my PS4 and finished it up there.
Walkthrough:
The Bridge has stage select, so nothing is truly missable. Also, the button allows you to rewind time, so you don't have to worry about having to do everything all over again if you screw up part of a puzzle. There are no trophies linked to NOT using this mechanic, so go for it.
The game isn't particularly good at telling you how some of its mechanics work; it relies a lot on trial and error. In particular, the shifting mechanic introduced in Chapter III (changes your location in the stage as well as your character's color and you can only interact with things – including enemies – that match your color), as well as the gravity veil mechanic introduced in Chapter IV (items with “black mist” in them are affected when you shift gravity in the game; you stay in place until you leave the veil. There are always items in the background [usually lamps] that will help you out with how the gravity of each object in the stage will work).
There aren't any definitive video walkthroughs for the game. THIS ONE by ChristopherOdd is pretty good, but a few of his solutions are overly complicated (notably the ones for Chapter IV, Stage VI [The Archway] and Mirrored Chapter II Stage III [The Lion]); I recommend doing a YouTube search for other peoples' methods for those.
[PST Would Like to Thank themindisacity for this Roadmap]