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Overview:Introduction:

Welcome to The Bard's Tale Remastered and Resnarkled, a port or remaster of a game released back in 2004. You play at the titular bard who is after women, wine, and song while a narrator who seems to be 100% done with you narrates over your adventure as you go to try and save the Princess Caleigh from her capture.

The game has a decently long list of missable trophies, but they aren't too bad if you explore around a bit to find all the chests and treasures hidden around the map. One key thing is try to spend as little money as possible until you get to Dounby so you can donate 20,000 silver to the Kirk. You can make a save before you do so and then reload it after so you can spend the money on gear or the Wandering Trow maps.

Some general tips for Olde School:
  • At the start of the game, put the bonus stats you get into Vitality, Luck, Dexterity, and Rhythm.
  • After about the midgame, you can stop putting points into Vitality (I stopped at 11 Vitality).
  • Ranged weapons are the best as you can attack enemies from off screen and your summons can take the damage for you.
  • Don't put any skill over 17 as the Tokens you get will boost them by +3 and you cannot go over 20 in a skill.
  • Be Nice to the dog in Houton and then purchase the Dog Training Talent once it is available. It gives you a free melee ally to soak damage for you.
  • Grab the Powershot, Arrowstorm and Critical Strike Talents after the Dog Training, after that grab whatever you think might be helpful. Treasure Hunter Talent is kinda a waste if you are already searching the maps for all the treasure.
  • If you see a bard instrument, purchase it as it may allow you to summon more allies or it will give you more energy in which to summon.
  • In Chapter 11, do your absolute best to keep Hatcher alive until the end of the Chapter, keep as much Adderstone as possible until this point so you can spam Caleigh and Herne summons to keep the enemies at bay so they don't kill Hatcher. Make a save before hand just incase he dies. If he survives to the end of the chapter, he will give you the best bow in the game.

The game has several cheat codes that do not affect the trophies, the guide was written as to not be using them but you can use them if you see fit. To enter the cheat codes, hold down the four shoulder buttons one by one and the last one click, release, then hold it down. Then you can enter the following cheat codes:
  • Damage x100 - lsn.pnglss.pnglsn.pnglss.pnglsw.pnglse.pnglsw.pnglse.png
  • Invincibility - lse.pnglsw.pnglse.pnglsw.pnglsn.pnglss.pnglsn.pnglss.png
  • Attacks do not hit you - lsw.pnglse.pnglsw.pnglse.pnglsn.pnglss.pnglsn.pnglss.png
  • Obtain Silver and Adderstone - lsn.pnglsn.pnglss.pnglss.pnglsw.pnglse.pnglsw.pnglse.png
  • HP and Mana replenish - lsw.pnglsw.pnglse.pnglse.pnglsn.pnglss.pnglsn.pnglss.png
  • Unlock access to all map locations - lse.pnglse.pnglsw.pnglsw.pnglsn.pnglss.pnglsn.pnglss.png
  • Debug Menu - dpad_right.png

Walkthrough:

Step 1: Start on Olde School Difficulty and get to the Forest Tower.

Start the game on Olde School and continue with the story until you are told to go to the Forest Tower. Check in the description of Token Trove trophy_silver.png that you have all the Tokens up to this point, should have 6/25. Also make sure to grab a drink at the bar in Houton and Kirkwall.

Trophies earned this step:
Mercenary Tune trophy_bronze.png
Heroine Tune trophy_bronze.png
Thunder Spider Tune trophy_bronze.png
Crone Tune trophy_bronze.png
Bodyguard Tune trophy_bronze.png
Light Fairy Tune trophy_bronze.png
Chapter I trophy_bronze.png
Chapter II trophy_bronze.png
Chapter III trophy_bronze.png 
Token Starter-Kit trophy_bronze.png
Chicken Slayer trophy_bronze.png
Cow Tipper trophy_bronze.png
Grouse Hunter trophy_bronze.png
Rodent's Bane trophy_bronze.png
Bugbear Slayer trophy_gold.png
Dog Whisperer trophy_bronze.png


Step 2: Head through the Forest Tower, Mountain Pass and Mountain Tower
Each of these three areas are their own small point of no return. Once you leave the Forest Tower you can't get back in, certain parts of the Mountain Pass you cannot go back to, and once you leave the Mountain Tower you can't get back in. Check in the description of Token Trove trophy_silver.png that you have all the Tokens up to this point, should have 10/25.

Trophies earned this step:
Knight Tune trophy_bronze.png 
Elemental Tune trophy_bronze.png 
Explorer Tune trophy_bronze.png 
Chapter IV trophy_bronze.png 
Chapter V trophy_bronze.png 
Chapter VI trophy_bronze.png 
Token Collection trophy_bronze.png


Step 3: Head to East Dounby then into Finstown
Grab the Tunes throughout East and West Dounby along with the Old City Tunnels, grab a drink at both the bars in West Dounby, participate in the Talent Show, and if you have been frugal with your gold make a save and donate the 20,000 silver to the Kirk, then head out the East side of town to get back to Finstown. Once in town head to the bar and grab a drink for the trophy, head to the waypoint to grab some XP for talking to the viking leader before starting the uprising by going into the armory. Check in the description of Token Trove trophy_silver.png  that you have all the Tokens up to this point, should have 13/25.

Trophies earned this step:
Brute Tune trophy_bronze.png 
Knocker Tune trophy_bronze.png 
Rogue Tune trophy_bronze.png 
Gouger Tune trophy_bronze.png 
Chapter VII trophy_bronze.png 
Chapter VIII trophy_bronze.png 
Stairway to Heaven trophy_bronze.png 
Brew Connoisseur trophy_bronze.png 
Crowd Pleaser trophy_bronze.png


Step 4: Head to Greenlands, Stromness, and Firbolg Mine.
Grab the upgraded Tunes as you go through if you wish. Be sure to try and keep Hatcher alive through the entirety of Stromness with liberal uses of your Caleigh and Herne artifact summons as if he is alive at the end of the chapter he will award you with the best bow in the game. The shop in Stromness is the last store in the game so buy all the gear you want from there as you have no use for gold past this (except the Wandering Trow Maps if you have not purchased them already, if you haven't keep 16,000-20,000 gold depending on your Charisma to purchase them). Check in the description of Token Trove trophy_silver.png that you have all the Tokens up to this point, should have 20/25.

Trophies earned this step:
Summon Caleigh trophy_bronze.png
Summon Herne trophy_bronze.png
Chapter IX trophy_bronze.png
Chapter X trophy_bronze.png
Chapter XI trophy_bronze.png
Token Trove trophy_silver.png


Step 5: Complete the Island Tower, buy all the Wandering Trow Maps, and complete the game.
Enter the Island tower and defeat Mannanan at the top of it, while on the world map. If you have not already done so, look for the Wandering Trow and activate the world encounter to buy all 4 maps. You can head to the dungeons they open up to get the last 4 artifacts. Afterwards, you are ready go to Dounby Tower to complete the game. While in the tower, summon the last 2 artifact summons if you have not already, and when given the options at the end of the game, do not pick the third option or you will unlock the difficulty below the one you are playing on.

Trophies earned this step:
Summon Lugh trophy_bronze.png 
Summon Mannanan trophy_bronze.png
Chapter XII trophy_silver.png
Chapter XIII trophy_silver.png
The Chosen Bard trophy_bronze.png
The Bard trophy_silver.png 
Olde School Bard trophy_gold.png 
Ratty Old Map trophy_bronze.png
Ancient Parchment Map trophy_bronze.png 
Weather Stained Map trophy_bronze.png
Blood Stained Map trophy_bronze.png


Master Bard trophy_platinum.png

The Bard's Tale Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

52 trophies ( 45  )

  • Unlocked all Trophies!

    Congratulations on unlocking all the trophies in The Bard's Tale.
  • Used Caleigh's Artifact to summon Caleigh

    After leaving the tavern in Houton, you will be given this artifact. Press r2.png then cross.png to summon her. Summoning her at any of the three levels will work for the trophy. The different effects are as followed:

    Level 1: Heals the Bard and his allies/summons.
    Level 2: Heals the Bard and his allies/summons + 50% damage reduction for a limited time.
    Level 3: Heals the Bard and his allies/summons + invicibility for a limited time.
  • Used Herne's Artifact to summon Herne

    Defeat Herne at the Forest Tower to obtain his artifact. Press r2.png then circle.png to summon him. Summoning him at any of the three levels will work for the trophy. The different effects are as followed:

    Level 1: Ensnares enemies for a short time.
    Level 2: Ensnares enemies in a wider area + poisons them.
    Level 3: Ensares enemies in a very wide area + kills enemies near the Bard and poisons enemies further away.
  • Used Lugh's Artifact to summon Lugh

    Defeat Lugh at the Mountain Tower to obtain his artifact. Press r2.png then triangle.png to summon him. Summoning him at any of the three levels will work for the trophy. The different effects are as followed:

    Level 1: Knives encircle the bard damaging enemies that come close.
    Level 2: Knives encircle the bard + arrows fire out in random directions.
    Level 3: Knives encircle the bard + arrows and explosions fire in random directions.
  • Used Mannanan's Artifact to summon Mannanan

    Defeat Mannanan at the Island Tower to obtain his artifact. Press r2.png then square.png to summon him. Summoning him at any of the three levels will work for the trophy. The different effects are as followed:

    Level 1: Summons a tornado to damage all enemies on the screen.
    Level 2: Summons a tornado and lightning to damage all enemies on the screen.
    Level 3: Summons a tornados, lightning, and fireballs to damage all enemies on the screen.
  • Learned the song of the Mercenary

    Story Related

    After defeating Fnarf in Highland Park Mell will give you this tune.

    Upgraded Mercenary is in the obviously not a trap chest in the Mountain Pass.
  • Learned the song of the Knight

    Story Related

    This tune is given to you after defeating Lugh at the top of the Mountain Tower.

    The upgraded Knight Tune is located in the Chicken portal in MacRath's dungeon behind a secret door.
  • Learned the song of the Heroine

    Missable

    Bannafeet in the Fairyhaunt Woods will ask you to rescue Kettle Swart from a prison in Houton Forest. There is a 6 lever sequence. 2-1-2-3-1-2 is the sequence. Return to Bannafeet in the Fairyhaunt Woods for this tune.

    The upgraded Heroine Tune is located in the Chicken portal in MacRath's dungeon behind a secret door.
  • Learned the song of the Brute

    Missable

    Located in the Old City Tunnels in Dounby.

    The upgraded Brute Tune is obtained if you purchase the Ancient Flute from the shopkeeper in Stromness.
  • Learned the song of the Elemental

    Story Related.

    In the Frozen Tomb you will come across the Viking Hrafn, be Mean to him and he will join you to kill some enemies. Once his kill count hits 25, you will go back to his throne room where the Valkyrie will teach you this Tune.

    The upgraded Elemental Tune is given to you by a Trow on the docks of Stromness if you are Nice to him.
  • Learned the song of the Behemoth

    Missable

    Located in the center of the central chamber of the Sun Portal room in MacRath's Dungeon.

    The upgraded Behemoth Tune is found in an optional area called Obligatory Lava Level in Finfolk Cavern after a magic wall in Chapter 12. You will need to be Mean to the Chosen One to get the Tune.
  • Learned the song of the Thunder Spider

    Story Related

    After being torched by the rat and heading back down into the basement a man will give you this tune.

    Upgraded Thunder Spider is found in a chest on the First Floor of the Forest Tower in a chest.
  • Learned the song of the Knocker

    Missable

    Complete the small questline for the Fox Brother's at Chateau D'Renard in East Dounby to get this Tune.

    The upgraded Knocker Tune is found in a chest nearby the entrance to the Obligatory Lava Level in Chapter 12.
  • Learned the song of the Crone

    Missable

    This tune is located in Ketill's Hideout in the optional area Neversdale. Must be done before clearing the mountain pass in chapter 6 or you will lose access to this location.

    Upgraded Crone Tune is located in the Old City Tunnels in Dounby.
  • Learned the song of the Enchantress

    Story Related

    Light the five torches in the Moon Chamber of MacRath's Dungeon and the ghost will give you this tune.

    The upgraded Enchantress Tune is found in the Island Tower first level in Chapter 13.
  • Learned the song of the Bodyguard

    Story Related

    Located in one of the dark Storeroom's in Kirkwall, it is the Storeroom that has a large Golem looking creature standing out front.

    The upgraded Bodyguard Tune is given to you as part of the story in Finfolk Cavern after helping the lost Viking Olav.
  • Learned the song of the Rogue

    Missable

    Located in a chest in Silkbeard's Headquarters.

    The upgraded Rogue Tune is located in a chest on the second floor of the Island Tower.
  • Learned the song of the Explorer

    Story Related

    Found in a chest in the Forest Tower. Must be grabbed before finishing the tower.

    Upgraded Explorer Tune is given to you after defeating Lugh making it unmissable, although worth picking up in the Forest Tower to disable traps on the way to the Mountain Tower.
  • Learned the song of the Gouger

    Missable

    Located in a chest in Silkbear's Headquarters.

    The upgraded Gouger Tune is given to you by a Trow in Stromness by the Church if you are Mean to him.
  • Learned the song of the Light Fairy

    Story Related

    Ater going to Kirckwall and speaking with the Bodb's they will teach you this tune. If you are Nice to them, they will keep sending you in a loop so be Mean.

    The upgraded Light Fairy Tune is located in the Mountain Tower Fist Floor in the North East cell on a dead body.
  • Finished Chapter 1: Houton

    Story Related. Missable

    Once you leave Houton after Bannafeet's quest and enter Neversdale Forest, this will unlock.
  • Finished Chapter 2: Neversdale Forest

    Story Related.

    After capturing Ketill and returning him to Houton, head to Kirkwall to unlock this trophy.
  • Finished Chapter 3: Kirkwall

    Story Related.

    After obtaining the bell for the Bodb's, you will enter Highland Park and unlock this trophy.
  • Finished Chapter 4: Highland Park

    Story Related

    After defeating Fnarf and getting the special instrument, head to the Forest Tower to unlock this trophy.
  • Finished Chapter 5: The Forest Tower

    Story Related

    After clearing the Forest Tower and returning to Kirkwall to speak with Bobd, he will tell you the location of the Mountain Pass. Head into the area to unlock the trophy.
  • Finished Chapter 6: The Mountain Pass

    Story Related.

    After leaving the Frozen Tomb, head directly to the Mountain Tower to unlock this trophy.
  • Finished Chapter 7: The Mountain Tower

    Story Related

    After leaving the Mountain Tower, head into East Dounby to unlock this trophy.
  • Finished Chapter 8: Dounby

    Story Related, Missable

    In Kirkwall, you will need to speak to two guys who will tell you about Finnstown. You could go there immediately but it will be difficult. To get here from East Dounby, head out the city on the East side of East Dounby to get back to that side of the water and enter Finnstown to unlock the trophy.
  • Finished Chapter 9: Finstown

    Story Related

    You do not actually need to go to Finstown at all for the story. If you enter Greenlands on the world map, it will unlock this trophy.
  • Finished Chapter 10: Greenlands

    Story Related

    After going through MacRath's dungeon and getting the Shadow Axe, you can head to a new area called Stromness. The trophy unlocks once entering the new area.
     
  • Finished Chapter 11: Stromness

    Story Related

    After getting through Stromness, you will be able to go directly into the Firbolg Mines which will unlock this trophy.
  • Finished Chapter 12: The Firbolg Mines

    Story Related

    After going through the mines and riding on some more rafts, you will enter the Island Tower which will unlock this trophy.
  • Finished Chapter 13: The Island Tower

    Story Related

    After finishing the Island Tower, you can enter the Dounby Tower which will unlock this trophy.
  • Finished the game on Easy Mode

    See Olde School Bard trophy_gold.png for more information.
  • Finished the game on Normal Mode

    See Olde School Bard trophy_gold.png for more information.
  • Finished the game on Olde School Mode

    At the start of the game, select the Olde School difficulty option. You will start with a 6 in all skills. Beat the game on this difficulty option and do not select the third option at the end of Dounby Tower or you will unlock the trophies for the difficulty below this one.

    Tips:
    • Ranged weapons are better as you do not need to be right up in the enemies face to deal damage to them, plus you can attack enemies from off screen.
    • Try to buy a bow as soon as possible for this reason. Start by putting stats into your Vitality and Dexterity to about 10 at the start of the game.
    • Once you are able to summon 2 or more summons, start putting points into your Rhythm to buff the stats of the summons.
  • Collected the from the Wandering Trow to unlock secret area

    See Blood Stained Map trophy_bronze.png for more information.
  • Collected the from the Wandering Trow to unlock secret area

    See Blood Stained Map trophy_bronze.png for more information.
  • Collected the from the Wandering Trow to unlock secret area

    See Blood Stained Map trophy_bronze.png for more information.
  • Collected the from the Wandering Trow to unlock secret area

    Occasionally, you will see a Trow wandering the map. He will try to move away from you. Catch up to him to enter a random encounter area. You will need to chase him down and speak with him where he will offer to sell you some maps. The maps cost around 4000 gold each.
  • Collected 5 tokens

    See Token Trove trophy_silver.png for more information.
  • Collected 10 tokens

    See Token Trove trophy_silver.png for more information.
  • Collected 20 tokens

    Missable

    There are a total of 25 trinkets you can collect (can get a maximum of 24 in a single playthrough), but you will only need 20 of them. They give you bonuses to your stats or to XP and Silver earned. They are listed in the order they become available.

    Chapter 1 - Cannot be gotten after partially into the Mountain Pass in Chapter 6.
    #4 Finruine Charm (VIT +1) - Hunt a Grouse in Fairyhaunt Woods and talk to the Hunter. He will tell you about his hunting grounds and the charm will be located in a chest at the north side of the hunting grounds.
    #22 Golden Spyglass (+10% Treasure Value) - You will need to buy the old map from the shopkeeper in Houton. After doing so, you will unlock the Ruins of Dun Ailnne, you will have access to the ruins until you enter Dounby Tower.

    Chapter 2 - Cannot be gotten after partially into the Mountain Pass in Chapter 6.
    #16 Eagle Charm (RHY +1) - Located in a chest in Kettil's Hideout.
    #1 Badger Gloves (STR +1) - Located in a chest south of Kettil's Hideout.
    #7 Rabbit's Foot (LCK +1) - After getting back to Houton from Neversdale Forest, speak to Oleg's mother in the house near the bar. Be Nice to her twice and she will give you this charm.

    Chapter 3 - Cannot be gotten after entering the Forest Tower in Chapter 5.
    #25 Falstone (+10% XP) - In the dark storeroom at the North West Kirkwall. The area is dark so you may want the Light Fairy tune first.

    Chapter 5 - Cannot be gotten after leaving the Forest Tower in Chapter 5.
    #13 Silver Torc (CHA +1) - On Floor 3 of the Forest Tower in a chest near the entrance to the floor.

    Chapter 6 - Cannot be gotten once you go to leave the Frozen Tombs in Chapter 6.
    #14 Gold Coronet (CHA +2) - In the Frozen Tomb, be Nice to Dolyn and take him to the locked door on the West side of the tomb and he will open the door and the trinket is in a chest. (Locks out Token #17)
    #17 Ring of Tara (RHY +2) - In the Frozen Tomb, be Mean to Dolyn. After you free him, he will run into a trap and die, You can loot the Token off his body. (Locks out Token #17 and #20, so recommended you be Nice)
    #10 Badge of the Wind (DEX +1) - At the end of the Frozen Tomb. Be Nice to the Trow Gower and he will give you this Trinket in exchange for the sword.

    Chapter 7 - Cannot be gotten once you leave the Mountain Tower in Chapter 7.
    #8 Silver Horseshoe (LUC +2) - Located in Mountain Tower Floor 2 along a dark hallway. You will need the Light Fairy to allow you to see. The Explorer would help also as there are many traps.

    Chapter 8
    #11 Boots of Quickening (DEX +2) - Enter the Talent show at the Tup Bar in West Dounby. May need a high Rhythm to win and get the boots.

    Chapter 9 - Get the Pub Trinket before starting the uprising. Cannot get back into Finstown after leaving in Chapter 9.
    #15 Mantel of Ossian (CHA +3) - In Trowie's Pub, summon a rat and it will scare one of the vikings. He will give you this charm to not speak of it. Do this before the uprising.
    #24 Broonie's Cloak (+10% Health Regeneration Rate) - In The Finstown Armory. You will need to defeat the guards outside and inside to obtain the trinket.

    Chapter 10
    #6 Fae Locket - Loated in the Skull portal area of MacRath's Dungeon. You need the upgraded explorer to find the hidden wall with the chest.
    #2 Belt of the Oak - Loated in the Moon portal area of MacRath's Dungeon. Light the five torches and after the door is open this Token is in the chest between all the portals.

    Chapter 11
    #9 Four Leaf Clover (+3 LUC) - Located in a stump chest to the NW on the path to the farmhouse.
    #19 Golden Thistle Ring (+50 Max Hit Points) - Located in a stump chest directly North of the farmhouse.

    Chapter 12
    #20 White Book of Rhydderch (+50 Max Mana) - If you were Nice to Dolyn in Chapter 6, he will be at the back of the area with the cave in and will give you this token.
    #12 Lightning Stone (+3 DEX) - In Finfolk Cave, speak to Olav and let him talk out his entire story and he will give you this token.
    #3 Firbolg Armbands (+3 STR) - In Finfolk Cave, find Bannock hiding in the east and he will give you these after being Mean or Nice to him.

    Wandering Trow Maps
    #6 Phial of Mebd (+3 VIT) - Located in the Cairn of Carrowmore (Located in the mountains). Requires the upgraded explorer to open the secret door.
    #18 Cormac's Chalice (+3 RHY) - Located in the Ruins of Tara. Requires the upgraded explorer to open the secret door.
    #21 White Book o Hergest (+10% Man Regeneration Rate - Located in the Ruins of Emain Macha (Located West of Dounby).
    #23 Amulet of Llyr (+1-5 Bonus Armor) - Located in the Cairn of Agdagh (Located near Houton). Requires the upgraded explorer to open the secret door.
  • Killed 30 chickens

    Missable

    You will need to kill 30 chickens in Houton. You will lose access to the area after clearing the mountain pass in chapter 6.
  • Tipped 30 Cows

    Missable

    Tip over 30 cows in Houton by walking up to them and pressing cross.png. You will lose access to the area after clearing the mountain pass in chapter 6.
  • Hunted 1 grouse

    Missable

    You will need a bow to kill the grouse. In the Fairyhaunt Woods, the dog will bark and chase a grouse. You will need to be quick to ready the bow and fire to hit and kill one. You will lose access to the area after clearing the mountain pass in chapter 6.
  • Defeated the rats in the cellar

    Story Related

    After getting the Thunder Spider, head back to the giant rat and command the Thunder Spider to attack and kill it.
  • Defeated the Bugbear of Houton

    Missable

    Speaking to Darraud in South Houton will start this quest. The Bugbear is fairly powerful so would recommend doing it after returning to Houton from Neversdale Forest.
  • Donated 20,000 silver at the Kirks (churches)

    There are two places to donate to the Kirks: One is in West Dounby and the other is a wandering priest on the map. It is HIGHLY recommended that you donate the 20,000 while you still have access to West Dounby because you can just keep donating until you hit the 20,000 total. If you have already gone to the Island Tower, you will need to find the wandering priest and you can only donate once before having to find him again.

    Recommended you save, then donate the 20,000 to the Kirk in West Dounby and reload your save afterwards.
  • Talked to Roxy the dog

    Missable

    Just to the West of the bar in Houton, you will find a small dog. Interact with it for the trophy. If you are Nice to the dog, it will join you as a companion. You will lose access to the area after clearing the mountain pass in chapter 6.
  • Drank 1 beverage in each of the 5 bars: The Drunken Rat, The Aiken Drum, Trowies Pub, The Fat Lute, and The Tup

    Missable

    The Drunken Rat is the bar in Houton - You will lose access to the area after clearing the mountain pass in chapter 6.
    The Fat Lute is the bar in Kirkwall - You will lose access to the area after entering the Forest Tower in Chapter 5.
    The AIken Drum is one of the two bars in West Dounby.
    The Tup is one of the two bars in West Dounby.
    Trowie's Pub is the bar located in Finnstown - Get a drink here before the uprising.
     
  • Participated in the talent show in Dounby

    Missable

    You can join the Talent show by speaking to the Town Crier in The Tup Bar in West Dounby.

Guide navigation

Author

  • Deceiver

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