- Estimated trophy difficulty: 6/10 (Platinum Difficulty Thread)
- Offline trophies: 50 (40 , 6 , 3 , 1 )
- Online trophies: None
- Approximate amount of time to platinum: 90+ hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 1 and a half (2 full playthroughs recommended)
- Number of missable trophies: 14 (In Shreds and Tatters , Super Collision Course , Fiery Trial , Writhe in Agony , Rest Azure'd , Newcomer Challenge , Tear-Soaked Battlefield , Killing with Kindness , A Life of Moderation , A Life of Struggle , A Life Facing Malice , A Life Torn Between Order and Chaos , The Sky's the Limit , Bested the Worst )
- Glitched trophies: None
- Does difficulty affect trophies?: Yes, there are trophies for beating certain bosses during the course of the game and the final boss on certain difficulties, and there is a trophy for clearing the bonus dungeon on at least Normal difficulty.
- Do trophies stack?: Yes, beating the final boss on Chaos difficulty will also unlock the trophies for beating the final boss on lower difficulties.
- Do cheat codes disable trophies?: No cheat codes
Tales of Zestiria is the seventh Tales game on PS3 and the 20th anniversary title in the series. As such, the game has many elements that will feel familiar if you have played previous titles in the series, for example visuals from the Tales of Xillia games, and the battle and skit system from Tales of Graces f. Also just like the previous anniversary title Tales of Xillia, there are multiple character designers, while the gorgeous anime sequences are made by ufotable again.
All trophies except one trophy (Wishes Transferred ) can be gotten during your first playthrough, however, getting the with two playthroughs is easier. Having the Tales of Zestiria: Another Story: Alisha DLC is not necessary to earn the , but it will reduce the time for one trophy significantly (see The Item Collector for more information).
- The most important thing to note in this game is that HP will not be increased by levelling up, and the other stats only a little bit. Instead, you can rise your HP by consuming herbs and various orbs obtained after boss battles, and the other stats also by consuming herbs and fusing equipment. To make up for that, you will find a lot more herbs than in previous Tales titles which grow like natural plants on fields and in dungeons now.
- On higher difficulties, you earn less experience points than on lower difficulties, but the chance to earn better equipment drops is higher. This may sound like a disadvantage at first, but the equipment skills have a huge importance in this game and make a huge difference in how easily you can defeat strong bosses.
- If you struggle with a boss, the common RPG strategy to gain a few levels and retry will not help you much. Instead, look at your current equipment and fuse it so that the slots will be filled with skills, or equip equipment that rise your stats more than your current equipped equipment.
- Despite the top notes, levelling up is not totally worthless though. You gain 1 AP per acquired level which is needed to equip various Battle Actions which are essentially skills that support you in battle.
- Constantly fighting or walking around will cause your SC to drop, which is important for battle and the various Support Talents. Your amount of SC at the beginning of the battle will be decreased and the activation of the Support Talents will be delayed when your SC is low. You can either eat snacks or sleep at an inn to refill SC.
- Holy Bottles will last a really long time. All enemies will disappear from the map as long as your level is not too low. The effect lasts until you go sleeping at an inn, which means you can almost beat the whole bonus dungeon with only defeating the bosses as long as your level is high enough.
- Whenever you see a save point, go over it so that it is activated. You can warp around all save points at any time as long as they are not blocked due to story-related reasons. Warping will cost Gald, but you can reduce the costs with the Lords of the Land effects. The costs are related to your current amount of possessed Gald, so if you are currently poor, warping will cost almost nothing, but being rich means you have to pay more for warping.
For the first time ever in a Tales game, you can actually buy Elixirs, All-Divides, and Hourglasses in a shop when it is ranked up enough.
- Elixirs will revive a party member with full HP and SC and also refill 3 BG. Only available to buy in Katz Korner or at a Dark Turtlez, when the shop rank is at least 2.5 stars.
- An All-Divide reduces the damage output of all party members and all enemies in the current battle to half, and the effect can reversed by using another All-Divide. Only available to buy in Lohgrin, in Katz Korner, or at a Dark Turtlez, when the shop rank is at least 2.5 stars.
- Hourglasses will stop the movement of all enemies in battle for about 5 seconds, but only if your level is not too low (when the enemy level is 20 or more than yours, an Hourglass is useless). Only available to buy in Lohgrin or in Katz Korner when the shop rank is at least 4 stars.
- A Drop Bottle will increase the earned Gald after battle which makes it useful for Gald Farming. Only available to buy in Lohgrin or in Katz Korner when the shop rank is at least 4 stars.
- An Arcane Bottle will refill 2 BG for a party member. Only available to buy in Lohgrin, in Katz Korner, or at a Dark Turtlez, when the shop rank is at least 3 stars.
- For those familiar with the Tales series, the Grade Shop is also in this game. While it is still for inheriting stuff for additional playthroughs, it functions differently than in previous Tales titles. See the Gald Farming Guide for more details.
When you want to earn the for the game, you will have to make a decision really early in the game whether to do this in a single playthrough or in two playthroughs. The reason is that the fight for the missable In Shreds and Tatters trophy is pretty early in the game. For this fight, you have to defeat a certain boss on at least Hard difficulty without using an item or alternatively on your second playthrough without using an item. Disregarding the item condition, the key condition here is the Hard difficulty. There will be more trophies like this one during the course of the playthrough, so you will basically have to decide whether you want to play a more challenging playthrough, but getting almost every trophy along the way, or not care and do a clean up on the second playthrough with the options from the Grade Shop.
The following walkthrough will target the easier route with the clean up on the second playthrough, mainly due to the Double Normin and Double Drop options from the Grade Shop which increases the drop rate of items and doubles the chance of having certain skills on equipment after battle. You will have to farm equipment in any case, so you will not get around grinding. The options from the Grade Shop will hopefully cause the right drops to appear quicker so that it is less tedious. The main disadvantage is of course that you will have to play through the whole game twice.
Step 1: First Playthrough
This step is first and foremost to enjoy the story and get familiar with things needed for the . If you are following the challenging playthrough, make sure to not miss any of the difficulty-related boss fights during the course of the story. The XMB order of the trophies which is also the order in this guide, is also the order of the relevant boss fights along the story (except for the Water Trial Temple and the Earth Trial Temple which you can do in an order you like).
In any case, make sure to enable the Snack Preparation Support Talent unless you need something else for the long-term Dietician's Nightmare trophy. In the second playthrough clean up route, you will not earn this trophy in the first playthrough, but you will level up the Support Talent itself.
Collect herbs whenever you find them, and consume them as they are a valuable resource for stats increases, and you can inherit the growth to another playthrough.
After clearing the game, make sure you save the clear data which will be marked with a star so that you can use it for the next playthrough.
During Step 1 you will earn these trophies:
Dawn of the Shepherd
It All Ends Here
Dusk of the Shepherd
Show of Talent
Elle Mental Marta
Stacking the Deck
Having a Blast
Step 2: Preparations for the Second Playthrough
Now that you have played through the game, you will have to make preparations for the second playthrough which means you need to farm Grade now. Your total Grade will be very low after the first playthrough on the Two Playthrough route, so check the Gald Farming Guide and bring all Lords of the Land to at least level 13. Ignore clearing the Bonus Dungeon as you would have to do it twice otherwise. When you are done with Grade farming, equip your best equipment when you have fused great weapons, otherwise equip your weakest equipment to make earning the Wishes Transferred trophy in the next playthrough easier.
When you are aiming to finish everything within one playthrough, do step 4, 5, and 6 first and then buy weak weapons and equip them before starting the new playthrough which will be solely for Wishes Transferred .
During Step 2 you will earn this trophy if not earlier:
No Ordinary Customer
Step 3: Second Playthrough
Select Ex New Game from the main menu and choose the following options from the Grade Shop. From the other options, you can choose what you like depending on how much Grade you still have.
- Carry Over Lords of the Land - 0 Grade
- Carry Over Library - 5 Grade
- Carry Over Shop Levels - 5 Grade
- Carry Over Normin - 5 Grade. Only if you do not want to collect the Normins again (see Divine Intervention though for how to cut down time with collecting Normins).
- Carry Over Talents - 20 Grade
- Carry Over Battle Actions - 5 Grade
- Carry Over Arte Usage - 50 Grade
- Expand Item Capacity - 250 Grade
- Carry Over Consumable Items - 50 Grade
- Carry Over Fashion Items - 10 Grade
- Carry Over Herb Enhancements - 400 Grade
- Carry Over Special Items - 50 Grade
- Boon of Boons - 200 Grade
- Double Style - 200 Grade
- Triple Style - 1,000 Grade
- Double Normin - 500 Grade
- Double Drop - 30 Grade
- Double Damage - 100 Grade. This one is especially important if you aim to 100% the Another Story: Alisha DLC after your second playthrough, but otherwise it is not necessarily important, though it helps especially in the beginning to get through the game faster.
- Max HP +1000 (1) - 500 Grade. Optional.
- Max HP +1000 (2) - 500 Grade. Optional. Both HP Increasing options can be useful for the strengthened final boss battle, but is not necessarily needed.
Do not choose the Gald Style option as it will make you weak during the playthrough.
Start the playthrough on Hard and keep it at this difficulty until you earn the A Double Take trophy. Afterwards you can change it to a difficulty you like. During the playthrough, make sure you do not miss the boss battle-related trophies where you are not allowed to use an item. Since you are on your second playthrough, you do not need to worry about the difficulty in these battles, just do not use an item in them. Otherwise, you will now have to collect the various orbs for additional HP increases. Also, collect all Normins and examine all Stone Monoliths now. At any point in the playthrough, you can also defeat the Shadow characters to get your equipped equipment from the previous playthrough.
Do not forget about your equipment. You will earn more experience points now if you chose the Grade Shop options from above, but always remember that levelling up does increase your stats only a little bit.
When you are in the final dungeon right in front of the final boss, continue with step 4.
During Step 3 you will earn these trophies:
In Shreds and Tatters
Super Collision Course
Writhe in Agony
Killing with Kindness
An 'undred Herbs
A Double Take
Making the Grade
Step 4: Final Boss on Chaos
When you finish your second playthrough, you can now try to defeat the final boss on Chaos difficulty without retrying the battle. You do not need to worry about the equipment skills and getting the equipment trophies yet, but it definitely will make it easier as if you prepare for the strengthened final boss. You can also defeat the final boss regularly and do parts of the bonus dungeon already if you are not strong enough for the final boss on Chaos, and try it then. In any case, do not beat the whole bonus dungeon just yet, or else the final boss will be strengthened for the rest of the playthrough and it is highly unlikely that you will defeat the strengthened final boss on Chaos, forcing you to do another playthrough.
During Step 4 you will earn these trophies:
A Life of Moderation
A Life of Struggle
A Life Facing Malice
A Life Torn Between Order and Chaos
Step 5: Bonus Dungeon
Now is the time to clear the bonus dungeon. You will find the final Stone Monolith here and also the final arena. Make sure you fight every battle in the bonus dungeon on at least Normal difficulty or else you will not get the bonus dungeon trophy. Also, make sure you have defeated the final boss on Chaos already before clearing the bonus dungeon as the final boss will strengthened afterwards for the rest of the playthrough.
During Step 5 you will earn these trophies:
A Non-Specific Tale
Cruisin' for a Bruisin'
Eight Dates With Hate
The Sky's the Limit
Step 6: Equipment Farming and Strengthened Final Boss
After clearing the bonus dungeon, the final boss will be strengthened and you have to defeat this strengthened version on at least Hard difficulty. This is where you need to farm lots of equipment, so it is also the time to get the E-Union 10 and Stack 16 trophies, and potentially the +99 equipment.
During Step 6 you will earn these trophies:
Boss of the G-Union
A Knack for Stacks
Last Stop on the Fusion Train
Bested the Worst
Step 7: Clean Up
Now is the time to clean up any trophies you have not earned before, probably the one for making all snacks. Congratulations on a well earned !
During Step 7 you will earn these trophies:
The Blessing Bell
I Am the Wind
The Item Collector
Master of Zestiria
Another Story: Alisha DLC
- Estimated trophy difficulty: 3/10 (Personal Estimate)
- Offline trophies: 6 (3 , 2 , 1 )
- Online trophies: None
- Approximate amount of time to 100%: 4 hours (Personal Estimate)
- Minimum number of playthroughs: 1
- Number of missable trophies: 3 (The Dynamic Duo , The Speedy Duo , The Eleventh Duo) )
- Glitched trophies: None
- Does difficulty affect trophies?: No, but earning the The Speedy Duo trophy is the easiest on the lowest difficulty
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheat codes
For the first time in the history of the Tales series, a Tales game gets a story DLC which also adds trophies: Tales of Zestiria: Another Story: Alisha. Although this is an episode which plays after the story from the main game, you can start this DLC before beating the main game. I highly recommend not to do so as there will be obviously spoilers if you have not beat the game yet.
The trophies are fairly simple if you have good equipment from your main game. There are 3 missable trophies which are all related to the arena. The arena is optional and not required to beat this DLC, so you would have to start the DLC again if you missed the arena.
After downloading the DLC from the PlayStation Store, you can access the Alisha Episode from the main menu. When you select it, you will be asked whether to start a New Game or an Ex New Game. You can only start an Ex New Game if you have cleared the main game. All items, equipment, stats, battle acts, etc. will be inherited with an Ex New Game while you start with set equipment with a New Game. If you want to 100% this DLC, you must choose an Ex New Game, but if you just want to enjoy the story, a New Game is sufficient.
The only challenging trophy in this DLC is The Speedy Duo which is for clearing the arena within 2 minutes which is impossible to do with the set equipment from the New Game option. But even with an Ex New Game, both Alisha and Rose should have a physical attack stat of at least 1,000 or else it will be difficult to do this. The easiest to 100% this DLC is to start the DLC after finishing your second playthrough of the main game with having chosen the Double Damage option from the Grade Shop for 100 Grade so that you can avoid farming lots of equipment until you reach a good physical attack stat.
Playing the Alisha Episode DLC will also help with your progress for a few trophies from the main game. You will cut a lot of time needed for the The Item Collector trophy as finding new items in this DLC will count towards the total item amount, saving you the trouble to check almost every treasure chest in the main game. If you have not got the trophy An 'undred Herbs for collecting 100 herbs yet, you will find lots of red herbs in this DLC which will also help boosting your stats for clearing the arena.
Step 1: Follow the Story Until the Last Dungeon
Start the DLC from the main menu and choose EX New Game to keep all the good stuff from your main game. Follow the story until you have earned the Severing the Bonds of the Past trophy.
During Step 1 you will earn these trophies:
The Squire's Pact Renewed
Severing the Bonds of the Past
Step 2: Get All Arena Trophies
In the field before the last dungeon of this DLC, you can find the arena in which you have to fight with Alisha and Rose only. Get all three arena-related trophies before finishing the DLC or else you have to restart the DLC again to be able to access this arena. Pay special attention to the The Speedy Duo trophy as this is the hardest trophy to get.
During Step 2 you will earn these trophies:
The Dynamic Duo
The Speedy Duo
The Eleventh Duo
Step 3: Beat the Last Dungeon
Now that you have got all arena-related trophies, you can finish the DLC by beating the last dungeon.
During Step 3 you will earn this trophy:
Reencounter with Karma
[PST would like to thank AppleKratue for this Roadmap]