Road Map:

Overview:

  • Estimated trophy difficulty: 6/10 (Platinum Difficulty Thread)
  • Offline trophies: 50 (40 , 6 , 3 , 1 )
  • Online trophies: None
  • Approximate amount of time to platinum: 90+ hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1 and a half (2 full playthroughs recommended)
  • Number of missable trophies: 14 (In Shreds and Tatters , Super Collision Course , Fiery Trial , Writhe in Agony , Rest Azure'd , Newcomer Challenge , Tear-Soaked Battlefield , Killing with Kindness , A Life of Moderation , A Life of Struggle , A Life Facing Malice , A Life Torn Between Order and Chaos , The Sky's the Limit , Bested the Worst )
  • Glitched trophies: None
  • Does difficulty affect trophies?: Yes, there are trophies for beating certain bosses during the course of the game and the final boss on certain difficulties, and there is a trophy for clearing the bonus dungeon on at least Normal difficulty.
  • Do trophies stack?: Yes, beating the final boss on Chaos difficulty will also unlock the trophies for beating the final boss on lower difficulties.
  • Do cheat codes disable trophies?: No cheat codes


Introduction:
Tales of Zestiria is the seventh Tales game on PS3 and the 20th anniversary title in the series. As such, the game has many elements that will feel familiar if you have played previous titles in the series, for example visuals from the Tales of Xillia games, and the battle and skit system from Tales of Graces f. Also just like the previous anniversary title Tales of Xillia, there are multiple character designers, while the gorgeous anime sequences are made by ufotable again.

All trophies except one trophy (Wishes Transferred ) can be gotten during your first playthrough, however, getting the with two playthroughs is easier. Having the Tales of Zestiria: Another Story: Alisha DLC is not necessary to earn the , but it will reduce the time for one trophy significantly (see The Item Collector for more information).

General Notes

  • The most important thing to note in this game is that HP will not be increased by levelling up, and the other stats only a little bit. Instead, you can rise your HP by consuming herbs and various orbs obtained after boss battles, and the other stats also by consuming herbs and fusing equipment. To make up for that, you will find a lot more herbs than in previous Tales titles which grow like natural plants on fields and in dungeons now.
  • On higher difficulties, you earn less experience points than on lower difficulties, but the chance to earn better equipment drops is higher. This may sound like a disadvantage at first, but the equipment skills have a huge importance in this game and make a huge difference in how easily you can defeat strong bosses.
  • If you struggle with a boss, the common RPG strategy to gain a few levels and retry will not help you much. Instead, look at your current equipment and fuse it so that the slots will be filled with skills, or equip equipment that rise your stats more than your current equipped equipment.
  • Despite the top notes, levelling up is not totally worthless though. You gain 1 AP per acquired level which is needed to equip various Battle Actions which are essentially skills that support you in battle.
  • Constantly fighting or walking around will cause your SC to drop, which is important for battle and the various Support Talents. Your amount of SC at the beginning of the battle will be decreased and the activation of the Support Talents will be delayed when your SC is low. You can either eat snacks or sleep at an inn to refill SC.
  • Holy Bottles will last a really long time. All enemies will disappear from the map as long as your level is not too low. The effect lasts until you go sleeping at an inn, which means you can almost beat the whole bonus dungeon with only defeating the bosses as long as your level is high enough.
  • Whenever you see a save point, go over it so that it is activated. You can warp around all save points at any time as long as they are not blocked due to story-related reasons. Warping will cost Gald, but you can reduce the costs with the Lords of the Land effects. The costs are related to your current amount of possessed Gald, so if you are currently poor, warping will cost almost nothing, but being rich means you have to pay more for warping.
  • For the first time ever in a Tales game, you can actually buy Elixirs, All-Divides, and Hourglasses in a shop when it is ranked up enough.
    • Elixirs will revive a party member with full HP and SC and also refill 3 BG. Only available to buy in Katz Korner or at a Dark Turtlez, when the shop rank is at least 2.5 stars.
    • An All-Divide reduces the damage output of all party members and all enemies in the current battle to half, and the effect can reversed by using another All-Divide. Only available to buy in Lohgrin, in Katz Korner, or at a Dark Turtlez, when the shop rank is at least 2.5 stars.
    • Hourglasses will stop the movement of all enemies in battle for about 5 seconds, but only if your level is not too low (when the enemy level is 20 or more than yours, an Hourglass is useless). Only available to buy in Lohgrin or in Katz Korner when the shop rank is at least 4 stars.
    Furthermore, the new items Drop Bottles and Arcane Bottles can also be bought in a shop when it is ranked up enough.
    • A Drop Bottle will increase the earned Gald after battle which makes it useful for Gald Farming. Only available to buy in Lohgrin or in Katz Korner when the shop rank is at least 4 stars.
    • An Arcane Bottle will refill 2 BG for a party member. Only available to buy in Lohgrin, in Katz Korner, or at a Dark Turtlez, when the shop rank is at least 3 stars.
  • For those familiar with the Tales series, the Grade Shop is also in this game. While it is still for inheriting stuff for additional playthroughs, it functions differently than in previous Tales titles. See the Gald Farming Guide for more details.


Walkthrough:
When you want to earn the for the game, you will have to make a decision really early in the game whether to do this in a single playthrough or in two playthroughs. The reason is that the fight for the missable In Shreds and Tatters trophy is pretty early in the game. For this fight, you have to defeat a certain boss on at least Hard difficulty without using an item or alternatively on your second playthrough without using an item. Disregarding the item condition, the key condition here is the Hard difficulty. There will be more trophies like this one during the course of the playthrough, so you will basically have to decide whether you want to play a more challenging playthrough, but getting almost every trophy along the way, or not care and do a clean up on the second playthrough with the options from the Grade Shop.

The following walkthrough will target the easier route with the clean up on the second playthrough, mainly due to the Double Normin and Double Drop options from the Grade Shop which increases the drop rate of items and doubles the chance of having certain skills on equipment after battle. You will have to farm equipment in any case, so you will not get around grinding. The options from the Grade Shop will hopefully cause the right drops to appear quicker so that it is less tedious. The main disadvantage is of course that you will have to play through the whole game twice.

 

Step 1: First Playthrough
This step is first and foremost to enjoy the story and get familiar with things needed for the . If you are following the challenging playthrough, make sure to not miss any of the difficulty-related boss fights during the course of the story. The XMB order of the trophies which is also the order in this guide, is also the order of the relevant boss fights along the story (except for the Water Trial Temple and the Earth Trial Temple which you can do in an order you like).
In any case, make sure to enable the Snack Preparation Support Talent unless you need something else for the long-term Dietician's Nightmare trophy. In the second playthrough clean up route, you will not earn this trophy in the first playthrough, but you will level up the Support Talent itself.
Collect herbs whenever you find them, and consume them as they are a valuable resource for stats increases, and you can inherit the growth to another playthrough.
After clearing the game, make sure you save the clear data which will be marked with a star so that you can use it for the next playthrough.

During Step 1 you will earn these trophies:
Dawn of the Shepherd
Youth
Trials Overcome
It All Ends Here
Dusk of the Shepherd
Checking Inn
Show of Talent
Elle Mental Marta
Stacking the Deck
Having a Blast


Step 2: Preparations for the Second Playthrough
Now that you have played through the game, you will have to make preparations for the second playthrough which means you need to farm Grade now. Your total Grade will be very low after the first playthrough on the Two Playthrough route, so check the Gald Farming Guide and bring all Lords of the Land to at least level 13. Ignore clearing the Bonus Dungeon as you would have to do it twice otherwise. When you are done with Grade farming, equip your best equipment when you have fused great weapons, otherwise equip your weakest equipment to make earning the Wishes Transferred trophy in the next playthrough easier.

When you are aiming to finish everything within one playthrough, do step 4, 5, and 6 first and then buy weak weapons and equip them before starting the new playthrough which will be solely for Wishes Transferred .

During Step 2 you will earn this trophy if not earlier:
No Ordinary Customer


Step 3: Second Playthrough
Select Ex New Game from the main menu and choose the following options from the Grade Shop. From the other options, you can choose what you like depending on how much Grade you still have.

  • Carry Over Lords of the Land - 0 Grade
  • Carry Over Library - 5 Grade
  • Carry Over Shop Levels - 5 Grade
  • Carry Over Normin - 5 Grade. Only if you do not want to collect the Normins again (see Divine Intervention though for how to cut down time with collecting Normins).
  • Carry Over Talents - 20 Grade
  • Carry Over Battle Actions - 5 Grade
  • Carry Over Arte Usage - 50 Grade
  • Expand Item Capacity - 250 Grade
  • Carry Over Consumable Items - 50 Grade
  • Carry Over Fashion Items - 10 Grade
  • Carry Over Herb Enhancements - 400 Grade
  • Carry Over Special Items - 50 Grade
  • Boon of Boons - 200 Grade
  • Double Style - 200 Grade
  • Triple Style - 1,000 Grade
  • Double Normin - 500 Grade
  • Double Drop - 30 Grade
  • Double Damage - 100 Grade. This one is especially important if you aim to 100% the Another Story: Alisha DLC after your second playthrough, but otherwise it is not necessarily important, though it helps especially in the beginning to get through the game faster.
  • Max HP +1000 (1) - 500 Grade. Optional.
  • Max HP +1000 (2) - 500 Grade. Optional. Both HP Increasing options can be useful for the strengthened final boss battle, but is not necessarily needed.

Do not choose the Gald Style option as it will make you weak during the playthrough.
Start the playthrough on Hard and keep it at this difficulty until you earn the A Double Take trophy. Afterwards you can change it to a difficulty you like. During the playthrough, make sure you do not miss the boss battle-related trophies where you are not allowed to use an item. Since you are on your second playthrough, you do not need to worry about the difficulty in these battles, just do not use an item in them. Otherwise, you will now have to collect the various orbs for additional HP increases. Also, collect all Normins and examine all Stone Monoliths now. At any point in the playthrough, you can also defeat the Shadow characters to get your equipped equipment from the previous playthrough.

Do not forget about your equipment. You will earn more experience points now if you chose the Grade Shop options from above, but always remember that levelling up does increase your stats only a little bit.

When you are in the final dungeon right in front of the final boss, continue with step 4.

During Step 3 you will earn these trophies:
In Shreds and Tatters
Super Collision Course
Fiery Trial
Writhe in Agony
Rest Azure'd
Newcomer Challenge
Tear-Soaked Battlefield
Killing with Kindness
Wishes Transferred
36 Challenges
An 'undred Herbs
Normin Tamer
A Double Take
Talent Management
Making the Grade


Step 4: Final Boss on Chaos
When you finish your second playthrough, you can now try to defeat the final boss on Chaos difficulty without retrying the battle. You do not need to worry about the equipment skills and getting the equipment trophies yet, but it definitely will make it easier as if you prepare for the strengthened final boss. You can also defeat the final boss regularly and do parts of the bonus dungeon already if you are not strong enough for the final boss on Chaos, and try it then. In any case, do not beat the whole bonus dungeon just yet, or else the final boss will be strengthened for the rest of the playthrough and it is highly unlikely that you will defeat the strengthened final boss on Chaos, forcing you to do another playthrough.

During Step 4 you will earn these trophies:
A Life of Moderation
A Life of Struggle
A Life Facing Malice
A Life Torn Between Order and Chaos


Step 5: Bonus Dungeon
Now is the time to clear the bonus dungeon. You will find the final Stone Monolith here and also the final arena. Make sure you fight every battle in the bonus dungeon on at least Normal difficulty or else you will not get the bonus dungeon trophy. Also, make sure you have defeated the final boss on Chaos already before clearing the bonus dungeon as the final boss will strengthened afterwards for the rest of the playthrough.

During Step 5 you will earn these trophies:
A Non-Specific Tale
Monolith Monomania
Cruisin' for a Bruisin'
Eight Dates With Hate
The Sky's the Limit


Step 6: Equipment Farming and Strengthened Final Boss
After clearing the bonus dungeon, the final boss will be strengthened and you have to defeat this strengthened version on at least Hard difficulty. This is where you need to farm lots of equipment, so it is also the time to get the E-Union 10 and Stack 16 trophies, and potentially the +99 equipment.

During Step 6 you will earn these trophies:
Boss of the G-Union
A Knack for Stacks
Divine Intervention
Sweet 16
Last Stop on the Fusion Train
Bested the Worst


Step 7: Clean Up
Now is the time to clean up any trophies you have not earned before, probably the one for making all snacks. Congratulations on a well earned !

During Step 7 you will earn these trophies:
Landed Gentry
The Blessing Bell
Dietician's Nightmare
I Am the Wind
Micromanager
Chatterbox
The Item Collector
Bookwyrm
Master of Zestiria

 

Another Story: Alisha DLC

Overview:

  • Estimated trophy difficulty: 3/10 (Personal Estimate)
  • Offline trophies: 6 (3 , 2 , 1 )
  • Online trophies: None
  • Approximate amount of time to 100%: 4 hours (Personal Estimate)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 3 (The Dynamic Duo , The Speedy Duo , The Eleventh Duo) )
  • Glitched trophies: None
  • Does difficulty affect trophies?: No, but earning the The Speedy Duo trophy is the easiest on the lowest difficulty
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheat codes


Introduction:
For the first time in the history of the Tales series, a Tales game gets a story DLC which also adds trophies: Tales of Zestiria: Another Story: Alisha. Although this is an episode which plays after the story from the main game, you can start this DLC before beating the main game. I highly recommend not to do so as there will be obviously spoilers if you have not beat the game yet.

The trophies are fairly simple if you have good equipment from your main game. There are 3 missable trophies which are all related to the arena. The arena is optional and not required to beat this DLC, so you would have to start the DLC again if you missed the arena.


Walkthrough:
After downloading the DLC from the PlayStation Store, you can access the Alisha Episode from the main menu. When you select it, you will be asked whether to start a New Game or an Ex New Game. You can only start an Ex New Game if you have cleared the main game. All items, equipment, stats, battle acts, etc. will be inherited with an Ex New Game while you start with set equipment with a New Game. If you want to 100% this DLC, you must choose an Ex New Game, but if you just want to enjoy the story, a New Game is sufficient.

The only challenging trophy in this DLC is The Speedy Duo which is for clearing the arena within 2 minutes which is impossible to do with the set equipment from the New Game option. But even with an Ex New Game, both Alisha and Rose should have a physical attack stat of at least 1,000 or else it will be difficult to do this. The easiest to 100% this DLC is to start the DLC after finishing your second playthrough of the main game with having chosen the Double Damage option from the Grade Shop for 100 Grade so that you can avoid farming lots of equipment until you reach a good physical attack stat.

Playing the Alisha Episode DLC will also help with your progress for a few trophies from the main game. You will cut a lot of time needed for the The Item Collector trophy as finding new items in this DLC will count towards the total item amount, saving you the trouble to check almost every treasure chest in the main game. If you have not got the trophy An 'undred Herbs for collecting 100 herbs yet, you will find lots of red herbs in this DLC which will also help boosting your stats for clearing the arena.


Step 1: Follow the Story Until the Last Dungeon
Start the DLC from the main menu and choose EX New Game to keep all the good stuff from your main game. Follow the story until you have earned the Severing the Bonds of the Past trophy.

During Step 1 you will earn these trophies:
The Squire's Pact Renewed
Severing the Bonds of the Past


Step 2: Get All Arena Trophies
In the field before the last dungeon of this DLC, you can find the arena in which you have to fight with Alisha and Rose only. Get all three arena-related trophies before finishing the DLC or else you have to restart the DLC again to be able to access this arena. Pay special attention to the The Speedy Duo trophy as this is the hardest trophy to get.

During Step 2 you will earn these trophies:
The Dynamic Duo
The Speedy Duo
The Eleventh Duo


Step 3: Beat the Last Dungeon
Now that you have got all arena-related trophies, you can finish the DLC by beating the last dungeon.

During Step 3 you will earn this trophy:
Reencounter with Karma

[PST would like to thank AppleKratue for this Roadmap]

Tales of Zestiria Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

56 trophies ( 43  23  )

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Falkewin Hillside without using any items! It's a steep challenge, but you've got what it takes!

    Missable!

    Shortly after arriving at Falkewin Hillside, you will have to fight a story-related battle against a cursed Oroboros. There are two possibilities to earn this trophy:

    1. Defeat it on at least Hard difficulty without using an item in battle.
    2. Defeat it on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Moderate (or greater) difficulty, win the final battle without retrying! If you're familiar with the game, why not start your first playthrough in Moderate right away? You'll earn more Grade than in Normal!

     

    Missable!

    Defeat the final boss on at least Moderate difficulty or on your second playthrough without retrying to earn this trophy. Retrying means that if you are defeated, you retry the battle instead of loading an earlier save. Unlike the other boss-related trophies that you can earn during the playthrough, you can use as many items in the final battle as you want and still earn this trophy as long as you do not retry the battle.
    On your second playthrough or any playthrough afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not retry the battle in any phase.

    This trophy stacks with the other difficulty-related trophies for defeating the final boss without retrying, so you can earn them all at once if you defeat the final boss on Chaos. See A Life Torn Between Order and Chaos for more information.

  • Either on (at least) your 3rd playthrough or in Hard (or greater) difficulty, win the final battle without retrying! If you can't feel alive without the icy glare of death at your back, we recommend you start the game in Hard right away! Playing in Hard or higher increases your likelihood of obtaining double-skill equipment!

     

    Missable!

    Defeat the final boss on at least Hard difficulty or on your third playthrough without retrying to earn this trophy. Retrying means that if you are defeated, you retry the battle instead of loading an earlier save. Unlike the other boss-related trophies that you can earn during the playthrough, you can use as many items in the final battle as you want and still earn this trophy as long as you do not retry the battle.
    On your third playthrough or any playthrough afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not retry the battle in any phase.

    This trophy stacks with the other difficulty-related trophies for defeating the final boss without retrying, so you can earn them all at once if you defeat the final boss on Chaos. See A Life Torn Between Order and Chaos for more information.

  • Either on (at least) your 4th playthrough or in Intense (or greater) difficulty, win the final battle without retrying! Play long enough in Hard to unlock this more challenging difficulty setting.

     

    Missable!

    Defeat the final boss on at least Intense difficulty or on your fourth playthrough without retrying to earn this trophy. Retrying means that if you are defeated, you retry the battle instead of loading an earlier save. Unlike the other boss-related trophies that you can earn during the playthrough, you can use as many items in the final battle as you want and still earn this trophy as long as you do not retry the battle.
    On your fourth playthrough or any playthrough afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not retry the battle in any phase.

    To unlock Intense difficulty, you have to win 300 battles on Hard difficulty, but it is unlocked automatically on your second playthrough or afterwards. This is only important to know if you want to earn all difficulty-related trophies on your first playthrough.

    This trophy stacks with the other difficulty-related trophies for defeating the final boss without retrying, so you can earn them all at once if you defeat the final boss on Chaos. See A Life Torn Between Order and Chaos for more information.

  • Either on (at least) your 5th playthrough or in Chaos difficulty, win the final battle without retrying! Play long enough in Intense to unlock this ghastly difficulty setting. It's the only difficulty that offers a chance of obtaining triple-skill equipment!

     

    Missable!

    Defeat the final boss on at least Chaos difficulty or on your fifth playthrough without retrying to earn this trophy. Retrying means that if you are defeated, you retry the battle instead of loading an earlier save. Unlike the other boss-related trophies that you can earn during the playthrough, you can use as many items in the final battle as you want and still earn this trophy as long as you do not retry the battle.
    On your fifth playthrough or any playthrough afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not retry the battle in any phase.

    To unlock Chaos difficulty, you have to win 400 battles on Intense difficulty, which you also have to unlock by winning 300 battles on Hard difficulty. Both difficulties are unlocked automatically on your second playthrough or afterwards. This is only important to know if you want to earn all difficulty-related trophies on your first playthrough.

    This trophy stacks with the other difficulty-related trophies for defeating the final boss without retrying, so you can earn them all at once if you defeat the final boss on Chaos difficulty.

    Very important note: When you clear the bonus dungeon after beating the game, the final boss will be strengthened and thus defeating them on Chaos difficulty will be harder than before. Make sure you have this trophy before you clear the bonus dungeon, as even defeating the strengthened final boss on Hard difficulty, which is required to earn the Bested the Worst trophy, is a lot more difficult than defeating the normal final boss on Chaos difficulty.

    See Bested the Worst for strategies and required preparations as the structure of the battle against the strengthened version is the same as the normal version. Keep in mind though that on Chaos difficulty, the waiting time after using an item until you can use another item is longer than on Hard difficulty, but with the right preparations, you will not need to use many items anyway.

  • Shop Level will increase when you buy, sell, or fuse equipment at shops. This is proof that you've fist-bumped the invisible hand of capitalism enough to achieve maximum Shop Level. Secret menus unleashed!

    Bring a shop in any town to the maximum shop rank to earn this trophy. Whenever you spend Gald to buy items or fuse equipment, or earn money by selling items, the shop will earn experience points to eventually level up. You can see your current rank on the top left section of the shop menu and you will also get a message when the shop levels up. The maximum shop rank is 5 stars in steps of 0.5 stars. The last star takes a lot of Gald to level up, but you will spend a lot of Gald in the process of fusing weapons for the Divine Intervention , Sweet 16 , and Last Stop on the Fusion Train trophies. Check the Gald Farming Guide if you need money.

    The shops in later towns take a lot more Gald to rank up than in earlier towns, so you will spend the least amount of Gald for the shop in Ladylake. You will still need a total of 309,995 Gald for bringing this shop to the maximum rank though.

    For your second playthrough and afterwards, you can choose to keep your progress in all shops and inns by choosing the option Carry Over Shop Levels for 5 Grade in the Grade Shop.

  • This is proof that you've collected all 36 anomalous orbs. You've poked around in every nook and cranny, you've laughed, you've cried, you've questioned your assumptions... But you made it!

    In Tales of Zestiria, your maximum HP will not be raised by gaining levels as in most RPGs, but you have to collect Orbs instead. Each Orb you collect will raise the maximum HP of all party members by a bit (around 60~70 HP per Orb). There are four types of Orbs and they have one thing in common: You will get them as a drop after boss battles. Here are the four types and their maximum amount you can collect:

    • 14 Blessing Orbs
    • 6 Imbued Orbs
    • 8 Ancient Orbs
    • 36 Anomalous Orbs

    To earn this trophy, you have to collect all 36 Anomalous Orbs. The reason for this is that these are the only Orbs that involve side quests. You will collect all 14 Blessing Orbs in story-related battles, you can collect all 6 Imbued Orbs by defeating bosses in the last dungeon, and you will collect 7 of the Ancient Orbs by beating the bonus dungeon and the last Ancient Orb by defeating an optional boss in Spiritcrest Rayfalke.

    For the 36 Anomalous Orbs though, you have to do more work as the bosses are scattered around the world. These bosses are mostly optional and you will recognize them easily as they have a violet aura around them. Unlike other enemies on the field, they will not attack you, so you explicitly have to walk into them to start the battle. Be warned though that they have a high level and are strong. When you walk into them as soon as you arrive in the particular areas for the first time, you will die. When you have beaten the game, most of them will be easy, but you can have a challenge if you want to defeat them earlier.

    You can see your current amount of the Orbs types in the item menu, but this will only show the amount, not which ones you have collected or not collected. You can see though which bosses you have defeated in the Enemy Book by pressing , selecting Library, and then Enemy Book. All 36 bosses are categorized in the Boss category which is the most right category with the yellow star.

    For your second playthrough and afterwards, you will have to collect the Anomalous Orbs again to boost your HP in that playthrough. You should take note of how many of the bosses you have defeated already at the start of the new playthrough as there is a counter in the Enemy Book, especially if you did not collect all Anomalous Orbs in previous playthroughs. Since you might have defeated some of the bosses already in previous playthroughs, simply looking into the Enemy Book will not work as they have been listed already which is why you have to pay attention to the counter.

    Below is a list of all 36 Anomalous Orbs and their locations:

    Story-related
    You will fight against these four bosses during the beginning of the story, so you will not miss them.

    • 1. Falkewin Hillside: Oroboros
    • 2. Vivia Aqueduct – Beneath the Palace: Echidna
    • 3. Dumnonia Museum: Knight Arthur
    • 4. Bors Ruins: Evil Plantasm

    Iris Gems
    At one point in the story, you will have to collect Iris Gems. These are the orbs that will play a short anime sequence when you obtain them. They are eventually story-related, but you can collect most of them earlier than required. A few bosses you have to defeat during the course of obtaining these orbs will drop Anomalous Orbs.

    • 5. Meadow of Triumph: Breed Wolf. The final boss of the event needed to unlock Lastonbell's Lord of the Land:
      • In Lastonbell, talk to the man dressed in yellow clothes who is standing nearby the save point in front of the church.
      • Collect the Iris Gem in Cambria Caverns. It is nearby the save point in the deepest part of the cave at the north east.
      • Back in Lastonbell, talk to the kids who are standing in the area close to the man you talked to before. The kids will tell about Margaret.
      • Talk to the barkeeper inside the inn.
      • Sleep at the inn.
      • Exit the inn for a battle.
      • Exit Lastonbell through the exit at the west to Meadow of Triumph.
      • Fight against the Breed Wolf in the Meadow of Triumph (close to Lastonbell). It will be marked with a green exclamation mark on the map so you will find it easily.
    • 6. Malory, the Patinal Forest: King Peacock: Defeating this enemy is needed for one of the Iris Gems, however, you can defeat this enemy before even starting the particular Iris Gem quest. King Peacock is located in the east part of Malory, south from the save point.
    • 7. Yder Cave: Dirt Leech. This enemy is part of the quest to unlock Gododdin's Lord of the Land:
      • In Pendrago, talk to Eguille who stands next to the fountain.
      • In Gododdin, talk to Malfore across the inn.
      • Talk to the kids located right from the inn. They will talk about a Dirt Leech in Yder Cave, so go there.
      • In Yder Cave, the Dirt Leech is located in the north west in the western part. However, you have to use Rose's Support Talent Stealthy Feet when you are close to the Dirt Leech or else it will notice you.
    • 8. Volgran Forest: Dryad. Talk to an NPC in Lastonbell nearby the bells in the centre of the area. Afterwards, go towards the entrance to Tintagel Ruins in Volgran Forest. The event will be marked with a purple star on your map. The battle will happen during this event, so save nearby before triggering the event.
    • 9. Westronbolt Gorge: Goblin Lord. In Pendrago, talk to a man in the area east from the area with the inn. Afterwards, go to Westronbolt Gorge and talk to Jeweler Zod. He is located at the centre of the area with a few soldiers. You can find them easily when going west from the exit to Pearloats Pasture. After talking to Zod, go west and at the branch to either Guinevere, Shrine of the Wind Trial or the local arena, take the way to the arena and the Goblin Lord will be on the way.
    • 10. Lhitwerg Woods: Titan. In Lohgrin, talk to Eguille who stands nearby the save point. Afterwards, go in Lhitwerg Woods to the eastern area. The Titan is west from the save point.

    Side Quests
    You will obtain a few Anomalous Orbs through side quests. See the details for them below:

    • 11. Lakehaven Heights – Ghost Town Kylfe: Phantom. In Ladylake, talk with a soldier in the main district who is close to the inn. He will talk about the Ghost Town. Afterwards, go to the Ghost Town which is located in the north east of Lakehaven Heights. The Phantom will await you in the Ghost Town, and you have to fight against 3 Phantoms in a battle to obtain the Anomalous Orb.
    • 12. Pendrago: Beast Master: This enemy is part of the quest to unlock Pendrago's Lord of the Land:
      • In the inn in Pendrago, talk to a man who will talk about Howling Season. You must have cleared Pendrago Shrinechurch before this side quest is available.
      • Afterwards, sleep at the inn. In the following skit, the party will hear the howl and decides to investigate it during night time.
      • Go to the stage in the area before the cathedral. There will be a battle against the Beast Master.
    • 13. Zaphgott Moor: Hyphant. Go to Lohgrin and watch the scene with NPCs at a tent north west from the save point. Afterwards, go to the oasis in the south west in Zaphgott Moor where you will find the Hyphant. This will also unlock Lohgrin's Lord of the Land.
    • 14. Trizolde Cave: Pill Bug. Talk to the man standing south west of the inn in Lohgrin. Afterwards, go to Trizolde Cave. The Pill Bug is in a room shortly after the save point in Trizolde Cave.
    • 15. Plitzerback Wetland: Legendary Wyvern. After defeating the dragon Tiamat and going back to Elysia, go to the camp in Great Camelot Bridge and talk to the two people in the north west. Then go to Plitzerback Wetland. The Legendary Wyvern is located on the island south of the northen save point Northern Plitzerback Wetland Entrance.
    • 16. Dumnonia Museum: Orc Kong. After defeating the dragon Tiamat, go to the southern end of the bridge in Falkewin Hillside and talk to the two people standing close to the save point East of Griflet Bridge. Then go to Marlind and talk to the two people standing close to a rock in the centre of the area. Afterwards, enter the Dumnonia Museum where you will have to fight against two Orc Kongs.

    Optional on Fields and Dungeons

    • 17. Lakehaven Heights: Managarmr. Located nearby the waterfall at the north.
    • 18. Falkewin Hillside: Horus. Located north of the entrance to Marlind.
    • 19. Meadow of Triumph: Behemoth. Located at the centre of the area, south of Sorey's arena Malevolent Crucible: Sanjiva.
    • 20. Pearloats Pasture: Dangeroma. Located at the centre of the area, on the ledge south of the ledge where Mikleo's arena Malevolent Crucible: Kalasutra is located.
    • 21. Gaferis Ruins: Serket. Located in B3 at the room west from the save point.
    • 22. Lamorak Cave: Bat Baron. Located in the area east from the save point.
    • 23. Biroclef Ridge: Millionpede. Located at the west, but more towards the centre of the area (lower altitude than Gododdin which is also at the west). Lailah's arena Malevolent Crucible: Samghata is also nearby.
    • 24. Cambria Caverns: Nine-headed Serpent. Located at the lake in the north eastern part of the cave, north from the save point Near Subterranean Lake.
    • 25. Weylish Ruins: Duhvision. Located in B3 in the south eastern room.
    • 26. Aifread's Hunting Ground: Spider Queen. Located behind the entrance to Weylish Ruins at the south of the area.
    • 27. Morgause, Shrine of the Earth Trial: Bison Heddin. Appears in the northern room after clearing Morgause, Shrine of the Earth Trial (leave the dungeon and re-enter).
    • 28. Lefay, Shrine of the Water Trial: Trickstar. Appears in the boss room after clearing Lefay, Shrine of the Water Trial (leave the dungeon and re-enter).
    • 29. Great Camelot Bridge: Kraken. Located in the western area. From the camp in the middle area, go west and you cannot miss the Kraken as it is located on the main path.
    • 30. Ganglen Ruins: Boss Troll. Located in B5 in the room north from the save point.
    • 31. Guinevere, Shrine of the Wind Trial: Harpy Go Lucky. Appears in the boss room after clearing Guinevere, Shrine of the Wind Trial (leave the dungeon and re-enter).
    • 32. Arctus Ruins: Naught. Located in B3 in the most northern room.
    • 33. Glaivend Basin: Dragon Warlock. After defeating the dragon Tiamat, the Dragon Warlock will appear in the southern centre area.
    • 34. Remains of Merchior: Maneater. Located in B4.
    • 35. Aroundight Forest: Demon Rodler. After defeating the dragon Tiamat, the Demon Rodler will appear at the south of the area.
    • 36. Mt. Mabinogio Ruins: Angel. After defeating the dragon Tiamat and going back to Elysia, the Angel will appear in the round-shaped hall. Warp to the first save point Inside Circular Hall to get there easily.
  • This is proof that you've picked more than 100 herbs. Don't hesitate to use them when your initial SC gets low and you're stranded far from town.

    Uproot 100 herbs to earn this trophy. You do not need to consume them to earn the trophy, but you will get a permanent stat boost when you do. Unlike previous Tales titles, herbs grow on the field and in dungeons and you will usually find 3~5 of them per area. They are in glowing green colour (or red in later areas). Equipping the Support Talent Treasure Detection for Mikleo and/or Sorey can help you finding herbs if you have problems finding them.

    After a certain amount of time passes, herbs will regrow at the same places and you can uproot them again. Even if uprooted them before, it will count again towards this trophy. You can see your total amount of uprooted herbs in the menu by pressing , selecting Library, and then Record. The last entry Discovered Herbs shows the total amount.

    Because of the regrowing process, do not be afraid of using herbs. You will find lots of them so that you might even hit the maximum capacity before you notice. Since you do not gain a stats increase by levelling up in this game, herbs are a valuable resource. For your second playthrough and afterwards, you can choose to keep the stat increases by all consumed herbs by choosing the option Carry Over Herb Enhancements for 400 Grade in the Grade Shop.

  • This is proof that you've stayed at inns for a total of 10 nights. Resting at inns can give you extra skill effects in battle thanks to mysterious ingredients in the meals you're served. You can also engage in chitchat with your companions and restore your initial SC to 100. Such hospitality!

    Stay at an inn 10 times to earn this trophy. Before sleeping and recovering your full health, you must choose a recipe whose effects will be shown and are valid for the next amount of battles (the amount varies depending on the recipe). You can press and see the remaining amount of this recipe effect later. You can also see a lot of skits by staying at an inn during your playthrough which count towards the Chatterbox trophy.

  • This is proof that you've honed a certain Support Talent enough to be able to teach it to others at the inn. Those who can, do. Those who can even better, teach!

    At the beginning of the game, each character has two Support Talents, but four slots in the Support Talent menu. Once you have levelled their Support Talents to a certain level, they can teach each other the remaining Support Talents. To be able to do this, you must stay at an inn and see a skit about teaching that certain Support Talent. Do this once and you will earn this trophy. See the Talent Management trophy for a list of Support Talents and which can be taught to other characters. The teaching skits also count towards the Chatterbox trophy, so it is advisable to continue teaching even after you have earned this trophy. There might be other skits appearing first, so continue sleeping until you see the teaching skit.

  • This is proof that you've found all the stone monoliths and ruminated on their author. Use the battle actions you've acquired to unleash the ultimate mystic artes!

     

    To earn this trophy, you have to examine all 78 Stone Monoliths and view the skit Reading the Monoliths afterwards. You can find Stone Monoliths in nearly all towns, fields, and dungeons. Especially at the beginning of the game, it is common to have about 3 Stone Monoliths per area. You will mostly spot them easily, but a few can be a bit tricky to find. The Support Talent Point of Interest Detection can aid you with finding undiscovered Stone Monoliths when you are close to them. See Talent Management for more information on Support Talents.


    When you examine a Stone Monolith, the provided information will be added to the Battle part of the System Book. You can also say that you need to complete the Battle part of the System Book to earn this trophy. As an additional reward, you will get 1 AP per examined Stone Monolith which you can use to equip Battle Actions. While 1 AP is not much, it does add up as you can get 78 extra AP by finding all Stone Monoliths.

    When you have found all Stone Monoliths, the aforementioned skit will pop at any save point, so press to view it. You will earn this trophy for viewing that skit, but you will also get the Battle Action Friendly Link as reward which allows you to use your party members' Mystic Arte directly after using your Mystic Arte as long as they have 3 BG needed to use a Mystic Arte on their own.

    Unlike other collectible trophies, you cannot view your total amount of examined Stone Monoliths in the Library, however, since the information is added to the Battle part of the System Book, you can count the pages and their progress, narrowing down missing Stone Monoliths as their information is set. If you miss a Stone Monolith, you do not need to go through the list and search for all 78 Stone Monoliths, but instead you can see which category is still missing pages, so you just need to search for the Stone Monoliths belonging to that category. You can view your progress in the System Book by pressing to open the menu, selecting Library, and then System Book. Press to switch to the Battle tab.

    For your second playthrough and afterwards, you can choose to keep your progress in the System Book by choosing the option Carry Over Library for 5 Grade in the Grade Shop.

    Below are a list of Stone Monoliths grouped by area and their locations, and a list by categories in the System Book. Here is the list of areas first:

    Mt. Mabinogio Ruins: 3 Stone Monoliths

    • 1. Martial Artes: From the beginning area, just follow the path and you will be right in front of it eventually. If you want to check later, warp to the first save point Inside Circular Hall or alternatively, warp to the second save point and follow the way north.
    • 2. Guarding: Nearby the second save point Ruins Centre – in front of the large hole.
    • 3. Spirit Chain: From the second save point Ruins Centre – in front of the large hole, follow the way south until you reach a dead end. The Stone Monolith is hiding right from the treasure chest on the platform.

    Elysia: 3 Stone Monoliths

    • 4. Difficulty Settings: Left from the entrance to Mt. Mabinogio Ruins.
    • 5. Quickstep: From the entrance to Mt. Mabinogio Ruins, go south and then down the stairs to the left. The Stone Monolith then is to the right.
    • 6. Targeting: Nearby the southern save point Elysia Entrance.

    Lakehaven Heights: 3 Stone Monoliths

    • 7. Hidden Artes: From the entrance to Aroundight Forest (warp to the second save point Aroundight Forest Entrance), follow the path until you have to cross a river. The Stone Monolith is on the other side of the river.
    • 8. Changing the Control Mode: From the entrance to Ladylake, go south west. After crossing the bridge, the Stone Monolith is on the left side nearby the entrance to Folkuen Hill.
    • 9. Elements and Status: Warp to the third save point Near Great Morgan Falls or walk to the waterfall in the north. The Stone Monolith is on the other side of the river.

    Ladylake: 3 Stone Monoliths

    • 10. Hit Points: In front of the church on the right side.
    • 11. Advanced Techniques: On the way from the church front entrance towards the back entrance (nearby the market place).
    • 12. Seraphic Artes: North west in the Outside the Aqueduct area.

    Vivia Subterranean Aqueduct: 3 Stone Monoliths
    Note: There are two more Stone Monoliths (#21 and #22) in this dungeon, but you can only get them later.

    • 13. Difficulty Settings: On the left side behind the sealed door. This is before you have to slide down the water.
    • 14. Armatization: After the scene where you learn Armatization, go up the stairs and you will walk straight ahead towards this Stone Monolith. If you want to check this Stone Monolith later, warp to the first save point In Front of the Exit, then go down the stairs and go up the ladder on the right. At the following branch, instead of going to the next area, go left and then down the stairs on the right (ignore the Stone Monolith here as this one is #15). You will find this Stone Monolith on the right side after going down the stairs.
    • 15. Weaknesses and Resistances: Just after the previous Stone Monolith, go up another set of stairs and you will walk straight ahead towards this Stone Monolith. If you want to check this Stone Monolith later, warp to the first save point In Front of the Exit, then go down the stairs and go up the ladder on the right. At the following branch, instead of going to the next area, go left and you will see this Stone Monolith straight ahead.

    Galahad Ruins: 4 Stone Monoliths

    • 16. Weaknesses and Resistances: At the entrance in B1. You will walk straight ahead towards this Stone Monolith. If you want to check this one later, warp to the fourth save point Galahad Ruins Entrance in Lakehaven Heights and enter Galahad Ruins.
    • 17. Targeting: Located in B1. From the previous Stone Monolith, go right and you will this Stone Monolith just around the corner.
    • 18. Quickstep: Located in B1. You will find this Stone Monolith in the right corner in the room after leaving the room with the bow altar discovery.
    • 19. Dropped Items: Located in B2. From the save point, go north and then right at the following branch. This Stone Monolith is just around the corner.

    Falkewin Hillside: 1 Stone Monolith
    Note: There are two more Stone Monoliths (#26 and #27) in this area, but you can only get them later.

    • 20. Martial Artes: After entering from the Lakehaven Heights, this Stone Monolith is on the right side if you follow the path a little bit.

    Vivia Aqueduct – Beneath the Palace: 2 Stone Monoliths
    Note: There are three more Stone Monoliths (#13, #14, and #15) in this dungeon which you could get at an earlier time.

    • 21. Spirit Chain: From the save point, go left. If you want to check this Stone Monolith later, warp to the second save point Nearby Palace Entrance in the Vivia Subterranean Aqueduct.
    • 22. Hit Points: From the save point, go right and then left down the stairs. This Stone Monolith is in the first cell on the left side. If you want to check this Stone Monolith later, warp to the second save point Nearby Palace Entrance in the Vivia Subterranean Aqueduct.

    Rayfalke Spiritcrest: 3 Stone Monoliths

    • 23. Blast Gauge: Right at the entrance. Warp to the first save point Mountain Trial Entrance.
    • 24. Combo Effect: A little bit further the way after entering, but before the discovery.
    • 25. Switching Seraphim: A little bit further the way after the discovery. Alternatively, go down a bit after warping to the second save point Halfway up.

    Falkewin Hillside: 2 Stone Monoliths
    Note: There is one more Stone Monolith (#20) in this area which you could get at an earlier time.

    • 26. Quickstep: From the northern entrance to Marlind, go north and you will find this Stone Monolith at the following dead end on the right side.
    • 27. Switching Seraphim: This Stone Monolith is located between both entrances to Marlind on the right side. Warp to the second save point In front of Marlind South Entrance and go north.

    Marlind: 4 Stone Monoliths

    • 28. When The Going Gets Tough: In front of the shop.
    • 29. 3 Types of Artes: Under the large tree root on the east side.
    • 30. Strategy: In front of the building at the south in the large tree area on the east side.
    • 31. Armatization: In front of the Dumnonia Museum.

    Dumnonia Museum: 3 Stone Monoliths

    • 32. Blast Gauge: On the left side from the entrance.
    • 33. Effect Potential: Located on 2F, right after ascending the stairs at the south.
    • 34. Combo Effect: Located on 1F, behind the central stairs.

    Bors Ruins: 3 Stone Monoliths

    • 35. Elements and Status: Right after entering from Falkewin Hillside on the left side. Warp to the second save point In front of Marlind South Entrance and enter Bors Ruins to the south east.
    • 36. Grade: Located in the south east part area. When you enter from the north west part area, go straight ahead and this Stone Monolith is in the next more open area. Alternatively, you can go from the save point and take the branch to the north west side, and then the branch to the left. You will see this Stone Monolith on the right side on the next more open area.
    • 37. Weaknesses and Resistances: Located in the south east part area. From the save point, take the branch to the north west side, and then the branch to the right. You will see this Stone Monolith on the left side on the next more open area.

    Glaivend Basin: 3 Stone Monoliths

    • 38. Guarding: In the camp right after entering the Falkewin Hillside side, exit to the north side and you will see this Stone Monolith immediately on the right side. If you want to check this Stone Monolith later, warp to the first save point Inside Hyland Outpost.
    • 39. Hit Points: From the Rolance Outpost, take the exit to the east and head south where you will find this Stone Monolith. When you follow the story, you should see this Stone Monolith before even reaching that camp. If you want to check this Stone Monolith later, warp to the second save point Inside Rolance Outpost.
    • 40. Seraphic Artes: At the west side inside the Rolance Outpost.

    Tintagel Ruins: 3 Stone Monoliths

    • 41. Status Ailments: On the right side right after entering from Volgran Forest. If you want to check this Stone Monolith later, warp to the first save point Small Room and go to the south east.
    • 42. 3 Types of Artes: Located in the western round-shaped room. When you walk down the long stairs from the corridor, go straight ahead at all branches and at the end, you will find this Stone Monolith on the left side. If you want to check this Stone Monolith later, warp to the third save point Dragon Corridor.
    • 43. Changing the Control Mode: Inside the room at the north. If you want to check this Stone Monolith later, warp to the fourth save point In Front of Mural in the Depths.

    Volgran Forest: 3 Stone Monoliths

    • 44. Grade: From the entrance to Tintagel Ruins, walk to the south west until you are in the open field and can branch into different directions. This Stone Monolith is on the left side.
    • 45. Difficulty Settings: In front of the entrance to Lastonbell on the right side.
    • 46. Mystic Artes: From the entrance to Lamorack Cave, go past the save point and you will find this Stone Monolith at a dead end on the left side.

    Lamorak Cave: 3 Stone Monoliths

    • 47. Commands: After entering from the Volgran Forest side, follow the path until the first more open room. This Stone Monolith is located at the wall on the west side.
    • 48. Dropped Items: From the save point, go south and you will find this Stone Monolith just around the corner on the right side.
    • 49. Advanced Techniques: Located in the south east part area. The direct path from the Volgran Forest side is blocked by a rock, so you have to enter it from the central part area. You can get here by going south from the save point, and then to the west.

    Lastonbell: 3 Stone Monoliths

    • 50. Hidden Artes: On the right side after entering from the Volgran Forest side.
    • 51. Seraphic Artes: On the graveyard.
    • 52. Spirit Chain: In the area in front of the church.

    Meadow of Triumph: 3 Stone Monoliths

    • 53. When The Going Gets Tough: Nearby the entrance to Lastonbell.
    • 54. Power Links: Nearby the Malevolent Crucible in the centre of the area. This Stone Monolith is a bit west from the save point which is the second save point In Front of Malevolent Crucible: Sanjiva in the warp list.
    • 55. Effect Potential: Located nearby the entrance to Biroclef Ridge.

    Malory, the Patinal Forest: 2 Stone Monoliths

    • 56. Weaknesses and Resistances: Located in the western part area at the north east nearby the exit to the eastern part area.
    • 57. Grade: From the save point, follow the way south.

    Pearloats Pasture: 1 Stone Monolith
    Note: There is one more Stone Monolith (#66) in this area, but you can only get it later.

    • 58. Combo Effect: At the back side Malevolent Crucible located slightly to the north west from the centre of the area. The save point In Front of Malevolent Crucible: Kalasutra is the fourth in the warp list.

    Gaferis Ruins: 1 Stone Monolith

    • 59. Status Ailments: Located in B2 on the east side. It is faster to go there from Pearloats Pasture instead of warping directly inside Gaferis Ruins. Warp to the second save point Gaferis Ruins Entrance. After entering Gaferis Ruins, go down the stairs to the right, then go around a few corners on the right side to reach the large open room where this Stone Monolith is located.

    Pendrago: 1 Stone Monolith

    • 60. Armatization: At a dead end in the centre of the area with the inn and the shop. At first, you have to go to the south west, and then north. Go up the stairs and you will reach a small plaza where you will see the dead end to the east.

    Cambria Caverns: 1 Stone Monolith

    • 61. Blast Gauge: This Stone Monolith is located in the centre of the area. From the save point Near Subterranean Lake in the north east (third save point in the warp list), take the branch to the south west. This Stone Monolith is located in a dead end and you can see it already from the point where you have to jump down.

    Biroclef Ridge: 1 Stone Monolith

    • 62. Commands: In front of Gododdin.

    Igraine, Shrine of the Fire Trial: 2 Stone Monoliths

    • 63. Status Ailments: In front of you after entering this dungeon.
    • 64. Mystic Artes: In the boss room on the left side.

    Pendrago Shrinechurch: 1 Stone Monolith

    • 65. 3 Types of Artes: Enter the coloured doors part in the back. Go through the red door on the right and you will walk straight towards this Stone Monolith.

    Pearloats Pasture: 1 Stone Monolith
    Note: There is one more Stone Monolith (#58) in this area which you could get at an earlier time.

    • 66. Elements and Status: Located in the south west area. This has been blocked before and leads to Aifread's Hunting Ground. When going from there, keep going on the right side and you will find this Stone Monolith at a dead end at the south.

    Aifread's Hunting Ground: 2 Stone Monoliths

    • 67. Dropped Item: From the entrance to Morgause, Shrine of the Earth Trial, go south west and you will find this Stone Monolith east from the entrance to Weylish Ruins, just south of the way marker.
    • 68. Switching Seraphim: From the entrance to Weylish Ruins, go north west towards the entrance to Pearloats Pasture. Follow the path until you have to destroy a rock. After doing so, you will see this Stone Monolith straight ahead.

    Morgause, Shrine of the Earth Trial: 2 Stone Monoliths

    • 69. Targeting: From the save point, go directly south with going up the stairs until you are almost back at the entrance. Do not jump down at the end, but make a stop here and you will see this Stone Monolith on the left side.
    • 70. Mystic Artes: Located in B1. From the save point, go south and then take the first route to the east. Then go down the stairs at the north east, and you will find this Stone Monolith at the dead end at the south.

    Westronbolt Gorge: 2 Stone Monoliths

    • 71. Armatization: Nearby the entrance to Pearloats Pasture. When going from there, you will find this Stone Monolith on the right side.
    • 72. 3 Types of Artes: A bit south east from the entrance to Ganglen Ruins.

    Zaphgott Moor: 2 Stone Monoliths

    • 73. Seraphic Artes: At the north east in the dead end that is south from the entrance to Trizolde Cave on the map. When going from there, keep walking around the corner on the left side and you will find this Stone Monolith.
    • 74. Advanced Techniques: From the entrance to the fallen village located at the west, walk south east east. It is the best when you follow the wall on the left side. You will find this Stone Monolith in the shade of a tree, but when you follow the way from that village, it is the second shade, not the first. The Stone Monolith is a bit tricky to see as it is located on the east side of that tree. Alternatively you can say, the Stone Monolith is located north east from that large hole at the south on the map.

    Plitzerback Wetland: 2 Stone Monoliths

    • 75. Blast Gauge: From the entrance to Zaphgott Moor, go south and you will find this Stone Monolith at a dead end on the left side.
    • 76. Elements and Status: Located at a dead end on the east side. It is a bit north on the map from the entrance to Lhitwerg Woods, but you cannot reach this Stone Monolith from there. Instead, you have to go to the centre of the map. Then go north east by walking over two water lilies and climb up tendrils to get on a high stone. From you also have to jump down again slightly east, and then follow the path. You will also find discovery #60 Crimson Flower on the way.

    Camlann: 1 Stone Monolith

    • 77. Difficulty Settings: Located at a dead end at the north east, next to the entrance to Artorius' Throne.

    Hexen Isle: 1 Stone Monolith
    Note: You can only get this Stone Monolith after clearing the game. See The Sky's the Limit for how to get to Hexen Isle.

    • 78. Advanced Techniques: Located west from the save point on the way to Calix VIII.


    The Battle part of System Book has 38 categories. You will get the first page of all categories through story progression. Here is the list of categories and the associated Stone Monolith areas:

    1. Martial Artes
    Page 2: Mt. Mabinogio Ruins: #1
    Page 3: Falkewin Hillside: #20

    2. Guarding
    Page 2: Mt. Mabinogio Ruins: #2
    Page 3: Glaivend Basin: #38

    3. Hidden Artes
    Page 2: Lakehaven Heights: #7
    Page 3: Lastonbell: #50

    4. Seraphic Artes
    Page 2: Ladylake: #12
    Page 3: Glaivend Basin: #40
    Page 4: Lastonbell: #51
    Page 5: Zaphgott Moor: #73

    5. Quickstep
    Page 2: Elysia: #5
    Page 3: Galahad Ruins: #18
    Page 4: Falkewin Hillside: #26

    6. Combo Effect
    Page 2: Rayfalke Spiritcrest: #24
    Page 3: Dumnonia Museum: #34
    Page 4: Pearloats Pasture: #58

    7. Targeting
    Page 2: Elysia: #6
    Page 3: Galahad Ruins: #17
    Page 4: Morgause, Shrine of the Earth Trial: #69

    8. Strategy
    Page 2: Marlind: #30

    9. Commands
    Page 2: Lamorak Cave: #47
    Page 3: Biroclef Ridge: #62

    10. Hit Points
    Page 2: Ladylake: #10
    Page 3: Glaivend Basin: #39
    Page 4: Vivia Aqueduct – Beneath the Palace: #22

    11. Spirit Chain
    Page 2: Mt. Mabinogio Ruins: #3
    Page 3: Vivia Aqueduct – Beneath the Palace: #21
    Page 4: Lastonbell: #52

    12. Blast Gauge
    Page 2: Rayfalke Spiritcrest: #23
    Page 3: Dumnonia Museum: #32
    Page 4: Cambria Caverns: #61
    Page 5: Plitzerback Wetland: #75

    13. Mystic Artes
    Page 2: Volgran Forest: #46
    Page 3: Igraine, Shrine of the Fire Trial: #64
    Page 4: Morgause, Shrine of the Earth Trial: #70

    14. Elements and Status
    Page 2: Lakehaven Heights: #9
    Page 3: Bors Ruins: #35
    Page 4: Pearloats Pasture: #66
    Page 5: Plitzerback Wetland: #76

    15. Weaknesses and Resistances
    Page 2: Vivia Subterranean Aqueduct: #15
    Page 3: Galahad Ruins: #16
    Page 4: Bors Ruins: #37
    Page 5: Malory, the Patinal Forest: #56

    16. Armatization
    Page 2: Vivia Subterranean Aqueduct: #14
    Page 3: Marlind: #31
    Page 4: Pendrago: #60
    Page 5: Westronbolt Gorge: #71

    17. Armatization – Secret Restoration Technigues
    Note: There are no additional pages through Stone Monoliths

    18. Vanish Blast
    Note: There are no additional pages through Stone Monoliths

    19. Switching Seraphim
    Page 2: Falkewin Hillside: #27
    Page 3: Aifread's Hunting Ground: #68
    Page 4: Rayfalke Spiritcrest: #25

    20. Controlled Character Change
    Note: There are no additional pages through Stone Monoliths

    21. Freerun
    Note: There are no additional pages through Stone Monoliths

    22. Changing the Control Mode
    Page 2: Lakehaven Heights: #8
    Page 3: Tintagel Ruins: #43

    23. Status Ailments
    Page 2: Tintagel Ruins: #41
    Page 3: Gaferis Ruins: #59
    Page 4: Igraine, Shrine of the Fire Trial: #63

    24. 3 Types of Artes
    Page 2: Marlind: #29
    Page 3: Tintagel Ruins: #42
    Page 4: Pendrago Shrinechurch: #65
    Page 5: Westronbolt Gorge: #72

    25. Effect Potential
    Page 2: Dumnonia Museum: #33
    Page 3: Meadow of Triumph: #55

    26. Power Links
    Page 2: Meadow of Triumph: #54

    27. Grade
    Page 2: Volgran Forest: #44
    Page 3: Bors Ruins: #36
    Page 4: Malory, the Patinal Forest: #57

    28. Dropped Items
    Page 2: Galahad Ruins: #19
    Page 3: Lamorak Cave: #48
    Page 4: Aifread's Hunting Ground: #67

    29. Difficulty Settings
    Page 2: Elysia: #4
    Page 3: Vivia Subterranean Aqueduct: #13
    Page 4: Volgran Forest: #45
    Page 5: Camlann: #77

    30. Advanced Techniques
    Page 2: Ladylake: #11
    Page 3: Lamorak Cave: #49
    Page 4: Zaphgott Moor: #74
    Page 5: Hexen Isle: #78

    31. When The Going Gets Tough
    Page 2: Malind: #28
    Page 3: Meadow of Triumph: #53

    32. Sorey's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    33. Rose's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    34. Mikleo's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    35. Lailah's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    36. Edna's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    37. Dezel's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

    38. Alisha's Battle Abilities
    Note: There are no additional pages through Stone Monoliths

  • This is proof that you've found at least 40 normin and convinced them to help out. You're great at making new friends! But remember, there's more to come.

     

    A Normin is the mascot of this game, but unlike previous Tales games, they will not follow you around. Instead, you will find them scattered around the world after getting your first Normin story-related. There are 50 Normins in total and you will have to find 40 of them to earn this trophy.

    Each Normin has an effect. These effects are the same effects that are present on weapons, equipment, and your skill sheet. In fact, each Normin represents a square from the skill sheet. When you find a Normin, you will be asked to add their effect for free on any weapon or equipment you currently have in your inventory (as long as there is a free slot).

    Afterwards, they will be added to the Lord of the Land menu. This is where they will be the most useful. You can set up to 3 Normins at any Lord of the Land (requires level 10 for the second and level 20 for the third Normin) by choosing Set Normin. The effects of these Normins will appear more frequently on equipment drops from enemies after a battle. This is very useful if you are aiming for certain weapon effects for fusion or want to farm equipment for the A Knack for Stacks , Divine Intervention , and Sweet 16 trophies. The levels of the enemies in the area of that Lord of the Land are raised by the Normins' level though. If a Normin is set at one Lord of the Land, you cannot set the same Normin at another Lord of the Land.

    If you collect Normins cautiously during the course of your playthrough, you can earn the Divine Intervention trophy easily. This trophy requires to equip equipment for one character which fills a full row on the skill sheet for an "E-Union 10" effect. If you save the Normins which would be in a full row for collecting them later and not occasionally when you play through the game, you can prepare the required equipment and get the effects all at once after discovering and collecting the 10 Normins then. For example see the third row with Normins #3, #8, #13, #18, #23, #28, #33, #38, #43, and #48. If you have spare equipment for a character with combined 10 free slots, you can discover all ten Normins one after one without pause and add their effects to your equipment. While this is not the only way to earn that trophy, it is a good possibility as long as you do not need these Normins during the course of your playthrough. Due to the special circumstances of getting Normin #1 and Normin #50, this method will not work with the first and the last row of the skill sheet. If you talk to the Normin whenever you find them, but refuse to put the skill on your equipment, the Normin will be marked on your map which makes them easy to find when you collect them later, and it counts toward the discovered Normin counter for this trophy even if the Normin is not added to the Lords of the Land.

    Some of the later Normin are well-hidden and you will likely miss them if you do not know where they are. The Support Talent Normin for the Win can aid you with finding undiscovered Normins when you are close to them. See Talent Management for more information on Support Talents. You can see your current amount of discovered Normins in the Library by pressing the button to open the menu, selecting Library, and then Record. The 11th entry Normin Companion Amount shows the total amount. You can also select Skill instead of Record which shows all your unlocked equipment skills so far. The first 50 skills are the standard skills for which you can find Normins. When you have found a Normin for a skill, they will have a comment next to the skill while the skills with undiscovered Normins do not. Alternatively, you can go to any Lord of the Land where you can also see your current discovered Normins when you want to set them.

    For your second playthrough and afterwards, you can choose to keep discovered Normins (except for Normin #1 and #50) by choosing the option Carry Over Normin for 5 Grade in the Grade Shop. There is also an option called Double Normin for 500 Grade which will be added as a Battle Action. With this activated, the rate of a skill to appear on dropped equipment is increased by x2 when you set the Normin at a Lord of Land, making it very useful for weapon and equipment farming.

    Below is a list of all 50 Normins, their effects and where to find them:

    1. Atakk
    Colour: Black
    Level: 1
    Effect: Attack +4%
    Location: Story-related in Marlind. Once you get this Normin, all other Normins can be found on the world map and in town and dungeons.

    2. Mynd
    Colour: Red
    Level: 1
    Effect: Arte Attack +4%
    Location: Falkewin Hillside. Located at the south nearby the entrance to the Glaivend Basin.

    3. Difens
    Colour: Brown
    Level: 1
    Effect: Defense +4%
    Location: Marlind. Located on the bridge to the south entrance.

    4. Reziss
    Colour: Blue
    Level: 1
    Effect: Arte Defense +4%
    Location: Marlind. Located in front of the church.

    5. Spirri
    Colour: Green
    Level: 1
    Effect: Focus + 4%
    Location: Bors Ruins. Enter from the Falkewin Hillside side. You will see a rock on the right side soon blocking a path. If you already have the ability to destroy the rock, do so and you will find this Normin just behind the now broken rock. If you do not have to ability to destroy rocks yet, you can still find it if you head straight ahead at the branch with the rock and then follow the way with always taking right turns when needed. This will lead you to the other side of the rock eventually where you can find this Normin.

    6. Rangus
    Colour: Black
    Level: 2
    Effect: Stun Damage + 20%
    Location: Glaivend Basin. Located at the camp nearby the Falkewin Hillside side.

    7. Roon
    Colour: Red
    Level: 2
    Effect: Increases duration of stat increases by 15%
    Location: Volgran Forest. Located in the west area nearby the save point at a rock.

    8. Blokk
    Colour: Brown
    Level: 2
    Effect: Reduces damage taken during blocking by 5%
    Location: Volgran Forest. Located in the isolated area at the north which is only accessible from Tintagel Ruins. This exit is in the north west in the Tintagel Ruins.

    9. Wresst
    Colour: Blue
    Level: 2
    Effect: Decreases duration of stat reducings by 8%
    Location: Tintagel Ruins. Located in the north west room sleeping in a bed at the camp.

    10. Gillium
    Colour: Green
    Level: 2
    Effect: Time you are stunned is reduced by 20%
    Location: Lamorak Cave. Located at the south in the middle area. From the save point, go south. Instead of going right, go straight ahead. Pass through the small room and you can this Normin in the following room.

    11. Blude
    Colour: Black
    Level: 3
    Effect: Restores 40 HP when you stun an enemy
    Location: Lastonbell. Located at the graveyard at the north.

    12. Plezur
    Colour: Red
    Level: 3
    Effect: Restores 4 HP during a combo
    Location: Lastonbell. Located at the moon-shaped platform at the south.

    13. Primor
    Colour: Brown
    Level: 3
    Effect: Restores 10 HP when defending
    Location: Meadow of Triumph. Located at the north, and there east from the entrance to Malory, the Patinal Forest in-between some flowers.

    14. Gaine
    Colour: Blue
    Level: 3
    Effect: Restores 60 HP when you defeat an enemy
    Location: Meadow of Triumph. Located at the south east part.

    15. Releeph
    Colour: Green
    Level: 3
    Effect: Restores 50 HP when you use up 1 BG
    Location: Malory, the Patinal Forest. When you enter Malory, go towards the northern exit towards the eastern parts of Malory, but instead of going through it, walk towards the dead end to the south where this Normin is located.

    16. Fantum
    Colour: Black
    Level: 4
    Effect: Restores 10 SC when you stun an enemy
    Location: Pearloats Pasture. Easy to miss as this Normin is located within the wheat field in the north east area.

    17. Chein
    Colour: Red
    Level: 4
    Effect: Reduces consumed SC by 1% during a combo
    Location: Pearloats Pasture. Located nearby the entrance to Pendrago.

    18. Mirag
    Colour: Brown
    Level: 4
    Effect: Increases recovery speed of SC by 4% during defending
    Location: Gaferis Ruins, B2. You will find this Normin on the way to B3.

    19. Gaizer
    Colour: Blue
    Level: 4
    Effect: Restores 8 SC when taking damage
    Location: Pendrago. Located on a bench at the south west in the entrance area.

    20. Justiss
    Colour: Green
    Level: 4
    Effect: Restores 10 SC when you evade an attack
    Location: Pendrago. Located at the fountain at the entrance.

    21. Tempescht
    Colour: Black
    Level: 5
    Effect: Increases BG by 5% for every 10 Hits
    Location: Cambria Caverns. Located nearby the exit towards Biroclef Ridge.

    22. Wundor
    Colour: Red
    Level: 5
    Effect: Increases BG by 8% when you defeat an enemy
    Location: Biroclef Ridge. Easy to miss as this Normin hides inside a wooden box at the south. From Gododdin, go south until the first branch. The wooden box is right at this branch to the right.

    23. Farrest
    Colour: Brown
    Level: 5
    Effect: Increases the BG increasing rate by 25% when defending
    Location: Yder Cave. Located at the eastern side nearby the exit to the western side.

    24. Fethur
    Colour: Blue
    Level: 5
    Effect: Increases the BG increasing rate by 16% when you evade an attack
    Location: Gododdin. Located on a wooden box nearby the entrance (north).

    25. Tenshun
    Colour: Green
    Level: 5
    Effect: Increases BG by 8% when you stun an enemy
    Location: Gododdin. Located on a wooden box nearby the entrance (south).

    26. Shokk
    Colour: Black
    Level: 6
    Effect: Increases chance to inflict Paralyse effect by 10%
    Location: Igraine, Shrine of the Fire Trial, upper floor. Located on the southern platform in the central large room.

    27. Flaym
    Colour: Red
    Level: 6
    Effect: Increases chance to inflict Burning effect by 10%
    Location: Pendrago Shrinechurch. Located in the southern area (the one with the save point in front of the boss room) in the dead end room at the south. Requires the item Small Blue Tablet to enter.

    28. Sloe
    Colour: Brown
    Level: 6
    Effect: Increases chance to inflict Slow effect by 10%
    Location: Aifread's Hunting Ground. Located on a cliff at the south west.

    29. Poizon
    Colour: Blue
    Level: 6
    Effect: Increases chance to inflict Poison effect by 10%
    Location: Weylish Ruins. Located at a dead end in the western area of B3. Take the northern stairs in B2 to get there. You can find the entrance to the Velsh Ruins in the centre of the Aifread's Hunting Ground.

    30. Fatty G
    Colour: Green
    Level: 6
    Effect: Increases chance to inflict Fatigue effect by 10%
    Location: Morgause, Shrine of the Earth Trial. Located on a pillar at the east side. You have to destruct the lower part of the pillar first. From the entrance, take the right and go straight ahead to destruct the lower part of that pillar. When you go up again, take the right path to find this Normin.

    31. Animili
    Colour: Black
    Level: 7
    Effect: Increases damage against an enemy of the Beast type by 10%
    Location: Lefay, Shrine of the Water Trial. Warp to 4F. Go down to 3F. Here you will always have to take the right way. You will go through three rooms, where the last one even has an eye. This Normin is located next to the platform with the two treasure chests (you are still on 3F).

    32. Schel
    Colour: Red
    Level: 7
    Effect: Increases damage against an enemy of the Crustaceans type by 10%
    Location: Westronbolt Gorge. Located on a rock at the west. You will find this Normin on the way when you go south from Edna's arena Malevolent Crucible: Maharaurava.

    33. Blarb
    Colour: Brown
    Level: 7
    Effect: Increases damage against an enemy of the Amorphous type by 10%
    Location: Ganglen Ruins. Located in B5 in the room with the six treasure chests after fighting the boss of these ruins.

    34. Leglis
    Colour: Blue
    Level: 7
    Effect: Increases damage against an enemy of the Apodous type by 10%
    Location: Guinevere, Shrine of the Wind Trial. Located at 9F when you go outside again. Instead of going left towards the boss, go right and you will find this Normin at the dead end.

    35. Pinyon
    Colour: Green
    Level: 7
    Effect: Increases damage against an enemy of the Winged type by 10%
    Location: Great Camelot Bridge. Easy to miss since this Normin is located inside a wooden box nearby the save point at the camp in the central area.

    36. Anther
    Colour: Black
    Level: 8
    Effect: Increases damage against an enemy of the Therians type by 10%
    Location: Zaphgott Moor. Located at the wall at the north east.

    37. Plaite
    Colour: Red
    Level: 8
    Effect: Increases damage against an enemy of the Armored type by 10%
    Location: Zaphgott Moor. Located at the west in-between some cactuses nearby the Malevolent Crucible: Tapana.

    38. Litsch
    Colour: Brown
    Level: 8
    Effect: Increases damage against an enemy of the Undead type by 10%
    Location: Trizolde Cave. After reaching the save point in the north eastern area, instead of going right towards the boss, go left to the dead end at the south where this Normin is located.

    39. Deemun
    Colour: Blue
    Level: 8
    Effect: Increases damage against an enemy of the Fiends type by 12%
    Location: Plitzerback Wetland. Located on a water lily in the centre of the area. You can reach this water lily the easiest by going west from the entrance to Lhitwerg Woods. Do not go over the wooden bridge, but slightly north west instead.

    40. Lindwer
    Colour: Green
    Level: 8
    Effect: Increases damage against an enemy of the Dragon type by 15%
    Location: Lhitwerg Woods. Located in the south western area at the west. You have to destroy a rock to get there.

    41. Voyd
    Colour: Black
    Level: 9
    Effect: Increases non-elemental attack power by 10%
    Location: Arctus Ruins. Located at B3 nearby the boss room.

    42. Faira
    Colour: Red
    Level: 9
    Effect: Increases Fire-elemental attack power by 10%
    Location: Lohgrin. Located in the northern area by going through the door.

    43. Urth
    Colour: Brown
    Level: 9
    Effect: Increases Earth-elemental attack power by 10%
    Location: Lohgrin. Easy to miss as this Normin hides within a tent at the south.

    44. Acqua
    Colour: Blue
    Level: 9
    Effect: Increases Water-elemental attack power by 10%
    Location: Remains of Merchior, B2. From the save point at B3, take the western stairs to B2. You will be at a dead end where you will find this Normin. The entrance to the Remains of Merchior is at the south in the Glaivend Basin.

    45. Windur
    Colour: Green
    Level: 9
    Effect: Increases Wind-elemental attack power by 10%
    Location: Rayfalke Spiritcrest. From the top save point, go south and destroy the rock blocking the road. Follow the path, destroy another rock, and you will find this Normin.

    46. Pennetrayt
    Colour: Black
    Level: 10
    Effect: You will not be interrupted when damage taken is lower than 40
    Location: Aroundight Forest. Located at the dead end at the south. You cannot get this Normin during your first story-related visit here.

    47. Sheeld
    Colour: Red
    Level: 10
    Effect: Increases Shield by 1% during casting artes
    Location: Depths of Mt. Mabinogio Ruins. Located in a room north from the long horizontal corridor. It is the first branch to the right when you first get here.

    48. Priventi
    Colour: Brown
    Level: 10
    Effect: Reduces all damage by 30
    Location: Camlann. Located inside the ruins of a house at the west.

    49. Invalada
    Colour: Blue
    Level: 10
    Effect: Nullifies a cumulative damage taken of 400
    Location: Artorius' Throne. Located in the left room in the inner area of this dungeon. You can get there by warping to the last save point. Then go right and inside the room with the memories of the Water Trial Shrine. Here, go down the stairs on the left side and follow the path. After going through the door, go straight ahead and enter the door which leads towards the inner area. At the branch after going through another door, go left which leads to the room with this Normin and a discovery.

    50. Phoenix
    Colour: Orange
    Level: 10
    Effect: Increases death prevention rate by 20%
    Location: Igraine, Shrine of the Fire Trial. You need to discover and collect all other 49 Normins first. Then sleep at any inn which will trigger a skit where the party will receive a challenge letter for a battle at the Shrine of the Fire Trial Igraine. You might get other skits first, so sleep at the inn until you see this skit. Then warp to Igraine, Shrine of the Fire Trial and go to the boss room. After seeing the event, you will fight against the Phoenix Normin. This battle can be quite tough as the Phoenix Normin is strong and even knows a Mystic Arte. It will revive itself three times with full HP when its HP reach 0, so be prepared for a long battle. After winning the fight, you will also get a Normin attachment Mini-Normin.

  • This is proof that at least one Lord of the Land has reached Blessing Level 20. Even when they pass to the stars, they find it hard to abandon those over whom they watch. It seems some remnant of their blessing remains even after you finish the game.

    Raise the level of any Lord of the Land to level 20 to earn this trophy. You can raise their level by earning Grade in battle or by converting items to Grade. See the Gald Farming Guide for more information.

  • This is proof that you've equipped items that activate a Group Union bonus skill. Each basic skill group has a skill corresponding to each of the five elements. It doesn't matter where on your equipment you have the skills equipped; just equip all five skills in a group to form a Group Union!

    This trophy is related to the equipment of a single character. When you have a full column activated on your skill sheet, you will get a G-Union bonus skill on top of the regular skills that are set on your equipment. It does not matter whether you also have an E-Union or a Stack bonus skill activated at the same time. You will earn this trophy when you can activate a full column for the first time. This might seem difficult at the beginning, but soon enough you will have enough equipment with various skills.

    When you look at the skill sheet by opening the menu with , selecting Equipment, and then pressing , you can select any skill and get a list of equipment which has the selected skill set on one of their slots. This will come in handy when you try to activate all five rows at the same time and saves you the trouble to count the required skills for yourself on the previous equipping screen.

    Below is a list of all possible G-Union bonus skills. The number in the G-Union name is the number of the column counted from left to right, so for example, G-Union 3 will be the bonus skill when you activate all five skills in the third column.

    • G-Union 1: Soljur: All Status +20 (except HP)
    • G-Union 2: Asashin: When you avoid an attack using steps, HP restoration + 7%
    • G-Union 3: Preest: Max. HP + 20%
    • G-Union 4: Scowtt: SC Restoration Rate + 10%
    • G-Union 5: Worlok: When BG reaches 0, it will be automatically recovered by 100%
    • G-Union 6: Shaymin: Increases effect duration time by 80% when enemy gets a negative effect
    • G-Union 7: Sordzmin: After chaining two artes, the interruption time to enemies is increased by 12%
    • G-Union 8: Knyte: After chaining three artes, the interruption time to enemies is increased by 12%
    • G-Union 9: Palydeen: After chaining four artes, the interruption time to enemies is increased by 12%
    • G-Union 10: Heerow: For the first 10 seconds into a battle, you will avoid all attacks automatically
  • This is proof that you've equipped items that activate an Elemental Union bonus skill. Basic skills all correspond to one of five different elements. Equip skills of the same element that line up directly adjacent to each other, and you'll form an Elemental Union based on how many skills are in the line. Check it out on the skill sheet!

    This trophy is related to the equipment of a single character. When you have two skills next to each other horizontally active on the skill sheet, you will get an E-Union bonus skill on top of the regular skills that are set on your equipment. A single E-Union will unlock this trophy and you will likely earn this trophy before you notice as one of the first trophies. See the Divine Intervention trophy for more information on the E-Union effect.

  • This is proof that you've equipped items that activate a Stack bonus skill. You can get Stack bonuses by equipping more than one copy of the same skill at once. The more copies of that skill you equip, the cooler your Stack bonus will be!

    This trophy is related to the equipment of a single character. When you have the same skill appearing twice in your equipment, you will get a Stack bonus skill on top of the regular skills that are set on your equipment. It does not matter whether you have a single equipment with the same skill in two slots, or two different equipment pieces with the same skill in one of the slots on each of them.
    A Stack 2 effect is sufficient to unlock this trophy and you will likely earn this trophy before you notice as one of the first trophies. See the Sweet 16 trophy for more information on the Stack effect.

  • This is proof that you've reached the maximum Blast Gauge of 9. You can increase your BG using the Stack 3 bonus skill "Blasst". Coordinate your equipment just right, and you can blast off to new heights.

    To earn this trophy, you must extend your maximum BG to 9. This may sound difficult at first considering you start the game with a BG of 3 or 4, but there are various ways to extend your maximum BG so that you will earn this trophy almost naturally during the course of the game.

    The easiest to extend your maximum BG is with the equipment skills. When you have three times the same skill on your equipment (either on the same equipment or the same skill on three different pieces of equipment), you will get a Stack 3 bonus skill which extends your maximum BG by 1. The Stack 3 bonus skill can gotten more than just once, so if have for example a Stack 3 from the Atakk skill, and also a Stack 3 from the Reziss skill, your maximum BG will be extended by 2. Another way to extend your maximum BG is by the effects of your equipped title. Most titles have this effect at title level 10.

    At some point in the story, you will learn the Armatization. By using this technique in battle, you can earn this trophy without worrying much about equipment skills. The BGs of both characters will be combined, so if one character has a maximum BG of 5 and the other one has a maximum BG of 4, you will have a maximum BG of 9 now, and the trophy will be unlocked.

  • This is proof that you've created an item of equipment with the same skill in all four slots. That's at least a Stack 4 bonus skill right there! You can do the Bonus Dance. We won't judge you.

    This trophy is related to the equipment of a single character. You must fuse a piece of equipment which has the same skill in all four slots. It does not matter which skill you fuse, it must simply be the same.

    When fusing weapons, you have to look at the skills that are already equipped as there can be different fusion results. Each slot will be compared with the same slot on the second weapon, so slot 1 with slot 1, slot 2 with slot 2, slot 3 with slot 3, and slot 4 with slot 4. These are the possible fusion results:

    1. Skill 1 on Weapon 1 + Skill 1 on Weapon 2 -> Skill 1 on the fused weapon
    2. Empty Slot on Weapon 1 + Skill 1 on Weapon 2 -> Skill 1 on the fused weapon
    3. Skill 1 on Weapon 1 + Empty Slot on Weapon 2 -> Skill 1 on the fused weapon
    4. Empty Slot on Weapon 1 + Empty Slot on Weapon 2 -> Empty Slot on the fused weapon
    5. Skill 1 on Weapon 1 + Skill 2 on Weapon 2 -> Skill 3 on the fused weapon, and this skill will be marked in blue and is locked

    For the last combination result, there are many possible fusion combinations which would be too much to list here. There is a handy website where you can input the skills and see the possible result: Skill Simulator (Japanese). When a skill gets locked, it will be handled as an empty slot when you fuse the new weapon again so you will lose it then.

    Due to the combination system, you need to be careful in which order you fuse equipment to not accidentally fuse away the desired skill. Let's take a look at the following three weapons:
    Weapon 1

    • Slot 1: Atakk
    • Slot 2: Atakk
    • Slot 3: Atakk
    • Slot 4: Empty

    Weapon 2

    • Slot 1: Atakk
    • Slot 2: Reziss
    • Slot 3: Empty
    • Slot 4: Atakk

    Weapon 3

    • Slot 1: Atakk
    • Slot 2: Spirri
    • Slot 3: Empty
    • Slot 4: Empty

    As you can see, Weapon 2 has the desired skill on slot 4 which is currently missing on Weapon 1. However, if you fuse Weapon 2 with Weapon 1, you will get a new skill in slot 2 as Reziss + Atakk will be combined to a new skill. You have then the Atakk skill on slot 4, but it is not the desired weapon with the same skill in all four slots.
    Instead, fuse Weapon 2 with Weapon 3 first. The new weapon will look like this:
    Weapon 4

    • Slot 1: Atakk
    • Slot 2: New Skill (Blue & Locked)
    • Slot 3: Empty
    • Slot 4: Atakk

    You will not lose the Atakk skill on slot 4 and the skill on slot 2 will get locked which means it will be handled as an empty slot for the next fusion. If you fuse Weapon 4 with Weapon 1 now, you will get the desired weapon to unlock this trophy.

    If you want to keep a locked skill instead of losing it again during the next fusion, you have to equip the weapon/equipment and fight a few battles which will unlock the locked skill.

    Due to the combination process and having to have luck to have the right skills in the right slot, you will need to farm a lot of equipment. See the A Double Take trophy for how to farm equipment efficiently. Additionally to that, set the Normin for the desired skill at the Lord of the Land in Lohgrin. The weapons which can be fused with any weapon will also help you a lot with this trophy. See the Last Stop on the Fusion Train trophy for more details.

  • This is proof that you've equipped every skill for a certain element to achieve an E-Union 10 bonus skill. That strange buzzing you hear? It's your enemies quivering in fear.

    This trophy is related to the equipment of a single character. When you have skills horizontally next to each other activated on your skill sheet, you will get an E-Union bonus skill on top of the regular skills that are set on your equipment. It does not matter whether you also have a G-Union or a Stack bonus skill activated at the same time. You will earn this trophy when you can activate a full row for the first time.

    When you look at the skill sheet by opening the menu with , selecting Equipment, and then pressing . You can select any skill and get a list of equipment which has the selected skill set on one of their slots. This will come in handy when you try to activate all columns at the same time and saves you the trouble to count the required skills for yourself on the previous equipping screen, and also gives you an idea which skills you are missing so that you can aim specifically to get them.

    Late in the game, there will be weapons and equipment that can be fused with every weapon / equipment of the same type. See the Last Stop on the Fusion Train trophy for how to obtain them. Then look at the skill sheet and try to activate the longest possible E-Union bonus skill you can. Find out which skills you are missing to complete a full row and obtaining the E-Union 10 bonus skill. Make sure you have acquired the corresponding Normins for the missing skills and set them at the Lord of the Land in Lohgrin. Then farm equipment as described in the A Double Take trophy towards which you can work at the same time.

    Alternatively, you can obtain this trophy easily with planning in advance. Whenever you find a Normin, you have the opportunity to set their corresponding skill to a weapon or equipment of your choice. With this in mind, you can actually save the Normins which would be in a full row for collecting them later and not occasionally when you play through the game. You can still talk to the Normin whenever you find them, but refuse to put the skill on your equipment. The Normin will be marked on your map which makes them easy to find when you collect them later.
    Then late in the game, you can prepare the required equipment (which means you have equipment with a total of 10 empty slots with a single character) and get the effects all at once after discovering and collecting the 10 Normins then. For example see the third row with Normins #3, #8, #13, #18, #23, #28, #33, #38, #43, and #48. If you have spare equipment for a character with combined 10 empty slots, you can discover all ten Normins one after one without pause and add their effects to your equipment.
    Please note that due to the special circumstances of getting Normin #1 and Normin #50, this method will not work with the first and the last row of the skill sheet. Also keep in mind that once you acquired a Normin and sent it to the Lords of the Land, you will not have this opportunity again, even on additional playthroughs if you choose to inherit all gathered Normins. You can only collect the Normins and get their effects for free again when you choose to not inherit Normins.
    If you choose this method, please note that the trophy will not unlock as soon as you add the tenth Normin to your equipment. In this case, you have to unequip one piece of equipment and re-equip it again after which the trophy will unlock.

    Below is a list of all possible E-Union bonus skills. They differ depending on the type of row the skills are connected. Please note that when you activate a high E-Union bonus skill, the lower E-Union bonus skills will not be activated at the same time. You can see the current activated bonus skills in the lower right section of the screen at the skill sheet when you hover over activated skills.

    Void (First Row)

    • E-Union 2: Devoyd: Reduces Void-type damage by 10%
    • E-Union 3: Roklin: Decreases the Paralyse effect by 50%
    • E-Union 4: Atakkus: Attack + 1 when you level up
    • E-Union 5: Invoyd: Adds a Void-type Hit when performing an arte from the lowest tier
    • E-Union 6: Brilyanti: Adds 2 seconds to the Stunning time after a Void-type attack
    • E-Union 7: Vanisch: Negates Void-elemental resistance of an enemy
    • E-Union 8: Maxwell: Reduces Void-type damage to 1 with a 35% chance
    • E-Union 9: Voydax: Quadruples damage of a Void-type attack with a 20% chance
    • E-Union 10: Ebonis: Reflects Void-elemental damage with a 30% chance


    Fire (Second Row)

    • E-Union 2: Defaira: Reduces Fire-type damage by 10%
    • E-Union 3: Komfert: Decreases the Burning effect by 50%
    • E-Union 4: Myndus: Arte Attack + 1 when you level up
    • E-Union 5: Infaira: Adds a Fire-type Hit when performing an arte from the lowest tier
    • E-Union 6: Charr: Adds 2 seconds to the Stunning time after a Fire-type attack
    • E-Union 7: Igneet: Negates Fire-elemental resistance of an enemy
    • E-Union 8: Efreet: Reduces Fire-type damage to 1 with a 35% chance
    • E-Union 9: Fairax: Quadruples damage of a Fire-type attack with a 20% chance
    • E-Union 10: Krimsen: Reflects Fire-elemental damage with a 30% chance


    Earth (Third Row)

    • E-Union 2: Deurth: Reduces Earth-type damage by 10%
    • E-Union 3: Elvin: Decreases the Slow effect by 50%
    • E-Union 4: Difensus: Defense + 1 when you level up
    • E-Union 5: Inurth: Adds an Earth-type Hit when performing an arte from the lowest tier
    • E-Union 6: Gayya: Adds 2 seconds to the Stunning time after an Earth-type attack
    • E-Union 7: Quayk: Negates Earth-elemental resistance of an enemy
    • E-Union 8: Gnome: Reduces Earth-type damage to 1 with a 35% chance
    • E-Union 9: Urthax: Quadruples damage of an Earth-type attack with a 20% chance
    • E-Union 10: Ambur: Reflects Earth-elemental damage with a 30% chance


    Water (Fourth Row)

    • E-Union 2: Deacqua: Reduces Water-type damage by 10%
    • E-Union 3: Meltem: Decreases the Poison effect by 50%
    • E-Union 4: Rezissus: Arte Defense + 1 when you level up
    • E-Union 5: Inacqua: Adds a Water-type Hit when performing an arte from the lowest tier
    • E-Union 6: Tryton: Adds 2 seconds to the Stunning time after a Water-type attack
    • E-Union 7: Tidel: Negates Water-elemental resistance of an enemy
    • E-Union 8: Undine: Reduces Water-type damage to 1 with a 35% chance
    • E-Union 9: Acquax: Quadruples damage of a Water-type attack with a 20% chance
    • E-Union 10: Azura: Reflects Water-elemental damage with a 30% chance


    Wind (Fifth Row)

    • E-Union 2: Dewindur: Reduces Wind-type damage by 10%
    • E-Union 3: Leah: Decreases the Fatigue effect by 50%
    • E-Union 4: Spirrius: Focus + 1 when you level up
    • E-Union 5: Inwindur: Adds a Wind-type Hit when performing an arte from the lowest tier
    • E-Union 6: Zeffir: Adds 2 seconds to the Stunning time after a Wind-type attack
    • E-Union 7: Vohrtex: Negates Wind-elemental resistance of an enemy
    • E-Union 8: Sylph: Reduces Wind-type damage to 1 with a 35% chance
    • E-Union 9: Windurax: Quadruples damage of a Wind-type attack with a 20% chance
    • E-Union 10: Verdae: Reflects Wind-elemental damage with a 30% chance
  • This is proof that you've achieved the Stack 16 bonus skill, the highest echelon of Stack bonuses. Whether this is the end or just the beginning is up to you.

    This trophy is related to the equipment of a single character. When you have the same skill appearing twice in your equipment, you will get a Stack bonus skill on top of the regular skills that are set on your equipment. It does not matter whether you also have an E-Union or a G-Union bonus skill activated at the same time and whether you have a single equipment with the same skill in all slots, or different equipment pieces with the same skill in 16 of the slots in total, but also other skills mixed in-between. You will earn this trophy when you can activate a Stack 16 bonus skill for the first time.

    Late in the game, there will be weapons and equipment that can be fused with every weapon / equipment of the same type. See the Last Stop on the Fusion Train trophy for how to obtain them. Then you will have to decide for which skill you want a Stack 16 bonus skill. I recommend the Lindwer skill because of the Bested the Worst trophy so you can work towards two trophies at the same time (actually three as you can work towards the A Knack for Stacks trophy as well and are likely required to do this to be able to get a Stack 16 bonus skill). Make sure you have acquired the corresponding Normin and set it at the Lord of the Land in Lohgrin. Then farm equipment as described in the A Double Take trophy towards which you can work at the same time.

    When a weapon or equipment has a Double Skill or a Triple Skill on one of their slots, it unfortunately still only counts as 1 towards the Same bonus skill. However, by choosing the very expensive Skill Extension option for 8,000 Grade in the Grade Shop for a second playthrough or afterwards, a Double Skill or Triple Skill will count as 2 or 3 respectively towards the Stack bonus skill. Speaking of the Grade Shop, there are two more options which can aid you with progressing towards this trophy. Choose the option Double Normin for 500 Grade which doubles the rate of skills appearing on dropped equipment when a Normin is set at a Lord of the Land, and the option Double Drop for 30 Grade which doubles the drop rate of equipment after battles, to have them added as a Battle Action on your new playthrough. Choosing the Skill Extension is not required and actually useless if you do not have a weapon or equipment with a Double Skill or Triple Skill, but the other two options can help cut down time on farming equipment.

    While it is theoretically possible to stack more than 16 of the same skill, there are no additional benefits after getting the Stack 16 bonus skill, so better have other skills set on the remaining slots. Also keep in mind that the first slot cannot be changed unless you have the special weapons. There are 20 slots in total available, so you must have at least one weapon or equipment with the desired skill in the first slot or else you can only get a maximum of a Stack 15 bonus skill.

    Below is a list of all possible Stack bonus skills. Please note that when you activate a high Stack bonus skill, the lower Stack bonus skills will not be activated at the same time. You can see the current activated bonus skills in the lower right section of the screen at the skill sheet when you hover over activated skills (open the menu with , select Equipment, and then press to see the skill sheet).

    • Stack 2: Anthemn: Reduces 6% of own interruption time
    • Stack 3: Blasst: Maximum BG + 1
    • Stack 4: Ekseed: Increases possible chain number of artes by 1
    • Stack 5: Aster: When you deal damage which can be divided by 10, your dealt damage will be doubled
    • Stack 6: Aejis: Prevents Petrification and halves the throw-back distance
    • Stack 7: Axcell: Reduces BG consumptions of Mystic Artes by 1
    • Stack 8: Riborne: Restores 25% of received damage
    • Stack 9: Kiloh: Halves damage of 1,000 or more
    • Stack 10: Ashur: Doubles the Arte Usage Counter when you use an arte (so that it will be increased by 2 instead of 1)
    • Stack 11: Mistiq: Reduces casting time by 40%
    • Stack 12: Metalik: When your HP is over 70%, you cannot be interrupted
    • Stack 13: Oddin: Doubles hit count of attacks
    • Stack 14: Athaena: 5 seconds after recovering, additional 40% HP will be restored
    • Stack 15: Lucyfir: Halves SC consumption of all attacks
    • Stack 16: Eterniti: You can continue using combos as long as you have SC
  • This is proof that you've sanctified at least one piece of equipment. A super deal that doubles the effect of the skill in the first slot! Of course, if you're particularly devout, you can also offer this item to the Lord of the Land and secure a more blessed future for our children.

    Bless any equipment at any Lord of the Land to earn this trophy. This requires two steps:

    • First, you have to level the Lord of the Land to level 5 to unlock the ability to bless equipment. Then enable Sanctification which costs 0 points.
    • Second, the equipment to be blessed must be named at least "+10" which means it has be fused at least 10 times before you can bless it.

    In the menu of a Lord of the Land, select Sanctify Equipment. Choose any equipment to bless it and you will earn this trophy. Blessing equipment has two effects. The skill in the first slot will be turned into a Double Skill which means its effect is double as effective as normal. This is the only possibility to have a Double Skill in the first slot as the Double Skill appearing randomly from enemy drop can only happen on the second to fourth slot. See A Double Take for more information on Double Skill on dropped equipment.

    The second effect is that this weapon can be inherited to the next playthrough. All unblessed equipment will not be inherited, so make sure to bless your good equipment before starting a new playthrough. Then you have to defeat the Shadow characters to have it available in the new playthrough. See Wishes Transferred for more information on the Shadow characters.

  • This is proof that you've acquired equipment with a doubled skill from an enemy drop. Very difficult unless you're playing in Hard difficulty or higher! There's a rumor that offering sanctified equipment to a Lord of the Land may increase the chances...

    To earn this trophy, acquire a weapon or equipment as a drop from enemies which has a Double Skill on it instead of a regular skill. If a weapon has a Double Skill, the skill on a slot will be marked with x2. Equipment obtained from blessing at a Lord of the Land does not count for this trophy; it must be obtained as a drop. This means it is a luck-based trophy, but you can increase the chances to obtain such a weapon or equipment.

    Very important to know is that you have to fight battles on at least Hard difficulty to even have a chance to have a weapon with Double Skill appearing. On any difficulty below Hard, such a weapon will not be dropped. The higher the difficulty, the higher the chance for a weapon with Double Skill, which means it is the highest on Chaos difficulty, but it is totally fine to fight on Hard. Weapons obtained on Chaos difficulty even have the chance to have a Triple Skill (x3), but I am not sure whether these count for this trophy, and by the time you obtain such a weapon, you should already have obtained a weapon with Double Skill.

    Besides the battle difficulty, you can increase the general drop rate. At a menu of a Lord of the Land, you can set the blessing Drop Rate Boost twice for a cost of 3 points and 5 points respectively. The Lord of the Land learns these blessings at level 7 and at level 16. Enabling both options will increase the drop rate by 100% (which means when the drop rate is 6%, it is 12% then). Additionally, on a second playthrough or afterwards, you can choose the option Double Drop in the Grade Shop for 30 Grade to increase the drop rate further by 100%.

    If you played through the story regularly on Hard difficulty, you should obtain a weapon or equipment with a Double Skill naturally, but in case you are missing such a weapon, you will have to farm it as even with the increased drop rate factors, it can still take a long time. Therefore, running around the world will take too much time on top of that, so you can make use of the arenas located in various places in the world since you will fight more enemies in one battle. See the Eight Dates With Hate trophy for more information on the arenas. Due to the high difficulty, you should fight in an arena where you can pair up with a Seraphim. There are two of them, but the one in Zaphgott Moor has five more enemies to fight than the one in Plitzerback Wetland, so you should fight in the arena Malevolent Crucible: Tapana in Zaphgott Moor.

    When you get too few equipment drops, it means you have too much equipment in your inventory at the moment. Fuse some weapons or equipment first, then refight the arena battle, and you should get more drops. I got this trophy on my fifth run on the way farming equipment needed for the Bested the Worst trophy, so you should do so as well to be efficient.

  • This is proof that you've acquired a piece of equipment with a +99 modifier. Sanctify it, and a whole new life awaits you. Aim for 9900 fusions! No, wait, that's probably not necessary.

    To earn this trophy, fuse a single piece of equipment 99 times so that you have a "+99" in its name. This will take a lot of time and will also cost a lot of money. See the Gald Farming Guide for how to earn a lot money easily.

    There are two Support Talents that can potentially aid you during the process of farming weapons needed for this trophy. First, you can order a certain weapon or equipment with the Support Talent Item Ordering with which you can buy them at a shop. Second, the Support Talent Luring rises the drop rate of equipment for certain enemies. See Talent Management for more details on Support Talents.

    The most helpful is to get the weapons and equipment which can be fused with any weapon or equipment of the same type, instead of having to farm the same weapon / equipment over and over until you get 99 of them. You can recognize them by the fact that they rise a single stat by only 10, and also in the fusing menu when all equipment of a type becomes fusable with the same equipment. The stat of 10 will not be raised no matter how many times you fuse it. All of these weapons and equipment are available by defeating the four bosses you will find at the top of the towers in the last dungeon Artorius' Throne, by defeating the two optional bosses that appear in Camlann after beating the game, and in treasure chests or by defeating bosses in the bonus dungeon. If you have not enough equipment to fuse 99 times even after obtaining the special weapons from above, see the A Double Take trophy for how to farm equipment efficiently.

  • This is proof that you've mastered at least one of the Support Talents. Slow and steady. You can do it. We believe in you.

    To earn this trophy, raise any Support Talent of a character to its maximum level. A Support Talent is a skill that a character has automatically equipped and can aid you automatically in various situations. Every character has 4 Support Talents, although most of them only start with 2 Support Talents when they join your party. Open the menu with and select Support Talent to enter the Support Talent menu.

    The easiest Support Talent to raise to maximum level is Windstepping which increases your movement speed for a certain amount of time after winning battles and when passing people in town, so you will want to have this Support Talent always equipped. Another very important Support Talent is Snack Preparation, because you will need to have this Support Talent at maximum level to be able to earn the associated Dietician's Nightmare trophy and it takes a very long time until this one is maxed. The Support Talent Remedy Preparation is also very useful especially in the beginning of the game since you are short on Gald and additional healing items for no cost are always welcome. Other than that, you can equip Support Talents at any time as you need them.

    Earning this trophy should be easy, but if for whatever reason you do not have it yet at the end of the game, you can also use the Lords of the Land. At level 22, they learn the blessing effect Acceleration of the Mind which reduces the time between Support Talent activations by 50%. Raising a Lord of the Land to level 22 takes a lot of time though so by that point you should have maxed at least one Support Talent already. See the Gald Farming Guide for more details on the Lords of the Land.

    For your second playthrough and afterwards, you can choose to keep all acquired Support Talents and their levels by choosing the option Carry Over Talents for 20 Grade in the Grade Shop.

    Below is a list of all Support Talents, their maximum level, and their effects:

    1. Snack Preparation
    Maximum level: 35
    Effect: Makes snacks over time while you are walking around. See Dietician's Nightmare for more details.

    2. Item Ordering
    Maximum level: 30
    Effect: Makes equipment appear which will be sold additionally by a shop after winning a certain amount of battles. This is useful if you are aiming to fuse certain weapons (for example for the Last Stop on the Fusion Train trophy). When you activate this Support Talent, press in the Support Talent menu to set the shop and the equipment you want them to sell. The shop rank must be at least 3 stars before this works. See No Ordinary Customer for more details on shop ranks.

    3. Treasure Detection
    Maximum level: 20
    Effect: Detects treasure chests and herbs when you are close to them. The higher the level of this Support Talent, the better the detection range. When multiple characters equip this Support Talent, the detection range is even further improved. This Support Talent can aid you with the progress for the An 'undred Herbs and The Item Collector trophies, the latter one for potential new items in treasure chests.

    4. Point of Interest Detection
    Maximum level: 20
    Effect: Detects undiscovered stone monoliths and discoveries when you are close to them. The higher the level of this Support Talent, the better the detection range. When multiple characters equip this Support Talent, the detection range is even further improved. This Support Talent can aid you with the progress for the Monolith Monomania and Chatterbox trophies, the latter one for skits that appear after finding a discovery.

    5. Remedy Preparation
    Maximum level: 30
    Effect: Makes gels, bottles, and herbs over time while you are walking around, but only those that you have discovered once before. You can make better items with a higher level of this Support Talent.

    6. Windstepping
    Maximum level: 20
    Effect: After winning a battle or after passing by people in town who talk, your movement speed is increased. A green gauge will appear and will last for 30 seconds during which you will run faster. The gauge can be restored again by winning a battle or passing by other people in town. With a higher level, your movement speed will be even further increased. When multiple characters equip this Support Talent, the duration is further increased. Besides this Support Talent being very useful to make progress, you will need this Support Talent for the I Am the Wind trophy.

    7. Fusion
    Maximum level: 30
    Effect: Fuse weapons anywhere you want without paying Gald. When you equip this Support Talent, you will earn Fusion points over time while you are walking around. The maximum points amount you can gather is 200.

    8. Health Maintenance
    Maximum level: 30
    Effect: Restores slowly HP while you are walking around. It is not a continued effect, but when the gauge for this Support Talent is filled, a tiny amount of HP is recovered, and then you have to wait until the gauge is full again. The higher the level of this Support Talent, the more HP you will restore.

    9. Money Finding
    Maximum level: 30
    Effect: Find Gald over time while you are walking around. It is not a continued effect, but when the gauge for this Support Talent is filled, you will find Gald, and then you have to wait until the gauge is full again. The higher the level of this Support Talent, the more Gald you can possibly find.

    10. Normin for the Win
    Maximum level: 20
    Effect: Detects undiscovered Normins when you are close to them. The higher the level of this Support Talent, the better the detection range. When multiple characters equip this Support Talent, the detection range is even further improved. This Support Talent can aid you with the progress for the Normin Tamer trophy.

    11. Luring
    Maximum level: 30
    Effect: Increases the drop rate of equipment from enemies which you set in advance for your current area. Press in the Support Talent menu to set the enemy. This Support Talent can aid you for the Last Stop on the Fusion Train trophy.

    12. Stealthy Feet
    Maximum level: 20
    Effect: Reduces the sound of your footsteps so that enemies on the world map will not easily hear you. The effect is improved the higher the level of this Support Talent is.


    Below is a list of all Support Talents for each character and which ones they can learn from other characters:

    Alisha

    1. Snack Preparation: Default
    2. Remedy Preparation: Default
    3. Windstepping: Automatically unlocked at the beginning of the second playthrough
    4. Point of Interest Detection: Automatically unlocked at the beginning of the second playthrough

    Dezel

    1. Snack Preparation: Default
    2. Luring: Default
    3. Windstepping: Default
    4. Point of Interest Detection: When Sorey reaches level 12 for this Support Talent, stay at an inn and see the learning skit

    Edna

    1. Snack Preparation: Default
    2. Fusion: When Lailah reaches level 12 for this Support Talent, stay at an inn and see the learning skit
    3. Money Finding: Default
    4. Normin for the Win: Story-related, when you will find your first Normin

    Lailah

    1. Snack Preparation: Default
    2. Fusion: When you have fused weapons at a shop 5 times or more, stay at an inn and see the learning skit
    3. Health Maintenance: Default
    4. Normin for the Win: When Edna reaches level 12 for this Support Talent, stay at an inn and see the learning skit

    Mikleo

    1. Snack Preparation: Default
    2. Remedy Preparation: Story-related, when you will reach Glaivend Basin
    3. Windstepping: When Dezel or Zaveid reach level 12 for this Support Talent, stay at an inn and see the learning skit
    4. Treasure Detection: Default

    Rose

    1. Snack Preparation: Default
    2. Item Ordering: When the first shop reaches 3 stars in the shop rank, stay at an inn and see the learning skit
    3. Luring: When Dezel reaches level 12 for this Support Talent, stay at an inn and see the learning skit. Alternatively, when Zaveid joins your party
    4. Stealthy Feet: Default

    Sorey

    1. Snack Preparation: Default
    2. Item Ordering: When Rose reaches level 12 for this Support Talent, stay at an inn and see the learning skit
    3. Treasure Detection: When Mikleo reaches level 12 for this Support Talent, stay at an inn and see the learning skit
    4. Point of Interest Detection: Default

    Zaveid

    1. Snack Preparation: Default
    2. Luring: Default
    3. Windstepping: Default
    4. Point of Interest Detection: When Sorey reaches level 12 for this Support Talent, stay at an inn and see the learning skit
  • This is proof that you've received over 50 Grade from one battle. Everyone's amazed that you didn't buckle under the pressure. You've come so far.

    To earn this trophy, you have to earn at least 50 Grade in a single battle. Grade is awarded for example for defeating enemies fast, not using items, using Mystic Artes, etc. You will also have a reduction in Grade when a character dies, but your total amount of Grade can never go below 0 after a battle due to the Lords of the Land system.

    The easiest to earn this trophy is to not use an item in a boss battle, especially on higher difficulties. If you go for the trophies for beating certain bosses on at least Hard difficulty, you should get this trophy naturally during the course of the game. However, if you cannot earn 50 Grade in a battle during your regular playthrough, you can also start a new playthrough and take advantage of the Grade Shop. For 500 Grade, you can activate the option Double Grade which unlocks a new Battle Action with which you will earn the double amount of Grade after battles when activated. Along with the Double Damage option for 100 Grade, earning 50 Grade in a single battle is very easy even on the lowest difficulty.

    Earned Grade for the Grade Shop is not same as earned Grade after battle though like in previous Tales games. See the Gald Farming Guide for more details on Grade and the Lords of the Land.

    You can see your current highest record in the Library by pressing to open the menu, then selecting Library, and Record. The third row from the bottom, Acquired Grade Record, shows your Grade record.

  • This is proof that you've prepared all available snacks. "The people in my video game eat nothing but cake all day, so I'm sorry, Doctor, you're full of it."

     

    Make all 35 snacks with Snack Preparation to earn this trophy. Snack Preparation is a Support Talent which you can activate by opening the menu with and choosing Support Talent. You can select a Support Talent with each character, and every party member can activate Snack Preparation. See Talent Management for more details on Support Talents.

    When the Snack Preparation Support Talent is activated, the characters will make snacks over time while you are walking around in the game. You will get a status message on the lower right section of the screen when a new snack was made. This will go infinitely until you activate another Support Talent with that character.

    While you can pick up new snacks from treasure chests or as a reward, even if you have not made them yet, they will not count towards the progress for this trophy. Only snacks made by Snack Preparation will count. You also cannot influence what kind of snack will be made, so this trophy is based on luck. Therefore, you should set the Support Talent for all characters as soon as you can to Snack Preparation unless you need something else with a specific character. High level snacks will also only be made when the Snack Preparation level is high, so you need to level up this Support Talent anyway. I believe that your current Snack Preparation level is important for the number of the snack in the list, for example for #26 Palmier, you have to be at least level 26 to make it. Level 35 is the maximum level for Snack Preparation.

    While you cannot influence what kind of snack will be made, Snack Preparation is based on an internal percentage though, but it is set which snacks cannot be made by certain characters. In general, Mikleo can make everything, while Edna has the highest amount of snacks she cannot make, but therefore a higher percentage for those that she can. Rose and Sorey are the best for higher levelled snacks.

    Due to the rareness of higher level snacks appearing with Snack Preparation, this trophy will be most likely one of the last ones you will earn on your route to . If you have done everything else in your playthrough, you can set up a rubber band on your controller so that your character is running in circles. However, when you use this method, the rate at which new snacks are made will drop enormously after about a half an hour. This is because your SC will drop to 0 eventually, and the rate of making new snacks will be the most effective when the SC is 100. Sleep at an inn to refill your SC and making snacks will be fast again.

    An additional help for Snack Preparation can be the Lords of the Land. At level 22, they learn the blessing effect Acceleration of the Mind which reduces the time between Support Talent activations by 50%. While it is not necessary to have this effect activated, it can be helpful if you have one of the Lords of the Land at a high level. See the Gald Farming Guide for more details on the Lords of the Land.

    Below is a list of all 35 snacks:

    1. Black Stuff
    Immediate effect: Restores 10 HP and 5 SC for all party members
    Effect for the next battle: None
    Note: Cannot be made by Dezel and Lailah

    2. Gooey Stuff
    Immediate effect: Restores 30 HP and 5 SC for all party members
    Effect for the next battle: None
    Note: Cannot be made by Dezel and Zaveid

    3. Snack Gone Wrong
    Immediate effect: Restores 50 HP and 5 SC for all party members
    Effect for the next battle: None
    Note: Cannot be made by Dezel and Lailah

    4. Snack-Like Thing
    Immediate effect: Restores 70 HP and 5 SC for all party members
    Effect for the next battle: None
    Note: Cannot be made by Alisha, Dezel, and Rose

    5. Fake Snack
    Immediate effect: Restores 90 HP and 5 SC for all party members
    Effect for the next battle: None
    Note: Cannot be made by Dezel, Sorey, and Zaveid

    6. Ice Pop
    Immediate effect: Restores 300 HP and 10 SC for all party members
    Effect for the next battle: Attack + 8%
    Note: Cannot be made by Edna, Lailah, and Sorey

    7. Soft-Serve Ice Cream
    Immediate effect: Restores 350 HP and 10 SC for all party members
    Effect for the next battle: Arte Attack + 8%
    Note: Cannot be made by Edna

    8. Mango Sorbet
    Immediate effect: Restores 400 HP and 10 SC for all party members
    Effect for the next battle: Defense + 8%

    9. Chocolate Gelato
    Immediate effect: Restores 450 HP and 10 SC for all party members
    Effect for the next battle: Arte Defense + 8%
    Note: Cannot be made by Rose and Zaveid

    10. Fruit Frappe
    Immediate effect: Restores 500 HP and 10 SC for all party members
    Effect for the next battle: Focus + 8%
    Note: Cannot be made by Edna, Lailah, and Sorey

    11. Butter Cookie
    Immediate effect: Restores 550 HP and 10 SC for all party members
    Effect for the next battle: Reduces Paralysis effect by 100%
    Note: Cannot be made by Edna

    12. Strawberry Waffle
    Immediate effect: Restores 600 HP and 10 SC for all party members
    Effect for the next battle: Reduces Burn effect by 100%
    Note: Cannot be made by Edna

    13. Chocolate Rusk
    Immediate effect: Restores 650 HP and 10 SC for all party members
    Effect for the next battle: Reduces Slow effect by 100%
    Note: Cannot be made by Alisha, Dezel, and Sorey

    14. Donut
    Immediate effect: Restores 700 HP and 10 SC for all party members
    Effect for the next battle: Reduces Poison effect by 100%
    Note: Cannot be made by Rose

    15. Madeline
    Immediate effect: Restores 750 HP and 10 SC for all party members
    Effect for the next battle: Reduces Fatigue effect by 100%
    Note: Cannot be made by Edna and Zaveid

    16. Cheesecake
    Immediate effect: Restores 800 HP and 10 SC for all party members
    Effect for the next battle: Reduces damage from attribute-less attacks by 20%
    Note: Cannot be made by Edna and Rose

    17. Strawberry Shortcake
    Immediate effect: Restores 850 HP and 10 SC for all party members
    Effect for the next battle: Reduces damage from attacks with Fire attribute by 20%
    Note: Cannot be made by Edna, Sorey, and Zaveid

    18. Pound Cake
    Immediate effect: Restores 900 HP and 10 SC for all party members
    Effect for the next battle: Reduces damage from attacks with Earth attribute by 20%
    Note: Cannot be made by Alisha

    19. Roll Cake
    Immediate effect: Restores 950 HP and 10 SC for all party members
    Effect for the next battle: Reduces damage from attacks with Water attribute by 20%
    Note: Cannot be made by Dezel, Edna, and Rose

    20. Chiffon Cake
    Immediate effect: Restores 1000 HP and 10 SC for all party members
    Effect for the next battle: Reduces damage from attacks with Wind attribute by 20%
    Note: Cannot be made by Edna

    21. Pudding
    Immediate effect: Restores 1050 HP and 20 SC for all party members
    Effect for the next battle: Increases chance to bestow Paralysis by 40%
    Note: Cannot be made by Alisha and Sorey

    22. Raspberry Mousse
    Immediate effect: Restores 1100 HP and 20 SC for all party members
    Effect for the next battle: Increases chance to bestow Burn by 40%
    Note: Cannot be made by Edna and Zaveid

    23. Peach Jelly
    Immediate effect: Restores 1150 HP and 20 SC for all party members
    Effect for the next battle: Increases chance to bestow Slow by 40%

    24. Chocolate Pudding
    Immediate effect: Restores 1200 HP and 20 SC for all party members
    Effect for the next battle: Increases chance to bestow Poison by 40%
    Note: Cannot be made by Alisha, Edna, and Rose

    25. Sesame Bavarois
    Immediate effect: Restores 1250 HP and 20 SC for all party members
    Effect for the next battle: Increases chance to bestow Fatigue by 40%
    Note: Cannot be made by Alisha, Edna, Lailah, and Sorey

    26. Palmier
    Immediate effect: Restores 1300 HP and 30 SC for all party members
    Effect for the next battle: When a level up happens, Attack + 1
    Note: Cannot be made by Alisha

    27. Strawberry Tart
    Immediate effect: Restores 1350 HP and 30 SC for all party members
    Effect for the next battle: When a level up happens, Arte Attack + 1
    Note: Cannot be made by Edna, Rose, and Sorey

    28. Apple Dumpling
    Immediate effect: Restores 1400 HP and 30 SC for all party members
    Effect for the next battle: When a level up happens, Defense + 1

    29. Chocolate Pie
    Immediate effect: Restores 1450 HP and 30 SC for all party members
    Effect for the next battle: When a level up happens, Arte Defense + 1
    Note: Cannot be made by Alisha, Edna, Rose, and Zaveid

    30. Grape Mille-Feuille
    Immediate effect: Restores 1500 HP and 30 SC for all party members
    Effect for the next battle: When a level up happens, Focus + 1
    Note: Cannot be made by Edna and Sorey

    31. Pear Compote
    Immediate effect: Restores 1550 HP and 100 SC for all party members
    Effect for the next battle: Ignores damage that is 120 or lower
    Note: Cannot be made by Edna

    32. Strawberry Macaron
    Immediate effect: Restores 1600 HP and 100 SC for all party members
    Effect for the next battle: Casting Shield + 3
    Note: Cannot be made by Edna and Rose

    33. Souffle
    Immediate effect: Restores 1650 HP and 100 SC for all party members
    Effect for the next battle: All damage is reduced by 90
    Note: Cannot be made by Zaveid

    34. Baumkuchen
    Immediate effect: Restores 1700 HP and 100 SC for all party members
    Effect for the next battle: Invalids damage up to a cumulative total of 1200
    Note: Cannot be made by Edna

    35. Marron Glace
    Immediate effect: Restores 1750 HP and 100 SC for all party members
    Effect for the next battle: Increases prevention of battle incompetency by 60%
    Note: Cannot be made by Alisha, Dezel, Edna, and Lailah

  • This is (WHOOSH) proof that you've attained (NEEEAAAROOOOMMM) maximum speed with the (BEEEOOOWWWWWWWW) Windstepping talent.

    Reach the highest movement speed with the Support Talent Windstepping. With this Support Talent, your movement speed is increased when passing by people in town, or after battles. You can first access this Support Talent when Dezel joins the party (and which he has enabled by default). See Talent Management for more information on Support Talents.

    When you level Windstepping, your movement speed will be increased. The maximum level for it is level 20, so keep it equipped. You do not need to have Windstepping at maximum level for this trophy though as you can actually earn it as soon as Dezel joins the party. When you pass by multiple people in town, the speed increases will stack. The easiest to earn this trophy is to run around in Lastonbell.

  • This is proof that you've fought many battles while controlling many characters. You can take it slow by changing characters in the Top Menu, but if you want to kick it into high gear, there are battle actions that let you switch in battle on the fly!

    Fight 100 battles with each character to earn this trophy. Alisha is not required for this trophy, and the count for Dezel and Zaveid is shared. Characters controlled by the computer in Auto mode do not count towards this trophy, so you have to control the characters yourself in either Semi Auto mode or Manual mode. People who play Tales games in multiplayer have an advantage in earning this trophy naturally, as all characters not set to Auto mode during battle count towards this trophy, not only the first player.

    You can also earn this trophy later in the game by setting all characters to either Semi Auto or Manual and then fight in Lakehaven Heights as most enemies will die within few hits so that you can get to 100 battles easily, then switch the two characters who were not in your party to the active party. If you change your controlled character occasionally during the course of the playthrough though, you should get this trophy naturally. It is uncertain whether changing the controlled character mid-battle counts towards this trophy, so assume that only characters controlled from the start until the end of the battle count.

  • Sometimes, after you've found a discovery point or when you're at a save point, you have the opportunity to push SELECT to initiate a conversation between your companions. This is proof that you've experienced many Things and had a lot of Opinions about them.

    View 235 skits to earn this trophy. The skit system in this game is similar to the one in Tales of Graces f, so the skits will appear when you walk over a save point. If a skit is available, you will see a note at the top left section of the screen and you can activate it by pressing . Skits will appear through story progression, after finding a discovery directly at the discovery, or by sleeping at an inn. You can also download DLC skits from the PlayStation Store which will also count towards this trophy. There are a total of 336 skits (not including DLC skits).

    All characters participating in the skit have to be in the party to be able to view the skit. You might find a discovery later in the game than when you can first arrive at the area, and the skit will not trigger. The Support Talent Point of Interest Detection can aid you with finding undiscovered Discoveries though when you are close to them. See Talent Management for more information on Support Talents.

    When you have access to Katz Korner, you can view all viewed skits at the skit counter, but you can also unlock unviewed skits for 50,000 Gald each. To be able to do this, you have to beat the bonus dungeon first. See The Sky's the Limit for more information on the bonus dungeon. If you need money to unlock skits, check the Gald Farming Guide.

    To unlock Katz Korner, you have to buy all maps from the Turtlez in the six towns. Afterwards, there will be an event with a Turtlez in the centre of Great Camelot Bridge. Then you will have to talk to all six Lords of the Land in the towns. After talking to them and the Turtlez in Great Camelot Bridge, there will be an event in Ladylake in the noble quarter. Talk to the Katz standing on the way to Alisha's mansion. You will need to have the item Gramp's Pipe. If you gave it away during the story, you can find it in Gramp's house in Elysia. There will be a battle when you arrive at Katz Korner for the first time, so be prepared before talking to the Katz as there is no save point in Katz Korner. This also means you cannot warp to Katz Korner directly and you will always have to talk to the Katz in Ladylake when you want to get to Katz Korner again.

    You can see your current amount of viewed skits in the Library by pressing to open the menu, then selecting Library, and Record. The ninth row from the top, Amount of Skit Outbreaks, shows this. For your second playthrough and afterwards, you can choose to keep the amount of viewed skits in the Library by choosing the option Carry Over Library for 5 Grade in the Grade Shop with which the game will also know which skits you have already viewed before.

  • This is proof that you've collected a great many items, most of which are equipment. The core concept of equipment is the combination of stat boosts and embedded skills. Items you initially dismissed might in fact hold the key to defeating the most formidable foes.

    Obtain 513 kinds of items to earn this trophy. This is 90% of the total item amount in the game. The items needed for this trophy include 60 consumables, 35 snacks, weapons, equipment, key items, and visual items. Equipment includes the ones bought from shops and the ones as drop from battles.

    Since 90% of all item kinds is a lot and more than just getting by casually playing the game, you will have to open treasure chests. You will notice soon that there are coloured treasure chests that you cannot open. You will need Treasure Chest Keys to be able to open these kind of treasure chests. There are three keys in total, but once you get them, you can open any treasure chests of that kind. See the Gald Farming Guide for how to get these Treasure Chest Keys.

    The Support Talent Treasure Detection can aid you with finding undiscovered treasure chests when you are close to them. See Talent Management for more information on Support Talents. Additionally, for your second playthrough and afterwards, you can choose to see the amount of unopened treasure chests in an area by choosing the option Treasure Navigation for 100 Grade in the Grade Shop. Then you can see it by pressing , but it does not tell you the location of the unopened treasure chests, just the remaining amount.

    If you own the Tales of Zestiria: Another Story: Alisha DLC, you will cut down the time needed for this trophy enormously as the new items obtained there count towards this trophy. This will help you to avoid searching for unopened treasure chests or to farm additional equipment.

    Unlike other records for trophies, the Library only shows the record for consumables and equipment, so it is only partly useful for this trophy. To view the Library, press to open the menu, then selecting Library, and Record. The seventh row from the top, Amount of Discovered Consumable Items, shows the Consumables record, and the eighth row from the top, Amount of Discovered Equipment Items, shows the equipment record. When I got the trophy, it was about 300.

  • This is proof that you've battled a wide swath of enemies. By the way, the more of the same enemy you defeat, the more likely that enemy becomes to drop equipment with skills attached. Time for some population control!

    Defeat 171 kinds of enemies to earn this trophy. If you do not always avoid fighting enemies and check some of the optional dungeons, you should get this trophy naturally during the course of the playthrough, most likely in the last dungeon Artorius' Throne. If not, the bonus dungeon has a lot of new enemies, so you will earn this trophy there. See the The Sky's the Limit trophy for how to access the bonus dungeon.

    You can see your record in the Library by pressing to open the menu, then selecting Library, and Record. The sixth row from the top, Amount of Discovered Kinds of Enemy, shows your current amount of enemies in the enemy book. Alternatively, you can look into the enemy book itself by selecting Enemy Book instead of Record. For your second playthrough and afterwards, you can choose to keep your enemy book progress by choosing the option Carry Over Library for 5 Grade in the Grade Shop.

  • This is proof that you've become quite familiar with the Library. How to obtain this is kind of a secret, but if you take the time to do a bit of reading now and then, you should be pleasantly surprised.

    Check the records in the library 50 times to earn this trophy. To open the records, open the menu with , then select Library, and then Record. The first row, Record Inspection Amount, will show the amount so far. However, you cannot just open the menu, close it, and open it again to increase the counter. There is a method though how you can increase it fast. You can increase the counter by checking the records, sleeping, checking the records, sleeping, checking the records, and so on. The cheapest recipe in an inn is for 50 Gald in Ladylake, so choose to sleep here when you want to farm the counter amount.

    Some of the entries in the records are relevant to trophies. These are marked with a trophy symbol. For your second playthrough and afterwards, you can choose to keep all records in the library by choosing the option Carry Over Library for 5 Grade in the Grade Shop.

  • This is proof that you've returned alive from challenging all eight Malevolent Crucibles. Since each one only allows certain characters to enter, you'll need mastery of techniques and knowledge for each one of them.

    Clear all 8 arenas to earn this trophy. The arena from the Tales of Zestiria: Another Story: Alisha DLC is not relevant for this trophy nor does it matter on which difficulty or how fast you clear the arenas. An arena is basically a long battle against waves of enemies and you are also restricted to a single character in battle. There will always be a save point right in front of an arena, so you can save before an arena battle and make preparations as needed, because losing the arena battle will result in a Game Over.

    When you enter Meadow of Triumph for the first time, you will notice a possible side quest in the centre of the area. Here you will find your first arena along with a scene. You can then decide for yourself whether you want to clear the arenas whenever you find them or do them all at once after clearing the game when you are much stronger. All entrances to the arenas will look the same, so you will know what to look for in other fields.

    For the final arena, you will have to clear the game first before you can access the field where it is located. See the The Sky's the Limit trophy for how to access the bonus dungeon.

    If you have problems with clearing an arena, you can change the difficulty to Simple by opening the menu with and choosing System -> Options -> Battle Difficulty. You are also allowed to use your regular item stock in battle, so stock up on healing items if needed. Additionally, you can eat the snack Ice Pop which boosts everyone's Attack stat by 8% before fighting the arena battle. If you still cannot clear a particular arena, you should try to focus on other trophies first like beating the bonus dungeon and try again later when you are stronger.

    Here is a list of all 8 arenas, the allocated characters, and their locations:

    Malevolent Crucible: Sanjiva
    Character: Sorey
    Location: Meadow of Triumph. Located in the centre of the area.

    Malevolent Crucible: Kalasutra
    Character: Mikleo
    Location: Pearloats Pasture. Located at the north west, but more nearby the centre of the area.

    Malevolent Crucible: Samghata
    Character: Lailah
    Location: Biroclef Ridge. Located at the west, but more towards the centre of the area (lower altitude than Gododdin which is also at the west).

    Malevolent Crucible: Raurava
    Character: Rose
    Location: Aifread's Hunting Ground. Located at the south east of the area.

    Malevolent Crucible: Maharaurava
    Character: Edna
    Location: Westronbolt Gorge. Located at the northern end of the area (the eastern end of the both; the other one leads to Ganglen Ruins).

    Malevolent Crucible: Tapana
    Character: Sorey + 1 Seraphim
    Location: Zaphgott Moor. Located at the west of the area.

    Malevolent Crucible: Pratapana
    Character: Rose + 1 Seraphim
    Location: Plitzerback Wetland. Located at the south east of the area.

    Malevolent Crucible: Avici
    Character: Zaveid
    Location: Hexen Isle. Located at the south of the area nearby the entrance to Calix VI.
    Note: This is the arena which you can only enter after clearing the game as you can access Hexen Isle only then.

 

Secret trophies

  • This is proof that you've obtained all trophies. We're thrilled you like the game so much, and we hope to meet you again in future titles!

    As usual, earn all trophies except for the DLC trophies to earn the . Congratulations!

  • This is proof that you've formed the pact and earned the power of the Shepherd. Now your journey and trials really begin!

    Story-related, cannot be missed.
    Shortly after arriving in Ladylake, you will have to enter the church from the back entrance. You can either show the Royal Knife to the guards, or refuse to show it and then talk to the merchants, but you'll have to hand over another key item in this case. In the church, watch a few scenes and you will earn this trophy.

    There is one way to keep the knife and it is the fastest to get through the whole section regarding Ladylake. Before you enter Ladylake, talk to the lady from the caravan, but refuse the 1,000 Gald for the knife. When you talk to the guards at the back entrance later, show them the knife and you will be able to enter the church directly.

  • You've been through a lot, but this is proof that you're still on the right track. Or in the right vessel. Or something. Youth can be tumultuous.

    Story-related, cannot be missed.
    In Galahad Ruins, there will be a battle against a few centipedes eventually. This trophy will be unlocked after winning this battle.

  • This is proof that you've earned the means to stand up against those whom you must. But beware... Your enemies are more powerful than you can imagine. There's no way to know whether you can triumph without confronting them directly.

    Story-related, cannot be missed.
    You will earn this trophy after clearing all elemental trial shrines.

  • This is proof that you're committed to engaging in the final battle. There's no going back. Onward to the place where it all ends!

    Story-related, cannot be missed.
    This trophy will unlock at almost the end of the story. There will be an event in Lastonbell where the party determines to fight the final battle.

  • This is proof that you've witnessed the resolution of this story. Now you can try playing again with various changes to the gameplay, or you might venture into the daunting bonus dungeons.

    Story-related, cannot be missed.
    Defeat the final boss on any difficulty to earn this trophy. This concludes the main story of the game and you can access the bonus dungeon now. The entrance to it will be a new warp point in the last room in front of where the final boss is located. Remember to set your game to at least Normal difficulty to not lock yourself out of the missable The Sky's the Limit trophy.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Glaivend Basin without using any items!

    Missable!

    In the Glaivend Basin, you will have to fight a story-related battle against the General Landon after watching a few scenes. There are two possibilities to earn this trophy:

    1. Defeat him on at least Hard difficulty without using an item in battle.
    2. Defeat him on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Igraine, the Shrine of the Fire Trial, without using any items!

    Missable!

    In Igraine, Shrine of the Fire Trial, you will have to fight a battle against a boss at the end. There are two possibilities to earn this trophy:

    1. Defeat the boss on at least Hard difficulty without using an item in battle.
    2. Defeat the boss on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Morgause, the Shrine of the Earth Trial, without using any items!

    Missable!

    In Morgause, Shrine of the Earth Trial, you will have to fight a battle against the Minotauros. There are two possibilities to earn this trophy:

    1. Defeat him on at least Hard difficulty without using an item in battle.
    2. Defeat him on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Lefay, the Shrine of the Water Trial, without using any items!

    Missable!

    In Lefay, Shrine of the Water Trial, you will have to fight a battle against a boss at the end. There are two possibilities to earn this trophy:

    1. Defeat the boss on at least Hard difficulty without using an item in battle.
    2. Defeat the boss on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Guinevere, the Shrine of the Wind Trial, without using any items!

    Missable!

    In Guinevere, Shrine of the Wind Trial, you will have to fight a battle against a boss at the end. There are two possibilities to earn this trophy:

    1. Defeat the boss on at least Hard difficulty without using an item in battle.
    2. Defeat the boss on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the second fierce battle at Glaivend Basin without using any items!

    Missable!

    In the Glaivend Basin, you will have to fight a story-related battle against the dragon Tiamat. There are two possibilities to earn this trophy:

    1. Defeat him on at least Hard difficulty without using an item in battle.
    2. Defeat him on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at the Spiritcrest Rayfalke without using any items!

    Missable!

    At the top of the Spiritcrest Rayfalke, you can fight an optional battle against the dragon Eizen after you defeated Tiamat in the Glaivend Basin. There are two possibilities to earn this trophy:

    1. Defeat him on at least Hard difficulty without using an item in battle.
    2. Defeat him on your second playthrough or afterwards without using an item in battle.

    On your second playthrough or afterwards, the battle difficulty does not matter, so you can earn this trophy on the lowest difficulty Simple, as long as you do not use an item in battle. If you like a challenge, you can try to earn this trophy on your first playthrough when playing on Hard difficulty.

  • You defeated some sort of people who came from some sort of place using some sort of means. This is some sort of proof of that. Sort of.

    Win the cameo battle against the two characters from other Tales games at the end of Calix VIII in the bonus dungeon. See the The Sky's the Limit trophy for more details. Unlike that trophy, it does not matter for this trophy in which difficulty you win this battle, simply win the battle.

  • This is proof that you've reacquired the equipment you carried over from your last playthrough in Lakehaven Heights. Future You is cheering you on, waiting to meet you at the end of the game once more.

     

    This trophy is only obtainable on a second playthrough or afterwards. To earn this trophy, you have to obtain your equipment from the previous playthrough by defeating the Shadow characters in a special battle. Your equipment from the previous playthrough will not be inherited in a normal way and this special battle is the only way to obtain it in the current playthrough.

    The special battle is located in Lakehaven Heights, nearby the save point Nearby the large waterfall Morgan at the north of the area. From there, go west and cross the river. You will have to look for some kind of a bullseye at the south side. Examine it and you can initiate the battle.

    During the battle, you have to fight against 7 characters in total (Shadow Alisha, Shadow Rose, Shadow Edna, Shadow Mikleo, Shadow Lailah, Shadow Zaveid, and Shadow Sorey) though not all at once. The battle starts with two of them, and the rest will appear once you defeat a Shadow character. The humans tend to attack directly, while the Seraphim tend to cast magic, so you should defeat them with a higher priority.

    The stats of all Shadow characters depend on the equipment they had equipped before you started the new playthrough. See the formula for their levels and HP below:

    • Level = Item Level + Number of Fusions
    • HP = 100 * (Level + 40) * Level / 45 * 0.8

    The item level is an internal level which you cannot see, but as a general rule of thumb, the weaker the equipment, the lower the item level. The weapons which you can obtain late in the game that can be fused with everything, have item level 1, so they are the weakest in regard of item level.

    This means if this trophy is the only one you are missing, equip the weapons that can be fused with everything, or if you have fused them too often, buy low level weapons in Ladylake and equip them, de-equip everything else what you can, and start the new playthrough based on this. You will probably be too weak when you first arrive in Lakehaven Heights and are allowed to go to the bullseye, but once you revisit the area during the elemental Trial Temple phase of the story, you should be able to defeat them.

    After winning the battle, you will not only obtain the equipment the characters had equipped before starting the new playthrough, but also all blessed equipment if you have chosen the option Carry Over Unnamed Equipment for 50 Grade in the Grade Shop. See The Blessing Bell for how to bless equipment.

  • This is proof that you've completed all the extra dungeons at difficulty level Normal or above. But further challengers await you, in places you've been and places you have yet to be.

    Missable!

    To earn this trophy, you have to beat the whole bonus dungeon on at least Normal difficulty. The bonus dungeon will be unlocked after you beat the game. Load your saved clear data and you will be back at the last save point before the final boss. Go up the stairs as if you would go to the final boss. In the next room, there will be a new warp point which will warp you to Hexen Isle. This island serves as a hub for eight small levels called Calix I-VIII, but you can only enter the first one at the beginning. Do not forget to unlock the Lord of the Land here by talking to the Katz at the beach in the south east.

    From the hub, you have to examine the glowing pillars to enter the Calix levels. Each of them consists of two maps and are fairly linear with a few treasure chests and red herbs positioned here as well. At the end of a Calix level, you will have to fight a boss. There is no save point in either of the Calix levels, so if you want to fight many battles here, do not forget to save occasionally in the hub. After beating the first boss in Calix I, you will unlock Calix II to Calix VII whose pillars are ordered in clockwise direction from the first pillar in the hub. Each of the Calix levels will have stronger enemies than a lower ranked Calix level.

    After beating all seven Calix levels so far, the last Calix level Calix VIII will be unlocked. The boss here will be a cameo battle against the two characters from other Tales games. While you have fought them individually in previous Calix levels before, you have to defeat them both in one battle now after which you will unlock the A Non-Specific Tale trophy.

    When you have beat them, there will be a new enemy in the centre of the hub: Dragon Zombie. You have seen its skeleton before which was even a discovery. Defeating this enemy will conclude the bonus dungeon and earn you this trophy as long as you fought all battles at least on Normal difficulty. It is unknown whether you just have to defeat the bosses on Normal or every battle including the regular mobs, but to be on the safe side, do not even think of fighting one battle on Simple.

    Very important note: When you clear the bonus dungeon, the final boss will be strengthened and thus defeating them on Chaos difficulty for the A Life Torn Between Order and Chaos trophy will be harder than before. Make sure you have earned that trophy before you clear the bonus dungeon, as even defeating the strengthened final boss on Hard difficulty, which is required to earn the Bested the Worst trophy, is a lot more difficult than defeating the normal final boss on Chaos difficulty.

  • This is proof that you've defeated a certain powered-up "someone". Nothing more can be said, nor does it need to be.

    Missable!

    Defeat the strengthened final boss on at least Hard difficulty to earn this trophy. This is one of the hardest trophies of the game and requires good equipment and preparation. The final boss will be strengthened after you beat the bonus dungeon. Make sure you have earned the A Life Torn Between Order and Chaos trophy for beating the final boss on Chaos as once the final boss is strengthened, it cannot be reversed for the current playthrough, so do not make it yourself harder than necessary as even defeating the strengthened final boss on Hard for this trophy is harder than defeating the regular final boss on Chaos. See the The Sky's the Limit trophy for more information on the bonus dungeon.

    Unlike the other final boss-related trophies, only the second phase of the final boss is required for this trophy, so you can prepare for the second phase specifically. The final boss in the second phase is a Dragon type, so you can aim to farm equipment with the Lindwer skill. The Lindwer skill increases damage against an enemy of the Dragon type by 15%, so it will make the battle easier, even more when multiple slots of your equipment have the Lindwer skill as the damage percentage will be increased. You do not have full 16 slots (as needed for the Sweet 16 trophy), but it does not hurt to work towards that trophy while preparing for this one. The accessory Lindwer Ring has the Lindwer skill in its first slot, so you should equip it on the person who you will control the most time. You can obtain the Lindwer Ring in the bonus dungeon in Calix V as a drop from the enemy Bird Head. An additional useful skill is the Phoenix skill as it can prevent death in battle.

    There are two strategies to defeat the final boss. The first one is controlling Rose and using her arte Dream Slasher where she throws six knifes. This requires a high Attack stat for Rose. The second one is using the Fire Armatization and using the arte Ancient Nova. This requires a high Arte Attack stat for Lailah, and both Rose and Sorey. I personally prefer the second one as you can stand around and just spam the arte from far away, but if you prefer close combat, feel free to use the first one. The following is based on the second strategy.

    Your party set up should be the following: Sorey and Mikleo on top, and Rose and Lailah on bottom. As for stats, when I earned the trophy, Sorey, Rose, and Lailah had the following stats (the other three characters do not matter):

    • Sorey: Attack 589, Arte Attack 617
    • Rose: Attack 83, Arte Attack 761
    • Lailah: Attack 32, Arte Attack 742

    Before starting the battle against the final boss, you should sleep at the inn in Katz Korner and eat Mabo Curry. This recipe revives a character once automatically in battle with 60% HP. If you cannot access Katz Korner, you can also eat the recipe Mabo Curry Man in Lohgrin, but it only revives with 20% HP.

    This should be a given, but stock up on all heal items, especially Elixirs. You will need them to revive characters with full HP.
    Also make sure, you have activated the following Battle Actions: Sub Character Change and Character Change. Both allow to change Seraphims on the fly during battle and you will unlock them by fighting at least 100 battles on at least Moderate difficulty.

    So when you have everything prepared, you will start with the first phase of the final boss. The strengthened final boss on Hard difficulty is Lv 195, has 211,374 HP and has a resistance against all five elements. They will also use a Mystic Arte a few times during the course of the battle. This fight can be very long and also demanding on items, but remember that only the second phase is relevant for this trophy, so feel free to set the difficulty to the lowest difficulty Simple. Then after winning the first phase, let the second final boss beat you and set the difficulty up to Hard again before you retry the battle.

    In the second battle, the final boss is Lv 195 and has 420,000 HP. This battle is split into four phases. When you reduce their HP by 25%, they will cast an arte which is deadly if successful. You will know when they will start casting the arte when the line Let me show you fear and despair... appears in red, but you can also check their remaining HP by pressing . They will start casting when their HP drops below 315,000 HP. During the casting phase, constantly deal damage to the boss as it is the only way to stop them from casting. Do not heal yourself during the casting phase, concentrate on dealing damage. You will need to deal damage about 30,000 ~ 40,000 HP. Using Hourglasses is useless and will not stop them from casting.

    When you have successfully interrupted the casting, you must enter Armatization form with and also press to perform your own Mystic Arte. The Seraphim you used during this process will be gone for the rest of the battle. This means you have to be careful to not accidentally use Lailah as you cannot use the Fire Armatization for the rest of the second battle. You cannot switch Seraphims after successfully interrupting the casting, so you must use the Seraphim that is partnered with Sorey during the time. The casting will be performed four times during this battle which means you have to use up all Seraphim at the end, but use the ones you do not need at the beginning. The HP amount for the remaining phases are 210,000 HP, 105,000 HP, and finally about 42,000 HP.

    Control Lailah for the whole time of the battle (unless forced otherwise). Upon starting the battle, immediately press to switch into Armatization form with Rose. Then have your distance from the boss and spam Ancient Nova the whole time. Keep an eye on your HP the whole time and also on the boss' HP because of the casting phase. Defend whenever the boss is about to hit you with an attack. There is a spot on the battlefield where only one attack can hit you: At the border of the battle field at the side of their left hand. See the picture in the spoiler for a reference:

    The only attack that will hit you there is the one where the boss bends over the battlefield, so defend whenever they bend over. This spot is safe for the first and the second phase of this battle. In the third phase, there will be a wind attack which will hit you there, so move towards another spot. In the third phase, the best spot is facing the mouth of the boss, but at a maximum distance. Only two attacks can hit you then: The bend over attack, and the one where the boss slams both hands on the battlefield. In the fourth phase, the best spot is in front of the mouth of the boss. The boss can cast a regular arte now, for which you have to move away from that spot, but otherwise it is pretty safe.

    So when you used up your first Seraphim, the game will automatically set your party to the internal party setup order. The Seraphim are in order Mikleo, Lailah, Edna, and Zaveid. If you have used up Mikleo, Lailah will be automatically partnered with Sorey. You have to avoid this scenario as switching the Seraphim until Lailah is partnered with Rose again will distract from the boss and you might die quickly. This means you should use up the Seraphim in the following order: First Edna or Zaveid, second Edna or Zaveid, third Mikleo, and Lailah as the last one. You have to pay attention who is partnered with Sorey during the casting phase. Press + to switch the Seraphim. When a new phase of the battle begins, you will automatically control Sorey because of the party set up reset. Press immediately + , and then to change back to the Fire Armatization with Rose, and then go to the save spot as detailed above and spam Ancient Nova over and over again.

    A note regarding All-Divides. This is an item which halves the damage of both boss and allies. This works against you during the casting phase as you have to deal as much damage as possible. You should be strong enough that you do not need an All-Divide at all, but if you use one, you can revert the effect by using another All-Divide.

    When you have won the second battle, the trophy will be unlocked, and you do not necessarily need to do the third battle any more. If you do the battle, use two Arcane Bottles to bring your BG to at least 3, and then use a Mystic Arte to finish the battle.

DLC: Another Story: Alisha

6 trophies

     

    Secret trophies

    • The squire's pact you'd remembered so fondly is enacted again. What kind of journey will await you this time?

      Story-related, cannot be missed.
      Shortly after your whole party (which is Alisha, Rose, Edna, and Lailah for the whole DLC) reunites in Lastonbell, you will get a new costume for Alisha alongside this trophy.

    • The time, place, and opponent are different, but the same score has been settled again. This is proof of your efforts.

      Story-related, cannot be missed.
      Defeat the enemy in the third map of the dungeon Cornic Sealed Cave to earn this trophy. There will not be a save point before this boss fight, but the location will be marked with a star on the mini map so that you can prepare for the fight.

    • It wasn't quite what you'd expected, was it? Nevertheless, this proves you survived a certain battle.

      Story-related, cannot be missed.
      Defeat the final boss in the last dungeon Elaine Ruins to earn this trophy. The final boss will be on the 12th floor of this dungeon and there are also boss battles on the 4th and 8th floor. There will not be a save point in front of the boss battles on the 4th and 8th floor, but after these boss battles along with a shop. For the final boss, there is a save point on the 11th floor. The whole dungeon will take about 2 hours so expect to spend some time in here.

    • Proof that you've cleared Naraku in the Malevolent Crucible. You and your partner make quite a team!

      Missable!

      After clearing Cornic Sealed Cave and obtaining the Severing the Bonds of the Past trophy, you will arrive at Stolat Mountains. In the south west area of Stolat Mountains, you can find a save point and an entrance to an arena where you will fight with Alisha and Rose only. Clear the arena once and you will obtain this trophy. It does not matter how fast or in which difficulty you clear it, simply clear it once. If you continue with the story and clear the next dungeon, the Alisha Episode DLC part will be finished and you cannot return to this arena unless you restart this DLC. This is why all three arena-related trophies in this DLC are missable.

    • Proof that you've cleared Naraku in the Malevolent Crucible in a short amount of time. You speed demon, you!

       

      Missable!

      Clear the arena within 2 minutes to earn this trophy. This is the hardest trophy from the DLC and impossible to do if you are not well prepared.

      Before starting the arena, set the difficulty to Simple by opening the menu with and choosing System -> Options -> Battle Difficulty. You will also need a high Attack stat for both Alisha and Rose. It should be at least 1,000, but this will require good equipment from the main game.

      The easiest to clear the arena within 2 minutes is to start the DLC after finishing your second playthrough of the main game with having chosen the Double Damage option from the Grade Shop for 100 Grade so that you can avoid farming a lot of equipment until you reach a good Attack stat.

      Alternatively, you can also play the arena over and over since the enemies drop equipment and you get a good protector each time you clear the arena. There is also a shop nearby where you can fuse weapons. Remember that you need a lot of money to do this so you should have millions of Gald before starting the DLC. Check the Gald Farming Guide if you need money.

      Before starting the arena, eat the snack Ice Pop. It will boost everyone's Attack stat by 8%. You should also be strong enough that you will not need any healing items since you want to defeat the enemies quickly and not bother with HP regenerating. You should have full HP and full SP with both Alisha and Rose before starting the arena though.

      The hardest parts for clearing the arena within 2 minutes are the about 16 leech enemies which will appear about mid-playthrough since many artes will not hit them due to their small size, and the final bird enemy, simply because of its huge HP amount. Personally, I prefer to play with Rose since she has better artes, but that's up to you. Recommended artes for Rose are:

      • Dream Slasher (for taller enemies)
      • Blazing Tempest (for the leech enemies)
      • Rising Phoenix (for the last bird enemy)

      It is important that you can defeat the leech enemies with one hit (or one arte) or else it will take too much time. When multiple enemies appear, often some of them will spawn on the other side of the battle area. Try to defeat the enemies closer to you first to avoid unnecessary running. Also, while Mystic Artes can deal lot of damage, their animation time add to your total time, so you should only use it on the last enemy.

    • Proof that you've cleared Naraku in the Malevolent Crucible 11 times.

      Missable!

      Clear the arena 11 times to earn this trophy. It does not matter how fast or in which difficulty you clear it, simply clear it eleven times. If you already have earned the The Speedy Duo trophy, but not this trophy yet, you can also set both Alisha and Rose to Auto controls if you do not want to fight the remaining amount of arena playthroughs yourself.

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    • AppleKratue (+DLC)

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