- Estimated trophy difficulty: 4/10 (using walkthrough videos) or 6/10 (figuring it out yourself) (Platinum Difficulty Rating)
- Offline trophies: 38 (18, 16, 3, 1)
- Online trophies: 0
- Approximate amount of time to Platinum: 25 hours (using walkthrough videos) to 50 hours (figuring it out yourself) (Estimated Time to Platinum)
- Minimum number of playthroughs: 2+
- Number of missable trophies: None
- Glitched trophies: 1 (Oh My Gob!)
- Does difficulty affect trophies?: No
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheats available.
Styx: Shards of Darkness is a sequel to Styx: Master of Shadows. It can be played in single player or co-op mode and even though there are 4 difficulty settings they do not affect any of the trophies. This game would be massively more difficult if there were trophies at the highest difficulty level.
As with the previous game, if you like stealth then you should enjoy this game as the stealth element is great. If you enjoy no-kill-stealth games then it is possible to complete the entire game in this play-style but if you plan on achieving 100% trophy completion, you will be required to successfully complete both no-kill-stealth runs as well as dabbling in the macabre.
This game employs a central hub, called the Hideout, where you may replay any mission that you have previously completed. This is why none of the trophies are missable as you can replay any mission over again, including the last mission.
The trophies consist of defeating enemies in certain ways, finding all collectibles, fully upgrading all skills and completing each mission with no alerts, no kills and be within a certain time limit. The extremely good news is that all trophy statistics are cumulative and save immediately so this means they count across different games, if you die and have to restart or if you replay a mission.
Many trophies can be "farmed" by saving, performing an action and then reloading that save to do the action again and to be clear, you do not need to save after doing the action. For example: If you save before a crafting table and then use that table to craft an item, just wait 2 or 3 seconds and then reload the save to do it again; as the save is immediately updated when a tracked trophy action occurs e.g. crafting an item.
The developers from the prior game must have listened to complaints because they fixed some significant pain points:
- The load times have been significantly reduced for loading a zone from scratch such as starting the game the first time or moving into a new zone.
- The load times have been massively reduced when loading from within the same zone. In other words, as long as you in the same zone as the save you are loading the load can take as little as 3 seconds.
- You can check Insignia status at any time and this includes the first playthrough.
- Quick Saves truly are quick and painless. As someone who prefers perfect runs, I found this an enormous boon for painless save reloads.
- Cutscenes do not add to your overall mission time.
There are ten missions in all, with sub-zones in each (excluding the Prologue). You will be required to get four insignias for each mission. These insignias are medals awarded to you for completing a mission with no alerts (Shadow), no kills (Mercy), not going over the time limit (Swiftness) and gathering all tokens (Thief). You do not have to get all 4 insignias in one go. If you get Shadow and Thief in your first playthrough, you can replay the mission for Mercy and Swiftness in your second playthrough. When in your Hideout, you can see which tasks you have left to do by viewing the Replay Mission area.
This brings us to how may playthroughs are required. If you want to be technical, it is possible to achieve 100% trophy completion with a single playthrough and only playing each mission once. Frankly, that really is not feasible unless you watch another person's perfectly played game video from start to finish and follow it exactly.
The most enjoyable (and realistic) experience will be 2 full playthroughs of the game (or more accurately, one full playthrough and then use mission select to replay each of them). If all you care about is getting trophies fast, then play on the easiest difficulty as it won't affect any trophies.
I recommend going for Shadow (no alerts), Thief (collect all tokens) and Mercy (no kills) on your first playthrough, then Swiftness (beat time limit) on your second playthrough. Here are a few reasons why:
- You don't know the area when you first start so how can you do a speed run (Swiftness)?
- Unless following someone's video, you are going to be exploring to figure out how to get to the target location and along the way you will probably find most tokens without even trying (I know I did).
- Shadow is easy to tell when you brake it, because an enemies' detection meter turns red but if you do it on the 1st run then you can just bulldoze through enemy territory on your 2nd run to complete an area faster for Swiftness.
Step 1: First Playthrough
Play through the entire game without setting off an alert (Shadow), collect all tokens (Thief), without killing anyone (Mercy), destroy some enemies and complete all secondary objectives.
It should be noted that, when in your Hideout, you can always "Forget" skills that you previously learned to "Learn" other skills. In the early missions, I would select all defensive skills (like stealth improvements) for my first playthrough and then switch to more offensive skills for my second playthrough.
Playing through the Prologue mission with all 4 gold insignias will earn you:
Ace of Scrap!
Did you see something?
An athlete through and through
As you progress through the story, perform all of the action related trophies. Several you will unlock without even trying but almost all can also be farmed to unlock in less than 4 minutes each. The Quick Save feature makes it easy to knock one of these out and then go right back to your nicely timed mission that you already had going. Completing all action trophies will give you:
Lamb of Gob
It's time for soup
A Rat Life
This. Is. THOBEN!!
The Gob in a Box
The Unseen Gob is the Deadliest
Trigonal Elven System
A Taste of Gob
Story and completion trophies:
Slowly but surely?
The Mysterious Scepter
Welcome to Korrangar
A Handsome Gift
Weapon of Choice
Crime and Prejudice
The Seed of Discord
Step 2: Second Playthrough
Replay each mission by completing underneath the time limit (Swiftness).
When a mission completes, you will end up in your Hideout. You may replay any previous missions or begin the next mission. For your second playthrough I suggest that you immediately replay a mission after you complete it the first time. The mission layout is fresh in your mind and comparatively the second run will not take very long. Most likely the final two trophies you will unlock are:
All Along The Gobtower
Oh My Gob! - Note: The game's skill point system can glitch causing the overall skill points to fall short of the amount necessary to unlock all skills. While it seems rare, three people have reported encountering the glitch. All three reported having 9,460 points when they should have had 9,500. The cause is unknown and there is also no reported way to correct if it occurs.
Step 3: Clean Up
If you did happen to miss any trophies, the game allows you use your Hideout to replay any mission you have previously completed. Completing the game also returns you to your Hideout so don't worry about doing that.
Once all individual trophies are out of the way, Gobelin Master will be yours.
Full credit to 360GameTV for some really great HD walkthrough videos!
[PST Would Like To Thank scharn73 for this Roadmap]