Overview:

  • Estimated trophy difficulty: 6/10 (Platinum Difficulty Rating)
  • Breakdown: 50 (40 / 6 / 3 / 1)
    • Offline: 30 (28 / 2 )
    • Online: 20 (12 / 4 / 3 / 1 )
  • Approximate amount of time to : 40+ Hours
  • Minimum number of playthroughs needed: 5 Arcade Mode/ 300 Trials/ 20 Missions/ 20 Tutorial Lessons/ 500 Online Matches (100 wins and at least 23 wins in ranked consecutively)
  • Number of missable trophies: None
  • Glitched trophies: None
  • Do cheat codes disable trophies?: No Cheats
  • Does difficulty affect trophies?: After The Dust Has Settled, Trail Of Ruined Dreams and The Root Of Chaos
  • Special peripherals or multiple controllers needed? A Second Controller and Controller with Turbo function recommended


Introduction:

Welcome to Street Fighter x Tekken, the first crossover game between two of the biggest fighting game franchises out there. Whilst there are two versions of the game coming out, the other will be known as Tekken x Street Fighter which will use the Tekken engine, this version of the game will be using the Street Fighter format of fighting and utilize mechanics from the Street Fighter games. Street Fighter x Tekken will also incorporate mechanics to have that Tekken feeling in the game as well. Along with new mechanics the game also brings to the table new modes to the Street Fighter universe. Some of the new modes will give players something to play around with and others that greatly benefit competitive players such as the Customization Mode and Online Training Mode. In the Customization and Training modes you and a friend can share ideas and tips with one another without worrying about the match timer running out or of killing each other.

The game also features characters exclusive to the PS3 such as Cole MacGrath from Infamous, Sony Mascots Toro and Kuro and unbelievably Pac-Man and Mega Man (Mega Man fans be warned). Be sure to check out PS3T's Street Fight x Tekken Review for more information.

Trophy wise the game looks like your generic Street Fighter trophy list i.e. challenging players to utilize the in-game mechanics many times, defeating Arcade Mode in various ways and of course the dreaded Trial Mode. Do not fret though as we do not have to complete them all in this game and, with the large amount of characters in the cast plus 20 missions per characters, it is sure to be attainable by many. The biggest challenge will be Mission Mode where the game forces you to complete battles under the harshest conditions.

Note: This first portion of the Road Map will talk about the new game mechanics and bring those up to speed on some of changes going from Street Fighter IV to Street Fighter x Tekken. Regular players may already know of this information and some may want to skip ahead to the steps of the Platinum process, if that is the case go ahead and scroll down to the "Breakdown" portion of the Road Map.

Getting Used to the Crossover:

As mentioned the game will play more like Street Fighter than it will Tekken however will be utilizing some aspects from Tekken games as well as some new mechanics to the game itself. A lot of the game mechanics will be described under there respective trophies in the guide and you can view the list of them under the "Breakdown" of this Road Map. For now here are some new mechanics to help transition players used to Street Fighter IV and all of its iterations to Street Fighter x Tekken.

Before we dive into the mechanics lets explain how the two member teams will influence who wins and who loses. Coming from the Tekken Tag Tournament's format of deciding a round, here are the ways you can win the round in Street Fighter x Tekken:

  • The team with the most accumulative health remaining wins the round.
  • The team is defeated when only one of their fighters loses all their health.


The Gem System is easily one of the most controversial topics during the games release, tournament players and organizers alike are wondering how will this be properly planned out for regulated during tournament play which is where the true gameplay and magic lies.

To start off, each character you use in battle can have 3 gems equipped to them out of the large list of individual power up gems as well as 5 pre-made loads attached to them making gen selection much faster. Here is a list of the different gem types in which you can have:

Attack
Defense
Speed
Cross Gauge
Vitality
Assist

These Gems activate mid-battle after you reach a certain condition, most of which only last a couple of seconds. The gems aren't ground breaking to the point of creating a broken game, however they can turn the tide of battle and even create combo possibilities with various Speed and Cross Gauge Gems. For more information the Gem System, please refer to the individual trophies relating to Gems in the guide or to the Official Street Fighter x Tekken Gem System page.




In Street Fighter x Tekken you play with a team of two characters from the large cast of characters given to us in this game making for larger combo possibilities, think Marvel vs Capcom 3 almost with less frustration. When playing you have to consider a balanced team to fight difficult match ups as well as the new tag mechanics to utilize them.

Basic Partner Tag (+)
To switch between your characters you can use the basic tag to do it for what is known as a raw tag. Doing a Raw Tag brings your characters out but because your opponent is still able to move he is open to attack your partner when they get switched in, as they are in recovery if they are in range so use this sparingly.

Switching (+ during normal or special moves)
Much like Partner Tag, Switching is done through +. However you do it during a normal and special move and it will take up 1 bar from the Cross Gauge. While the cost of 1 bar may seem like too much of a price to pay, it is a safe way of getting your partner out and if you prioritize your hits correctly you could build back most of that meter you used for the switch.

Cross Rush ( > > > )
The Cross Rush is a form of chaining that came from the Tekken format of the game. Chaining as mentioned above is much easier to do then "linking" moves together as traditionally done in Street Fighter however won't deal as much damage if you were to properly learn linking. The Cross Rush is a universal mechanic to all characters which can be performed with any chain-able normals ending with into ( > > > being the basic way of doing it). The Cross Rush is a quick combo that launchers the opponent into the air and tags your partner to continue the combo however there some pros and cons to this.

Pros:

  • It is a safe way of tagging your partner in as well as leading the previous point character health and sub health taken during the match.
  • Its much easier than linking combos and can utilize the strength of your partner character when ending the chain.

Cons:

  • You cannot cancel into a Special Move at the end of this however you can cancel into an EX Special which requires one bar of the Cross Gauge.
  • You cannot perform another full chain combo after the Cross Rush.


Other Street Fighter x Tekken Mechanics:

Cross Cancel (+)
Similar to that of BlazBlue's counter assault, Street Fighter x Tekken's Cross Cancel takes up some of the meter and is used whilst you are blocking an opponents attacks. This move takes up a bar from the Cross Gauge and is a good way to stop your opponents pressure, if skilled enough you can even prioritize more damage off of it.

Wall Bounces
The Wall Bounce has been in previous iterations of Street Fighter and has made its return in Street Fighter x Tekken. Some special moves or EX special moves will cause a wall bounce. During this Wall Bounce you can extend your combo with other normals and finish it with a Super Art, you can even Partner Tag your other character in safely whilst the opponent is recovering from the Wall Bounce. Explore your characters capabilities and utilize any Wall Bounces he or she may have.

Cross Cancel (+)
Similar to that of BlazBlue's counter assault, Street Fighter x Tekken's Cross Cancel takes up some of the meter and is used whilst you are blocking an opponents attacks. This move takes up a bar from the Cross Gauge and is a good way to stop your opponents pressure, if skilled enough you can even prioritize more damage off of it.

Wall Bounces
The Wall Bounce has been in previous iterations of Street Fighter and has made its return in Street Fighter x Tekken. Some special moves or EX special moves will cause a wall bounce. During this Wall Bounce you can extend your combo with other normals and finish it with a Super Art, you can even Partner Tag your other character in safely whilst the opponent is recovering from the Wall Bounce. Explore your characters capabilities and utilize any Wall Bounces he or she may have.

Charge
Charging is done by pressing and holding down one button in which you perform that characters Super Art, a good example is Xiaoyu Hakkesho Combo Super Art which is done by ++, instead you will press + and hold that for a charge attack. If you hold and release it after a spark flashes it will do an EX version of that special move in which the input is done, if you continue to hold it even longer it will automatically perform the Super Art. Neither of these will use any of the meter.

Additionally, Charge is a good way canceling out of your normal strings allowing for more pressure options when going on the offensive against your opponent. To cancel out of your Charge simply double tap back or forward and your character will cancel out of the Charge animation. Lastly, if you hold down the Charge and cancel out of it after the spark the first attack you land will have counter hit properties for higher damage potential given you as the player know any counter hit combos.

Additionally, Charge is a good way canceling out of your normal strings allowing for more pressure options when going on the offensive against your opponent. To cancel out of your Charge simply double tap back or forward and your character will cancel out of the Charge animation. Lastly, if you hold down the Charge and cancel out of it after the spark the first attack you land will have counter hit properties for higher damage potential given you as the player know any counter hit combos.


Additionally, Charge is a good way canceling out of your normal strings allowing for more pressure options when going on the offensive against your opponent. To cancel out of your Charge simply double tap back or forward and your character will cancel out of the Charge animation. Lastly, if you hold down the Charge and cancel out of it after the spark the first attack you land will have counter hit properties for higher damage potential given you as the player know any counter hit combos.

Final Note on the Game Mechanics/Meter Usage:

When playing the game against other players be wary of your meter usage and all the options you have with your meter. Having even one bar to use say an Alpha Counter can turn the tide of any games momentum and shift things in your favor.

For a visual aid and even more additional tips to get yourself started with Street Fighter x Tekken, please refer to Maximilian's (Miles923) Cross Over Series:


Control and Button Explanations:

In this guide you will see different button icons for various punch and kick inputs. Following default controls here is what each icon means:

:
:
:
:
:
:
:
:
Push Down on : Quick Combo 1
Push Down on : Quick Combo 2



As most fighters go you can do these steps in whatever order you wish but keep in mind that, from the very start, you will have a lot of misc technical trophies where you must grind out a certain amount of EX specials, Cross Assaults, Cross Arts and much more. Keep all of these trophies in mind whenever you do multiple Arcade runs or grind out online trophies. Progress for these trophies only count for modes outside of Training, Trial and Mission Mode.

A Very Special Gift
Blink Of An Eye
Time For Some Fireworks!
Anything Goes
An Unknown Power
The Trump Card
Two Minds, Fighting As One
Maelstrom Of Combos
A Glimmering Light
Let's Heat Things Up!
Sturm und Drang
Power Consumes All
A Splendid Conclusion
The Cross Revolution
A Perfect Victory!
Love Is Blind

If you come up short in the end or you feel the need to grind this out right away, make use of versus mode and the handicap setting. With the handicap setting you can put yourself at Pandora requirements and go Pandora right away for instant meter, however you will have to perform your meter related moves fast before Pandora times you out each round. You can keep track of your progress towards these trophies under "Player Data" in the main menu, select Player Records and it will display your overall progress for every little thing.

IMPORTANT NOTICE:
When going for the "Finish a round" trophies you will not get progress towards any of them if you finish the round with a perfect, it will only count the progress towards the A Perfect Victory! trophy.



At the start of the game there are some trophies you can unlock within a couple seconds of attempting each one, most of which consist of trying out each of the new modes and features. Here is a list of the trophies you can earn at this time:

Fruits of Labor
The Stones Guide Me
Doused In My Color!
This Is How I Roll
Here's My Shoutout
It's Just For Research! ( connection required)



If you didn't feel like reading the large write up at the start of the Road Map or would rather have some hands on practice with the new mechanics, this mode is the one to go to before you throw yourself against the A.I opponents. This particular mode is also good for beginners as it breaks down even the simplest of fundamentals. During this portion you can unlock the following trophies:

My Big First Step
Maturity Through Discipline



Just like in the previous Street Fighter game you are tasked with triggering various "Rival Battles" within the game but now you are also tasked with defeating each of the multiple bosses on the hardest difficulty. You are also tasked with playing 30 matches via the Arcade Fight Request again which will require connection to PSN as you do it. During this portion you can unlock the following trophies:

After The Dust Has Settled
Trail Of Ruined Dreams
The Root Of Chaos
Any Time, Any Place! ( connection required)



During this portion you will be completing various tasks given to you by the game, as well as completing various combo challenges just as you do in any new gen fighting game. While trophies like these may be the bane of all casual games alike, the game doesn't task you with completing all of them this time and not even a large percentage either thus making it an easier to obtain trophy. During this portion you can unlock the following trophies:

Just The Beginning
Trial Expert
The Excellence of Execution
The First Mission
Mission Specialist



If you had to spend most of your time in one mode this might as well be the one. The Online mode tasks players with doing a variety of things, not only do you have to play 500 matches but you must also win 100 of those matches and increase your battle class in ranked and much more. For this portion I would highly recommend you find a boosting partner to lessen the amount of time you must spend here. Also, you could use this step if you are using a boosting partner to complete any of the technical trophies mentioned at the top of the breakdown. During this portion you can unlock the following trophies:

The Warrior's Road
The Crossroads of Tragedy
The Harsh Road
The Endless Road
Learn The Fundamentals
Forge Your Own Path
Transcend All You Know
Your Legend Will Never Die
One Down!
To The Victor...
Proof Of Your Victory
The Battle Never Ends
Head Of The Dojo



During this last step you can finish up whatever technical trophies you may be missing through versus battles or online boosting in a player match, as well as completing any trials and missions you might have skipped and work on the last titles you may be missing. During this step you will have the following trophies unlocked:

Observer
Evangelist Of The "X"
Title Idol
Zenith

Conclusion:

Overall with this games reduction in the trials you must complete, the game has become much easier to Platinum compared to other Capcom fighters such as SSFIV and both MvC3 iterations. The game will be quite the grind requiring players to finish multiple rounds, with moves that take up 3 meters and what really will be the deal breaker to i.e Mission Mode.

 [PST Would Like to Thank Setsuna for this Road Map]

Street Fighter X Tekken Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

50 trophies ( 40  )

  • Unlock all Trophies.

    Earn all the other trophies, to get this one.

  • Obtain 300 Titles.

    For this trophy you must unlock 300 titles in Street Fighter x Tekken. In the last Street Fighter game we were tasked with getting all of them which held many great feats within the list of requirements, luckily we do not have to do it this time and you can easily achieve the amount needed for the trophy. Here is a breakdown of how you will be getting your 300 titles.

    Character Related Titles:
    Each character has 10 titles connected to them, 8 of which are linked to your completion of their combo trials and two which are connected to completing Arcade Mode with them. To get a title with a character in Arcade Mode they must be the first character in your tag team, whether or not they land the finishing blow on the final boss does not matter like in Marvel vs Capcom 3. You will get a title for completing Arcade Mode with them in general and you can possibly get one for completing Arcade Mode on the the hardest difficulty as well.

    Here is where you will get quite a lot of titles which is from the combo trials. While there are 8 titles related to completing trials you actually unlock 6 of that characters titles from 40% completion (8 trials completed), if you multiply that with the rest of the cast you get a total of 228 then an additional 18 with the PS3 exclusive characters that are on the disc i.e Cole, Kuro and Toro. Finally if you have obtained the DLC code for Mega Man and Pac-Man you will have an additional 12 for a grand total of 258 easy titles out of the 300 required for your trophy.

    Online Activity:
    A large amount of titles can be unlocked through various online activities such as playing a certain amount of matches, winning and losing a certain amount of matches in Endless Battle and Ranked. You even earn titles for the amount of replays you had downloaded off your replay channel. If you're aiming for Platinum you will surely get the final amount you need for your trophy.

    Overall, this trophy will come with natural progression towards getting the Platinum but above is the breakdown of how it will come to you.

  • Connect with 500 Special Moves.


    Every character has a unique list of Special Moves under their command list, all of which can be done with a simple rotation and push of a button. A lot of the Tekken characters have special stances within there special move list that match that of their styles from the Tekken games. Here is an example of Special Moves from Chun Li's command list:

     

    • Kikoken: +
    • Hazanshu: +
    • Spinning Bird Kick: Charge > +
    • Hyakuretsukyaku: +


    For each special move to count towards this trophy it must make physical contact with the opposing character when they are not blocking. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Connect with 500 EX Special Moves.

    Performing an EX Special Move is similar to that of its regular version but instead of pressing just 1 one of the attack buttons, you will have to press 2 and give up 1 bar of your meter. Here's an example of how to use an EX move using the move list under A Very Special Gift:

     

    • Kikoken: +
    • Hazanshu: +
    • Spinning Bird Kick: Charge > +
    • Hyakuretsukyaku: +


    You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

    Easy No Meter Cost Method:
    An easier way of performing an EX move is to use the characters special move that can be Super Charged, in this case it would be Chun-Li's Hyakuretsukyaku: Simply make the input and hold until you see one spark light up on Chun Li and at this time, let go and it will release an EX Hyakuretsukyaku at the cost of no Meter.

  • Connect with 500 Launchers.

    A launcher is performed by + and at the cost of no meter so it can be used at any time. A launcher will launch the opponent in the air and tag in your partner to follow up with a short combo. Perform this 500 times for your trophy.

    Utilization:
    While this does seem to bit too easy or obvious you can actually squeeze it in regular play, the lower part of your character is completely invul during the launcher animation so if you were to react to your opponents low normal attack with a launcher it would beat their attack out and put you in the offensive with your partner.

    You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Activate Cross Assault 500 times.

    To activate Cross Assault you must use 3 bars of meter and input +. Cross Assault brings out your partner for a simultaneous assault of both of your characters. When playing with only 1 player the partner will be A.I controlled however if you are playing with a friend he will have control of the other character given you both more mix up and cross up options.

    Utilization:
    In actual play this may be a viable way of trying to get in on your opponent however at the cost of all of your Cross Gauge it might not be worth it. Keep in mind that when trying to go for unblockables under Cross Assault using a high and a low with both characters, the game will allow your opponent to block both hits.

    For a grinding method for this trophy please refer to "The Cross Revolution" for more information. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Activate Pandora 500 times.

    To activate Pandora you must have your active character at 25% health or less, this does not require an amount of Cross Gauge to perform. Input + and it will sacrifice your current active character and bring in your partner emitting a dark purple aura, this is Street Fighter x Tekken's unique comeback mechanic. In Pandora Mode your character will have unlimited Cross Gauge usage and their strength will increase significantly, however they only have 8 seconds to finish the fight before Pandora runs out and you lose the fight as a result.

    This mechanic isn't as broken as X Factor from a certain Marvel vs Capcom 3 but opponents should keep in mind that with unlimited usage of Cross Gauge, careless actions could lead to a possible defeat.

    Utilization:
    When using Pandora mode it would be very wise only to utilize it as a Combo Ender. While it may still fall victim to damage scaling, if you can find time within a combo that has possibly a wall bounce to activate Pandora and use that characters Super Art, it may be more than enough to kill off a character depending on other factors.

    When using Pandora keep in mind that the time in which Pandora is active still runs even during the animations from Supers. Watch out for carelessly using long ones or getting caught up in a long animation of that sort.

    For a grinding method for this trophy please refer to "The Cross Revolution" for more information. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Connect with 500 Super Arts.

    To use a Super Art you must use 2 blocks of the Cross Gauge. Super Arts are supers that are traditionally in every Street Fighter game. Each character has their own list of Super Arts and special input connected to it. Every Super Art requires the character to input all three Punches or Kicks along with the rotation. To view a characters Super Art and how to do it, press and view it under their command list. Using Chun-Li's command list, here is her Super Art:

     

    • Senretsukuaku: +


    Easy No Meter Cost Method:
    Much like the method listed under Blink Of An Eye you can use the Super Charge Special Attacks to use a Super Art at the cost of no meter. When charging Chun Li's Super Charge attack, which is Hyakuretsukyaku for those who forgot, continue to hold after the lighting sparks on her and it will release on its own once it reaches the max and releases her Super Art.

    For a grinding method for this trophy please refer to "The Cross Revolution" for more information. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Connect with 500 Cross Arts.

    To perform a Cross Art you must use up 3 blocks of your Cross Gauge, a Cross Art is performed by inputting (+) for every character and team in the cast. The Cross Art can be compared to Street Fighter IV's Ultra Combo's where at the cost of all your meter, you will perform a very damaging super which utilizes both of your characters. The start of the Cross Art usually begins with the beginning of your point characters Super Art and ends with your partners ending part to theirs.

    Utilization:
    When using Cross Arts, if you have a common team you use online be sure to test out the Cross Arts with both characters in each others positions. Lets say you are using Xiaoyu and Chun-Li, test it out with Xiaoyu in front and Chun-Li in back when you use the Cross Assault and vice versa to see which one deals more damage. Character placement is important and you should be considering it in just about every mechanic in the game.

    Also keep in mind that, when you use a Cross Art, the opposing character getting hit will not retain any sub health they had during the match. This will leave them in a horrible position even after they get tagged out as they won't have any health they can recover.

    You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Connect with 100 Quick Combos.

    To perform a Quick Combo you must input or at the cost of one bar. A quick combo is a quick preset combo that every character has attached to them, all of these are catered mostly to beginners. You can view each characters preset quick combos under "Quick Combo" in the Customize menu. If you want to grind this out, utilize the handicap option in Versus so you can activate Pandora mode right away. From there you can execute at least 2 quick combos before Pandora runs out.

    You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

     

  • Activate your Assist Gems 100 times.

    Assist Gems are represented with a purple gem icon within your gem loadout (), these gems can be referred to as "Beginner Mode" in Street Fighter x Tekken. Some Assist Gems are active throughout the whole match and others activate for you depending on the gem in question. While Assist Gems make things easier for beginners they also comes at a price, here is a list of the starting Assist Gems in the game, their effects and the price of using it:

     


    If you are using the first 3 gems you will have to chain them in a combo for it to count towards your trophy, the other two on the other hand just have to activate in battle.

    Grinding Method:
    An easy way to grind this would be in Versus Mode utilizing the Auto Block Assist Gem and Pandora Mode with a second controller. First go into Customization and equip a character with Auto Block (preferably a big character like Hugo) then when start up versus, set it to best of 7 rounds and infinite time (the time doesn't matter but put infinite anyway). Now during character select, select who ever you want as your point character and place your character with the Gem in back, then pick any attack opponent (pick Ryu for the sake of him having a consistent ). After the characters have been selected set your point character to 25% health, leave everyone alone and start the battle. Have your point character activate Pandora Mode and once your character comes out, let the Cross Gauge fill up from Pandora and once it hits max, proceed to hitting him with the other controller and activating the Auto Block gem with each hit. After his 3 bars have been used him let him reload and you should have enough time for 3 more hits before Pandora mode time runs out. You can push your character to the corner to make it easier to connect the hits from Ryu if you want. That's 6 activations per round so under these settings that's 24 per match, rinse and repeat until you unlock your trophy.

    Utilization:
    While the drop in attack is quite a price to pay and losing Cross Gauge when you forget to block a move it can be handy depending on the modes you are using it in. The Easy Input Gems can help beginners in Hard difficulty trophies utilizing their characters special moves if this is the first time picking up the game, for those who want their trophies fast you can also utilize Super Easy Input with Zangief for strong command grab inputs without having to perform the 360 and 720 rotations. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Activate your Boost Gems 100 times.

    A Boost Gem comes in 5 different categories, here is the list of each different category as well as how some of them aid you in battle specifically. While some may be pretty straight forward such as Attack and Defense others may confuse players on what exactly they do.

     

    Attack
    Defense
    Speed
    Cross Gauge
    Vitality

    Attack and Defense
    As their titles say that is all they are, they increase your Attack and Defense of the character using it.

    Speed
    Speed increases your characters jumping and movement speed, the speed gems do not alter things such as the start up frames of your moves.

    Cross Gauge
    The Cross Gauge gems increase the amount of Cross Gauge you build during your attacks and can reduce the cost of your Super and Cross Arts by up to 40% depending on the gem you us.

    Vitality
    Vitality Gems can gradually increase your characters health during battle or give them a set amount right away depending on the gem you use.

    3 Gems can be equipped per character so that means you can activate 6 gems per match towards this trophy. Easy gems to activate are usually ones that require actions from you such as hitting your opponent a certain amount of times like the Attack gems. Look at all the activation conditions and use the ones you feel more comfortable with yourself to activate more often. Keep in mind that Assist Gems from "A Glimmering Light" will not count towards this trophy. You can keep track of your progress towards this trophy under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Finish a round with Cross Assault 300 times.

    Refer to "The Cross Revolution" for more information.

  • Finish a round with Pandora 300 times.

    Refer to "The Cross Revolution" for more information.

  • Finish a round with a Super Art 300 times.

    Refer to "The Cross Revolution" for more information.

  • Finish a round with a Cross Art 300 times.

    For these trophies you must complete a round using one of the following mechanics, all of which can be done in easier ways. Lets review how each of them can be obtained easily if/when you have to grind them out. All of these methods are assuming you are grinding them out in versus mode.

    IMPORTANT NOTICE:
    When going for the "Finish a round" trophies you will not get progress towards any of them if you finish the round with a Perfect, it will only count the progress towards the A Perfect Victory! trophy.

     

    Splendid Conclusion
    Power Consumes All

    For this trophy you want to utilize the handicap option between character select and stage select, switch the handicap of both players to 25% you can and go into the match. At the start of the match go into Pandora then use your characters Super Art for easy progress towards this as well as the "The Trump Card". Sadly this will not count towards "Splendid Conclusion" as it will only count as a Pandora Finish so you will have to do it separately for the Super Art Finishes. If you really want to be efficient with time use Ryu against a 75% handicap Hugo and spam Ryu's Shinku Hadoken Super Art, when you build the meter it's arguably the fastest Super Art in the game and you should easily be able to use 3 of time against Hugo before Pandora times out.

     

    Sturm und Drang
    Cross Revolution

    For these trophies you could utilize the handicap option however, you want to build up your Cross Gauge fast as well. Set the opponents Handicap to roughly 50% or 75% to be on the safe side. For your gem load out you want to have the following Cross Gauge gems equipped with the following activation conditions:

     

    Onslaught Lv 2 (Connect with a launcher)
    Proficiency Lv 1 (Connect 3 special moves)
    Proficiency Lv 1 (Connect 5 normal moves)

    The plan is to first trigger Onslaught Lv. 2 which increases the meter you build now build meter by connecting with special moves and normal moves which will also trigger the Proficiency gems which reduces the cross Gauge cost for the moves you need to finish the round with. Once the opponents health is at its lowest and you have enough meter, go ahead and finish them off.

  • Win a round without getting hit 100 times.

    For this trophy you must win a round with a Perfect, you can boost this in Versus mode with a second controller and by utilizing the handicap option mentioned in the above options. Keep in mind that your handicap must be at 100% so you cannot do this while you are grinding Power Consumes All and Splendid Conclusion.

    You can keep track of your progress towards these trophies under "Player Data" in the main menu, select Player Records and it will display your overall progress.

  • Clear Arcade mode on Medium difficulty or higher.

    You will unlock this trophy as you are completing "Trail Of Ruined Dreams" and "The Root Of Chaos".

  • Defeat 5 rival teams in Arcade mode on Medium difficulty or higher.

    For this trophy you must play 5 rival battles in Arcade mode. To trigger a rival battle you must play using a special specific team in Arcade mode: Here is a list of all the special teams in the game:

    Street Fighter

    • Balrog & Vega (Uneasy Alliance)
    • Chun-Li & Cammy (Cool Beauties)
    • Dhalsim & Sagat (Indomitable Force)
    • Guile & Abel (Military Spirit)
    • M.Bison & Juri (Blood & Anguish)
    • Poison & Hugo (Pink Monster Ball)
    • Rolento & Ibuki (Tactical Ninjitsu)
    • Ryu & Ken (The Strongest Rivals)
    • Zangief & Rufus (Super Heavyweights)


    Tekken

    • Asuka & Lili (Princess & Pauper)
    • Heihachi & Kuma (Overwhelming Intimidation)
    • Hwoarang & Steve (Young & Talented)
    • Jin & Xiaoyu (Destined Partners)
    • Julia & Bob (Charming and Chubby)
    • Kazuya & Nina (Calculated Blood lust)
    • King & Marduk (Shocking Friendship)
    • Paul & Law (Comrades Forever)
    • Yoshimitsu & Raven (Masters of Darkness)

    Oddly enough when you start the battle the trophy will pop up right away.

  • Defeat all of the bosses in Arcade mode on the hardest difficulty.

    For this trophy you must defeat all the bosses in Arcade mode on the hardest difficulty which are only Akuma and Orge. The boss you trigger depends on the first person within your team, if you have a Street Fighter character on point Orge will appear and if you have a Tekken character on point Akuma will appear. The second character in your tag team does not matter, that said you could easily use that to your advantage using Zangief's tactics once again, when starting up arcade mode play under the following settings:

     

    • Rounds to win: 1
    • Timer: 30

    This will help a great deal as you won't have to play long dragged out battles, Zangief has a lot of health so if you block and punish accordingly you are sure to win any time outs. When using Zangief you want to utilize his two greatest tools; Double Lariat () & Spinning Pile-driver (360 motion + ). The Double Lariat is easily one of Zangief's abusable moves with the upper body invul he has and deals 150 damage on its own. The Spinning Pile-driver is his command grab and does 180-230 depending on the version. However if you are having trouble performing the 360 commands or if you are too lazy, you can opt to equip Zangief with the Super Easy Input Assist Gem so that you only have to press to perform his Pile-driver at the cost of a 10% damage reduction.

  • Clear one trial in Trial mode.

    Please refer to "The Excellence of Execution" for more information.

  • Clear ten trials in Trial mode.

    Please refer to "The Excellence of Execution" for more information.

  • Clear 300 trials in Trial mode.

    For this trophy you must complete 300 combo trials under Challenge Mode within the menu. These trophies are usually the bane of casual gamers looking to obtain the full percentage in modern fighting games however with this one the difficulty as be reduced quite a bit.

    The game offers 38 characters of which have 20 combo missions attached to them so you are looking at 760 possible trials you can complete for the trophy, plus the PS3 has console exclusive characters i.e. Cole, Kuro, Toro, Pac-Man and Mega Man which is an additional 100 trials from them. Finally the game will have 12 DLC characters added throughout the year, adding another 240 possible trials which brings us to a grand total of 1100 possible trials you can complete for this trophy. The first 8/20 missions go over special moves for most characters and normals that even a novice can perform, with the large cast of characters anyone should be able to knock this out in no time.

    For anyone looking to complete more trials then is required or if you're just having trouble somewhere, please refer to VesperArcade's Street Fighter x Tekken Trial Mode Playlist.

  • Clear one lesson in the Tutorial.

    Please refer to "Maturity Through Discipline" for more information.

  • Clear all of the lessons in the Tutorial.

    Upon loading the game for the first time you will be prompted to take the Tutorial courses for Street Fighter x Tekken, if you decide to refuse you can always take them another time within Challenge mode. The lessons in Tutorial mode go over the basic normals, specials and game mechanics of Street Fighter x Tekken, you will be instructed by Dan Hibiki. This should easily be completed within a couple minutes, here is a list of the lessons you will be doing in Tutorial:

    1. Normal Moves
    2. Standing Block
    3. Crouching Block
    4. Mid-Hitting Moves
    5. Normal Throws
    6. Throw Escapes
    7. Switching
    8. Launchers
    9. Boost Combo & Cross Rush
    10. Special Moves
    11. EX Special Moves
    12. Super Arts
    13. Super Charge
    14. Cross Arts
    15. Cross Assault
    16. Cross Cancel
    17. Pandora
    18. Assist Gem
    19. Boost Gem
    20. Quick Combo
  • Clear one mission in Mission mode.

    Please refer to "Mission Specialist" for more information.

  • Clear all of the missions in Mission mode.

    Mission mode is probably the hardest mode of the game and will be the make it break point for your 100% completion. Mission mode has players accomplish various tasks in battle, win under certain conditions and play against swarms of characters whose CPU difficulty is above average and could be compared to as above Hardest.

    Completing these mission will require patience, skill and smart use of your gems to give yourself an edge in certain missions. Here is a list of all the missions you will have to complete and the condition you have:

    1. Fist Communication (Win with only normal moves)
    2. Critical Strike (Win with only Special Moves)
    3. A Real Tag Team (Do a 15 hit combo with a Switch)
    4. The Four Kings (Defeat all of your opponents)
    5. Attack? Defend ? (Defeat your opponent)
    6. Penetrating Eyes (Win with only Counter Hits)
    7. Girls Only! (Defeat all of your opponents)
    8. Special Battle! (Win using only Super Arts)
    9. Don't Be Stubborn (Defeat all of your opponents)
    10. The Last Stand (Defeat your opponent)
    11. Championship Turbo (Defeat all of your opponents)
    12. Raging Assault (Win using only Cross Assault)
    13. Catch Me If You Can (Win via time out)
    14. Mishima Bloodlines (Defeat all of your opponents)
    15. Done And Done (Defeat Your opponent)
    16. Curse Of Pandora (Win using only Pandora)
    17. Let's Get Physical (Defeat all of your opponents)
    18. Ferocious Instinct (Win via Perfect)
    19. Being Beyond Human (Defeat all of your opponents)
    20. Crazy Crossover (Defeat all of your opponents)
  • Go into Training mode 10 times.

    For this trophy you must enter Training mode at least 10 times, you can easily obtain this by backing out and reentering multiple times. For progress towards this trophy to count you must reach the stage and have control of your character, from there press and you can back out to character select and rinse and repeat from there instead of going back to the Main Menu.

  • Customize a Gem Unit.

    To customize a Gem Unit select "Customize" in the main menu and select "Gem Unit" in the screen after. Here you will be redirected to the character select screen layout which will allow you to select the character in which you want to edit the gem of. Each character has preset loadouts each with 2 gems equipped, select a character and you can either add to it by highlighting the blank slot and selecting a gem with from the loadout or you can even remove the gem by pressing . After you are done customizing, back out with and your trophy should pop up.

    When obtaining this trophy use this time to set up gems for your Arcade runs and your technical trophies. You may see yourself coming back here when you are trying to complete "Mission Specialist".

     

  • Customize a character's color.

    To customize a character's color select "Customize" in the main menu and select "Character Color" in the screen after. Here you will be redirected to the character select screen layout which will allow you to select the character you want to edit the color of. Each character has 2 custom slots in which you can create your own color palette, edit the characters skin, hair, clothing and clothing parts. Once you have made an edit to one of the custom slots you can back out with and your trophy will pop.

     

  • Customize your player Title.

    To customize your player Title you must press while in one of the main menu screens. There is a list of 25 pages by default on the PS3 with a lot of empty slots with titles that can be unlocked through methods discussed under "Title Idol". Simply select one of the default titles given and it will unlock your trophy.

  • Customize your player comment.

    To customize your player comment you must press whilst in one of the main menu screens. There are 3 pages of different comments you can set that opponents online will get to see, along with your title before you face an opponent in battle.

  • Fight 50 matches online.

    Please refer to "The Endless Road" for more information.

  • Fight 100 matches online.

    Please refer to "The Endless Road" for more information.

  • Fight 300 matches online.

    Please refer to "The Endless Road" for more information.

  • Fight 500 matches online.

    For this trophy you must play 500 matches online, win or lose, player match or ranked match, all of them will count towards the trophy so long as you finish the match from start to finish. If you are to boost this with a friend consider boosting some of the technical trophies as well if you are missing any just to get them out of the way in the process. Before anything else you want to have it under the following settings:

     

    • Rounds to Win: 1
    • Timer: 30

    If you are looking for a fast method of going about doing this, have one player select who ever they want so long as they have Attack Gems on their character and have the other player pick Akuma as their point character. Akuma has the lowest health in the game (850) so pound on him until he dies out or you could spam or if you want. If done fast enough you could finish each match in about 8 seconds on the clock. When doing this also keep in mind that you and should partner should switch off for victories toward "Your Legend Will Never Die" and pick the same characters if possible for progress towards "Love Is Blind".

    Turbo Controller Method:
    Boosting this is possible if both players have a controller with a turbo function on it. Have turbo set to (before doing this both players should map to ) having it on turbo for will ready both players up in the lobby right away, select the characters and stages and play out the matches. For the player aiming to get "Your Legend Will Never Die" have your point character set to Nina and for the one purposely losing have yours set to Orge. At the start of the match Nina and Orge will step forward and attack each time they use however Nina's is much faster and will always beat out Orges resulting in fast 10 second matches while on turbo. Now leave it on overnight for two nights (each respective night should give you roughly close to 300 matches depending on how much one sleeps) and wake up with your trophy in hand without any work.

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

  • Win 5 matches online.

    Please refer to "Your Legend Will Never Die" for more information.

  • Win 10 matches online.

    Please refer to "Your Legend Will Never Die" for more information.

  • Win 50 matches online.

    Please refer to "Your Legend Will Never Die" for more information.

  • Win 100 matches online.

    For this trophy you must win 100 matches online, they can be in ranked matches or player matches. For more information on how to boost this efficiently, please refer to "The Endless Road" for more information.

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

  • Win in a Ranked Match.

    Please refer to "Proof Of Your Victory" for more information.

  • Raise your battle class rank for the first time in Ranked Match.

    Please refer to "Proof Of Your Victory" for more information.

  • Get to C rank for the first time in Ranked Match.

    For these trophies you must win various matches in Ranked Match and level up to a certain rank. To level up you need to accumulate a certain amount of BP online, here is how much BP you will need for each trophy:

    One Down!: One Win
    To The Victor...: 500BP (D+)
    Proof Of Your Victory: 1000BP (C)

    While you do earn a certain amount of BP for each victory depending on the level of your opponent, (50BP against someone of the same rank) you will also lose a good amount of BP as well (40BP against someone of the same rank) so you will have to be consistently winning in order to earn this.

    Boosting Method:
    While we do not have a searching method as we did in SFIV we do have loop holes around the system. Typically players online play under the traditional 3 rounds 99 seconds format so any other format is up for grabs for you and a boosting partner to search under, making it easier for you to pair up with each other. Recommended search settings would have to be:

    • Rounds to Win: 1
    • Timer: 30 seconds

    While this seems to be the typical way of searching for boosting, you may find yourself pairing up with other people searching under the same settings for the same purpose. If that is the case try changing the time on the search settings then see if you and your partner can pair up.

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

    Tips for Legit Play:
    While most people will use the above boosting method some daredevils want to do it with their own skill and really earn it (there is nothing wrong with that) so here are a couple tips added to every other bit of information within the Road Map and guide to help you:

    Team Synergy
    Just like in Marvel vs Capcom, Team Synergy is important so here are some factors you want to consider when selecting your team. Meter usage is important in every way possible but using it offensively some characters may benefit from it more than others or some characters may be better at building meter than the other, keep that in mind when selecting your team order.

    Balancing your team is also very important. While in Marvel your team could be used for many things such as combo extenders, ways to get in and many other things due to the ability to call them out through assist, Street Fighter x Tekken does not have that same style. When choosing characters for your team it is important to actually pick characters of playstyles you enjoy and are comfortable with but also consider picking characters to tends to the other characters bad match ups. Picking two characters who are weak against grapplers for example is a battle you don't want to put yourself in.

    Match up
    Knowing your characters is important but knowing the capabilities of your opponents character is just as important. Learn what moves are unsafe for your opponent and what tools they have such as overheads, cross ups, possible command grabs etc if you want to have a better chance of winning the battle. Also learn what moves you can punish on block so that you can put yourself on the offensive more often.

    For more information to better yourself with your character you can refer to Shoryuken's Street Fighter x Tekken Wiki or the Street Fighter x Tekken SRK Character Forums.

  • Win a match in Endless Battle.

    For this trophy you must win one match in Endless Battle which is what the player match lobbies are called in the newer Street Fighter franchises. You will easily unlock this if you plan on boosting "The Endless Road" and "Your Legend Will Never Die".

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

  • Create 10 lobbies in Endless Battle.

    For this trophy you must create 10 player match lobbies aka Endless Battle lobbies. Unlike in SFIV you can simply create the lobby, back out and then recreate it and each time it will count towards your trophy. Rinse and repeat until your trophy has popped.

  • View 50 replays in the Replay Channel.

    For this trophy you must watch 50 replays in the Replay Channel. You can view any replay from any option it can even be the same replay from your own collection if you have one, providing you have started the replay it will count towards this trophy. Once you start a replay press and back out and then start back up again, rinse and repeat until your trophy pops up.

  • Have your replay downloaded 20 times in My Channel's Broadcast Mode.

    For this trophy you must have your playlist in your Channel's broadcast mode downloaded 20 times. First you must save any replay into your collection from the replay channel by pressing on the menu, now you have all you need to continue. Proceed to making the Broadcast Lobby under My Channel (after you select My Channel hit , after altering your settings press and it will create your broadcast lobby), when making the lobby make sure you specifically create a Broadcast lobby and keep it open to the public.

    Now in the menu of Broadcast Mode go to the playlist and add whatever videos you want from your collection with , you can add up to 10 however it will not increase the amount of downloads you get so just keep it at 1 for faster saving for your viewers. After you have selected the replays for the playlist press and it will save and start the broadcast, now random players can join your lobby if they run a search on My Channel.

    If you want this even faster you can get a boosting partner(s) and have them continuously rejoin your lobby to add to your download count. Whenever anyone joins they automatically join and download your playlist and are then kicked out, they can continue to rejoin without having to delete the playlist they just downloaded and can just rinse and repeat. However the search is random and they do have the option to search by typing in your username though that would be a bit tedious. If you have any boosting partners, send them multiple invites into your broadcasting lobby so that they have easy access to your broadcast to help increase your download count faster. Once you have reached 20 downloads your trophy will pop up.

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

  • Use a character in battle over 300 times.

    For this trophy you must select a character in character select at least 300 times over Arcade, Versus and Online mode. While doing all your online matches keep that in mind and stick to the same characters if possible to ensure you get this. If you decide to turbo boost as mentioned under "The Endless Road" the game will automatically reselect your previously selected characters, it will gradually add to your count when you leave it on overnight.

  • Use Arcade Fight Request 30 times.

    To use Arcade Fight request you must be connected to PSN while playing Arcade mode as well as having the Arcade Request on in the settings pre-lobby. Depending on how want to get the Arcade Request you can have it set to two different settings; 3 rounds 99 seconds and 1 round 30 seconds.

    With 3 rounds of 99 seconds you will be playing under tournament standard which is what most players play under online, so you will easily get matched up with opponents online. With the second option you are basically boosting with someone so while you face them you guys can boost for "Proof Of Your Victory".

    If you need to find a boosting partner please refer to the Trophy Boosting Thread.

  • Access the Store.

    For this trophy you must be connected to the PSN network. The last option on the main menu is the store, which is basically a quick access to any Street Fighter x Tekken DLC they release on the PSN Store. Once you enter for the first time the trophy will pop.

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