- Estimated trophy difficulty: 3/10 (Trophy Difficulty Rating)
- Breakdown: 7 / 4 / 1
- Offline: 4 / 3 / 1
- Online: 3 / 1
- Approximate amount of time to 100% : 5+ Hours (Skill Dependent)
- Minimum number of playthroughs needed: 1 Arcade Mode / 5 Ranked Online Wins In a Row / 1 Tournament Mode / 1 Replay Channel
- Number of missable trophies: None
- Glitched trophies: None
- Do cheat codes disable trophies?: With Dipswitches on you will be unable to unlock Pocket Full of Quarters
- Does difficulty affect trophies?: No
Welcome to Street Fighter III: 3rd Strike Online Edition, one of the most anticipated fighting games to hit PSN.
Many regular players in the fighting game community believe 3rd Strike to be the best Street Fighter game in the franchise, with the release of Street Fight IV (and all of its updated versions) the community of 3rd Strike shifted leaving the game with little to no community base. Thanks to the effort of Capcom we now have an arcade perfect version of a fan favorite game with new HD-Filtered graphics.
With newer fighting game titles such as Street Fighter IV and Marvel vs Capcom 3, there was a form of "comeback" system added into these games to give losing players a chance to catch up and reverse the outcome of the match.
In older games such as 3rd Strike there was no such thing. Many veteran players may look forward to playing this game again for that very reason (along with the nostalgia). Other players may play it for a certain EVO moment famous to the fighting game world which has also been included in 3rd Strike Online Edition as an optional challenge mission:
This newly released HD version of 3rd Strike not only includes arcade perfect gameplay, but also newly introduced features for a fighting game such as:
- GGPO - Enabled Online Play: GGPO (Good Game Peace Out) is a computer software with almost flawless netcode allowing for lag free matches which is very important when playing a fighting game online.
- Visual Filters: While Capcom gave us remastered HD filters of the graphics for 3rd Strike (but) we are also given the option to revert back to the classic graphics. As well as being able to switch your screen resolution between widescreen or full screen or even a special "cabinet" screen effect to give off the feeling of playing the game in an actual arcade.
- Youtube Replay Sharing: By connecting your youtube account to the online servers of the game you can save replays of your memorable battles and have them uploaded straight to your youtube account from the game.
The trophies of 3rd Strike Online Edition seem like your typical Street Fighter oriented trophies with tasks such as completing Arcade Mode, doing a certain amount of EX modes, getting a certain amount of perfects, and winning a certain amount of ranked matches online in a row, etc. However you now have a "progress" bar to help you keep track of how far you are from earning your trophy. Which is displayed by default on your sidebars during a match (this option can be changed if you wish). The progress bar actually keeps track of "challenges" and how far you are from completing the "tier" of that challenge. All of the trophies in 3rd Strike Online Edition are linked to those challenges so completing certain tier levels of challenges will earn you the trophy it co-relates with.
This is a basic input in most if not all fighting games however there is a way to make more effective. There is a method of throwing in 3rd Strike known as Kara Throwing, how it works is you make an input for a move and you are using the animation from the move to slide your character slighting forward doing so gives you more range to throw the opposing character. While this does sound like a very appealing tactic it seems it is only really effective with characters such as:
- Chun Li
Please refer to this link for more information in regards to Kara Throws: 3rd Strike Advanced Tactics - Kara Throwing (EventHubs)
While in regular fighting games you would hold your directional pad the opposite direction ( or ) to block an attack, in 3rd Strike there is another form of blocking known as Parrying where instead) of moving the directional pad away from the attack you would input towards the attack ( or ).
Please refer to "Wax On, Wax Off" for more information about parrying.
Canceling is a fundamental in any fighting game. Canceling is when you interrupt the animation of your current input with the input for a Special Move, canceling has no timing to it and can be done so long as you input the interrupted input in a certain amount of time. An example would be inputting > +
You can also go as far as cancelling into Super Moves creating a "Super Cancel" such as > +
Links are when moves give you enough hit-stun to enough another move after it creates a combo. Now the difference between Links and Cancels is that you have to wait for the moves you input in Links to completely finish before inputting the next move. As you can't mash out Links, this makes them more strict on timing opposed to Cancels. If you can perfect long links with your characters you can prioritize more damage from your moves from links opposed to cancels. An example of a short link would be Ken's > +
Chains are when certain normal moves can cancel and combo into each other, much like what Target combos are in Super Street Fighter IV. Check in each characters move list to see if they have an pre-set chains or target combos within their moveset. An example of a chain can look as simple as Ken's > to something more noticeable such as Yun's > >
To learn about In-depth character strategies/combos as well as in-depth information about the fundamentals of the game please refer to the either of the links below:
Eventhubs: 3rd Strike Moves, Characters, and Strategy Guides
Shoryuken Wiki: 3rd Strike
Control and Button Explanations:
In this guide you will see different button icons for various punch and kick inputs. Following default controls here is what each icon means:
equals any of the above.
equals any of the above.
Breakdown / Quick Trophy Notice:
You can go about obtaining all the trophies in whatever order you wish, some trophies will come naturally so long as you can learn them and utilize them in your matches opposed to sitting in training mode with two controllers and repeating the same actions and wasting time. If possible take the time to try the following modes:
- Training Mode
- Parry Practice
- Character Trials
Wax On, Wax Off
If you end up earning every other trophy before these you can grind the rest out with two controllers in a local match or with a boosting partner online if you don't have a second controller.
Single Player / Arcade Mode:
Believe it or not the only in this game is for completing Arcade Mode once, as simple as this may sound the last boss Gill is no joke to those who are unaware of what to look out for against him. You will go through 9 stages of battles before facing Gill and if you meet the requirements under "Mystery Man" you will able to fight Q for a . The trophies you will be able to unlock in this portion are:
Pocket Full of Quarters
Single Player / Trials:
The bane of every trophy hunters existence in a fighting game, Trials! While experienced players can easily knock this trophy out in a matter of time others may have trouble linking the moves within the trials. You have 2 parry trials, 1 handicap trial and separate trials for each character. There are 5 trials per section leaving you with 110 possible trials you can complete (which is basically 50%) of the trials. This part is strictly skill based and could be the reason for the large gap in time to competition depending on your skill. You will earn the following trophies in this portion:
Practice Makes Perfect
If you are having trouble with the trials you could also use the visual aids from VesperArcade's Youtube Channel where he displays each trial and his inputs on his stick while he does it.
Online Mode / Tournament & 5 Ranked Wins
During this portion you will be playing online against other players for two trophies. One trophy comes very easy as you only have to take part in the tournament and watch it from start to finish whereas the other trophy you must faced random opponents in Online Ranked, there are no custom settings when looking for a match so you are left with your skills alone to rely on. If you are having trouble refer to the fundamental tips and links supplied earlier in the roadmap as well as take the time to research a character and the do's and don'ts around that character. You will earn the following trophies in this portion:
The Bitter End
Online Mode / Replays
In this step you will require replays, if you have completed any matches online and forgot to save your replay they should be under "Unsaved Replays" which you can then save into your "Saved Replays". For one trophy you must simply upload it to the Match Server for other players to watch and critic and for the other you must watch a replay with a friend from start to finish, it really is a simple step. The trophies you will be able to unlock in this portion are:
Sharing is Caring
If you need to find a boosting partner for any of these trophies please refer to the following thread: Trophy Boosting Thread
Conclusion of Street Fighter III: 3rd Strike Online Edition:
This game really is a must buy for any fighting game fan and those who have previously played Street Fighter III: 3rd Strike on previous consoles, the amount of nostalgia you will get from this game is worth the money. Experienced players can knock his game out with ease while other players will struggle, its time for the 3rd Strike!