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  • Estimated trophy difficulty: 6/10 (Platinum Difficulty Thread)
  • Offline trophies: 25
  • Online trophies: 0
  • Approximate amount of time to Platinum: 10-12 hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 2 (chapter select is available at the end)
  • Number of missable trophies: 0 (thanks to chapter select)
  • Glitched trophies: 0
  • Does difficulty affect trophies?:  No, no difficulty settings.
Introduction:
Ever wanted to play a stray cat in a mysterious cyberpunk world, one inhabited by robots? Course you have! Well, you’re in luck, because that’s exactly what Stray is, the latest Annapurna Interactive game, developed by BlueTwelve Studios. Stray, in essence, is an exploration game. An adventure game, where you wander throughout this gritty urban cyberpunk city trying to find your way home, all whilst also trying to uncover the mysterious world you find yourself in and the origins of said city. Puzzles, chases sequences, exploration, Stray and its world is a great place to spend 10 hours, one that you’ll hopefully get lost in.

How to Play:
Right, let’s talk about the best way to play to play Stray, because there is absolutely definitely a correct way to play this game. Because of the speed run trophy (I am Speed trophy_gold.png) , that automatically means you’re going to have to do 2 playthroughs. However, these playthroughs will be drastically different. Your first playthrough will be your exploration playthrough, where you take your time, grab the collectibles, work out all the puzzles, and solve every little mystery you can. 

Then, when you’ve had your leisurely 8-hour playthrough where you do everything you can do, the next playthrough is your speedrun playthrough. One that will likely take you around 1 hour 30 to 1 hour 45 (meaning you have 15 minutes to spare, hopefully). And that’s it. Below we’ll walk you through what to do and what you need in every chapter, so keep an eye on the Road Map, in conjunction with the array of guides we've created.

Walkthrough:
Stray is absolutely chock full of collectible trophies and various things that you’ll need to do on your journey, especially if you want to get 23/25 trophies on your first run. 

Below is a list of the levels, with what you need to do in each level, whether that’s collectibles or specific tasks. There are 3 trophies that will require you to do specific events all while fulfilling specific criteria, so keep an eye out for them. That said, these events can be done using Chapter Select if you miss them first time around, but it’s best to use the “restart checkpoint” if you screw it up at all than save going back to do them. The trickiest trophy of the lot actually comes pretty early on in the game (Can't Cat-ch Me trophy_gold.png), in the Dead City chapter.

There is 1 thing that I really have to stress though: MAKE SURE YOU SCRATCH SOMETHING IN EVERY CHAPTER. There is a guide for the Territory trophy_silver.png trophy below, but this will perhaps be the hardest thing to track. So follow the guide and do it as you go. If you don’t get it at the end, you’ve missed one: the hardest to miss being the ones in the Sewers and the Jail, so try there first.

But, if you use the below (which I’ve tried to put in some kind of rough order - except for the Memories, which I dropped at the bottom of the list for the most part), along with the trophy guides themselves, and a ton of individual walkthroughs we’ve made, you’ll get the platinum pretty easily. And have fun while doing it!

Inside the Wall:
Scratch

The Dead City:
Missed Jump trophy_bronze.png - Fall inside the city (story related)
Scratch something
Can't Cat-ch Me trophy_gold.png - Complete the first Zurk pursuit without being caught

The Flat:
Scratch something
Not Alone trophy_silver.png - Meet B-12 (story related)
1 story-related B12 Memory for I Remember! trophy_gold.png

The Slums:
Cat Got Your Tongue? trophy_bronze.png - Have B-12 translate a robot (story related)
Scratch something
Boom Chat Kalaka trophy_bronze.png - Dunk the basketball.
Meowlody trophy_silver.png - Bring all the music sheets to Morusque.
Productive Day trophy_silver.png - Sleep for more than one hour.
Curiosity Killed the Cat trophy_bronze.png - Wear the paper bag.
Cat's best friend trophy_silver.png - Nuzzle up against 5 robots (start this trophy)
Télé à chat trophy_bronze.png - Browse through all of the TV channels.
Music Badge
7 missable B12 Memories for I Remember! trophy_gold.png

The Rooftops:
Scratch something
1 story-related and 2 missable B12 Memories for I Remember! trophy_gold.png

The Slums 2:
Scratch something (just in case)
Outsiders Badge

Dead End:
Scratch something
3 missable B12 Memories for I Remember! trophy_gold.png

The Sewers:
Scratch somethijng
Pacifist trophy_gold.png - Complete the Sewers without killing any Zurks.
2 missable B12 Memories for I Remember! trophy_gold.png

Antvillage:
Cat-a-strophe trophy_bronze.png - Try to play mahjong with the robots.
Scratch something
Plant Badge
1 story-related and 1 missable B12 Memories for I Remember! trophy_gold.png

Midtown:
Catwalk - Reach Midtown (story related)
Cat's best friend trophy_silver.png - Nuzzle up against 5 robots (finish this trophy)
Scratch something (although the vinyl later on counts)
Cat Badge
Police Badge
Sneakitty trophy_silver.png - Go through Midtown without being detected by the Sentinels.
Neco Badge
Scratch trophy_bronze.png - Scratch the vinyl in the club.
1 story-related and 6 missable B12 Memories for I Remember! trophy_gold.png

Jail:
Al-Cat-Raz trophy_silver.png - Go to jail (story related)
Scratch something
1 missable B12 Memories for I Remember! trophy_gold.png

Inside the Wall:
Scratch something
1 story-related B12 Memories for I Remember! trophy_gold.png
Eye Opener trophy_gold.png - Complete the game and open the city (story related)

There’s also a few general trophies that you’ll likely pop throughout as well. Those are:

A Little Chatty trophy_silver.png - Meow 100 times.
Cat-a-Pult trophy_silver.png - Jump 500 times.
No More Lives trophy_bronze.png - Die 9 times.

If you miss anything after you've done your first play through, you can use Chapter Select when you’ve finished the game. For one-off events you don’t need to finish the level. But for collectibles you absolutely have to finish that chapter for them to count. I’m not 100% sure whether the Badges run by the same logic as the collectibles like the Memories, but just finish the level just to be safe.

And once you’ve done all that… it’s speed run time! Time to grab the I am Speed trophy_gold.png trophy, and round out that platinum! Good luck!

Before we move you on though, we created a whole load of walkthroughs as well, if people are having issues. You can check them out here:

Puzzle and level walkthroughs:
How do you get past the fan in the Dead City in Stray?
How do you get through the door in the flat in Stray?
How do you solve the flat computer room puzzle?
What’s the digicode for the door in the flat level?
Where can I find super spirit detergent?
How do you get into the safe in the slums in Stray?
Where are all the notebooks in The Slums in Stray?
How do you open the secret door in Seamus’ house in Stray?
How do you fix the tracker in Stray?
What is the digicode for the safe in Midtown in Stray?
Where is Clementine in Midtown, and how do I find her in Stray?
Where is the robot with a bomber jacket and a gold chain in Midtown in Stray?
Where do you find a Worker Jacket and Worker Helmet in Midtown in Stray?
Where do I find the clues in Clementine’s apartment in Stray?
How do you complete the factory puzzle in Midtown in Stray?
How do you get into the club in Midtown in Stray?

Collectible Guides:
Where can I find the energy drink cans in Stray?
Stray Music Sheet Location Guide
Stray B-12 Memories Location Guide
Antvillage Flowers Location Guide
Stray Cat Scratch Locations Guide


General questions:
Where do I find the missing sixth/final badge in Stray?
 

Stray Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

25 trophies ( 11  )

  • Unlock all trophies.

    Once you’ve locked all the other trophies, this well deserved platinum trophy will unlock! Congratulations! You were absolutely purr-fect!
  • Meow 100 times.

    In the opening minutes of Stray you’ll be taught how to meow in-game. You can do this whenever and wherever you want. You basically have to hit circle.png 100 times for this trophy. You’ll absolutely get this playing the game without an issue.
  • Jump 500 times.

    In Stray there is no jump button, per se. In order to jump you have to get close to a surface you can jump to and hit the cross.png button. Do this 500 times and you’ll unlock this trophy. You don’t need to spam or grind this, as you’ll probably do 500 in the playthrough, if not you can just grind it after you’ve done everything else.
  • Sleep for more than one hour.

    When you’re in the slums, after the place is taken out of lockdown by the Guardian, to your left and down the stairs, is a robot called Morusque who wants sheet music for his collection. Next to him is somewhere you can sleep. To get this trophy you’ll need to hit triangle.png and sleep next to him. Do this for an hour… a bloody actual hour, not an in-game hour, and you’ll unlock this trophy. You can just leave the game and come back, just make sure your controller doesn’t turn off or your PS5 goes into rest mode and you’re golden.
  • Dunk the basketball.

    Once you enter the slums and meet the guardian who turns off the alarm, head right and you’ll see a basketball. You need to knock that down the slope and into the basket at the bottom of the ramp. Line yourself up with the crack in the pavement and then run at the ball. If you lined yourself up correctly it should go in. If you miss, however, fear not, as once you leave the area to continue the story, you will head back to the Slums and the ball will reset, giving you another attempt at it. If you miss again, Chapter Select is your friend!
  • Die 9 times.

    There are various sections throughout Stray where our little feline friend can die. Die 9 times and this trophy is yours. You can net it fairly early on in the Dead City when you have to run away from the Zurks (same place you go after the Can't Cat-ch Me trophy_gold.png trophy). Just let a Zurk attach itself to you and don’t hit circle.png and you’ll get a death screen. Click try again and rinse and repeat 9 times. Super simple.
  • Complete the game in less than 2 hours.

    Argh! Speedruns! Why oh why! Thankfully, the Stray speedrun isn’t too bad at all. Completing an 8-hour game in 2-hours might seem impossible, but honestly, it’s not at all. Obviously don’t attempt this on the first run-through, as Stray is meant to be an exploration game, one you take your time with and hunt out all the secrets. Plus, on your second run you’ll know all the solutions to every puzzle, you’ll know your way through the factory without being detected. You’ll know everything. And even if you forget, don’t sweat it, there’s plenty of wiggle room. A good run, for instance, you’ll do in 1 hour 30 minutes, meaning there’s 30 minutes of wiggle room for failures, moments where you forget and wrong routes, etc.

    One of the biggest tips is to always keep on the move. For instance, during Midtown when you have to move a couple of robots back onto the beaten path and they’ll take a while to walk there, use that downtime to set yourself up for other things that you need to do. i.e. using the example above: Earlier in the level when have to find Clementine, speak to Simon in the Residency to initiate the tape side-quest. Then, knock the cameras out on the way up to Clementine. Two birds, one stone. Then, when you have to get the Worker Helmet and Worker Jacket, you can nip in, put the tape in, then go and wake the delivery guy from the bar. While he’s on his way to the bar, go back and get the Worker Jacket, now that the shop worker has moved, and then run back to the hat shop and hopefully the delivery worker is just turning up.

    I’d also recommend tapping cross.png as opposed to holding it when going vertically, as sometimes the game will drop you down instead of up when doing this, and that can cost valuable seconds.

    Like I said though, it’s easy. You have loads of time, don’t sweat it. And if you do struggle and forget a puzzle solution, fear not, pause it and look it up. We’ll likely have the solution here on the site. Check the bottom of the page for a list of all our guides and walkthroughs.

    The speerun is based off the playtime on the individual save. Thanks to Gage for this information.
  • Bring all the music sheets to Morusque.

    When you’re in the slums early on in the game you’ll come across a lovely musician called Morusque. I say musician, our friend can’t play without his music sheets, so then, it’s up to you to find them! There are 8 in all, dotted all over the Slums. Some behind puzzles, some behind collectibles like the energy drinks. Head here for an in-depth guide of where to find all 8 music sheets.
  • Wear the paper bag.

    To the right of Morusque in the slums (near the pillar and opposite the vending machine) is a paper bag. Interact with it and you’ll put the bag on your head, which reverses your controls for a minute or so. Do this and the trophy is yours. 
    As an FYI as well, there’s one in Momo’s flat too. Both are super easy to find so do whichever you come across first.
  • Try to play mahjong with the robots.

    When you enter Antvillage, there will be two robots on your left playing mahjong, jump on the table to try and “play” with them (AKA sabotage the heck out of their game) and unlock this trophy. It was a one-sided affair anyway, Marie was smashing Noam, it just wasn’t fair!
  • Nuzzle up against 5 robots.

    When you get into the slums and B-12 translates the Guardian robot, you’ll be able to start nuzzling against robots throughout the game - by hitting triangle.png on their legs. Here’s a list of 5 you can nuzzle against (nuzzle means to rub up against them) and their locations (this one is across two chapters, so try not to miss them):

    The Slums:
    1. The guardian who turns off the alarm, you can nuzzle against his leg after the cutscene.
    2.  Grandma, who runs the clothing shop near the start of the level, you can nuzzle against her.
    3 & 4. If you jump out the back window in the upstairs of the pub, you’ll find 2 robots there to the left near the oil drum fire. You can rub against both of their legs.
    5. You can nuzzle against Zbaltazar in Antvillage as well, just go round to him back for the prompt.
    (the trophy didn’t pop for me then though, so maybe he doesn’t count)

    Midtown:
    6. As you come out the subway after AntVillage, on the way to Midtown, Ledoc is on the right (listen for their music) and nuzzle against them.
    7. Behind the elevator down (opposite the entrance to Midtown stripe) is Bonobot by a couple of beds.
  • Browse through all of the TV channels.

    In the slums, on the rooftops, in the back corner (near Heptor and the red drinks machine - near the Doc’s library, which you’ll go to when collecting the notebooks for Momo) you’ll find a couch next to a TV with a remote control on it. Flick through the 8 channels and this trophy is yours.
  • Collect all badges.

    There are 6 badges in all to collect throughout your time in Stray. One you’ll get as part of the story, another you’ll get for a brief platforming section, one you’ll get for opening a safe, while the other 3 you’ll get for collecting stuff, whether it’s flowers, a set of keys or music sheets. Here’s all 6 Stray badges (in chronological order) and where and how you unlock them:

    Music Badge:
    To get the Music Badge, you’ll need to help Morusque in the Slums and retrieve all 8 Music Sheets for him. Here’s where you get all 8 pieces of music.

    Outsiders Badge:
    This is actually a part of the main story, and you’ll get it in the second Slums section, after you’ve fixed the tracker for Seamus.

    Plant Badge:
    After you get out the Sewers and into Antvillage, just before you leave for Midtown, you’ll come across a robot at the top of the village (Malo) - one who’s looking for 3 different coloured plants. Collect those 3 plants from Antvillage and return them to her for the Plant Badge. The specific locations of the 3 plants can be found here.

    Cat Badge:
    As you get into the main street in Midtown, on the right, very early on, you’ll see a shop, which you can climb through the window of. Climb through it and you’ll see a safe in the top right corner, on top of a bookcase. Unlock it and the Cat Badge is inside. Struggling to find the code? Then head here.

    Neco Badge:
    The Neco Badge is received for helping the worker in the factory find his keys. This will be part of the Midtown mission where you’re smuggled into the factory to retrieve a battery. In rough terms, the worker is after the first main room (with the two Sentinels), on the right. And the keys are in the section with the two hanging boxes that move dangling from the ceiling (when you get to the water, where the floating oil drums are, head right and you’ll see the keys). Return them to the worker for the Neco Badge. Check out our Sneakitty trophy_silver.png run through and the location of both are both shown there. 

    Police Badge:
    And last, but by no means least, there’s the Police Badge, which is the easiest to miss by far as it’s hidden away in a platforming section in the alley next to the clothing shop in Midtown. Head here for an in-depth walkthrough of how to grab that one.
  • Scratch in every chapter.

    At various points around the city in Stray you’ll be able to scratch certain points of interest by walking over to them and hitting triangle.png - this could be a door, a rug, a wall, a piece of plywood, whatever. To get the Territory trophy, you need to interact and scratch one of these points in every territory.

    There are 12 territories in all (although that does include the Slums twice) and some of them can be fairly easy to miss. So check out our scratch guide here to make sure you get all 12 territories chalked off before you complete the game!
 

Secret trophies

  • Complete the first Zurk pursuit without being caught.

    Yikes! This one is actually pretty tricky and one of the hardest in the game. By far. When you’re in the Dead City, after dropping the paint can through the pane of glass and continuing a wee while, a short distance later you’ll be dropped into the game’s first chase sequence with the Zurks - who basically look like the headcrabs from Half Life 2. To get through this sequence and get the trophy you’ll have to get through the section without any of them attaching themselves to you (i.e. when it says press circle.png to remove them), which is actually incredibly tricky.

    There is a knack to it though and here’s some tips to get you through it:
    • The biggest tip I can give you is to weave like you’ve never weaved before. You’ll want to combine short and long weaves.
    • Also, take a wide berth when it comes to the big packs of them. Still, weaving in and out.
    • And finally, learn the layout of the chase sequence. For instance, when to keep right and when to keep left, and when to weave.
    Those are general tips, here’s some course tips:
    • On the first set of stairs up, stay left and then at the top pull right slightly and then proceed to bob and weave.
    • Same with the second set of stairs, but instead, when you get to the top step, pull right more sharply.
    • After the long alley with the coffee shop flashing arrow sign, pull a sharp left towards the bin out of sight and then continue to weave.
    • In the open-ish area after that section, excessive weaving is required here.
    And that’s it, after that last bit you’re on the home straight. You will not do this first time, as you’ll need to work out a few corners and what not, but it is doable with some perseverance. And if you get caught, which you absolutely will once or twice, just hit restart checkpoint and try again. 

    Want to see how we did it? Here’s how. Good luck!
     
  • Go through Midtown without being detected by the Sentinels.

    The Sneakitty trophy actually sounds a little bit harder than it actually is. What you do need to know from the off though is that this trophy is comprised of 3 different stealth sections:
    1. The factory section
    2. Entering the apartment complex
    3. Leaving the apartment complex
    It’s simply a case of learning patterns and dodging the Sentinel drones, which are on set patterns. And each section is only a minute long, so if you do get caught, just reload the last checkpoint, which was at the beginning of the section.

    One more thing, in terms of things to note if you’re looking to get as much out of the first run through as possible, you’ll have to take a slight detour in the factory to get the keys and return them to get the Neco Badge.

    There’s a video solution below, but if you want a text solution for the factory, here it is:
    • When the first drone goes left, run past it to the right.
    • When the next drone stops focussing on the water and the barrels, climb across them and then jump into the box straight ahead. When the drone goes past, jump out and cross the barrels and go behind the next drone.
    • Speak to the worker. And then hide behind the concrete block ahead. When the next drone focuses right, go left and jump onto the blocks, then the girder and jump to the little island by the door. Pull the lever.
    • Go back to your left now and repeat the process to get to the now open door.
    • Stand in the shadow of the two moving boxes to protect yourself from the Sentinels.
    • COLLECTIBLE - Once you’re past the two Sentinels, using the moving boxes, jump onto the barrels and go right and pick up the key (for the worker). Continue through the gap.
    • When in the next area, wait until you see the blue Sentinel detection beam on the left-hand door. When you see it, and it goes away, pull the lever and open the door.
    • Run through the door and hug the left (this is the first room and we’re returning the keys). Head through the door, drop off the key, get the badge, return to the room where you just were.
    • Head round the back of the boxes to the left and avoid the Sentinel straight ahead. We’re heading left.
    • Use the box to get past the last Sentinel.
    • Get into the barrel at the end and roll it through the laser beams.
    And that’s it for the factory, the trickiest part of the 3. Of course there’s the puzzle at the end, but there’s no Sentinels to be wary of. If you’re struggling on that puzzle, check out our guide here.

    As for the apartments, it’s actually super easy and the drones only tend to be stationary or move backwards and forwards, so watch the patterns, use the boxes to jump into and take your time. Simples.
     
  • Scratch the vinyl in the club.

    This one actually seems far more complex than it actually is. When you get access to the club - as part of the story, so don’t worry if you can’t get in when you get to Midtown - all you need to do here is grab the vinyl on the table on the left (looking at the DJs) and put it on the turntables. Once you’ve done that the triangle.png button will no longer be greyed out on the decks and you can scratch the vinyl. Do that and this trophy is yours.
  • Complete the Sewers without killing any Zurks.

    At a certain point in the story you will come across the Doc in the Dead End area/chapter. After doing a few jobs for him he’ll give you the Defluxor, which can nuke those pesky Zurks by using l1.png. The reason I’m telling you all this is basically to lead up to one big point: when you are in the sewers, don’t use it. Do. Not. Use. It. If you use it in that level and kill a Zurk, you’ll no longer be able to grab this trophy in this run (unless your checkpoint restart is far enough back) - and you’ll know when you’re in the sewers as 1. You’ll get on a raft to go there; and 2. It will say in large letters on the screen “ The Sewers.”

    As far as strategies go for this, there are none, really. You can die, multiple times. You can spend hours here. So long as you don’t use the L1 Defluxor you’ll unlock this trophy when you get to the end of the sewers after the big chase scene and the large door shuts.

    Oh, and don’t be worried about what happens in the cutscene, that will not affect the trophy.

    Here's a walkthrough if you want to get the collectibles at the same time:

  • Fall inside the city.

    Story-related, cannot miss.

    You’ll get this very early on in the prologue, after you’ve fallen into the sewer system and walked under the newly opened door.
  • Meet B-12.

    Story-related, cannot miss.

    Once you’ve solved the puzzle in the Flat level, you’ll come across B-12.  Restore him and this trophy is yours.
  • Have B-12 translate a robot.

    Story-related, cannot miss.

    Once you get into the Slums, you’ll come across a cutscene where a robot hides another load of robots behind a shutter door. Speak to the robot that comes out with the spear and you’ll unlock this trophy.
     
  • Reach Midtown.

    Story-related, cannot miss.

    After making your way through the sewers and all the way to the top of Antvillage and through the subway station, you’ll enter Midtown.
  • Go to jail.

    Story-related, cannot miss.

    Another story trophy here, one that will pop at the end of the Midtown portion of the game, after visiting the club.
  • Complete the game and open the city.

    Story-related. Cannot miss.

    This is the final trophy of the story. Escape jail and open the city to roll the credits and finish the game, netting this sweet trophy in the interim! Congrats!
  • Gather all B-12 memories.

    When you meet meet your little robot buddy, B-12, in the Flat level, shortly after you’ll be introduced to a collectible known as B12’s memories. There are 27 in all throughout the game and to get this trophy you’ll be required to get them all. They come in two flavours: the first 5, which are unmissable story-related memories, and the other 22, which are missable optional memories. 

    A few things before we run you through them though, in case you want to search alone without the use of a guide: 1. If you press up on the d-pad and tab to the memories it will show you the ones available in that area (they won’t be fuzzied out); and 2. Each of those actually contains a clue. Some of them are helpful, some are less so.

    Regardless, here’s where all 27 are and when you can get them - oh, and feel free to skip reading the first 5 as you’ll get them naturally.

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