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ROADMAP
OVERVIEW

INTRODUCTION

Perhaps the first title in the Final Fantasy world without that in its name, Stranger of Paradise is a new take on the decades-old series, starting all the way back from Final Fantasy I. Developed by Team Ninja and published by Square Enix, it's an alternative universe prequel, with real-time, third person RPG gameplay. 

You play as Jack, one of the four prophesied Warriors of Light, destined to defeat the darkness-made-tangible Chaos, and rid the world of his influence and bring them back into the light of the Crystals. Rather than deciding and sticking with one class, Jack will be able to unlock, play, and switch between a large number of different job classes, experiencing several different kinds of gameplay, with many different avenues of customization allowing for an incredible number of setups.

 
WALKTHROUGH

Stranger of Paradise is a fairly linear game; there's no open world and all of your Main and Side Missions are accessed via the World Map. Each time you complete a Main Mission, the next one unlocks, as well as some Side Missions in the location you just completed. 

If you play on Action or Hard, be prepared for a challenge. Even on Action mode, the enemies hurt quite a bit, especially if you are not constantly switching out your gear for the newer, stronger versions every so often. The bosses in particular can be quite challenging, and it's expected you'll likely die a few times. If at any point the game becomes too difficult, you can lower the difficulty level. If you're on the World Map, you can do so by pressing the touchpad. If you're in a mission, you can change it from any Save Cube. 

Note: Although you can lower your difficulty mid-mission, you cannot raise it. If you want to raise the difficulty, it can only be done while on the World Map. 

For your first playthrough, it's recommended you play on at least Action (Normal) Mode, because you're going to have to complete it again on CHAOS difficulty, and the jump from Action or Hard to CHAOS is already rather large. However, if you just want to experience the story and quickly run through your first run, feel free to play it on Story or Casual mode. (Casual mode is not so much its own difficulty level; rather, it's an add-on to Story mode that decreases the difficulty even further.)

POSSIBLY GLITCHED: While the Origin of True Chaos trophy_silver.png trophy's description says to complete the game on CHAOS difficulty, currently (as of Patch 1.02) the trophy is popping after completing any mission on Chaos difficulty for the first time. We are unsure if this is due to a glitch or if the confusion is because of a misleading trophy description, so this is subject to change in the future. At this time, however, you just need to do any mission on Chaos to get the trophy.


STEP ONEPlay the game on any difficulty you want and try to collect all Memory Mementos.

Choose whichever difficulty you prefer, and play through all the Main Missions until you complete the game. Completing the Side Missions as they unlock is recommended simply to help you complete it faster and so you don't find yourself extremely under-leveled, but not necessarily required. 

Also, you don't have to focus on finding all the Memory Mementos during this step as none are missable; you can always replay any main mission you want, at any time you want. That said, finding them earlier & completing their quests will also help you level up along the way and will cut down on both grind time and future clean-up time.

By the end of this step, you will have earned:

Hopes and Dreams trophy_bronze.png 
The Pirate's Way trophy_bronze.png 
The King of the Dark Elves trophy_bronze.png 
Distortion's Progeny trophy_bronze.png 
A Landscape of Memory trophy_bronze.png 
The Wind's Light trophy_bronze.png 
Vague Remembrances trophy_bronze.png 
The Fire's Light trophy_bronze.png 
Phantom Memories trophy_bronze.png 
The Earth's Light trophy_bronze.png 
Shared Recollections trophy_bronze.png 
The Water's Light trophy_bronze.png 
Malice Takes Root trophy_bronze.png 
Duty's Course trophy_bronze.png 
Led by the Nose trophy_bronze.png 
Terminus of Fate trophy_silver.png 
His Name Is Garland trophy_silver.png 
Memories of the Distant Past trophy_bronze.png 
Manifestation of the Soul trophy_bronze.png 
No Escape trophy_bronze.png 
Lantern Smasher trophy_bronze.png 
Seeker of Power trophy_bronze.png 
Seeker of Ultimate Power trophy_bronze.png 


STEP TWOComplete any remaining Side Missions & clean up whatever job or miscellaneous trophies you have left.

If you haven't been completing the side missions as you play through the story, it's best to get them out of the way now before beginning your CHAOS playthrough, as they will be much easier and faster to do that way. Of course, ideally you should have most if not all already completed during your first run, but it's also wholly possible you might've missed collecting the hidden Memory Memento spheres that unlock hidden side missions. 

Also, if you still have jobs you haven't unlocked yet or haven't mastered yet, grinding Anima Shards from the Side Mission "Coral Memories: The Greedy" (Lvl 68), located in Cavern of Earth, will make quick work of that.

By the end of this step, you will have earned:

Strangers' Memories trophy_gold.png 
True Potential trophy_silver.png 
Imbued Memories trophy_bronze.png 
Savant trophy_silver.png 
Dark Crystal, Warrior's Heart trophy_bronze.png 
Jack-of-All-Trades trophy_silver.png 
Path of the Dark Knight trophy_bronze.png 
Path of the Paladin trophy_bronze.png 
Path of the Ninja trophy_bronze.png 
Path of the Assassin trophy_bronze.png 
Path of the Liberator trophy_bronze.png 
Path of the Breaker trophy_bronze.png 
Path of the Void Knight trophy_bronze.png 
Path of the Tyrant trophy_bronze.png 
Path of the Sage trophy_bronze.png 


STEP THREEComplete a mission on Chaos and level a job to 99.

Currently, as mentioned in the glitch info above, all that is needed to complete the Origin of True Chaos trophy_silver.png trophy is to complete one mission on CHAOS difficulty. However, we are unsure whether this is due to a glitch or a misleading trophy description, so this might change in the future where you might be required to redo all Main Missions on Chaos mode. As of now, since all you have to do is do any one mission you want on Chaos, Main Mission #1: "Illusion at Journey's End" is both free and has the lowest level requirement, so it is a good choice to start with.

Additionally, you'll need to level any one job to level 99, the max possible (see Job Master trophy_gold.png for more information and how to do so quickly). Essentially, once you've unlocked Chaos difficulty mode, every Main Mission now has several different Chaos difficulty levels you can play on, and each one includes a Job Level cap increase as a reward. Each job has 3 Level cap increases available, and all 3 are needed to reach level 99. You only need to do this for 1 job for the Platinum, though. As you do so, don't forget to allocate at least 1 of your accrued Master Points for Master's Awakening trophy_bronze.png, which you'll earn by getting XP and leveling up a job once you've unlocked at least 1 of its level cap increases. 

Also, now that you've unlocked and played some missions on Chaos, you'll likely naturally have acquired an Artifact (an item that possesses two job affinity bonuses) as well as Job Crests, which are materials used for upgrading an item's job affinity bonus. Use one at the Smithy at any time for Crest Bearer trophy_bronze.png.

By the end of this step, you will have earned:

Origin of True Chaos trophy_silver.png 
Cycle of Darkness trophy_gold.png 
Artifact Collector trophy_bronze.png 
Crest Bearer trophy_bronze.png 
Polymath trophy_silver.png 
Master's Awakening trophy_bronze.png 
Job Master trophy_gold.png 
A Tale of Origins and Endings trophy_platinum.png 

Stranger of Paradise: Final Fantasy Origin Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

71 trophies ( 59  45  )

  • Acquired all trophies.

    You have conquered your desire for Chaos and paved the way to a brighter future. Congrats!

    NOTES:

    In Stranger of Paradise, there are 4 different types of collectibles, all represented by different colored spheres found placed in various areas in the Main & Side Missions. The sphere's color tells you which kind of collectible it is. Of all the collectibles, only the Memory Mementos are required for the Platinum.

    1: Item Drop (magenta): These are magenta-colored spheres that drop an item, much like a chest, except that it's always just 1 item. Also unlike chests, the item it drops is always a specific, set item; it does not change. If you repeat the mission and pick up the sphere again, you'll just get another copy of the same item.
    2: Stranger's Memories/Memory Mementos (purple): These are by far the most important of the spheres. They're purple, and each one you find unlocks a specific side mission. You'll need to find & do all of them for the all Side Missions trophy. These are always only found in Main Missions and some can be hard to spot if you don't know where to look. (See Strangers' Memories trophy_gold.png for more.)
    3: Lore: Lufenian Logs or Fool's Missives (red): These are little bits of lore, usually just a paragraph or two. They have no bearing on the Platinum, but they explain a lot about the story that isn't really talked about in cutscenes and the like.
    4: Boss Info (red): Generally only found after you've died the 1st time, every final boss of a mission has one or two info spheres that you can find right before the door to the boss after you've died. These give you more info about the boss, their abilities, and strategy tips for how to deal with them.
  • Completed "Illusion at Journey's End."

    Story-related and cannot be missed.

    This trophy will pop after you complete the Prologue and the 1st Main Mission, "A Desperate Struggle" (Lvl 1) and "Illusion at Journey's End" (Lvl 5) respectively.

    "A Desperate Struggle" (Lvl 1), located in ??? – This Prologue mission functions primarily as an introduction to the game and as a combat tutorial.

    "Illusion at Journey's End" (Lvl 5), located in Chaos Shrine – Despite technically being your second outing, this is your first real Main Mission.
  • Completed a side mission.

    See Strangers' Memories trophy_gold.png for more about side missions.

    The earliest one you can do is the "Azure Memories: The Betrayer", a level 8 side mission located in the Chaos Shrine (unlockable after completing Main Mission #1: "Illusion at Journey's End").
  • Completed every side mission.

    Side Missions are optional, smaller missions that you can undertake. In total, there are 24 Side Missions you'll need to complete for this trophy. These Side Missions unlock in two ways: Most unlock automatically after completing certain Main Missions, but 7 of them must be unlocked by discovering and collecting their purple spheres located within various Main Missions. The latter are called "Memory Mementos" or "Stranger's Memories".

    On the World Map, you'll see all of your previously completed locations/main missions as well as the next main mission to do. Next to each of them will be a small blue diamond and number, and a small yellow diamond and number. 
    • The blue numbers refer to the number of Main Missions available in that location.
    • The yellow numbers refer to the number of Side Missions available. 
    To view or play a side mission, hover over any location, then use r1.png to tab through all available missions.

    Note: The Weapon Tutorial side missions do not count for this trophy.


    List of all side missions
    Includes the recommended level for each mission as well as the mission's location.

    - Azure Memories: The Betrayer (Lvl 8; Chaos Shrine) – Unlocks by completing Main Mission #2: "The Journey Begins".
    - Azure Memories: The Believer (Lvl 15; Pravoka Seagrot) – Unlocks by completing Main Mission #1: "Illusion at Journey's End".
    - Azure Memories: The Overconfident (Lvl 22; Western Keep) – Unlocks by completing Main Mission #3: "Audience with the Dark Elf".
    - Indigo Memories: The Damned (Lvl 29; Refrin Wetlands) – Unlocks by completing Main Mission #3: "Natural Distortion" in Refrin Wetlands. 
    - Bound by Crimson Memories (Lvl 32; Chaos Shrine) – Unlocks by discovering Memory Memento sphere #1, found in Main Mission #3: "Natural Distortion" in Refrin Wetlands. 
    • Memory Sphere #1 Location: In the mission in the Refrin Wetlands, you'll reach an area where, just before your 2nd Save Cube, you'll fight a Griffin that spawns from a Dark Vent. To the right, there's a large waterfall. At the left edge of the waterfall, there will be a rope that will take you down into a hidden cave. A little further in is a Master Tonberry staring at and guarding this Memory Memento sphere.
    - Scarlet Memories: The Savior (Lvl 37; Wester Keep) – Unlocks by discovering Memory Memento sphere #2, found in Main Mission #5: "A Familiar Place" in Crystal Mirage.
    • Memory Sphere #2 Location: In Crystal Mirage in the "Hall of the Brave: Ground Floor" section, past the platform with an entrance blocked by a Dark Vent & Ogre, that's guarding a room with a Cactuar; between that room and the next platform that has a room (i.e. the platforms that have walls and a dome roof), if you look off the edge of the platforms, you'll notice the next one down has a treasure chest, and a couple more platforms under that one has the purple Memory Memento sphere you need.
    - Scarlet Memories: The Erudite (Lvl 45; Crystal Mirage) – Unlocks by completing Main Missions.
    - Indigo Memories: The Humiliated (Lvl 50; Refrin Wetlands) – Unlocks by discovering the Memory Memento sphere #3 found in Main Mission #7: "Memories of Poison" in Wicked Arbor.
    • Memory Sphere #3 Location: In Wicked Arbor, towards the very end of the mission, you'll be in a series of caves, at you'll reach a room with a Poison Flower and a blue bomb up on a higher ledge above you that you can't reach. Either destroy the flower with a ranged attack or drop into the hole a few steps directly in front of the flower (by the left wall if looking at the flower) and walk to it; there will be a Tonberry there too. Once it's dead, go down/left and break the wall of vines and the memento will be just behind it. It's directly before the final Save Cubes before the final boss of the mission.
    - Indigo Memories: The Trapped (Lvl 54; Mount Gulg) – Unlocks by completing Main Mission #8: "Memories of Fire".
    - Indigo Memories: The Deceived (Lvl 58; Wicked Arbor) – Unlocks by discovering the Memory Memento sphere #4 found in Main Mission #8: "Memories of Fire" in Mount Gulg.
    • Memory Sphere #4 Location: In Mount Gulg, right as soon as you enter the area called "Path of Destiny", you'll see a treasure chest on the path and a boulder will roll down towards you. From there, if you look up and to the left, you'll see this sphere atop a pedestal. From standing just below it, head a few steps up the path, sticking to the left wall, until the wall stops, then jump off of the ledge, to the left, down onto the path underneath, and follow the way back around to the left to the end and get the sphere.
    - Azure Memories: The Stymied (Lvl 58; Hallowed Massif) – Unlocks by discovering the Memory Memento sphere #5 found in Main Mission #10: "Memories of Earth" in Cavern of Earth.
    • Memory Sphere #5 Location: In the Cavern of Earth, when you reach the Save Cube just in "Aspirant's Hallway" (about the 3rd or 4th one you've seen; the one immediately after the area with the holes in the ground leading to a Griffon and a ladder to climb back up), instead of going forward, turn around and go through the door that's just opposite the little destroyed/broken area of the balcony railing. Then, drop down the 3 halls with the moving walls and then enter the room with the big X on the ground. Turn left and you'll see a breakable wall with this memory.
    - Azure Memories: The Sacrifice (Lvl 66; Ruins of Machina) – Unlocks by discovering the Memory Memento sphere #6 found in Main Mission #11: "To Remember" in Ruins of Machina.
    • Memory Sphere #6 Location: In the Ruins of Machina, in the large room with an energy ray cannon at the back firing at you, on the platform just before the cannon is the purple sphere behind a rock.
    - Coral Memories: The Greedy* (Lvl 68; Cavern of Earth) – Unlocks by completing Main Mission #11: "To Remember".
    • NOTE: This is the best mission to farm Anima Shards, as you can complete it in seconds to a max of a minute or so, depending which chest you get, and you don't have to fight anything. (You also get a red weapon for completing it, so that's a small bonus to dismantle if you're low on red crafting items.)
    - Ebon Memories: The Tragic Cynic (Lvl 82; Flying Fortress) – Unlocks by completing Main Mission #13: "The False Warriors".
    - Ebon Memories: The Truthseeker (Lvl 84; Mount Gulg) – Unlocks by completing Main Mission #13: "The False Warriors".
    - Ebon Memories: The Yearner (Lvl 84; Cavern of Earth) – Unlocks by completing Main Mission #13: "The False Warriors".
    - Ebon Memories: The Power-Hungry (Lvl 88; Sunken Shrine) – Unlocks by completing Main Mission #13: "The False Warriors".
    - Azure Memories: The Rebel (Lvl 92; Sunken Shrine) – Unlocks by completing Main Mission #14: "Schemes of the Past".
    - Scarlet Memories: The Fallen (Lvl 104; Vigilia Court) – Unlocks by completing Main Mission #15: "Remembering Home".
    - Coral Memories: The Avenger (Lvl 106; Vigilia Court) – Unlocks by completing Main Mission #15: "Remembering Home".
    - Indigo Memories: The Stabbed (Lvl 120; Ancients' Tower) – Unlocks by discovering the Memory Memento sphere #7 found in Main Mission #18: "The Suffering of Fools" in Terra Tortura.
    • Memory Sphere #7 Location: As soon as you start the mission in Terra Tortura and reach the first Save Cubes, head through the left doorway and up the bridge. Stay on the left and break the spike trap, then go up another bridge. Turn right immediately as you come in, and go past the 2 mobs here and up to the right again into an area with the ground almost completely covered in bones & spike traps. Ignore the first hole in front of you, turn towards the right and step a little bit down to the 2nd hole right in front of you, to the right (you'll see a fire elemental mob down there). Jump down into the hole & you'll land right in front of the purple sphere.
    - Ebon Memories: The Soul Seeker (Lvl 123; Terra Tortura) – Unlocks by completing the game for the first time.
    - Ebon Memories: The Warrior (Lvl 130; ???) – Unlocks by completing the game for the first time.
    - Ebon Memories: The Guided (Lvl 135; ???) – Unlocks by completing Side Mission "Ebon Memories: The Soul Seeker" and Main Mission #18: "Warriors of Calamity".
  • Used soul burst for the first time.

    This will pop within the first hour of your game. After the initial fight the game drops you in to start off, you'll go through a mini tutorial on the game's combat system & controls. You'll perform your first soul burst during that tutorial.

    A soul burst is one of Jack's main abilities; every thing in the game, be it Jack or an enemy, has a break gauge. It essentially acts as a shield where when it breaks, you take increased damage. For enemies, though, once you break through their gauge, a prompt will pop up to press circle.png. If you do it, it will instantly kill the enemy and both return some MP to you and slightly increase your max MP bar.
  • Used a weapon ability for the first time.

    Weapon abilities are special bonus abilities that can appear on weapons. If a weapon has one present, it'll be listed in yellow at the top of the normal item bonuses list. (Only weapons will have extra abilities; shields and other armor types do not.)

    Although it may take a little while at the beginning, you should be getting gear with these special abilities fairly often once you've progressed a bit and have completed the first few main missions. 

    Once you have a weapon with a bonus ability on it, after you equip the weapon, you'll need to manually equip the ability too. From your Battle Settings page, scroll down to the "Combo Abilities" section and click on it. There you'll have a number of button combo options. Unlike many abilities unlocked via the job skill trees, weapon abilities can be equipped on any button combo. If you're just going for the trophy, equip it on the first one (r1.png > r2.png) and use it in any mission. You don't need to kill anything with it, you just need to use it one time. As soon as you do, the trophy will pop.
  • Fully upgraded the special effect of a piece of equipment.

    All gear items, be they weapons or armor, have "special effects". These special effects in question are the bonuses listed on each item; for example, +8 Strength, or +0.8 Break Damage, and so on. These effects can be upgraded a few times, using materials you get by dismantling equipment. 

    To upgrade any piece of equipment, you can only do so from the World Map. Go to Main Menu > Tab over to Cornelia > Choose Smithy > Upgrade Equipment

    Aside from doing it for the trophy, unless you're overflowing with materials, it's probably best not to upgrade your equipment until later in the game if not endgame, as the game constantly throws you new and better gear like crazy. The amount of equipment you'll get is staggering, and you'll likely get at least 5+ upgrades for each item within the same mission. (However, if you preordered or have the Season Pass and were given the bonus weapons and shield, you can upgrade those as they'll remain the best option you'll have until level 20.) 

    Please note that upgrading the effects does NOT upgrade their item level, their rarity, or any job affinity bonuses they may have.

    Note: Once you've progressed past a certain point in the story, you will also be able to change any or all of an item's special effects, using many of the same materials that you'd use to upgrade them.
  • Unlocked every job affinity bonus for a single job.

    See Jack-of-All-Trades trophy_silver.png for more about jobs & a complete list.

    Job Affinity is going to be a major part of your gameplay and equipment management. To get this trophy, you'll need to reach a total of +400% Job Affinity for any one job. 

    The trophy description is somewhat misleading in several ways. Firstly, the way it is worded, it sounds as if you ought to get the trophy for unlocking all of the + job affinity bonus panels in that job's skill tree, but that is not the case. Rather, the trophy is referring to the tree of stat bonuses unlocked by various levels of affinity. Secondly, it sounds like you simply need to "unlock" these, but in actuality, you must have everything equipped for it to count. Thus editing a Battle Set and reaching +400% won't trigger the trophy; you've got to have all of the items/set currently equipped for the trophy to pop.

    Once you've finished the game, you'll likely have more than enough equipment to do this. Select any job you want that you have a lot of items with high affinity bonuses for, and equip enough of them simultaneously to reach at least 400% altogether, and the trophy will pop.

    Job Affinity gives you two things: 
    1. EXP: The higher the % of affinity you have equipped, the more EXP you earn towards that job. Even if you're not using a particular job, if your equipment has +% affinity for that job, you'll still earn EXP towards that job. Considering you need to unlock all 28 jobs for the Platinum (see Jack-of-All-Trades trophy_silver.png), this is incredibly important.
    2. Bonuses: Each job awards you bonuses based on the amount of job affinity you currently have equipped. For example, +20% Swordsman job affinity gives a bonus of +2 Stamina. To see your current rewards & all the levels and rewards, press square.png while in your Battle Settings menu (i.e. character equipment screen). This is what you need for the trophy; a total of +400% affinity which thus unlocks all possible job affinity bonuses.

    There are two ways to get Job Affinity:
    1. Skills: Among each job's 2 or 3 skill tree branches, there are 3 panels that give you a passive buff of +% Job Affinity: one that gives +10%, one for +15%, and one for +25%. These passive buffs are only active while using that job.
    2. Gear: Many pieces of equipment have +% Job Affinity bonuses on them. The later in the game you are, the more often you'll find gear pieces with larger +% bonuses on them.

    Because the max affinity you can get from passive skills is a total of +50%, this means you're going to have to get +350% from equipment. You likely won't be able to get this until endgame, because you'll need an average of +50% per piece of equipment for each of the 7 slots.

    Note: You automatically get 30% affinity for any job you have equipped, whether it's the one you're currently using, or your secondary equipped job. So if your current Battle Set is Swordsman and Mage, no matter which of the 2 you're currently using, you'll automatically have at least 30% Swordsman affinity and 30% Mage affinity active.
  • Unlocked every panel in the job tree for a single job.

    See Jack-of-All-Trades trophy_silver.png for more about jobs & a complete list.

    Each job has its own skill tree, which is usually made up of 2 or 3 branches. To get this trophy, you'll have to completely fill out a job skill tree by reaching level 30 in it and acquiring every single panel/node.
  • Unlocked all jobs.

    "Jobs" are your class type, such as a Warrior or a Mage. Each job has its own skill tree with 2 or 3 branches, each one usually ending in a panel to unlock another job. Every job has specific weapons it can and can't use; for example, a Mage can only use a Club, whereas a Knight can use both Swords and Greatswords. 

    While actively playing, in any Battle Set, you can only 'carry' 2 jobs with you. However, if you want to, you can switch jobs at any time. This 2-job limit only really means that, on the battlefield, you can easily & quickly switch between those 2 with just one button (triangle.png). To switch to any other job, you'd have to go to Main Menu > Battle Settings and then either click on your job name at the top, or try to equip a weapon type that is not usable by your current job.

    All in all, there are 28 different jobs in total and you'll have to unlock all of them. These jobs are split into 3 types: Basic, Advanced, and Expert. 
    • Basic jobs: are those you start with, like the Swordsman, and those you unlock through the story by obtaining the necessary weapon type, like the Mage (Club) and Ronin (Katana). 
       
    • Advanced jobs: are those that you must unlock by completing the requirements, which are completing a specific skill tree branch found in either 2 or 3 Basic jobs. For example, to unlock the Knight Advanced job, you need to complete one of the branches to reach the Knight panel in both the Swordsman job and the Swordfighter job.
       
    • Expert jobs: are basically the same as Advanced jobs, except the trees you need to complete are from 2 or 3 Advanced jobs rather than Basic jobs. In other words, to unlock the Sage Expert job, you'll need to do the necessary tree in both the Black Mage and White Mage jobs. What sets Expert jobs apart are that they are highly customizable and have access to many skills and weapon abilities from other jobs/classes.

    Note: There are preset slots where you can save almost as many battle settings sets (jobs & equipment sets) as you wish; up to a total of 100. Because you are going to have to essentially max out nearly every single job to unlock all 28 jobs, it's definitely encouraged to create and use these presets, so that you can save time when you want to switch. To create or switch between presets, you can access them by going to Main Menu > Change Preset either from the World Map or at any Save Cubes during missions.

    There are 8 Basic jobs, 10 Advanced jobs, and 10 Expert jobs:

    Basic Jobs: *(listed in chronological order)
    These will all be unlocked naturally as you complete the Main Missions.
    1. Swordsman
    2. Pugilist
    3. Duelist
    4. Mage
    5. Lancer
    6. Swordfighter
    7. Ronin
    8. Marauder

    Advanced Jobs
    1. Knight – To unlock this, reach the Knight panel in the Swordsman & Swordfighter trees.
    2. Warrior – To unlock this, reach the Warrior panel in the Swordsman & Ronin trees.
    3. Berserker – To unlock this, reach the Berserker panel in the Swordsman & Marauder trees.
    4. Samurai – To unlock this, reach the Samurai panel in the Ronin tree.
    5. Black Mage – To unlock this, reach the Black Mage panel in the Mage tree.
    6. White Mage – To unlock this, reach the White Mage panel in the Mage tree.
    7. Red Mage – To unlock this, reach the Red Mage panel in the Mage & Swordfighter trees.
    8. Dragoon – To unlock this, reach the Dragoon panel in the Lancer & Marauder trees.
    9. Monk – To unlock this, reach the Monk panel in the Pugilist & Lancer trees.
    10. Thief – To unlock this, reach the Thief panel in the Duelist & Pugilist trees.

    Expert Jobs:
    1. Sage – To unlock this, reach the Sage panel in the Black Mage & White Mage trees.
    2. Paladin – To unlock this, reach the Paladin panel in the Knight & White Mage trees.
    3. Dark Knight – To unlock this, reach the Dark Knight panel in the Berserker, Warrior, & Black Mage trees.
    4. Void Knight – To unlock this, reach the Void Knight panel in the Knight & Red Mage trees.
    5. Liberator – To unlock this, reach the Liberator panel in the Warrior & Dragoon trees.
    6. Ninja – To unlock this, reach the Ninja panel in the Samurai & Thief trees.
    7. Assassin – To unlock this, reach the Assassin panel in the Thief & Monk trees.
    8. Breaker – To unlock this, reach the Breaker panel in the Samurai, Dragoon, & Berserker trees.
    9. Tyrant – To unlock this, reach the Tyrant panel in the Red Mage & Monk trees.
    10. Cyclic Warrior – Unlocks upon completing the game.
 

Secret trophies

  • Completed "The Journey Begins."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 2nd Main Mission: "The Journey Begins" (Lvl 12), located in Pravoka Seagrot.
  • Completed "Audience with the Dark Elf."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 3rd Main Mission: "Audience with the Dark Elf" (Lvl 19), located in Western Keep, and defeat the boss and talk to Astos.

    You'll also start getting Side Missions now, both just by beating certain Main Missions and by finding Memory Memento spheres. See Strangers' Memories trophy_gold.png for more info on Side Missions and a complete list.
  • Completed "Natural Distortion."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 4th Main Mission: "Natural Distortion" (Lvl 26), located in the Refrin Wetlands, and defeat the twin elementals boss.
  • Completed "A Familiar Place."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 5th Main Mission: "A Familiar Place" (Lvl 33), located in Crystal Mirage.
  • Completed "Memories of Wind."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 6th Main Mission: "Memories of Wind" (Lvl 40), located in Flying Fortress, and defeat the boss, Tiamat.

    Note: After you defeat the boss at the end of the mission and speak to Sophia, you'll get the choice between doing the Fire Crystal or the Earth Crystal first. For this guide, everything will be in the order of Fire > Earth.
  • Completed "Memories of Poison."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 7th Main Mission: "Memories of Poison" (Lvl 46), located in Wicked Arbor, and defeat the boss, Giant Marlboro.
  • Completed "Memories of Fire."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 8th Main Mission: "Memories of Fire" (Lvl 50), located in Mount Gulg, and defeat the boss, Marilith.
  • Completed "Phantoms of the Past."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 9th Main Mission: "Phantoms of the Past" (Lvl 46), located in Hallowed Massif.
  • Completed "Memories of Earth."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 10th Main Mission: "Memories of Earth" (Lvl 50), located in Cavern of Earth.
  • Completed "To Remember."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 11th Main Mission: "To Remember" (Lvl 62), located in the Ruins of Machina.
  • Completed "Memories of Water."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 12th Main Mission: "Memories of Water" (Lvl 74), located in Sunken Shrine.
  • Completed "Schemes of the Past."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 14th Main Mission: "Schemes of the Past" (Lvl 88), located in the Ancients' Tower.

    Before this mission becomes available, you'll have to do Main Mission #13: "The False Warriors". After you complete Main Mission #12 ("Memories of Water"), when you return to the World Map, all of the normal options are gone and Cornelia is the only thing there. You can't access the rest of the game until you complete "The False Warriors". This is a one-time only mission that can't be replayed as once it's done, Cornelia does not show up as a location on the World Map. There isn't anything to miss though and the mission doesn't even have chests.
  • Completed "Remembering Home."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 15th Main Mission: "Remembering Home" (Lvl 100), located in Vigilia Court.
  • Completed "The Suffering of Fools."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 16th Main Mission: "The Suffering of Fools" (Lvl 112), located in Terra Tortura.
  • Completed "A Fraught Journey."

    Story-related and cannot be missed.

    This trophy will pop after you complete the 17th and 18th Main Missions: “Stranger of Paradise"  (Lvl 120) located in Cornelia & “Warriors of Calamity” (Lvl 118) located in the Chaos Shrine respectively.
  • Completed the game on CHAOS difficulty.

    POSSIBLY GLITCHED: We are unsure whether this is a glitch or a miscommunication with the trophy description, but as of the time of this writing (Patch 1.02), although the trophy says to complete the game, you can unlock this trophy merely by completing any mission on Chaos difficulty. After defeating the boss and beating the mission, the trophy unlocks. 

    Chaos difficulty is a higher difficulty added for those who want an extra challenge. Once you beat the game, you may press the touchpad on the World Map and select Chaos difficulty. Missions on this difficulty are locked with Anima Crystals which are obtained by beating endgame missions on lower difficulties or redoing previous missions but on Chaos difficulty (Main Mission #1: "Illusion at Journey's End" is immediately unlocked & available without needing to spend Anima Crystals). This difficulty has various levels for each mission which feature higher gear levels. To attempt higher levels of a mission you must spend more Anima Crystals, but the rewards will be greater as well. This difficulty will also allow you to break the Job Level cap of each job. If you check the rewards section, you will see the job level cap increase as a listed reward.
  • Completed a level 200 mission or higher on CHAOS difficulty.

    You will need to spend enough Anima Crystals to unlock level 200 for a mission. Anima Crystals are largely found by playing on Chaos. (See Seeker of Ultimate Power trophy_bronze.png for more about Anima Crystals.) Collect enough to unlock level 200 for any mission, then complete the mission for this trophy. If you need help collecting Anima Crystals, check the grinding method under Job Master trophy_gold.png.
  • Defeated a cactuar.

    If you've ever played a Final Fantasy game before, you'll certainly recognize the Cactuar! Cactuars are small, green, cactus-shaped monsters that are super quick and hard to catch. They don't have too much health, but have an iconic special ability called "1000 Needles".

    The first Cactuar you'll come across is during Main Mission #1: "Illusion at Journey's End" in the Chaos Shrine, so you'll be able to get this fairly early on. They drop a lot of good loot, so it's best to always kill them if you can find them.
    Once you kill one for the first time, the trophy will pop.

    Note: Cactuars and Tonberries do not respawn once killed, so if you use a Save Cube after defeating them, they won't reappear. Also, Cactuars will run away if you take too long to kill them, and once they do, they won't respawn/reappear either.
  • Defeated a tonberry.

    Like the Cactuar above, Tonberries are also very recognizable as they've appeared in many Final Fantasies. Small bipedal creatures based on salamanders, they have smooth green skin but wear oversized brown robes and carry a lantern. 

    There are also Master Tonberries, which are a more powerful variant, often found in Side Missions.

    The first Tonberry you'll come across is also during the 1st main quest, "Illusion at Journey's End" in the Chaos Shrine, so you'll be able to get this fairly early on. Like the Cactuar, they drop a lot of good loot, so it's best to always kill them if you can find them.

    Note: Cactuars and Tonberries do not respawn once killed, so if you use a Save Cube after defeating them, they won't reappear.
  • Acquired an anima shard.

    Anima Shards are consumable items that give you job XP when using them. They occasionally drop during quests from bosses and the like, but they're also often given as a reward for missions, and are guaranteed for redoing any previously completed mission.

    Once you get your first one, the trophy will pop. You'll likely get this within the first couple main quests.

    To use an Anima Shard, go to Main Menu > Job Trees > Tab over to whichever job you want to use it on, then press triangle.png. A small menu will pop up allowing you to use the Shards and shows you how many levels and job points you'll get in exchange.
  • Acquired an anima crystal.

    Anima Crystals are very similar to Anima Shards, but are acquired from endgame missions and Chaos difficulty missions. They can be used to acquire 10,000 exp for a job or to unlock missions on Chaos difficulty. As soon as you get your first one, which, if you're following this guide, will likely come as a reward for completing your first Chaos mission "Illusion at Journey's End", the trophy will pop.

    See Job Master trophy_gold.png for more info on how to quickly farm Anima Crystals.
  • Acquired an artifact.

    An artifact is a piece of gear that contains + job affinity bonuses for 2 jobs. These items are exclusive to Chaos difficulty and are considered a rare drop, but you're all but guaranteed to get one while you work towards Job Master trophy_gold.png. More than likely, if you're following this guide, you'll probably get your first artifact in the first Chaos mission, "Illusion at Journey's End".
  • Used a job crest at the smithy.

    During the endgame, you will start collecting items called Job Crests. These drops are very common so you should have no trouble with this trophy. Once you obtain a crest, you may use it at the smithy to upgrade gear affinity and abilities, similar to how you upgrade an item's special effects/stats.
  • Used a master point.

    On Chaos difficulty, you will be able to break the level cap for jobs. Once a job level cap is broken, its level cap increases from 30 to 55. However, there are no more skills to unlock. Instead, you will be able to allocate master points to various attributes related to the job. There are categories that divide the attributes. For example one category simply increases major stats like Strength, Spirit, etc. and another category increases attributes like “MP gained from soul shield” and “Break Gauge recovery speed”. Simply level up to at least 31 on a job then spend a master point. (Master points can be reset and reallocated for free, so do not worry if you wish to change them later.)
  • Achieved MASTER★★★★ rank for a job.

    This trophy is unlocked once you reach Level 99 with any job. In order to do this you must first gain access to Chaos Difficulty by beating the game once. After, you will notice that all missions now have several levels you can play on. Some of those levels may also have Job Level Increases as a reward. Every job has 3 Level increases which will increase the Job Level Cap to 55, 75, and 99 in that order. In order to earn this trophy, you will need to obtain all 3 Job Level Increases for a job then obtain enough experience to reach Level 99. This is easily done by grinding for Anima Crystals using the method below.

    Anima Crystal Grinding: To start, you are going to need access to the Side Mission "Coral Memories: The Greedy", which is located in the Cavern of Earth. This mission can be completed easily and quickly because there are only 5 treasure chests which means only 5 possible locations to find the Trident needed to complete the mission. They are all in close proximity and even if you die, any treasure chests you opened will stay open. Simply run past all the enemies and open each chest until you find the Trident and complete the mission. Once you do this, unlock higher levels of this same mission so that you can be rewarded with more Anima Crystals. Eventually, you should unlock level 300 which will reward you with 13 Anima Crystals per run. It should take roughly 300 - 500 crystals to reach level 99 with a job if leveling it from scratch. Of course, you will also use these crystals to first unlock the missions & levels containing the Job Level Cap increases for the job of your choice.
  • Unlocked an advanced job.

    See Jack-of-All-Trades trophy_silver.png for more about jobs & a complete list.
  • Unlocked the dark knight.

    To unlock the Dark Knight Expert job, you'll need to reach & unlock its panel in the Berserker, Warrior, & Black Mage jobs.
     
  • Unlocked the paladin.

    To unlock the Paladin Expert job, you'll need to reach & unlock its panel in both the Knight and White Mage jobs.
  • Unlocked the ninja.

    To unlock the Ninja Expert job, you'll need to reach & unlock its panel in both the Samurai and Thief jobs.
  • Unlocked the assassin.

    To unlock the Assassin Expert job, you'll need to reach & unlock its panel in both the Thief and Monk jobs.
  • Unlocked the liberator.

    To unlock the Liberator Expert job, you'll need to reach & unlock its panel in both the Warrior and Dragoon jobs.
  • Unlocked the breaker.

    To unlock the Breaker Expert job, you'll need to reach & unlock its panel in the Samurai, Dragoon and Berserker jobs.
  • Unlocked the void knight.

    To unlock the Void Knight Expert job, you'll need to reach & unlock its panel in both the Knight and Red Mage jobs.
  • Unlocked the tyrant.

    To unlock the Tyrant Expert job, you'll need to reach & unlock its panel in both the Red Mage and Monk jobs.
  • Unlocked the sage.

    To unlock the Sage Expert job, you'll need to reach & unlock its panel in both the Black Mage and White Mage jobs.
  • Unlocked the cyclic warrior.

    Story-related and cannot be missed.

    This is the only Expert-level job that will come automatically and doesn't require unlocking any other jobs. You'll get the Cyclic Warrior job once you've completed the game for the first time. 

DLC: Trials of the Dragon King

12 trophies

 

Secret trophies

DLC: Wanderer of the Rift

13 trophies

 

Secret trophies

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Author

  • ixii & luffybuggy

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