Road Map

Overview:
  • Estimated trophy difficulty: 1/10 (Platinum Difficulty Rating)
  • Offline trophies: 25 (6, 12, 6, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 10-15 hours (Estimated time to Platinum Poll)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 1 (Lawn Bowls Champion ) + others (see the note below)
  • Glitched trophies: None known
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, there are 4 stacks available: Original Global Release, Korea, JP and the Global Re-Release
  • Do cheat codes disable trophies?: No cheats available
 
Introduction:

Sherlock Holmes: The Devil's Daughter is the third installment of Sherlock Holmes games made by Frogwares. This one follows almost directly on from Crime and Punishments with the exact same interpretation 221b Baker Street present in the game. The big difference is that Sherlock's daughter appears in this one and the story in many ways centres around her. You'll solve various cases, as Sherlock Holmes always does but in between you'll unravel the bigger mystery between Sherlock's daughter Kate and the strange woman who has taken up residence next door to 221b.

 
Walkthrough:
 
Step 1: Play through the cases making sure not to 'skip' any mini games

During the game there is a rather odd option to skip huge portions of the actual interaction. You don't want to do this as doing so will cause you to miss many trophies that are related to completing these mini games. As long as you avoid pressing at all times you should be in the clear and not have any trouble with missing these trophies. If you do, however, you will be able to replay the cases from the main menu once you have completed them.


Step 2: Clear up any missed trophies

If you missed Lawn Bowls Champion at the beginning of the case 'A Study in Green,' now would be the time to go back and try again. The case will be available from the Main Menu. If you missed any of the other trophies you will also be able to play through the selected cases and try again, but you will miss them if the mini games are skipped.

NOTE: I've only listed Lawn Bowls Champion as missable as it is the only one that it is not required for the game to progress with the story. However, most of the other trophies can be missed if you press during their sequence, to skip them. To be safe I would recommend to never press to skip parts as this may cause you to miss trophies and will require you to play through entire cases again.

If you need a little help solving the puzzles or figuring out what to do next, there's a great walkthrough the can be found here. Credit to Grzegorz Alban3k Misztal.

Sherlock Holmes: The Devil's Daughter Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

25 trophies ( 12  6  )

  • Collect all possible in-game trophies

    Congratulations, super sleuth. You have earned your platinum!
  • Finish Prey Tell Case

    Story related, cannot be missed.

    As with the other cases, this trophy will pop once you have made a final deduction and made a moral decision on what to do with the accused. A report screen will appear showing how many clues were collected. At this screen the trophy will pop.
  • Finish A Study in Green Case

    Story related, cannot be missed.

    As with the other cases, this trophy will pop once you have made a final deduction and made a moral decision on what to do with the accused. A report screen will appear showing how many clues were collected. At this screen the trophy will pop.
  • Story related, cannot be missed.

    As with the other cases, this trophy will pop once you have made a final deduction and made a moral decision on what to do with the accused. A report screen will appear showing how many clues were collected. At this screen the trophy will pop.
  • Solve Mary Sutherland's Case

    During the 'Infamy' case you will be visited by Miss Mary Sutherland. This will be a short mystery and can be deduced from completing her character portrait, a short chat and analysing some letters. Once all the clues are collected, use your deduction menu to solve the mystery. The trophy will pop once you decide your moral choice.
  • Finish The Case of the Chain Reaction

    Story related, cannot be missed.

    As with the other cases, this trophy will pop once you have made a final deduction and made a moral decision on what to do with the accused. A report screen will appear showing how many clues were collected. At this screen the trophy will pop.
  • Finish Fever Dreams Case

    Story related, cannot be missed.

    This case doesn't have any deduction or moral decisions to be made as it's the last case of the game. Therefore, the trophy pops during the end credits.
  • Complete the game

    Story related, cannot be missed.

    This will pop at the end of the 'Fever Dreams' case, during the credits.
  • Don't let the suspicious man out of your sight

    Story related, but will be missed if skipped.
    During the first case, 'Prey', Holmes will enlist the help of street urchin Wiggins. You will play as the young lad and tail a suspicious man through the streets and rooftops of London. Contrary to the trophy description you do not actually need to keep the man in your sight at all times, in fact in order to complete this section you will need to lose sight of him at certain times. Just make sure that you complete the section, with the accompanying mini games without skipping. If you get too close or the man spots you, you will automatically be given a chance to try again. The trophy pops after jumping on the back of a cab that the man enters.
  • Become prey, to trick the hunter

    Story related, but will be missed if skipped.
    At the end of the mission 'Prey' you will be running through some woods whilst being hunted by a man. You will need to keep running between covers to put distance between yourself and the hunter, and will die if you are shot too often. After a while you will come to a swamp; once you have traversed the swamp safely, and crossed a fallen tree the trophy should pop.
  • Locate the hideout

    Story related, but will be missed if skipped.
    During the investigation in the 'Prey' mission you will need to use Toby's nose to sniff out a secret hideout. As Toby, you will follow a green scent of oil around the area. Follow this to a set of stone steps that leads down to a door and bark for Sherlock. The trophy should pop once Sherlock approaches.
  • Experience a hearty welcome

    Story related, but will be missed if skipped.
    During the mission 'A Study in Green', you will pay a visit to a one-eyed crippled man named Albeit. When you arrive, you will hear him screaming for help and bust down the door. On entering the room, you will be shot at with arrows and have to switch between Watson and Holmes to outsmart the attacker. Once he has been neutralised, you'll be able to go up the stairs to see Albeit. The trophy should pop when you reach the top of the stairs.
  • Escape the perils of your imagination

    Story related, but will be missed if skipped.
    In the final section of 'A Study in Green' you will be battling against your own imagination trying to decipher what happened inside the temple. There will be various puzzles you need to solve to get to the final room. Once you have completed the final puzzle with the Mayan calendar and statue, the trophy will pop.
  • Find a way inside a secret room

    In the case 'A Study in Green' you will need to sneak into the Foundry after hours to find more clues. Once there, you will need to switch between Watson and Sherlock to find a way into the owner's office. Have Watson controlling the levers down below whilst Holmes climbs the rafters above. Once Holmes has made it into the office with the pyramid's replica, the trophy will pop.
  • Win a tournament of local interest

    *MISSABLE*

    I'd say this is the only truly missable trophy, as if you lose you won't get a chance to play the tournament again. The aim of the game is to get your balls (the red ones) as near to the white starter ball as possible. This can be a little tricky as the arrow used to throw your game balls is curved as opposed to the straight arrow used for the starter ball. I'd suggest compensating for the curve as best as you can, and keeping a close eye on the power and direction you are throwing. If you hit a good ball you want to be able to remember how you did it in order to recreate it. If you think you're going to lose, quit the game by pressing and start again by talking to the guy in blue.

    If you do happen to lose the game and carry on playing, don't worry, as you will be able to access this case from the Main Menu once it is completed, and the tournament is very close to the start of the chapter.
  • Become a shadow unseen

    Story related, but will be missed if skipped.
    Near the end of the 'Infamy' case you will need to sneak through an abbey guarded by bandits in order to rescue your companion Orson Welles. There will be two sections to this: one outside in a graveyard and one inside the abbey. Once you have traversed this section unseen and are reunited with Orson the trophy will pop.
  • Come to fisticuffs, but for good reason

    Story related, but will be missed if skipped.
    After discovering the secret area in the tavern, you will spot Orson Welles arriving in the bar area through a crack in the wall. You have to rush back to defend him before he gets himself killed. Once you successfully fend off the tavern regulars and escape, the trophy will pop.
  • Banish devilry

    Story related, but will be missed if skipped.
    During the 'Infamy' case you will need to visit an old religious lady's house whilst dressed as a pastor. With the help of Wiggins, you'll fake an exorcism in the house. Once you have completed the 'exorcism,' the trophy will pop.
  • Deal with a gift from a secret admirer

    Story related, but will be missed if skipped.
    Shortly after solving Mary Sutherland's case in 'Infamy,' you will be awakened to the sound of Toby barking at a bomb thrown through the window. You will need to examine the bomb, bending the lid off gently and cutting wires in to defuse it. Investigate all components of the bomb and you should be able to figure out which wires to cut. If you detonate it don't worry, you'll be able to try again from the checkpoint.
  • Let the cards fall where they may

    Story related, but will be missed if skipped.
    During the 'Infamy' mission you will find yourself at a pub called The Green Dragon Tavern. Once you find your way upstairs, you will need to use the detective's imagination in order to create a distraction. Once you have done this and have gotten to the platforms outside, the trophy will pop.
  • Breathe life into one in need

    Story related, but will be missed if skipped.
    You'll get this at the very beginning of the 'Chain Reaction' case. Complete the mini game to resuscitate the man. When he wakes up the trophy will pop.
  • Reconstruct a deadly chain of events

    Story related, but will be missed if skipped.
    After collecting all of the elements of the accident, you will have a top down view of the scene where you need to reconstruct the order of events. Once you have watched the sequence the trophy will pop.
  • Find a way to control the water

    Story related, but can be missed if skipped.
    During the 'Chain Reaction' mission, you will enter the sewer below the area of the accident. Once you have traversed the sewers using water controls, levers and ladders the trophy will pop.
  • Have the last dance with "Madame Destiny"

    Story related, cannot be missed.

    This trophy is earned at the end of the mission 'Fever Dreams' and will pop on the end credit screen.
  • Let the stars lead you out of danger

    Story related, but will be missed if skipped.
    In the final case 'Fever Dreams' you will be trapped in a tomb and need to use a metal star on the wall to solve a puzzle and escape. It's a dot-to-dot style puzzle where you have to recreate a constellation using holes in the wall. Once the puzzle is complete and the secret passage opens, the trophy will pop.

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