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If you have any questions or comments, please visit the discussion thread 
Overview:

Introduction:

Welcome to Petria! Road 96 is a story about freedom, dreams and life on the road. You will take control of several teenagers who are tired of living in a dictatorship and try to find their way out by crossing the border illegally. You will have to guide them through the hard life on the road, finding money, hitchhiking, stealing and lying if necessary, but you will also find new friends who will aid you in your journey if you aid them in theirs. I wouldn't want to spoil anything else, so go there and enjoy it!


Walkthrough:

Trophy-wise, the game is pretty easy and can be done in a single playthrough with a little bit of careful thinking and planning. Since the game chapters are given to you in an almost completely random sequence, it's difficult to guide you through, so pay particular attention to the chapter names and look for them in the trophy descriptions below so that you always know whether you are missing something or not. Anyway, there are some chapters which are bound to happen at some point (they can be thought of as the "main plot chapters"), and they usually have some specific trophies tied to them, so once again tread carefully.

Before we start with the actual guide, I will give you a couple of suggestions on how to survive as much as possible, since some situations can escalate very quickly and you should be careful with those:
  • When choosing the next teenager to play, ALWAYS choose the one with the most energy. You can find money easily enough, and all the other stats don't matter anyway.
  • Use hitchhiking a lot, since it does not consume energy (buses and taxis are good as well, but you need money for them though), and rest anytime you see a shelter.
  • If prompted to stay longer with the characters you meet or getting off early, ALWAYS choose to stay longer, since it doesn't consume energy and you come closer to your destination.
  • The game has a hidden karma system, which influences the results of when you "roll the dice" about something, even though the shown success percentage DOES NOT change. Your current karma is hence unknown and its effect is as well, so try to boost it whenever you can.
  • You gain good karma (blue flash near your character's icon) by:
    • Helping others
    • Gifting money to others
    • Adding rocks to the cairn in Road 96
    • Leaving money for others in Road 96
    • Buying the Fortune Pig in Road 96
  • You gain bad karma (red flash near your character's icon) by:
    • Eating rotten food
    • Stealing money or credit cards
  • Your run ends prematurely if you finish your energy, but can also end if you annoy Jarod to the point that he gets angry (when you fill his anger bar). To avoid doing that:
    • Keep silent
    • In "Walk the Dinosaur", don't watch Lola's VHS or don't tell Jarod that you watched it
    • In "Enjoy the Silence", as soon as Jarod exits the taxi, lean forward, unlock the doors using the console in front of you, look right and flee the taxi
Now that you know what to look for in the wide world of Road 96, let's start with the guide itself.


Step 1: Play through the first episode, keeping an eye out for tapes and abilities, pet the cat and blow the fire in "Smells Like Teen Spirit", add a rock to the cairn in "Road 96"

First of all, start a new game and play through as you like. You will probably reach the chapter "Smells like teen spirit" at some point, where you have to pet the cat for Cat Person trophy_gold.png and blow on the fire before talking to Zoe at the campfire for A Light in the Darkness trophy_gold.png (both missable trophies). In any chapter you come across, take a look if there is a phone booth with a working phone inside, call home ($1) for Homesick trophy_gold.png and then call one of the politicians crowd fundings (find the phone numbers around the game or read the trophy description) to donate ($11) for Campaign Funder trophy_gold.png (check the trophies descriptions for a list of chapters that feature phone booths). When you reach the chapter "Road 96", be sure to add a rock to the cairn in the cave behind the waterfall and DO NOT destroy it or it will stay destroyed and you will have to start a new game.

In some chapters, you can be awarded with abilities that will stay with you for the rest of the game (even across episodes), so keep an eye out on those since they are really useful for acquiring tapes, saving money and in general to ease your adventure. There is no trophy tied to them, so if you miss some (or if the chapter doesn't appear, as it happened to me with "Omen Vitality!") don't worry. Such abilities can be acquired as follows:
  • "Lucky Star" (obtained in the chapter "Video Killed the Radio Star"): help Sonya film the speech, it doesn't matter how good or bad you film it.
  • "Government Pass" (obtained in the chapter "Police Academy"): survive the car chase and then take Fanny's badge from the passenger's seat.
  • "Hacking" (obtained in the chapter "Beep Boop Beep"): given automatically while helping Alex opening the safe.
  • "Lockpick" (obtained in the chapter "Thieves in the Temple"): given automatically while helping Stan and Mitch getting inside Happy Taxi.
  • "Cleverness" (obtained in the chapter "Walk the Dinosaur", "Praying for Time", "Enjoy the Silence" or in any other chapter where Jarod gets angry): avoid filling Jarod's anger bar.
  • "Omen Vitality!" (obtained in the chapter "Blame it on the Rain"): make John's special drink.
Last, you should look out for tape collectibles as much as possible: their locations are randomly generated so you might not find them every time, but they are usually there. Check Collect 'em all trophy_gold.png for the complete locations list.

At the end of this step, you will have earned:
Provided you found a phone booth and had enough money to make some calls ($12), you will also have earned:

Step 2: Play through the other episodes, keeping an eye out for tapes and abilities, help Zoe escape in "Fire Starter", keep adding rocks to the cairn in "Road 96"

Once you finish the first episode, you will have to choose another teenager to start again. You will be given new random chapters to explore and discover more of the story. Be sure to keep collecting tapes for Collect 'em all trophy_gold.png, watch out for the "Fire Starter" chapter as you have to save Zoe for Help a Friend trophy_gold.png (read the trophy description for a detailed walkthrough) and add a couple more rocks to the cairn for Stone After Stone trophy_gold.png.

Then, just keep playing the episodes until you reach the ending with Zoe for Hard Choice trophy_gold.png and the Road 96 for the sixth time for Old Pro trophy_gold.png.

At the end of this step, you will have earned:

Step 3: (Optional) Play through the game again (New game +) while cleaning up the missed tapes/trophies

Should you have missed some trophies, or in case there are still some tapes to be collected, now is the time to do it! Start a New game + (you will keep the previously unlocked abilities and tapes) and be sure to do everything that you could not do last time!

At the end, you will have earned:

Road 96 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

12 trophies ( 11  8  )

  • Discover Petria's fate

    As usual, unlock all the other trophies in the game to unlock the trophy_platinum.png. I hope you enjoyed your trip down Road 96!
  • Collect all tapes

    MISSABLE

    This is no doubt the most effort-requiring trophy in Road 96. There is a total of 18 cassette tapes in the game and you have to collect them all. Some of them will be hidden in the chapters, some others will require you to pay $10 to buy them, so be sure to always keep around some cash just in case. The tapes you are given are randomized (i.e. not always the same chapter gives the same tape) and even their locations are likely to be the same for everyone but that's just a rule of thumb, so be sure to take a look around even in the chapters where you think there is no tape to collect. Check the list below for the most likely spots where they could be found:
    • In "A View to Kill", turn around and examine the bag behind you.
    • In "About a Girl", go left when you see a drunk man on the path, DO NOT knock the cairn and search the big pocket in the tent.
    • In "Beep Boop Beep", outside the bar on the right is a boy selling a cassette for $10 (if you only steal $20 from the drawer and nothing from the safe, you can keep your money and you will have at least $20 at the end of the chapter).
    • In "Beep Boop Beep", in the bar you can buy a cassette for $10 (if you only steal $20 from the drawer and nothing from the safe, you can keep your money and you will have at least $20 at the end of the chapter).
    • In "Blame It on the Rain", check the glovebox.
    • In "Cruisin'", after you move closer to Sonya, search the pillow to your left.
    • In "Enjoy the Silence", after Jarod exits the taxi, lean forward and look to your right on the passenger's seat (then, hurry up to unlock the doors and flee or you will DIE).
    • In "I've Seen That Face Before", in the motel reception you can buy a cassette for $10 (if you keep playing, you will get $15 at the end of the chapter).
    • In "I've Seen That Face Before" ("Lockpicking" or "Omen Vitality!" REQUIRED), after you get the Employee Motel Card, open the door before the elevator and search the left locker inside.
    • In "LFO", after you help Alex with his scanner, he will give you a tape.
    • In "More Than Words", under the wooden stairs, check the far drawer of the desk.
    • In "No Concession", after you play Connect 4 with Zoe, tell her you like music and she will give you a tape.
    • In "Nobody's Supposed To Be Here", examine the fishing rod outside the house near the creek until the option disappears and then check the object that sticked out of the water.
    • In "Police Academy", in front of the handbrake.
    • In "Praying for Time", eject the cassette at the beginning.
    • In "Roll With It", outside the bar on the right is a boy selling a cassette for $10 (if you keep playing, you will get some money at the end of the chapter).
    • In "Roll With It", while working behind the bar, search the left side of the cash register.
    • In "Smells Like Teen Spirit", after you talk with Zoe at the campfire, she will give you a tape (UNMISSABLE).
    • In "Smells Like Teen Spirit", as you reach the campsite is a boy selling a cassette for $10 (if you keep going and pass Zoe's caravan, you can open a hut door (code: 4166) and steal money from the drawer).
    • In "Some Like It Hot", outside the diner on the right is a boy selling a cassette for $10 (if you keep playing, you will get some money at the end of the chapter).
    • In "Some Like It Hot" ("Lockpicking" REQUIRED), in the back of the diner, check the drawers.
    • In "Something in the Way", when the teenager talks about missing his bed, answer "I understand totally" and he will give you a tape.
    • In "Stress", in the seat to your left, beside a sleeping man (wait for the officer in front of you to stop looking at you before taking the cassette).
    • In "Sweet Dreams", enter the shack to the right side of the area and interact with the drawing in the corner. Then, go to the left side of the area and look into the open barrel. Finally, position yourself near the yellow triangle sign and walk towards the rusted car while looking at the ground, and you will find a spot to dig which hides a tape.
    • In "Teenage Dirtbag", to your right, next to the seat.
    • In "Thieves in the Temple", as soon as you enter the Happy Taxi building, enter the room to your right and open the safe inside (code: 2237).
    • In "Thieves in the Temple", check the drawers inside the Happy Taxi building.
    • In "Video Killed the Radio Star", at the beginning, when you reach the protestors, go right and find a crashed car. Open the cassette player and take the cassette inside.
    • In "Walk the Dinosaur", check the third magazine holder.
    • In "Walking in My Shoes", dig all the spots with the metal detector until you find the tape.
    • In "Worlds Apart", after Sonya gets into your car, look near her feet (NEAR, not AT her feet).
    As you can easily see, there are way more than 18 locations, so just be careful which episodes you come across and always check with the list. The trophy will pop after you get the last cassette.
  • Call & Donate to the Florres or Tyrak Campaign Funding

    MISSABLE

    First, you will need to reach a chapter that has a phone booth with a working phone in it. The list below may not be complete but can be useful to check from time to time:
    • "Beep Boop Beep" - Inside the restaurant, near the ATM.
    • "Burnin'" - Along the road, behind Sonya's limousine.
    • "Short Circuit" - After splitting up with Alex.
    • "Suspicious Minds" - In front of the motel.
    • "Video Killed the Radio Star" - At the end of the chapter, after Sonya goes away, in front of you.
    • "Walking in My Shoes" - At the end of the chapter, after Alex goes away.
    • "Let's get Serious" - Outside of the hideout, near the entrance.
    Once you find a phone booth, you need to call either Florres Campaign Funding (96-777) or Tyrak Campaign Funding (96-555) and donate to their cause. You will need $11 in total, $1 for the call and $10 for the donation.
  • Call Home

    MISSABLE

    First, you will need to reach a chapter that has a phone booth with a working phone in it. The list below may not be complete but can be useful to check from time to time:
    • "Beep Boop Beep" - Inside the restaurant, near the ATM.
    • "Burnin'" - Along the road, behind Sonya's limousine.
    • "Short Circuit" - After splitting up with Alex.
    • "Suspicious Minds" - In front of the motel.
    • "Video Killed the Radio Star" - At the end of the chapter, after Sonya goes away, in front of you.
    • "Walking in My Shoes" - At the end of the chapter, after Alex goes away.
    • "Let's get Serious" - Outside of the hideout, near the entrance.
    Once you find a phone booth, you need to call home (the number is not needed, you will have the option straight away). The answer you receive will vary based on the character you are playing. You will just need $1 for the call.
 

Secret trophies

  • Pet the cat in the trailer park

    MISSABLE

    In the chapter "Smells Like Teen Spirit", as soon as you reach the campground, you will see a woman with a cat on her lap. She will call to you by saying "Psst" when you come close. Talk to her and then pet the cat to get the trophy (and a little bit of purr as well). Should you miss the option (if you reach the part where Zoe wakes you up and asks you to go with her), just quit to the main menu and restart the chapter to avoid missing the trophy.
  • Blow the fire

    MISSABLE

    In the chapter "Smells Like Teen Spirit", you will reach Zoe near the campfire. Before you talk to her, look down at the fire and the option to blow on it will appear. Do it and the trophy is yours. Should you miss the option (if you reach the part where you have to play Bella Ciao with the trombone you definitely missed it), just quit to the main menu and restart the chapter to avoid missing the trophy.
  • Reach Road 96 for the first time

    Story-related, cannot be missed.

    This trophy will pop the first time you reach the Road 96, 9 miles from the border. You don't need to escape the actual border to earn this, just reach the chapter "Road 96" where you walk behind the waterfall.
  • Add at least 3 rocks on Road 96's cairn

    MISSABLE

    In the chapter "Road 96" you will walk behind a waterfall and you will enter a cave. On the left side of the cave, you will find a cairn that you can add a rock to or destroy. DO NOT destroy it, but instead add a rock to it. Since you will reach the "Road 96" chapter at least 6 times, each time you play it, add a rock to the cairn, for a total of at least three times, and the trophy will pop. I suggest you keep adding rocks even in later episodes, since it boosts your karma for free.
  • Meet Zoe for the first time

    Story-related, cannot be missed.

    In the chapter "Smells Like Teen Spirit", you will soon meet Zoe, sitting on top of a caravan. As soon as you approach her, you will earn the trophy.
  • Help Zoe to escape from the cops

    MISSABLE

    In the chapter "Fire Starter", you will have to free Zoe that has been captured by the police, without being caught. To do so, you have to distract the two policemen and steal their keys, and you can achieve this in two different ways, based on the abilities you have:
    1. Tear or Hack the telephone tower (shorter but requires "Omen Vitality!" or "Hacking")
      • Pick the "Telephone Box Key" from the metal shed in the back of the area (not needed if you also have the "Lockpicking" ability).
      • Use the key or the "Lockpicking" ability to open the yellow box at the base of the telephone tower.
      • Choose "Tear" or "Hack" based on which ability you have (or prefer to use).
    2. Start a fire (longer but requires no abilities)
      • Buy the matches from the store for $2 (there is money in front of the entrance outside on the ground if needed).
      • Pick up the empty gas can located to the left of the store.
      • Pick up the simple hose from the metal shed in the back of the area.
      • Siphon the gas from the police van where Zoe is handcuffed.
      • Reach the yellow box at the base of the telephone tower and look for a cardboard box towards the left.
      • Choose "Light Fire".
    No matter which option you choose, the police will be distracted, and here comes the difficult part. Keep circling behind the shop to avoid the cops seeing you, then grab the keys from the table they were sitting on before (the one on the right, near the shop), run for the van, open the door next to Zoe, grab the handcuff keys inside and free Zoe.

    If you come too close to the cops, or if you don't go back around the shop, they will see you and you will have to quickly quit to main menu and restart the chapter to avoid missing the trophy.
  • Reach Road 96 for the sixth time

    Story-related, cannot be missed.

    This trophy will pop the sixth time you reach the Road 96, 9 miles from the border. You don't need to escape the actual border to earn this, just reach the chapter "Road 96" where you walk behind the waterfall.
  • Make a hard choice in crossing the border

    Story-related, cannot be missed.

    This trophy will pop when you escape the border with Zoe. After playing several chapters that involve Zoe, you will reach the end of her storyline when you meet her in the chapter "Road 96" (it will probably be your third/fourth time playing this chapter). Just keep playing and make an important choice at the end of the episode, and the trophy will be yours.

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