The soundtrack, composed by Shusaku Uchiyama, provides the right level of chills, even if the horror around it doesn't always fit. Voice work is patchy, but given the daftness of the script, the cast does its best with what it's given.
Utterly stunning. The RE Engine once again demonstrates its capacity to deliver awesome visuals without compromise. Even enemies that are silly on paper, are brimming with detail, while the setting and environments look fantastic.
Somewhat more preoccupied with first-person action over generating tension and scares, consequently, Resident Evil Village isn't the most challenging experience. But, it is a lot more entertaining than it perhaps should be.
My first playthrough clocked in at just shy of nine hours, which by Resident Evil standards is rather generous. Bonuses and Mercenaries add replay value, too, but it's whether you'll actually want to relive the off-kilter story all over again that's the real question.
A decent set of tasks that cover all of the requisite bases. There are trophies for story milestones, crafting, and other simple objectives. For the hardcore player, completions at the 'Village of Shadows' difficulty, using only four or fewer recovery items, spending 10,000 lei or less, using only the knife, unlocking every character model and piece of concept art, and racking up combos in Mercenaries mode, will keep you playing for countless hours.