• Estimated trophy difficulty: 5/10(skill dependent), 2/10(w/DLC) (Estimated Difficulty Thread)
  • Offline trophies: 42 (28, 9, 4, 1)
  • Online trophies: N/A
  • Approximate amount of time to platinum: 30+ hours, 10+ (w/DLC) (Estimated Platinum Time Thread)
  • Minimum number of playthroughs: 4 story mode runs (6+ recommended, 2+ w/DLC), plus 1 "The 4th Survivor" run.
  • Number of missable trophies: 23 (Refer to the trophy guide)
  • Glitched trophies: None.
  • Does difficulty affect trophies?: Yes, you have to beat the game on hardcore difficulty with both characters.
  • Do trophies stack?: Yes, you can earn S-Rank trophies on Hardcore difficulty.
  • Do cheat codes disable trophies?: N/A
  • Additional peripherals required?: N/A




Resident Evil 2 remake is a reimagining of one of the most acclaimed games of the series (and of the entire PS1 generation). After more than 20 years, Capcom finally heard the prayers of his fans and remade the game from the ground, giving us a terrifying yet amazing experience that pays homage to the very roots of the survival horror genre.

With regards to the roadmap we are talking about multiple runs with both characters for the story mode, collectibles, combat and boss related trophies and an extra short run with the 4th Survivor mode, unlocked after beating any of the character's 2nd run scenarios.

The task is not simple, the enemies are strong, deal enormous damage (especially in harder difficulties), tend not to follow an established pattern and if that was not enough, a little after halfway through your Police Station playthrough, the Tyrant (also know as Mr. X) will chase you until you escape though the parking garage. This part adds a tremendous sense of anxiety and you could easily get sidetracked while trying to evade him.

A side note about the scenarios

Resident Evil 2 remake has a special mechanic related to how the story mode is played. At the beginning of the game, you can select either Leon or Claire campaign to start your game. Both scenarios share some similarities in the positioning of key items and enemies, but differ in the events that occur, characters you met (Leon meets Ada while Claire meets Sherry) and the exclusive items you find (i.e, Leon obtains the Lighting Hawk Magnum from the Police Station 2F - S.T.A.R.S. Office while Claire gets the MQ11 SMG)

Additionally, when you beat the normal base scenario with either Claire or Leon, you will open a second scenario (or 2nd run) in which you can experience the game from the perspective of the other character (If you beat Claire's normal scenario, you will get Leon's 2nd run scenario).

Since in the 1998 edition these scenarios were differentiated by the letters A and B, throughout the guide and for simplicity, we will call them the same way, Leon A and Claire A for the normal scenario runs and Leon B and Claire B for the 2nd run scenarios.

New All In-Game Rewards DLC

On April 5, Capcom released a new DLC which allows you to unlock, among others, the extra modes (Hunk and Tofu) and the infinite weapons. Since the platinum requirements do not need S+ ranks, you can use the infinite weapons directly for your Hardcore scenarios, decreasing the amount of playthroughs needed, as well as the platinum difficulty in general. The Roadmap will continue to consider the experience without DLC.


Step 1: Assisted run with both characters under both scenarios while getting all the collectibles, combat and boss related trophies and exclusive character trophies.

Start the game by selecting either Leon or Claire and the Assisted difficulty. The main reason to start in this difficulty is to focus on getting to know the game, the location of key items and gathering all the collectibles, which will be of utmost importance for the next step. Additionally, in this difficulty the enemies are weaker, your life regenerates from the Danger to Caution state automatically and the Tyrant walks slightly slower and does less damage, which will allow you to explore with a little less anxiety.

With respect to collectables, you can refer to the Additional Resources section for a detailed guide on where to find them.

Finally, if you feel that you have learned what you needed about the game, you can combine this step with the next one to decrease the number of playthroughs. While this is highly doable, it is recommended that you beat the four scenarios (A and B) and decide which one you feel most comfortable with in order to go for the Standard Rank-S runs.

At the end of this step you will have earned the following trophies:

Welcome to the City of the Dead
Path to the Goddess
Never-Ending Rain
Hack Complete
Hide and Seek
A Great Need for a Shower
A Hero Emerges
A Heroine Emerges
Broken Umbrella
That'll Hold 'Em (Missable)
Eat This! (Missable)
Don't Need No Stinkin' Gun (Missable)
Bon Appétit (Missable)
Hip to Add Squares (Missable)
Customizer (Missable)
Vermin Extermination (Missable)
First Break-In (Missable)
A Vault-like Mind (Missable)
Gotcha! (Missable)
Zombie Roundup (Missable)
Like Skeet Shooting (Missable)
Keep Their Heads Ringin' (Missable)
Hats Off! (Missable)
Treasure Hunter (Missable)
One Slick Super-spy (Missable)
Young Escapee (Missable)
Master of Unlocking (Missable)
A Waist of Space (Missable)
With Time to Spare (Missable)
In the Blink of an Eye (Missable)
Complete Vermin Extermination (Missable)
Lore Explorer (Missable)


Step 2: Beat the game with both characters with a S-Rank
In this step we will focus on beating each character's story scenarios (Doesn't matter if its the A or B ones) with an S-Rank under the Standard Difficulty. Unlike other Resident Evil games, the only variable to measure the ranking is time, so you can abuse the save feature (both manual and automatic) and heal without any problems.

It is recommended that you get the S-Rank with the character and under the scenario that you feel most comfortable with (hence the reason to play the 4 scenarios before going through this step) and get the infinite ammo Samurai Edge Pistol as a reward for this. Once with it, you can use it to obtain the S-Rank with the other character without much difficulty.

While you can try to combine this step with the next one, it is highly recommended to get the infinite ammo pistol first before venturing into the Hardcore difficulty.

At the end of this step you will have earned the following trophies:

Leon "S." Kennedy
Sizzling Scarlet Hero

Step 3: Beat the game with both characters under the Hardcore difficulty
In this step, we will focus on beating the game with each character in the Hardcore difficulty.

This difficulty is quite complex, the enemies are stronger, deal way more damage and the Tyrant is faster and stronger, so, it is extremely advisable to obtain the infinite ammo pistol from the previous step before even attempting this task. Additionally, in order to save your game, you must gather ink ribbons and use them on typewriters, so you have to be pretty efficient on where and when to use them.

Finally, it is recommended that you try to get an S-rank with one character and get the infinite ammo LE5 SMG as a reward, and use it to beat the other character's Hardcore run.

At the end of this step you will have earned the following trophies:

Hardcore Rookie
Hardcore College Student

Step 4: Cleanup runs: No Healing, No Item Box and less than 14.000 steps
If you didn’t get any of these trophies before and since you have learned what to get and what not during your previous runs, go back to the Assisted difficulty and finish the last specific runs under any character's scenario.

You can easily combine a No Healing run with a less than 14,000 steps one; however, it is recommended that you leave the No Item Box run alone since you will have to do a lot of backtracking and you will not be able to use any infinite ammo weapon.

At the end of this step you will have earned the following trophies:

Frugalist
Minimalist
A Small Carbon Footprint

Step 4: Beat The 4th Survivor extra mode scenario
Finally, select Extra Mode and choose The 4th Survivor scenario. Finish it to earn the last trophy and the coveted Platinum!

At the end of this step you will have earned the following trophies:

Grim Reaper
Raccoon City Native

[PST Would Like To Thank angelbless for this Roadmap]

 

Ghost Survivors DLC:

  • Estimated trophy difficulty: 7/10 (skill dependent)
  • Offline trophies: 2 (1, 1)
  • Online trophies: N/A
  • Approximate amount of time to platinum: 2+ Hours (skill dependent)
  • Minimum number of playthroughs: 1 for each survivor
  • Number of missable trophies: None. You can replay each scenario as much as you want.
  • Glitched trophies: None
  • Does difficulty affect trophies?: Yes, you have to beat the No Way Out Scenario while in “No training” mode.
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
  • Additional peripherals required?: N/A




The Ghost Survivors is the first free DLC released by Capcom on February 15th, 2019 for the Resident Evil 2 remake, and presents four what if? scenarios, whose basic idea are similar to the 4th Survivor and Tofu Survivor extra modes; that is to say, reach a specific point of the map with a predetermined inventory, but with the difference that now it is possible to obtain more equipment along the way, whether from enemies with backpacks or candy dispenser machines .

In terms of trophies, we are talking about just two, a trophy for shooting all Mr. Raccons scattered throughout the four scenarios and a trophy for beating the unlockable "No Way Out" scenario in "No Training" mode, which will demand a lot of practice and patience.

A side note about difficulties
This time, and unlike the two extra modes of the original game, you can choose between two difficulties, a Training (or easy) mode and a Normal "No Traning"- (whose difficulty varies depending on the number of stars in each scenario) mode.

The difference between these difficulties is that in the Training mode, you will have a much more advantageous loadout at the start of each scenario and will face (fewer and) weaker enemies, with the disadvantage that your records will not be recorded.

Finally, in the case of the "No Way Out" scenario, you will only need to kill 70 enemies instead of the 100 required by the "No Training" mode and the trophy.

A side note about the new enemies
Ghost Survivors adds four types of new enemies that you will have to deal with:

  • Poisonous Zombies: Perhaps the most annoying enemies of this DLC. They have yellow glowing eyes and emit a toxic gas when they are killed. Keep your distance and wait a moment before moving forward when you kill them. Also, try not to get bitten by these enemies, otherwise you will be poisoned.
  • Pale Heads: They are zombies without skin whose limbs cannot be dismembered and that are able to regenerate from taken damage, making them practically immune to conventional weapons. Use heavy artillery to slow them down and escape or kill them. Watch out for their erratic behavior as it is difficult to predict!
  • A-gear (Anti-personnel Riot gear protected) Zombies: Zombies equipped with protective clothing, which are much stronger than normal zombies. Attack their exposed body parts (arms, legs, head or chest).
  • Backpack Zombies: Zombies that carry big backpacks. When defeated they drop the backpack from which you can obtain a variety of items (even keys in the Runaway scenario). It is important to mention that these enemies can take any of the forms mentioned above.
  • Explosive Canister Zombies: Similar to the backpack zombies, these enemies carry a flammable red canister on their backs. You can shoot the container to kill several zombies at once or damage the zombie enough to make it drop the canister and use later when need it. Be careful, however, since the explosion can hurt you!




Step 1: Complete the first three scenarios in Training mode, while collecting all Mr. Raccons

Simply, complete the three DLC scenarios: "No time to Mourn", "Runaway" and "Forgotten Soldier" in Training Mode, while shooting the nine Mr. Raccoons you find scattered in each one.

By the end of this step you will have unlocked the hidden "No Way Out" scenario.


Step 2: Complete the "No Way Out" scenario (No Training mode), collecting the last Mr Raccoon.

As the title says, beat hidden "No Way Out" scenario in Normal Mode (No Training) while shooting the last Mr Raccoon.

At the end of this step you will obtain the following trophies:

Got 'Em
Hell of a Sheriff

[PST Would Like To Thank angelbless for this Roadmap]

 

Another Survivor DLC:

  • Estimated trophy difficulty: 1/10 (Personal Opinion)
  • Offline trophies: 1 (1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 30 mins, though considerably less if you have save file before escaping from the Police Station through the parking garage. (Personal Opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, you can get it while playing the single player campaign.
  • Do cheat codes disable trophies?: No cheats available.
  • Additional peripherals required?: No




Resident Evil 2 had its last patch (1.05) on December 12th of 2019 and next to it, a new DLC (Another Survivor) with an extra trophy that links the events of this game with the RE3 remake to be released on April of 2020. The trophy, Chasing Jill, consists on finding a note left by Jill Valentine to Kendo, the gun shop owner, therefore it can only be obtained by Leon in any of its scenarios after escaping the Police Station through the parking garage.




Step 1: Get the trophy

This is a very simple step so load a save from after escaping the Police Station through the parking garage, then head to Kendo's shop and retrieve Jill's letter.

At the end of this step, you will have earned the following:

Chasing Jill

[PST Would Like To Thank angelbless for this Roadmap]

Resident Evil 2 (2019) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

45 trophies ( 10  30  16  )

  • Obtain all trophies.

    Survive the horror while getting all the other trophies to earn the coveted Platinum!

  • Complete Leon's story.

    This trophy is story related and therefore it’s unmissable.

    You will get this trophy as soon as you finish your first Leon's story mode run. To have an easier time, you can beat this scenario in Assisted difficulty with assisted aim turned on.

  • Complete Claire's story.

    This trophy is story related and therefore it’s unmissable.

    You will get this trophy as soon as you finish your first Claire's story mode run. To have an easier time, you can beat this scenario in Assisted difficulty with assisted aim turned on.

  • Combine two items together.

    This trophy is story related and therefore it’s unmissable.

    Self explanatory. You will earn this trophy by combining two items together, either any pair of herbs, gunpowder or key items necessary for your progress.

  • Increase your inventory slots.

    This trophy is missable, you have been warned

    You will obtain this trophy the first time you increase the slots of your inventory by getting any of the six hip pouches found throughout the game.

    The earliest place you can get this is under a Safe at the Police Station 1F-West Office room during any character’s A scenario. Check the "A Waist of Space" trophy description for the location of all the six pouches. Also, refer to the Additional Resources for a collectibles video guide.

    Although hard, you can technically miss this trophy if you don’t pick up any of the pouches.

  • Customize a weapon.

    This trophy is missable, you have been warned

    You will be able to find weapon custom parts during your playthroughs (mostly inside Safes), which you can combine in order to upgrade your weapons. You will earn this trophy the first time you do it.

    The earliest place you can get a weapon part is inside Leon’s desk at the Police Station 1F-West Office room during any character’s A scenario. Please refer to the Additional Resources section of this guide to learn how to unlock it.

  • Defeat an enemy with a knife.

    This trophy is missable, you have been warned

    To obtain this trophy you must kill an enemy with the knife subweapon by holding and attacking with . It is recommended that you try this trophy in one of the first enemies lying on the ground so that you are more likely to kill them before they get up and attack you.

    Although you will have several opportunities to do so, this trophy is technically missable.

  • Counterattack with a sub-weapon.

    This trophy is missable, you have been warned

    You will likely get this early during any character's playthrough. While having any sub-weapon equipped (knife, grenade or flash grenade) you will be able to counter an enemy's attack by pressing the button.

    Although hard to do, you can technically miss this trophy if you unequip the knife Marvin gives you and never pick up another sub-weapon during the rest of the game.

  • Use Wooden Boards to board up a window.

    This trophy is missable, you have been warned

    Scattered throughout the Police Station, there are Wooden Boards which you can use to barricade the windows of the first floor. Although hard to do, you can still technically miss this trophy if you do not use them before entering into the Sewers.

  • Destroy a Mr. Raccoon.

    This trophy is missable, you have been warned

    Check the Complete Vermin Extermination trophy description for details on this trophy.

  • Open a portable safe.

    This trophy is missable, you have been warned

    During any of your playthroughs, you will be able to find two portable safes which can be opened by pressing a specific (random) button sequence. You will get the trophy once you open any of them.

    These items can be found in the following location inside the Police Station.

    1. 2F- Shower Room (under a different location during B scenarios)
    2. 2F – Linen Room

    If you prefer, here is a video showing you how you can accomplish this:

    Resident Evil 2:A Vault-like Mind Trophy Video by angelbless

  • Open a dial safe.

    This trophy is missable, you have been warned

    Check the Master of Unlocking trophy description for how to get this trophy.

  • Shoot the grenade you fed to an enemy.

    This trophy is missable, you have been warned

    To earn this trophy, you must counterattack an enemy’s attack (preferably a zombie) while having equipped a grenade or flash grenade as sub-weapon. As soon as you do this, aim to the grenade and shoot (for a better result, try this during the assisted difficulty and with the aim assist turned on). The grenade stays a few seconds in the enemy's mouth before it explodes on its own, so you'll have enough time to do it.

    A good farming point is at the beginning of any character’s B scenario, as you can get a grenade inside the first room you enter and there are plenty of zombies lurking outside.

    Although you will have several opportunities to do so, this trophy is technically missable.

  • Kill 3 enemies at once with a sub-weapon.

    This trophy is missable, you have been warned

    To obtain this trophy you must throw a grenade by holding and pressing while it is equipped as a sub-weapon, and eliminate three enemies at once.

    A good farming point is at the beginning of any character’s B scenario, as you can get a grenade inside the first room you enter and there are plenty of zombies lurking outside. Another good place where you can attempt this is after using the Power Panel Parts outside Ben’s Cell during Leon’s scenario (A or B), since many zombies will come out of the cells.

    Finally, there is a good location at the sewers, between the bottom and lower water way areas. Here is a video showing you how to accomplish this:

    Resident Evil 2:Zombie Roundup Trophy Video by angelbless

  • Shoot a zombie dog or a licker out of the air.

    This trophy is missable, you have been warned

    In order to get this trophy, you must shoot a Zombie Dog or Licker while it is jumping to attack you. It is recommended that you try this trophy with the Zombie Dogs, since the damage you will receive if you miss will be far less than with a Licker. Also, for an easier time, try it on Assisted Difficulty with aim assist turned on.

    In the video below, I found an interesting place with a bug that can help you get this trophy with practically no risk.

    Resident Evil 2:Like Skeet Shooting Trophy Video by angelbless

  • Paralyze a licker's sense of hearing.

    This trophy is missable, you have been warned

    You can get this trophy by either throwing a flash grenade at a Licker or countering one of its attacks with while you have a flash grenade equipped (you do not need to shoot the grenade after that).

    The first opportunity you will have to do it will be at the Police Station-2F West Storage Room, after solving the Maiden Statue puzzle. Although you will have several opportunities to do so, this trophy is still technically missable.

  • Shoot Tyrant's hat off his head.

    This trophy is missable, you have been warned

    Halfway through your Police Station playthrough (during A scenarios) and after extinguishing the fire on the helicopter, a new enemy (the Tyrant) will start chasing you through the station. To earn this trophy, shoot him in the head and take off his hat.

    You can easily accomplish this while playing on the Assisted difficulty and by turning the aim assist on.

  • Using the photo hints, find 2 hidden items.

    This trophy is missable, you have been warned

    In order to get this trophy, you must first find the Roll Film, which is found in one of the tables at the Sewer’s Workroom and return with it to the Dark Room of the Police Station to reveal the places where you will find the two hidden items.

    Once you reveal the film, go to the S.T.A.R.S. Office (2F) and the Press Room (1F) to find both items.

    Below is a video that shows you how to return from the Workroom to the Dark Room , get these items and accomplish this trophy. It is not a perfect video since it was made during my first run, but it will give you a very good idea of the way you should follow and the places where both items are located.

    Resident Evil 2:Treasure Hunter Trophy Video by angelbless

  • Expand inventory slots to max.

    This trophy is missable, you have been warned

    There are six pouches scattered through the game and in order to get this trophy, you must obtain all six of them during a single playthrough. Be aware though, that Hardcore mode has only three hip-pouches, so it is not possible to get this trophy on Hardcore difficulty. The specific location of them is detailed below:

    1. Police Station 1F - West Office (inside the Safe)
    2. Police Station 3F - West Storage Room (at the Main Hall during B scenarios) - Not available on Hardcore
    3. Underground Facility – Operator’s Room (Inside a Locker) - Not available on Hardcore
    4. Police Station 1F – Safety Deposit Room (Need both Spare Keys)
    5. Upper Sewers – Workroom - Not available on Hardcore
    6. The Nest – Nap Room (Need Signal Modulator)


    Finally, if you prefer, you can check the Additional Resources section of this guide for a collectible video guide with the location of all the hip pouches.

  • Read all of the files.

    This trophy is missable, you have been warned

    There are 58 files scattered throughout the 4 scenarios (Claire and Leon's A and B scenarios) and to in order to get this trophy, you must find and read all of them. Please check the Additional Resources section of this guide for the location of all the files.

    A positive point is that once you get them, they are instantly recorded to your Records and you do not need to get them back if something happens (thanks to Powerpyx for this information).

  • Destroy all Mr. Raccoons.

    This trophy is missable, you have been warned

    There are 15 Mr. Raccoons figures scattered throughout the 4 scenarios (Claire and Leon's A and B scenarios) and in order to get this trophy, you must shoot all of them. Please refer to the Additional Resources section for the location of all Mr. Raccoons.

    You will get an indestructible knife subweapon for finding and shooting all 15 Mr. Racoons, which you can use in any of your subsequent playthroughs.

  • Open all of the safes and locks in the game.

    This trophy is missable, you have been warned

    Throughout any scenario, you will find 3 Safes and 5 Locks that you must open by finding the specific clues under either files or films. The specific location of them is described below:

    Safes

    1. Police Station 1F – West Office
    2. Police Station 2F – Waiting Room
    3. Sewers – Treatment Pool Room

    Locks

    1. Police Station 1F – West Office
    2. Police Station 1F – West Office
    3. Police Station 2F – Shower/Locker Room
    4. Police Station 3F
    5. Sewers – Control Room


    Please refer to the Additional Resources section of this guide for the correct combinations to open them and a collectible guide with their locations.

  • Complete Leon's story on "Hardcore" game mode.

    Check the Hardcore College Student trophy description.

  • Complete Claire's story on "Hardcore" game mode.

    This difficulty is no joke and will be your biggest challenge when it comes to obtaining the platinum trophy.

    While all the tips described in the Sizzling Scarlet Hero trophy description can be applied to this difficulty, it is highly recommended that you use the infinite ammo pistol you get for achieving an S-Rank during the Standard difficulty. Additionally, keep in mind that you can no longer save an infinite amount of times, so you will have to efficiently manage the ink ribbons you find throughout the game (around 20+). Additionally, Hardcore runs have three less hip pouches, so keep that in mind when planning your walkthrough.

    Also, as was mentioned before during the roadmap, try to get S-rank with a character to get the infinite ammo SMG and then use it during the next character’s playthrough. The following video shows you how to finish Hardcore with an S-Rank. Finally, you can check the Additional Resources section for a hardcore boss-strategy video.

    Resident Evil 2: Leon A - Hardcore S Rank Playthrough Video by angelbless

    Or, if you feel like you want to unlock the Infinite Rocket Launcher, here is a video showing you how to get S+ Rank on Hardcore.

    Resident Evil 2: Leon A - Hardcore S+ Rank Speedrun Video by angelbless

  • Complete the game without using a recovery item.

    This trophy is more frightening than it really is, since you can do it during Assisted difficulty and while using any infinite weapon you have unlocked so far.

    Below is a live streamed video for my first Leon B run which can serve as a reference to obtain this trophy. Additionally, you can use it for the A Small Carbon Footprint trophy; just don't get the hip pouch from the Safety Deposit Room and you can get this trophy too without too much trouble.

    Resident Evil 2: Frugalist Playthrough Trophy Video by angelbless

  • Clear the game without opening the item box.

    As with Frugalist, this is more frightening than it really is. Choose Assisted difficulty and obtain all the hip-pouches to increase your inventory, which will be focused mainly on weapons, sub-weapons and ammo.

    While it is even possible to tie this trophy together with Frugalist, it is recommended to leave it for a separate run since you will do quite a lot of backtracking. Additionally, do not forget that you will not be able to use any infinite weapons during this run.

    Finally, here is a video showing you how to accomplish this without too much trouble:

    Resident Evil 2: Minimalist Playthrough Trophy Video by angelbless

    Some tips regarding the video above:

    • Get all the hip pouches (Check A Waist of Space trophy description), this will be vital for your run.
    • Do not try to kill the zombies, shoot them in the head with the gun to stagger them and continue your way.
    • The same with Tyrant, evade him and continue. Do not worry if he attacks you, your life will regenerate itself.
    • Choose which weapons/subweapons you will carry (i.e, do not carry the three pistols with Claire). Also, choose between the SMG or the Spark Shot.
    • You do not need the Sewer Key! do not pick it up unless you want to return to the Police Station (I lost time trying to get rid of it)
    • Use all the key items until you can discard them.
    • Combine mainly high-grade gunpowder (white or yellow) with the normal Gunpowder. Acid rounds are preferable to SMG bullets.
    • Save frequently and play in segments. Try to get them better each time!
  • Take 14000 steps or fewer in one playthrough.

    You can get this trophy during any of your S-rank, Hardcore or your Frugalist (No Healing) runs (You can check the video included in the Frugalist trophy description as reference).

    To keep track on your step counter, pause the game and go to the Records section; within this, go to the last option called "A Small Carbon Footprint" to check how many steps you have accumulated. A good reference is to have less than 10,000 steps when you arrive at the Nest.

    As with the other trophies before, this is more frightening than it really is and you will get it while doing the other runs.

 

Secret trophies

  • Make it to the police station.

    This trophy is story related and therefore it’s unmissable.

    You will get it automatically when you enter the Police Station for the first time with any character.

  • Solve the Goddess Statue puzzle.

    This trophy is story related and therefore it’s unmissable.

    To obtain this trophy, you must solve the goddess statue puzzle in the main hall of the police station by inserting the three medals that you get from the Lion, Unicorn and Maiden statues. Please refer to the Additional Resources section for a description on how to solve the puzzles of these statues.

  • Escape the police station.

    This trophy is story related and therefore it’s unmissable.

    You will get this trophy as soon as you use the parking garage security key to escape from the Police Station through the parking lot. This trophy can be obtained with any of the two characters.

  • Complete Ada's segment.

    This trophy is story related and therefore it’s unmissable.

    After escaping from the Police Station during Leon playthrough, you will play a short segment with Ada. You will get this trophy as soon as you finish it.

  • Complete Sherry's segment.

    This trophy is story related and therefore it’s unmissable.

    After obtaining both power panels and solving the puzzle at the Chief's office during your Claire playthrough, you will play a short segment with Sherry in which you will have to escape from the orphanage, you will get this trophy as soon as you finish it.

  • Escape from the sewers.

    This trophy is story related and therefore it’s unmissable.

    You will get this trophy after taking the cable car from the Sewers to the Nest with either Claire or Leon.

  • Witness the true ending.

    To obtain this trophy, you must complete a B scenario (2nd Run) with any of the characters. To have an easier time, you can beat this scenario in Assisted difficulty with aim assist turned on.

  • Defeat Stage 2 G using the crane only once.

    This trophy is missable, you have been warned

    In order to obtain this trophy, you must defeat "G" during your second fight by using the crane with the container only once. It is recommended that you try this trophy in the assisted difficulty, since G will be weaker, and you will be able to stagger him more easily.

    As soon as you fall to the platform with the container, run to the control panel and activate it; after that, start attacking G with all your arsenal, trying to focus on his right arm’s eye to deal more damage. When you have done enough, G will kneel on the floor for a few seconds; use this opportunity to deal some extra damage while you take your distance and prepare to evade the next set of attacks.

    A good indicator for his health is the eyeball on his arm. Wait until it goes from yellow to dark orange (which should be around three to four falls), and once he kneels again run to the control panel again and call the crane, G will fall into the abyss and you will get this trophy.

    Don’t forget to make a manual save after solving the chess pieces puzzle at the Sewer’s Monitor Room!

    Here is a video showing you how it’s done. While it is not perfect (since it was my first run) it will give you a good idea on how you can accomplish this even if you are not experienced with the game.

    Resident Evil 2:A Gotcha! Trophy Video by angelbless

  • Use only the EMF Visualizer to complete Ada's gameplay segment.

    This trophy is missable, you have been warned

    In order to get this trophy, you will have to finish Ada’s short segment without using her handgun (or any subweapon) during any of Leon’s scenarios (A or B).

    Here is a video showing you how to accomplish this:

    Resident Evil 2:Hack Complete Trophy Video by angelbless

  • Escape the bedroom within 60 seconds during Sherry's segment.

    This trophy is missable, you have been warned

    In order to get this trophy, you will have to escape the first bedroom area of the orphanage during Sherry’s short segment in less than 60 seconds under any of Claire’s scenarios (A or B).

    To do this you need to solve the puzzle as quickly as possible, get the scissors, go to the wall to use them and leave this room by holding down the button to cross over.

    The puzzle is randomized for each player; however, there is a workaround. You can solve it (taking notes of exactly which block you put in which position), quit the game and select continue. This will make you restart this segment while the puzzle remains the same.

    Here is a video showing you how to accomplish this:

    Resident Evil 2: Young Escapee Trophy Video by angelbless

  • Defeat Stage 4 G with 4+ minutes left until detonation.

    This trophy is missable, you have been warned

    4G is the final enemy of Claire's A scenario and in order to get this trophy, you must get to the train and defeat him with a spare time in the counter of more than 4 minutes.

    It is recommended that you try this during the Assisted difficulty, since the enemy is weaker and deals less damage from his charge attacks.

    Use your best weapons and the minigun you get in the room before the fight, and try to aim at the eyes you see in the chest while going around the train evading his attacks. Try not to attack him in another area, especially in the back, since you will waste ammunition and time.

    Here is a video showing you how to accomplish this:

    Resident Evil 2:With Time to Spare Trophy Video by angelbless

  • Defeat Super Tyrant with 5+ minutes left until detonation.

    This trophy is missable, you have been warned

    The Super Tyrant is the final enemy of Leon's A scenario and, in order to get this trophy, you must get to the train and defeat him with a spare time in the counter of more than 5 minutes.

    It is recommended that you try this during the Assisted difficulty, since the enemy is weaker and deals less damage. Use your best weapons and try to aim to the chest while going around the stage evading his attacks. After you deal enough damage, you will be able to equip the Rocket launcher and deal the last blow.

    Here is a video showing you how to accomplish this:

    Resident Evil 2:In the Blink of an Eye Trophy Video by angelbless

  • Complete Leon's story on "Standard" or "Hardcore" with an S rank.

    Check the Sizzling Scarlet Hero trophy description.

  • Complete Claire's story on "Standard" or "Hardcore" with an S rank.

    Choose the Standard difficulty (or Hardcore) and start a new run under any scenario (A or B).

    As was mentioned before, unlike other Resident Evil games, the only variable used to measure the ranking is time, and in order to get an S-Rank, you must beat the game within the following timeframes:

    • 3 hours and 30 minutes for the A scenarios (2h 30m under Hardcore difficulty) and
    • 3 hours for the B scenarios (2h under Hardcore difficulty).


    While these times seem to be a little tight, they are not that hard to beat (specially under the Standard difficulty) and you will actually end up with a much shorter time. Anyway, here are some tips that could help you get through it:

    • Plan ahead. Focus on the objectives and avoid too much backtracking.
    • Be efficient with your weapons and ammo. Shoot the zombies once in the head and evade them when they are staggered, do not waste time trying to kill them, they are practically sponge for bullets.
    • You can skip the hip pouch found in the Safety Deposit Room; not only does it expose you to the Tyrant and the Lickers, but you will have to venture to some rooms that are not necessary to beat the game.
    • Use the Additional Resources section of this guide to quickly solve the puzzles.
    • Abuse the save feature and divide your playthroughs in segments. Try to make them better each time.
    • If you die. Never select the option to continue, because for some reason this option keeps adding the time (and steps) from your last save until your death. Either Load a manual save or quit the game and select continue.
    • As was mentioned before during the roadmap, try to get the S-rank with a character to get the infinite ammo pistol and then use it during the next character’s S-Rank playthrough.
    • Pause the game as often as you want to plan and/or watch any of the videos posted below as reference. Time does not run if you're on the pause menu!


    Finally, here are two videos that can be used as a reference during any of the scenarios (Leon or Claire). You can even use them for “A Small Carbon Footprint” trophy!

    Resident Evil 2: Leon A S+ Rank Easy Speedrun Video by angelbless

    Resident Evil 2: Claire A S-Rank Playthrough Video by Powerpyx

  • Complete "The 4th Survivor" extra mode.

    In the 4th survivor extra mode, you play as Hunk, a code name for a Special Umbrella Agent who was the only survivor of his team after G’s attack.

    To obtain this trophy, you must defeat the extra mode unlocked by defeating any B scenario, returning from the sewers to the police station through rooms infested with enemies.

    In a similar way to how you faced the story mode, memorize each room and plan ahead each room what items and weapons to use. It is very likely that you will die more than once while you memorize all the rooms.

    Below is a video I made showing you how to beat “The 4th Survivor mode” in a little over 8 minutes.

    Resident Evil 2:Grim Reaper (The 4th Survivor) Trophy Video by angelbless

    Some things I recommend while attempting this:

    • Create shotgun bullets at the beginning, they will serve you well since they the shells have a spread effect and can kill the zombies with one shot.
    • Save your flash grenades and hand grenades for the police station. There will be many more places where you will be cornered.
    • Use your Magnum in the Lickers (or walk past them), they are the ones who will deal the most damage, use your shotgun and your pistol for the other enemies (in that order of preference)
    • Use a mixture of blue and red herbs when entering the elevator that takes you from the sewers to the police station. It will protect you for the next three rooms (including the first encounter with the Tyrant)
    • Do not fight the Tyrant! You will lose time, health and ammunition. Evade him or stun him and keep going.
    • Use a flash grenade when leaving the West Office (or just run if you have enough health) to stunt the Licker and use another one in the 2F before entering the Shower Room.
    • Attack the weak points of the plant enemies as you leave the shower room and evade them.
    • Upon entering the Waiting Room, wait a second before the opposite door opens and launch a frag or flash grenade to kill all the zombies.
    • Try to get to the courtyard with at least one subweapon in reserve.
    • Do not be discouraged; practice makes perfect!

     

DLC: The Ghost Survivors

2 trophies

  • Destroy all Mr. Raccoons hidden in The Ghost Survivors mode.

    There are 10 Mr. Raccoons scattered throughout the four scenarios: 4 in "No Time to Mourn", 3 in "Runaway", 2 in "Forgotten Soldier" and 1 in the unlockable "No Way Out" scenario and, just as in the story mode, ocnce you get them, they will be registered in the game, so you do not need to worry if you die later.

    Following is a description of how to find them and their exact location:

    No time To Mourn (Robert Kendo)

    1. Before leaving the Gun Shop, on a shelf next to the shooting target.
       
    2. In the Machinery Room, after going trough the three poisonous zombies and before the first backpack zombie. Look right off the walkway to find it.
       
       
    3. After taking the elevator from the Police Station to the Sewers, choose the right path and continue your path down the Lower Waterway and past the three G-Adults and you will find a solitary Ivy Plant. The Mr. Raccoon is located inside the pipe behind the plant.
       
    4. After taking the elevator from the Police Station to the Sewers, choose the left path and continue your path until you find your first G-Adult. Evade him and continue through the left path to a dead end, look up and the Mr. Racoon will be dancing above a container.


    Runaway (Katherine Warren)

    1. On a bench inside the basketball court. This is the place where you find the Lickers adn the crawling backpack zombie.
       
    2. Outside the Police Station Parking Garage, in the same street as the Gun Shop. Look for an ambulance with the back doors opened. The Mr Raccoon, will be inside.
       
    3. In the upper Jail area. Take the right door (away from your normal route) and look inside the middle cell on a desk. This is the route you will take to reach the candy machine



    Forgotten Soldier (Ghost)

    1. After taking the first lift (just outside de last save room in the story mode), do not leave it as there is a beam between the upper and lower floors with a Mr Raccoon on it.
       
    2. In the Security Room, just before the cable car station (this is the room where Sherry rests in Claire´s scenario). It only opens after you trigger the main door and the Tyrant appears.


    No way Out (Daniel Cortini)

    1. Inside one of the doors where the zombies come from, specifically the one with the “Let’s Dance” sign next to it. You have to shoot it when the zombies open the door as you cannot enter this room.

 

Secret trophies

  • Complete the No Way Out scenario. (No training mode)

    In order to unlock the "No Way Out" scenario, first, it will be necessary to beat the other three scenarios; however, it is possible (and recommended) to beat them while in Training mode to avoid any complications.

    Following is a description of each scenario, with the differences in loadouts according to the difficulty, a detailed strategy for each one and a reference video for both difficulty modes.
     

    The objective of this scenario is to return from the Gun Shop (outside the Police Station) to the Proposed Water Purification room in the Sewers (the place where you fought G2 with Leon and Claire).

    It is important to note that, unlike the other scenarios, upon reaching the Sewers, Robert can take two paths and face different enemies. It is necessary to take both paths to find all Mr. Raccoons (and complete the game's Records).

    Robert's starting Loadouts
    Training Mode:

    • Weapons: Samurai Edge (Original Model), W-870 with attached Shotgun Stock.
    • Ammo: Shotgun Shells x28, Handgun Ammo x80
    • Gunpowders: Gunpowder x1, Gunpowder (Large) x1, High-Grade Gunpowder (Yellow) x1
    • Healing items: Blue Herb x1, Mixed Herb (G+G+B) x2

    No Training (*** Difficulty):

    • Weapons:Samurai Edge (Original Model), W-870 with attached Shotgun Stock
    • Ammo: Shotgun Shells x8, Handgun Ammo x20
    • Gunpowders: Gunpowder x1, Gunpowder (Large) x1, High-Grade Gunpowder (Yellow) x1
    • Healing items:Blue Herb x1


    Robert has a pretty decent staring loadout and has access to a large arsenal later into the game. Use the gunpowders to create shotgun bullets and shoot the zombies in the head, keeping your distance from the poisonous zombies. Use the Spark Shot for the G-Adults, and avoid the Ivy Plants either by shooting them in the bulbs with the gun or with a shotgun shot.

    Specific Strategy

    • Exit the Gun Shop and proceed towards the Police Station Parking garage. Go through the space between the poisonous zombie and the first white car and continue heading towards the opposite wall. Continue stuck to this wall to evade the zombies without getting grabbed.
    • Descend into the Parking Garage and you will see a group of zombies, one of them carries a red flammable canister on his back, shoot it and you will defeat all the enemies. Continue straight and descend the stairs.
    • Proceed around the curve and you will see a new explosive canister zombie, shoot the body (not the container) and continue (if you are playing in normal mode, let the zombie drop the container, pass it and then turn to defeat the Licker with the explosion).
    • Shoot the next zombie to stagger him and continue quickly through the next room with three poisonous zombies. If you are fast, they will not be able to grab you.
    • Descend the stairs and when you will see a poisonous zombie with a backpack, kill it from afar and collect the items (create shotgun bullets, as they are the most useful). Continue down the corridor avoiding the zombies without crashing into any of them to pass without taking any damage.
    • Down the new set of stairs you will see a new zombie with an explosive canister, shoot him and pick up the flash grenade from the candy machine.
    • In the next room, you will see several zombies on the ground, shoot the zombie with the backpack from the stairs and do the same with the poisonous zombies. Use the shotgun with the normal zombies to blow their heads off. Press the elevator button and continue.
    • Pick up a the red herb get out of the Worker´s Break Room. In this room you can make the decision to go to the right to the Workroom or to the left and down the stairs. Regardless of the path you choose, you will end up in the Monitor Room (the room with the plugs), so kill the zombie with the backpack on the left and take the Spark Shot.
      • Right Path (shorter, but more dangerous): The road to the right takes you to a lift that descends to the Lower WaterWay, where you will face three G-Adults. A simple shot (not fully charged) from the Spark Shot is enough to paralyze them and pass trough their left side. Repeat this for all three. Continue down the path to the right and you will see an Ivy plant. Shoot it in one of the bulbs (or with the shotgun to the body) and continue. Go up the stairs and enter the next room, head to the left side to attract the enemies and descend towards the Monitor´s Room (watch out with the Ivy Plant).
      • Left Path (longer and infested with zombies): Kill all zombies with some head shots from the shotgun, trying to keep your distance from the poisonous backpack zombie. Grab the items and create shotgun shells. Descend the platform and continue straight. A G Adult will attack you, quickly shoot him with the Spark Shot and move pass it. Do not take the first road on the left because you will reach a dead end. Continue straight and go up to the platform on the left. Go down the stairs and you can pick up an item from the candy machine (It is recommended to take the combat knife in case an Ivy plant grabs you). In the distance, you will see several zombies on a bridge, try to shoot the zombie with the explosive canister so that it is the first one to advance and once you have it close to the rest blow it up. Grab the gunpowders from the backpack zombies and continue (watch out with the Ivy plant). Climb the stairs and you will face several zombies (again), try to shoot them in the head with the shotgun (If you have enough bullets, you can go to the candy machine, otherwise, turn right and continue through the next set of stairs). Kill the two zombies near the door (watch out for the poisonous zombie) and exit towards the Treatment Pool Room. Continue through the bridge, killing all the zombies and you will enter the Monitor Room.
    • Inside the Monitor Room you will face an Ivy, avoid it as mentioned above, descend the stairs and you will run into three zombies (two of them poisonous). Get rid of two of them, stagger the third one and move on.
    • Continue straight into the next room (if you are in "No Training" mode, you will have to face a G Adult here, avoid it and continue), however, before turning left in the hallway, throw a flash grenade to stun all the zombies (except the Ivy plant), go ahead and shoot the Ivy plant with the shotgun and continue to the extraction point.


    Walkthrough Videos

    Finally, here are two walkthrough videos to make your progress much easier, the first is a no damage run in Training mode and the second, a speedrun in Normal "No Training" mode in case you are aiming to have your records recorded:

    Resident Evil 2- Ghost Survivors: Easy No Time To Mourn Playthrough Video (No Damage-Training Mode) by angelbless

    Resident Evil 2- Ghost Survivors: No Time To Mourn Speedrun Video (No Training Mode) by angelbless

     

    Katherines´s Loadouts:

    Training Mode:

    • Weapons: SLS 60 upgraded with Reinforced Frame
    • Sub-Weapons: ∞ Combat Knife
    • Ammo: High-Powered Rounds (SLS 60) x22, Handgun Ammo x30
    • Healing items:Red Herb x1, Mixed Herb (G+R+B) x2

    No Training (** Difficulty)

    • Weapons: SLS 60 upgraded with Reinforced Frame
    • Sub-Weapons: ∞ Combat Knife
    • Ammo: High-Powered Rounds (SLS 60) x2, Handgun Ammo x30
    • Healing items:Red Herb x1

    Katherine does not have a varied arsenal like Kendo´s, however, she makes up for it with the High Powered Rounds, which are able to stop or even kill Pale Heads with a single shot. When using it, try to have several enemies aligned, since its power can extend to those who are behind.

    Specific Strategy

    • Exit the first room and you will face a solitary zombie, shoot him in the head or legs to stun him and continue towards the door, wait a moment, as the first Pale Head will enter the room. As soon as it hits the wall run towards the door to exit the room undamaged (or use a High Powered Round if you are struggling with it)
    • In the next room, quickly climb up the stairs to the 2F of the orphanage, kill the backpack zombie and grab the first Old Key (do not forget to take the High Powered Rounds or the Grenade from the candy machine). Go back down and get out the door either by evading the Pale head or shooting it with the High Powered Rounds.
    • At the Front Yard, you will find a zombie with a backpack laying on the ground and a zombie dog (4 in No Training mode), get rid of the dog(s), kill the zombie, collect the key and the flamethrower and exit through the main door. Do not forget the candy machine in one of corners.
    • Next, you will be near in front of a bus (the same one you went trough during Claire´s scenario). First of all, go to the candy machine and take the Flash Grenade, it will serve you in the last room. Continue to the bus and you will see a horde of zombies coming out of it, go back as far as possible to the cars until you see all the zombies go out, once this is done, get close to the bus and enter (Or use a grenade and kill them all). Inside the bus you will face two Pale Heads, the best strategy is to wait (not a lot) for them to line up and shoot a High Powered Round to stun them both at once.
    • Descend from the bus and run to the door that takes you to the basketball court, but be careful, once you open it, walk towards the backpack zombie that is on the crawling on the ground in order to not alert the Licker (Lickers in No Training Mode) and kill it with the knife. Go walking through the other door (you can also hit the zombie and the Licker from outside the fence).
    • Do not worry about the zombie stuck to the gate, keep going, turn left at the cars and you'll see several zombies and a Pale Head getting up. Quickly shoot the Pale Head with a High Powered Round and continue through the door.
    • Get more High Powered Rounds from the candy machine and continue over the garbage can.
    • After climbing the stairs, you will face two Pale Heads. A High Powered Round when they are aligned is enough to stun them. Shortly after, two zombie dogs will appear (four in No Training mode), quickly shoot them with the same bullets (it is better if they are aligned). Descend the stairs and one last Pale Head will cross the door. Get rid of him with the flamethrower (or the SLS60 HPR) and continue.
    • When leaving, you will in the street outside the Parking Garage, stick to the wall on the right and continue towards the end, staggering the zombies on your way until you reach the ambulance. Turn left, evading the next zombie and descend to the Parking Garage. There will be a zombie in your path, shoot him in the head or leg to stun him and continue.
    • Below, you will find two (several in no training mode) Pale Heads and a zombie with backpack, kill the zombie quickly, get the Old Key and continue to the next door.
    • Already in the Jail area, a tactic that works for both difficulties is to kill the Pale Head and the two Police Zombies (trying to align at least two of them), continue and thow a flash grenade to the background to stun the rest of the enemies. You can also use the flash grenade at the beginning and counterattack with the knife later. Proceed and turn left towards Ben´s cell.


    Walkthrough Videos

    Finally, here are two walkthrough videos to make your progress much easier, the first is a No Damage run in Training mode and the second, a speedrun in Normal "No Training" mode in case you are aiming to have your records recorded:

    Resident Evil 2- Ghost Survivors: Easy Runaway Playthrough Video (No Damage-Training Mode) by angelbless

    Resident Evil 2- Ghost Survivors: Runaway Speedrun Video (No Training Mode) by angelbless

     

    Very similar to Hunk's (The 4th Survivor) scenario, the goal is to return to the cable car stop station at The Nest with the G-Virus sample.

    Ghost´s Loadouts:
    Training Mode:

    • Weapons:LE 5
    • Sub-Weapons: Hand Grenade x1
    • Ammo: Submachine Gun Ammo x230
    • Healing items:Mixed Herb (G+R+B) x2

    No Training (**** Difficulty):

    • Weapon:LE 5
    • Ammo: Submachine Gun Ammo x30

    Ghost has a wide arsenal at his disposal. The SMG is fantastic to get rid of zombies quickly. Shoot them in the legs and continue. Also, you can get the Magnum pretty early, so you can quickly kill the enemies and even knock out the Tyrant easily. Use combinations of Yellow and White gunpowder to create grenades, as well as a combination of two White ones for more SMG bullets.

    Specific Strategy

    • Leave the room and quickly dispose of the first three zombies by shooting them in the legs. Grab the gunpowders from the first backpack zombie. Finally, evade the fourth zombie.
    • In the next room, stick to the left to avoid the first zombie in flames and then stick to the right to avoid the second.
    • In the next room, grab the Flash Grenade from the candy machine and proceed cautiously walking to avoid the Licker, run in case you are detected towards the next door. It is possible to shoot the backpack zombie, dodge the Licker and catch the gunpowder if you are cautious.
    • Continue and you'll have two A-Gear zombies and a backpack zombie . Shoot them in the legs, take the gunpowder and continue up the stairs.
    • Take the Lighting Hawk from the candy machine, open the door and continue quickly avoiding the zombies along the way and, when you turn to the right in the next cornet, take care of the first (or the first two in No Training mode) zombie and continue quickly towards the lift.
    • Already on the top floor, do not leave the lift, before, kill the backpack zombie and advance towards the door either shooting at the legs of the next zombie or evading it. Craft a hand grenade if possible.
    • In the next room, go up the stairs toward the left side, shoot one of the zombies at their legs and continue through the door.
    • The next room has several enemies and an Ivy Plant. Throw a flash grenade, avoid the Ivy plant (by shooting to the bulbs) and continue to the elevator.
    • Now in the upper floor, go to the candy machine on the right and take bullets for the L. Hawk. The bridge later has several enemies, so It is recommended that you get close enough and lure some (usually 3) toward the elevator, go around it, so you do not have any troubles and advance toward the bridge. Kill the following zombies, grab the gunpowder from the backpack zombie and avoid the Ivy plant. It is recommended to craft an additional hand grenade and use it at this time. However, if you only had one, save it for the next room.
    • In the lobby, go to the back (main) door to open it, turn around and throw a grenade at the Tyrant to stop it (if you are playing in No Training mode, give it an additional shot in head with L. Hawk). Grab the gunpowder from the backpack zombie and continue towards the last room.
    • Here you will meet several A-Gear zombies, shoot them all in the legs (or throw a grenade) and continue to the cable car. If you are playing in No training mode, you will have to deal with a G-Adult too, if this is the case, the best thing to do is to let you grab and use a subweapon or attack him with L. Hawk.


    Walkthrough Videos

    Finally, here are two walkthrough videos to make your progress much easier, the first is a no damage run in Training mode and the second, a speedrun in Normal "No Training" mode in case you are aiming to have your records recorded:

    Resident Evil 2- Ghost Survivors: Easy Forgotten Soldier Playthrough Video (No Damage-Training Mode) by angelbless

    Resident Evil 2- Ghost Survivors: Forgotten Soldier Speedrun Video (No Training Mode) by angelbless

     

    This mode is unlocked as soon as you finish the previous three and in it, you will play with Daniel Cortini, one of the first officers that you see being killed by a zombie in the story mode. The objective of this scenario is to eliminate the 100 (70 in Training mode) enemies within the Mizol Gas Station.

    This is the only scenario that requires you to beat it in "No training" mode and, as such, it will test your skill in inventory management, your ability to deal with hordes of zombies at a single time, your aim and your patience, since, although there are certain general strategies, there is also a random factor (RNG), which makes all the playthroughs different.

    Daniel´s Loadouts:
    Training Mode:

    • Weapons: Broom Hc ∞, Combat Knife ∞
    • Sub-Weapons: Hand Grenade x1.
    • Healing items:Mixed Herb (G+R+B) x3

    No Training (***** Difficulty)

    • Weapon:Broom Hc ∞
    • Healing items:Mixed Herb (G+R+B) x1

    Daniel starts quite weak in loadout, but as you progress, you can have virtually all the variety of weapons in the game, including the Rocket Launcher from the backpack zombies.

    Managing your inventory will be extremely important since many times you will have more items than you can carry at the same time, so you must memorize the items of each backpack and their location. This way, you can guide your strategy according to the need of the moment and the available resources. Finally, you can (and will) discard weapons that run out of ammo, since you will not find any in this mode.

    General Strategy
    As was mentioned above, this scenario does not follow a specific line like the previous ones, so it is difficult to establish a closed strategy that applies to all cases; however, it is possible to rely in some general tips to make your journey more bearable so you can overcome it in the least amount of attempts.

    Let's start with the equipment and its best use:

    • Handgun: It will be your main weapon and with it you will attack practically every single zombie (with the exception of the Pale Heads). Use it to kill zombies, bait them to another position or to stagger them when you are cornered and you need to move to another location.
    • Shotguns: Use it mainly with Zombies, shooting them in the head (or legs) and, in special cases, in Pale Heads.
    • Spark Shot: Extremely useful against Pale Heads and A-gear armored zombies. Do not forget to move to a safer place while the shot is being charged.
    • MQ11 SMG: Useful in case of emergency when you need to quickly make your way between enemies.
    • Flamethrower: Useful in almost every situation, especially in front of a horde of zombies; however, keep your distance, as the zombies will continue to approach despite being on fire.
    • Rocket Launcher: Extremely useful in the later rounds and when you see yourself cornered, shoot the center of the room (regardless of where you are) to kill all the zombies in the room!
    • Flash Grenades: Try to save them as much as you can for later rounds when you need a sub-weapon, although keep in mind that because of the room´s features, not all zombies will be stunt.
    • Healing items: It is extremely important that you handle them efficiently, combine R+B blue herbs when necessary to avoid being poisoned and use combinations of G+R+B herbs when you are highly damaged and / or poisoned.


    Specific Strategy
    To begin with, choose one of the corners, preferably the one closest to the counter (the strategy below will consider that you are in this position with the main door to your left, the door with the "Let's Dance" sign at the right and a door behind you). This will be the base position from which you will attack the zombies that come from the other two doors. Do not worry so much about the door that is close to you since no enemy will come out from within during first 40 kills.

    Keep your distance and get organized, never stay in one place for too long because you will be cornered easily, use the counter to distract the zombies and run through one of the corridors to be in a more advantageous place when you feel there are too many zombies approaching. When this happens, it is useful to clear as much as possible one of the corridors (left or right) and use it to escape, staggering any of the zombies in case it is necessary with an accurate shot in the head or the legs.

    Bait the zombies to your location (trying to get everyone to go down a single corridor), but beware of any zombie that may be approaching from your back.

    • From 1-10 kills, you will face normal zombies so you can get an idea of ??how this mode will work.
    • From 10-20 kills, A-gear armored zombies will start appearing from the two entrances, shoot the vulnerable parts to knock them out. Use the spark shot when you see it necessary and when you see zombies with explosive canister in the back, try to shoot the body to make it fall (if you are not surrounded by zombies, otherwise shoot the canister), this will serve as a trap to attract enemies later. Be careful, however, since the explosion causes you damage!
    • Starting at 20 kills, poisonous zombies will begin to appear, first, from the right door ("Let's Dance" sign) and then from both doors. Keep your distance while defeating them because the gas they emit when they die has a wide radius and could be lethal in this mode.
    • Starting at 35 kills, you will face your first Pale Head. Consider attacking it with the Spark Shot or with the shotgun, aiming directly at the head. Keep your distance at all times and do not use the gun as it is practically useless with this type of enemy.
    • Starting at 40 kills, zombies with greater armor coverage will begin to appear, including A-gear poisonous zombies. Deal with them either with the Spark Shot or with the shotgun. Again, keep your distance from poisonous zombies!
    • Starting at 50 kills, three Pale Heads will appear, get rid of the first with the Spark Shot, use the explosive canister from the zombie for the second (and the third if you can lure it there) and eliminate the remaining one. Be careful, since, from this instance on, you will face a greater number of enemies. Use the Rocket Launcher if you feel overwhelmed.
    • From 60-70 kills, a new Pale head will come out, as new enemies. Use the Flamethrower if you no longer have bullets from the Spark Shot.
    • From 70-85 kills, the door near the front desk will open, be careful! In addition, two Pale Heads will enter through the main door and one more through the door near the "Let´s Dance" sign. At the same time, more zombies of all kinds will begin to invade the room (including new Pale heads). Use the Flamethrower or the Rocket Launcher if necessary.
    • From 85-90 kills, new Pale Heads and A-gear armored poisonous zombies will attack you. Use the Flamethower and any other weapon you have left. A zombie with a explosive canister will also appear and can be used to relieve some pressure from the enemies.
    • From 90 onwards, you'll be faced by all kind of enemies around you, including a new explosive canister zombie that will be vital to finish the round.


    Playthrough Video

    Finally, here is a playthrough video of how to beat this mode. Keep in mind that, as was mentioned before, each run might be different, so take it as reference more than as a linear strategy:

    Resident Evil 2- Ghost Survivors: No Way Out Playthrough Video (No Training Mode) by angelbless

DLC: Another Survivor

1 trophies

  • Read a letter left behind by Jill.

    After escaping from the Police Station through the Parking Garage and a small conversation between Leon and Ada, she will open the door of the Kendo Weapons store. As soon as you enter the store, turn right at the first shelf then head to the opposite table, you will find the letter in this place.

    If you prefer a visual reference, then please see below for a video I made:

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Author

  • angelbless. DLC: angelbless

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