- Estimated trophy difficulty: 2/10
- Offline trophies: 11 (6 , 4 , 1 )
- Online trophies: 0
- Approximate amount of time to completion: 3.5 Hours
- Minimum number of playthroughs: 3
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect any trophies: No
- Do cheat codes disable trophies: No Cheats
- Online Pass required?: No
Imagine a game with graphics nearly as good as Minecraft. A game with a plot nearly as immersing as flOw. A game with trophy descriptions so long that your PS3 will have a scrollbar so that you can read it all. A game with image rendering almost as good as projecting a classic gameboy game onto a movie theatre screen. A game with a trophy list that was likely written in a foreign language, and then translated by a game of telephone before it became the atrocity you now see in English. Welcome to Proteus!
The game is a small area, comprised of one or more islands, randomly generated each playthrough. There are a handful of landmarks scattered about with blatant disregard, including a circle of rocks, a cabin that you can't walk inside, and some other stuff not worth mentioning. You can look at the pretty flowers (that look like crosses/plus signs due to the rendering). The game's most prominent feature is that the days cycle, and things look slightly different during day/night, and also in different seasons.
On the plus side, the game is free on
Step 1: Explore and see...pixels
The very first thing you should do is go into options and set your "Field of view" to the maximum (110). This will allow you to view more on the screen, which helps for Generall Historie of Plantes and other trophies.
Each playthrough has a map that is randomly generated, so none of the videos are going to perfectly match up your game's map setup. This also makes it hard to write or follow an exact walkthrough.
Somewhere on the map, there is a circle of ruins (rock ruins or perhaps tombstones). As you explore, and rub up against tombstones, a white light will glimmer and move to that circle of ruins. When you have done enough, there will be a glowing circle within the circle of ruins (the glowing circle first appears on the first night, and then stays there for the rest of the season). Each time you enter the glowing circle, you move to the next season. You start on the first season (Spring), and after entering the glowing circle three times (the middle seasons being Summer followed by Fall/Autumn) you will arrive to the Winter season. After a few minutes of Winter, the games end sequence will begin, completing a playthrough.
In the first three seasons, you can explore for as much time as you want. We will be using these seasons to explore and get most of the trophies out of the way. At the same time while you are working towards these miscellaneous trophies, you will be marking things off of the plant checklist (which you can find under Generall Historie of Plantes). The fourth season (Winter) will have limited time however, so you will need to be ready to move fast before the game's ending triggers automatically.
Here is the breakdown of what to do in each season:
Spring: Get the Beachcombing & The Garden of Forking Paths trophies, and then continue working on the plant checklist. Before entering the glowing circle, stand close to it for nearly two minutes to unlock The Circular Ruins.
Summer: Get the Unraveling the Landscape & Think Like a Mountain trophies, and then continue working on the plant checklist.
Fall/Autumn: Get The Hidden Door & Lost Gods of Albion trophies, and then continue working on the plant checklist. Before jumping into the glowing circle, be aware that you will have to act fast in the next/final season. Be sure to make a mental note of the quickest route to the beach using tall objects (as the ground will be covered with snow), particularly a spot with some seaweed.
Winter: Head as fast as you can to the beach spot you memorized last season, and glance at the seaweed. Hopefully you did enough exploring and the Generall Historie of Plantes will now unlock.
Regardless, at the end of your first playthrough you will unlock Silent and Void.
Step 2: Wrap it up
If you have anything left to clean up, now is the time to do so while completing the game another two times.
You will earn Turning Back for completing the second playthrough, and The Further One Goes for your third run.
[PST Would Like to Thank TigerLust for this Road Map]