Gareth Coker collaborates with Mentrix to deliver a Middle Eastern medley of strings and woodwind. Exactly the sort of sounds you would expect, though not Coker’s best.
A 2.5-D style and some great spectacle and stylistic flourishes, with some slightly underwhelming character design.
Precise platforming with a pleasing difficulty, and some frenetic counter-driven combat, broken up by some cleverly designed puzzles.
A polished and nicely paced adventure, with a good blend of platforming and combat, but a dull story.
A bog-standard list, pretty unimaginative, and mostly tied to simple progression – with a light peppering of combat-based challenges.