- Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating)
- Offline trophies: 49 (38, 6, 3, 1)
- Online trophies: 0
- Approximate amount of time to platinum: 40-50 hours (Estimated Time to Platinum)
- Minimum number of playthroughs: 2
- Number of missable trophies: 46 (only the 2 story related trophies are unmissable, the rest are technically missable)
- Glitched trophies: 1 ( Awkward Ride Home)
- Does difficulty affect trophies?: No, all trophies can be earned on Easy mode
Welcome to Prey, the long awaited reboot to the original Prey released more than a decade ago. This is a first-person shooter, but unlike conventional shooters, Prey focuses a lot more on survival and exploration. Just like previous Arkane Studio games (Dishonored 1 & 2), the game features a lot of freedom in allowing you to choose the way you want to play, resulting in many paths to take and explore, creative & unique ways to deal with enemies, and multiples weapons and items to experiment with. The game also provides a claustrophobic and tense atmosphere, as you feel very vulnerable in the game, making every action count for something. Ammo and resources are scarce, and even on Easy mode the enemies can do tons of damage. This provides a truly unique experience unlike other survival/exploration games in recent years. Also do not trust any object in the game, as mimics are everywhere, making you doubt pretty much everything you come in contact with!
The game features a ridiculous amount of collectibles to acquire for many different trophies, and will keep you running around from area to area all the time. This is a bit tedious as the loading times between area are quite long and plentiful. Thankfully, you do not have to collect all collectibles for a specific type, as collecting 80-90% of a special collectible type will unlock the trophy. It's different for every player, but you do not need to collect 100% of the collectibles in the game, which is much appreciated.
Almost all of the trophies are missable. The game does feature manual saves anytime during the game. This is extremely useful to tackle multiple trophies at once without risking other trophies being void in the same playthrough. It is recommended to make a manual save every time you get to a new location, as if things go unexpectedly, you can reload the save. Making manual saves constantly isn’t a bad idea either.
Overall, the game is an enjoyable experience and a must play for people craving a true survival/exploration experience. Enjoy your tense ride towards the Typhon-contaminated Platinum Trophy!
Step 1: Complete the Game Using Only Human Abilities, Having 4+ Empathy Points, Not Killing any Humans, Gathering Collectibles, and Finishing Side Missions
During the first playthrough, there will be a multitude of things to keep track of and complete in order to make the second playthrough much less painful. Due to the extremely long loading times (of which there are a ton), the second playthrough experience should be tailored to be less taxing.
During the first playthrough the tasks to complete are:
1. Do not kill any humans in the game in order to earn Do Not Harm. Meaning you cannot be the one to land the killing blow on any human that includes allies, quest givers, enemies, and mind-controlled human. It's perfectly fine if any of these humans die by other means such as environmental damage, Typhons killing them, or dying by any other means which is not related to you causing that action. For example, if mind-controlled enemies notice your presence, run towards you, and explode their heads, the trophy is still achievable. If you are extremely paranoid about this trophy, you can always check under the Stats menus to see if you have killed any humans. If there is a combat scenario involving humans to be fought, consider using stealth to get through the section, or using the Disruptor gun to stun the enemies, rendering them unconscious. Lastly, there will be a couple missions in the game that requires you to kill enemies. It is suggested to avoid these missions until the next playthrough or to save scum to get a specific trophy, if there is a trophy tied to the mission.
2. You will need to finish the game with a high level of empathy to unlock I and Thou. You will have to help people in need within the game, save humans from certain death, and complete the majority of the side missions to increase your empathy level. Letting people die, killing them, and not choosing to help people in need will give negative empathy points, thus lowering the total amount of empathy points earned. 4+ empathy points are needed at the end of the game when the story is completed to earn this trophy. Please refer to I and Thou for more information.
3. Only buy and use human abilities with Neuromods during this playthrough to work towards Split Affinity, as you can use Typhon abilities in the next playthrough. The reason Human abilities are more useful in this run is due to the fact there are many collectibles and quests locked behind doors that require passwords (requiring the Hacking ability), required locations that are blocked by equipment and debris that will require the Lift Ability, and generally being able to upgrade health, stamina, weapons, etc. Also, buying Typhon powers sometimes spawns Nightmares, making it harder at times.
4. This game is riddled with a ton of collectibles. These come in the form of Emails from computers ( Press Sneak), locating Dead Crew Members ( Missing Persons), consuming all types of food and drinks ( TranStar Gourmand), Starbender Books ( Prism Master), messages Morgan leaves for his/herself ( Dear Future Self), Smuggler's Dead Drops ( Black Market), and TranScribe audio logs ( Psychometry). Thankfully you don't have to collect everything. You will unlock trophies pertaining to those collectibles when you have found roughly 80-90% of them. It's different for each player. These specific trophies should pop when you have found 150-180 Emails, 65+ TranScribes, 265+ Crew Members, and around 22-26 different types of food and drinks. It is suggested to play through the entire game until the Main Story Mission "Before I Give You The Key" and then stop. Past this mission, many sections become blocked off, so it's in your best interest to go and gather all the collectibles at this point before continuing with the story.
5. Make sure to complete majority of the side missions in the game, as many will unlock trophies, give useful items, and TranScribes (needed for Psychometry). Many side quests will pop up automatically during main missions of the story, a couple will begin by reading emails from computers and listening to audio logs, and some will start by listening the TranScribes (personal audio logs) from the corpses of Crew Members on the Talos I Space Station. As mentioned before, completing the majority of the side missions help accrue empathy points to work towards I and Thou.
Now as a general tip, you should be scouring every inch of the game whenever you come to a new location, as the game does an excellent job of linking things you find in the environment. For example, reading an email will give you a passcode for a room which might hold a TranScribe, leading to the start of a new side mission, which will ultimately lead you to a crew member. The collectibles in this game work in tandem with each other, and one will lead to another, creating a flow. This way you don't have to focus on one specific type of collectible all the time.
Make sure to make a back up save when the main story mission "Before I Give You The Key" starts, as you will need it for the next step, in which many miscellaneous trophies will be earned. Please have at least 20-30 Neuromods in stock for the next step, which will help towards earning the miscellaneous trophies.
In this Step, you should unlock:
Open Says She
Know Thy Self
Cold Dead Hands
Reduce, Reuse, Recycle
Dear Future Self
A Friend in Need
The Gates of Hell
Do Not Harm
Gift to the World
I and Thou
Step 2: Earning Miscellaneous Trophies by Reloading Saves
During this stage, reload the save made in Step 1 right when the main story mission "Before I Give You The Key" starts. Using your Neuromods, buy all the abilities you will need to earn combat related trophies, and work towards earning other miscellaneous trophies. If you run out of Neuromods, just reload the save and spend the Neuromods towards the trophies you are working towards. At this point, your inventory should have a ton of Neuromods, as long as you did not use all of them to obtain all Human abilities (which is really not necessary).
During this step, you should unlock:
Know Thine Enemy
Tee One Up
Thoughts Can Kill
A Different Side of Yu
Step 3: Start New Game, play through without using Neuromods, Kill all Humans, Ride home with Dahl, and complete game with Typhon Powers & No abilities
During the second playthrough, play the whole game without installing any Neuromods. By now, the game should feel familiar, with prior knowledge to enemy placements, weapon locations, quest items, etc. This should be an optimal run without having to worry about miscellaneous trophies or collectibles (which should have already been taken care of in the previous steps).
The objectives of this playthrough are:
1. Play through the entire game without installing Neuromods for No Needles. At the end of the game, where you will have to choose to either use the Nullwave or Blow up the Space Station, make a manual save. Blow up the station (explained below), and finish the game earning No Needles.
2. Now reload the manual save, buy a Typhon Ability using a Neuromod, and then finish the game. Doing this should unlock Split Affinity.
3. Kill every human that Morgan comes into contact with during this playthrough for I and It. For I and It, you need to be the one to land the killing blow, as environmental damage or enemy damage killing the humans will void the trophy. Make sure to make manual saves before attempting to kill humans as things might go unexpectedly. This will result in a lot of backtracking. Refer to I and It for more information and a detailed step by step guide.
4. Incapacitate Dahl when given the "Incapacitate Dahl" side mission by Igwe before the final mission. Carry on with this quest till Dahl loses his memory. Make a manual save. Kill both Igwe and Dahl to unlock I and It, if at that point all the other 40 humans have been killed by you. Now, reload the manual save, kill Igwe, leave Dahl alive, and proceed with the story. At the end of the game, choose to blow up the Space Station. Dahl will message at this point, and you will have 5 minutes before you need to reach his shuttle at the Shuttle Bay. Enter the shuttle, and if the blue display panel on the ship says that there are only 2 people on the ship (Morgan and Dahl), then Awkward Ride Home will unlock. Refer to Awkward Ride Home for more information on how to unlock this trophy (and a workaround in case it glitched on you), and I and It during the same playthrough via save scumming.
All of the above mentioned objectives are possible with proper planning and making manual saves at appropriate times. If all of this is too much in one playthrough, leave I and It or Awkward Ride Home for another playthrough. To be more efficient with time, it's best to do all of the objectives in one playthrough.
Either way, by the end of this step, the glorious Typhon contaminated Platinum Trophy will unlock.
During this step, you should unlock:
Suicide By Proxy
Best Served Cold
Push the Fat Guy
This Never Happened
Awkward Ride Home
I and It
TranStar Employee of the Year
Useful links and videos that might help you on your journey to the Platinum Trophy:
1. Prey Trophy Guide Video Playlist
2. Powerpyx's Prey Weapon Upgrade Kit Fabrication Plan and Weapon Upgrade Kit Locations written guide
3. PowerPyx's All Email Locations (Press Sneak Trophy) written guide
4. PowerPyx's All TranScribe Locations (Audio Logs) written guide
[PST Would Like To Thank rmchiva925 for this Roadmap]
- Estimated trophy difficulty: 3/10 (personal estimate)
- Offline trophies: 10 (7, 3)
- Online trophies: 0
- Approximate amount of time to 100%: 16-20 Hours (personal estimate)
- Minimum number of playthroughs: 1
- Number of missable trophies: 7 (see the missable trophies note below)
- Glitched trophies: Psychostatic Efficiency & Three-Body Problem are both finicky.
- Does difficulty affect trophies?: No
- Do trophies stack?: No
- Do cheat codes disable trophies?: No cheats available
- Additional peripherals required?: No
Welcome to Mooncrash, a new DLC addition to Prey in 2018. This DLC puts you in a simulation where you must use your wits to escape with each of the five characters. You earn sim points for each successful or failed run and can use those to stockpile and buy anything you’ve found schematics for. Each time you reset a simulation, the location of non-key items as well as hazards and broken doors will be randomly-generated, which keeps the experience fresh. As you complete missions (called KASMA orders), the simulation gets harder by adding outliers and making your corruption timer increase at a faster rate. If you escape or die with all characters, the simulation resets. The simulation will also reset if you reach corruption level five, which takes quite a long time. You can reset the simulation as many times as you like and can play as much as you want until completing all 27 KASMA orders. Upon completion of every order, the game ends and your progress is reset. As noted below, I am unsure if completing the 27th KASMA order, or completing the five character-related quests is the trigger for ending the game. Avoid doing any story missions (besides the Security Officer) until you have earned all other missable trophies!
Mooncrash is separate from the main story of Prey and can be played without touching the main game. I do recommend you play the actual game first to familiarize yourself with the mechanics of Prey, which will make Mooncrash easier.
Your goal of this DLC is to complete 27 KASMA orders, which require things like escaping a certain way, completing a character's story mission or exploring the area. When you complete all 27 KASMA orders, the story is concluded and the simulation ends. This means that most of the trophies are missable. Don’t be intimidated; as long as you don't complete every single order, you can continue playing as much as you like until you have all the trophies. Warning!: I am not sure if completing the five story missions is what ends the game or if it ends when you do all 27 orders but it is a good idea to save the story missions related to each character (minus the Security Officer) until last!
The potential missable trophies are:
I'm Your Biggest Fan
No One Left Behind
Step 1: Get familiar with the map and unlock all five playable characters.
At the start, you will only have access to the Volunteer. After escaping with him, the opportunity to unlock the rest of the squad will present itself. There is no penalty for dying and you can reset the simulation whenever you want. Take the time to get comfortable with the map and the location of loot spots. Working on the quests or KASMA orders needed to unlock the five characters is a great way to learn the map and its various hazards. Don't forget that a simulation reset will randomly generate loot and hazards so your next run might be a little different than you last. See Squad Goals for more information on how to unlock these characters. Because of the random nature of the simulation, make sure to keep an eye out for opportunities to unlock Three-Body Problem and Psychostatic Efficiency.
During this step, you will earn:
Step 2: Farm Neuromods
Now that you have every character, you should consider farming Neuromods. You will need enough Neuromods to fully upgrade every character, which will take a while. Farming them now is a great idea because they make your characters stronger for the No One Left Behind trophy. To make this easier on yourself, find the Neuromod schematic so you can create or purchase them at the beginning of a run for 4,000 sim points. I have created a detailed guide below on the location of the blueprint, as well as a sample run that can net 35-45 mods in 30 minutes. This will take a very long time compared to the rest of the DLC so buckle up with some great music or your favourite show in the background.
Two things to note: 1. You will also need to scan typhoons in order to install mods (see Galaxy Brain). 2. After completing 10-12 KASMA orders, the simulation difficulty will increase. This particular update to your simulation gives you a companion bot, which can be used to transfer mods between characters. You could theoretically farm all 300+ Neuromods needed by using only one character, then transferring them via the companion bot.
During this step, you will potentially earn:
Step 3: Escape with all five characters on a single run.
This step is easier than in sounds thanks to sim points and the companion bot. Purchase as many things as you want before starting using sim points. Keep in mind that you need to finish the game with 50,000+ sim points on hand so don’t overspend. One thing to note: You need to repair and hack an item to escape with the Volunteer so make to save him for after the Custodian and Engineer. Being able to purchase and craft nearly everything is what makes this pretty simple. See No One Left Behind, for more info.
During this step, you will earn:
No One Left Behind
Step 4: Finish KASMA orders and miscellaneous trophies.
You’re on the home stretch now! Finish up any trophies you did not complete while doing the above. Make sure that you have 50,000+ sim points when completing your final task, otherwise grind a few runs to get your balance up. Completing the final KASMA order or story mission will take you out of the game where a scene will occur. Finish the scene to receive the final trophies.
During this step, you will earn:
I'm Your Biggest Fan
[PST Would Like To Thank 1001puppys for this Roadmap]